docs(CT): CT7 gate script draft — §1-§3/§5 final, §4 pending CT6
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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docs/research/2026-08-25-campaign-ct-test-script.md
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# Campaign CT — connected gate script (CT7, user-driven)
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**Purpose:** live verification of the character-panel parity campaign
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(CT1–CT6) against ACE. Launch: the normal connected launch
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(`ACDREAM_RETAIL_UI=1`, live ACE at `127.0.0.1:9000`,
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`ACDREAM_PAK_PATH=<worktree>\artifacts\owner-gate\acdream-v5.pak`).
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Open the character panel (F9 / toolbar). Retail side-by-side comparison
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is the oracle for every visual item.
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Useful ACE console helpers: title grants come from quests/admin — check
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`@acecommands` for a title-grant command; `@grantxp` for levels.
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---
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## 1. Header identity block (CT4) — Attributes AND Skills tabs
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1. **Name line**: the plain character name (rankless characters — the
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allegiance rank prefix is a registered deferral, AP-109).
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2. **Heritage line**: "<Gender> <Heritage> <DisplayTitle>" — e.g.
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"Female Aluvian War Mage" when a display title is set; just
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"Female Aluvian" when none. PASS: matches retail's composition and
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spacing exactly; a title beginning with "The" shows unmangled.
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3. **PK line**: "Non-Player Killer" (or "Player Killer" / "Player
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Killer Lite" on a PK/PKL character) in PURE WHITE. PASS: correct
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text + color on BOTH the Attributes and Skills tabs.
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4. **Level number**: pale gold with outline (authored color — compare
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against retail's level display side-by-side; the owner reported ours
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was previously off).
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5. **Luminance pair**: on a sub-200 character, NO luminance caption or
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value renders. (A level ≥ 200 character with MaximumLuminance shows
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"Luminance:" and "<available> / <maximum>" — verify only if such a
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character is available.)
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6. **Live update**: set a display title (see §2) — the heritage line
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updates the moment the server confirms, with no relog and no panel
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re-open.
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## 2. Titles tab (CT3)
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1. Click the **Titles** tab. PASS: the page shows "Current Display
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Title:" + the current title (or "Unknown" only when the server's
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title id fails to resolve — normally a real title or the authored
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empty state), the "All Available Titles:" list, and the
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"Set as Display Title" button.
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2. **List content**: every earned title, alphabetically sorted,
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readable rows. With few titles the scrollbar shows retail's
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full-track thumb; with many (if available) the thumb sizes
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proportionally and scrolls.
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3. **Ghost rule**: with NOTHING selected the button is ghosted. Select
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the title that IS the current display title — button stays ghosted.
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Select a DIFFERENT title — button un-ghosts.
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4. **Set round trip**: click Set as Display Title. PASS: the display
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title text updates on the server's confirmation, the selection
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CLEARS (row highlight goes dark — retail behavior), the button
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re-ghosts, and the §1 heritage line updates live.
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5. **Row selection visual**: the selected row highlights with retail's
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row highlight art (full-row background swap), not a synthesized bar.
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## 3. Attribute/skill rows (CT5)
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1. **Icon alignment**: row icons sit flush left (20x20 at the row's
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left edge), matching retail — the previous inset/smaller icons are
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gone. Compare a few rows side-by-side against retail.
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2. **Value gutter**: the numbers column ends with a visible margin
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before the panel border (the scrollbar band) — retail's 7px gutter.
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3. **Row height**: rows are retail-height (slightly tighter than
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before); section headers (Trained/Untrained/Unusable) unchanged.
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4. **Selection highlight**: clicking a row highlights with the retail
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full-row art; the spellbook's selection visuals are UNCHANGED
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(regression check — open the spellbook and select a spell).
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5. **Raise buttons / tooltips / footer**: regression sweep — raise ×1
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and ×10 still work with correct ghosting, skill tooltips still show
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formula + description wrapped correctly, the footer numbers update.
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## 4. Resize + scrollbar (CT6)
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*(Section finalized after CT6 lands — placeholder items below.)*
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1. Resize the character window vertically: it clamps at the authored
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minimum; the stat list shows its scrollbar when the shortened
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viewport overflows, with retail hover/press states on the bar.
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2. Other windows (chat, social) still clamp at their own authored
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minimums — regression check.
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## 5. Regression sweep (5 minutes)
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- Attributes/Skills tab switching unaffected; CA5 behaviors intact
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(raise round trips, live run-speed update on Quickness).
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- Logout/login: titles and display title persist; the header matches
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PlayerDescription's values.
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- Chat window: the CH-round fixes hold (input rails on focus, "Gen"
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caption, button flick, no vibrating text while dragging).
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---
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## Report back
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Per section: PASS/FAIL plus anything odd. The three answers that matter
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most:
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1. §2.4 — does the set-title round trip clear the selection and update
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the header live?
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2. §3.1/§3.2 — do icons and the value gutter now match retail
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side-by-side?
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3. §1.3 — is the PK line present, white, and correct on both tabs?
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