acdream/src/AcDream.App/Composition
Erik d9446030e6 feat(streaming): shadow-publish flat collision assets
Carry one immutable prepared collision closure with each accepted near-tier generation and install graph plus flat views through the same retained publication receipt. Apply the same strict package-only rule to live entities, add exact sampled graph-authoritative comparison artifacts and lifecycle counters, and prove cancellation, demotion, rehydrate, revisit, teardown, reconnect, and the nine-stop route with 14,064 zero-mismatch samples.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-25 16:38:54 +02:00
..
AnimationHookRegistrationSet.cs refactor(app): compose live presentation startup 2026-07-22 17:55:15 +02:00
CompositionAcquisitionScope.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
ContentEffectsAudioComposition.cs feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
FrameRootComposition.cs feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
GameWindowCompositionPipeline.cs refactor(app): close ordered startup composition 2026-07-22 19:20:20 +02:00
GameWindowPlatformAcquisition.cs refactor(app): define ordered composition contract 2026-07-22 15:03:40 +02:00
HostInputCameraComposition.cs refactor(app): compose platform input and camera startup 2026-07-22 15:13:04 +02:00
InteractionRetainedUiComposition.cs fix(ui): select and examine favorite spells like retail 2026-07-24 06:47:54 +02:00
InteractionUiRuntimeSources.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
LivePresentationComposition.cs Reapply "perf(rendering): draw retained frame product" 2026-07-25 08:36:11 +02:00
LivePresentationRuntimeBindings.cs feat(rendering): journal live scene projections 2026-07-24 22:05:42 +02:00
PreparedSetupResolver.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
SessionPlayerComposition.cs feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
SessionPlayerRuntimeBindings.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
SessionStartComposition.cs refactor(app): make session start terminal 2026-07-22 19:06:00 +02:00
SettingsDevToolsComposition.cs refactor(app): extract focused window lifetime 2026-07-22 19:43:52 +02:00
WorldRenderComposition.cs feat(diagnostics): complete residency pressure ledger 2026-07-24 16:40:17 +02:00