acdream/docs/research/2026-08-25-campaign-ct-test-script.md
Erik 657b84c297 docs(CT): CT7 gate script draft — §1-§3/§5 final, §4 pending CT6
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 01:17:35 +02:00

4.9 KiB
Raw Blame History

Campaign CT — connected gate script (CT7, user-driven)

Purpose: live verification of the character-panel parity campaign (CT1CT6) against ACE. Launch: the normal connected launch (ACDREAM_RETAIL_UI=1, live ACE at 127.0.0.1:9000, ACDREAM_PAK_PATH=<worktree>\artifacts\owner-gate\acdream-v5.pak). Open the character panel (F9 / toolbar). Retail side-by-side comparison is the oracle for every visual item.

Useful ACE console helpers: title grants come from quests/admin — check @acecommands for a title-grant command; @grantxp for levels.


1. Header identity block (CT4) — Attributes AND Skills tabs

  1. Name line: the plain character name (rankless characters — the allegiance rank prefix is a registered deferral, AP-109).
  2. Heritage line: " " — e.g. "Female Aluvian War Mage" when a display title is set; just "Female Aluvian" when none. PASS: matches retail's composition and spacing exactly; a title beginning with "The" shows unmangled.
  3. PK line: "Non-Player Killer" (or "Player Killer" / "Player Killer Lite" on a PK/PKL character) in PURE WHITE. PASS: correct text + color on BOTH the Attributes and Skills tabs.
  4. Level number: pale gold with outline (authored color — compare against retail's level display side-by-side; the owner reported ours was previously off).
  5. Luminance pair: on a sub-200 character, NO luminance caption or value renders. (A level ≥ 200 character with MaximumLuminance shows "Luminance:" and " / " — verify only if such a character is available.)
  6. Live update: set a display title (see §2) — the heritage line updates the moment the server confirms, with no relog and no panel re-open.

2. Titles tab (CT3)

  1. Click the Titles tab. PASS: the page shows "Current Display Title:" + the current title (or "Unknown" only when the server's title id fails to resolve — normally a real title or the authored empty state), the "All Available Titles:" list, and the "Set as Display Title" button.
  2. List content: every earned title, alphabetically sorted, readable rows. With few titles the scrollbar shows retail's full-track thumb; with many (if available) the thumb sizes proportionally and scrolls.
  3. Ghost rule: with NOTHING selected the button is ghosted. Select the title that IS the current display title — button stays ghosted. Select a DIFFERENT title — button un-ghosts.
  4. Set round trip: click Set as Display Title. PASS: the display title text updates on the server's confirmation, the selection CLEARS (row highlight goes dark — retail behavior), the button re-ghosts, and the §1 heritage line updates live.
  5. Row selection visual: the selected row highlights with retail's row highlight art (full-row background swap), not a synthesized bar.

3. Attribute/skill rows (CT5)

  1. Icon alignment: row icons sit flush left (20x20 at the row's left edge), matching retail — the previous inset/smaller icons are gone. Compare a few rows side-by-side against retail.
  2. Value gutter: the numbers column ends with a visible margin before the panel border (the scrollbar band) — retail's 7px gutter.
  3. Row height: rows are retail-height (slightly tighter than before); section headers (Trained/Untrained/Unusable) unchanged.
  4. Selection highlight: clicking a row highlights with the retail full-row art; the spellbook's selection visuals are UNCHANGED (regression check — open the spellbook and select a spell).
  5. Raise buttons / tooltips / footer: regression sweep — raise ×1 and ×10 still work with correct ghosting, skill tooltips still show formula + description wrapped correctly, the footer numbers update.

4. Resize + scrollbar (CT6)

(Section finalized after CT6 lands — placeholder items below.)

  1. Resize the character window vertically: it clamps at the authored minimum; the stat list shows its scrollbar when the shortened viewport overflows, with retail hover/press states on the bar.
  2. Other windows (chat, social) still clamp at their own authored minimums — regression check.

5. Regression sweep (5 minutes)

  • Attributes/Skills tab switching unaffected; CA5 behaviors intact (raise round trips, live run-speed update on Quickness).
  • Logout/login: titles and display title persist; the header matches PlayerDescription's values.
  • Chat window: the CH-round fixes hold (input rails on focus, "Gen" caption, button flick, no vibrating text while dragging).

Report back

Per section: PASS/FAIL plus anything odd. The three answers that matter most:

  1. §2.4 — does the set-title round trip clear the selection and update the header live?
  2. §3.1/§3.2 — do icons and the value gutter now match retail side-by-side?
  3. §1.3 — is the PK line present, white, and correct on both tabs?