Commit 3/3: Summary how-to text + Commit 2's owed scrollbar linkage +
bookkeeping sweep.
- Ports gmCGSummaryPage::SetHowToText @0x0047ae20 into the Summary
page's how-to box (0x10000404, HowToTextId was declared and unused
since CC5). Retail concatenates ID_CharGen_SummaryHowTo + a heritage/
gender-specific name-suggestion list (heritages 1-4 — Aluvian/
Gharundim/Sho/Viamontian — only; heritages 5-13's cases in the same
switch decompile to a vtable-slot artifact, the same decompiler-
mangled-symbol class the Heritage page's own BonusSkillsKeyByHeritage
table already documents, so no name-suggestion string exists for them
and none is invented) + ID_CharGen_SummaryHowToEnd, directly
concatenated (no separator literal) into ONE plain SetText call — no
per-run font/color argument, unlike Heritage's ...WithFont calls, so
this routes through DatRichText as a single DefaultColor segment.
- Wires the description boxes' linked scrollbar to actual text
scrolling — Commit 2 made the scrollbar child (0x100002e7) BUILD as a
real UiScrollbar; this binds scrollbar.Model = text.Scroll, the exact
pattern ChatWindowController already uses for the chat transcript.
Live-DAT-measured: only Heritage's description (0x100003c4) and
Summary's how-to box (0x10000404) actually author this child —
Profession/Town's shorter description boxes do not (a genuine retail
authoring fact, not something to "fix" further).
Register: AP-215/AP-216/AP-217 rewritten (Batch C's Commit 1 already
retired AP-218/AD-103) — no further changes needed this commit; ISSUES
#366 (chat's new-unseen-text indicator, 0x1000048C under the chat
transcript 0x10000011) NARROWED — its own pre-filed "fix shape"
recommendation (a UiText child carve-out mirroring UiMeter's) is
EXACTLY what Commit 2 shipped, confirmed by that commit's own
client-wide sweep; #366 stays open for the still-missing behavioral
half (no controller drives the indicator's visibility/click).
Findings doc updated: GF-2/GF-3/GF-4/GF-6/GF-11a/GF-12/GF-14's text
half all marked FIXED with their own root-cause notes; the two
remaining "suspected shared roots" (frames/labels, rich text) marked
CONFIRMED + CLOSED.
Full App suite (Debug and Release, live-DAT): 5307 passed / 0 failed /
3 skipped (up from 5304 after Commit 2). Runtime suite: 1735/0,
unaffected.
Campaign CC gate round 1 Batch C is CODE-COMPLETE across all three
commits — GF-2, GF-3, GF-4, GF-6, GF-11a, GF-12, and GF-14's text half
are fixed; AP-216/AP-217 partially closed (register-honest about what
shipped vs what needs a palette-to-RGB pipeline this batch didn't add).
Pending the user's visual gate, with chat + the main game UI flagged
for extra attention (Commit 2's client-wide blast radius).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>