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Both chains pinned by the live [vendor-diag] run (vendor-diag.log) after three code-reading rounds each failed: The split bar: ACE serializes descStackSize=1 for EVERY browse row (live wire, log 343-348) — the R1-era "ACE never populates desc" claim is retracted with the line quoted. Retail's vendor sites read pwd._maxStackSize directly (four sites, incl. UpdateItemsList @0x004c1ea0 stamping min(remaining, _maxStackSize)); ResolveAuthoredStackSize flips to max-first for its vendor-only consumers. Taper ceiling 1000, scarab 100, seed 1 for exempt. Pricing still reads the desc (per-1 values on ACE). Walk-to-use: the local player's getObjectA seam was bound to TryGetPhysicsHost, which resolves only INSTALLED physics hosts — a never-animated vendor has none, so TargetManager.SetTarget got null, the MoveToObject armed with zero nodes, and UseTime never dispatched. The log's natural=False completions were the user's own movement keys (retail-correct input-edge cancels); attempt 4 worked because the greeting animation had installed a host. RuntimePhysicsState gains the retail CObjectMaint::GetObjectA seam (bound canonical resolver with installed-host fallback); the graphical host binds the SAME lazy-minimal-host resolver every remote already uses — whose own doc comment names this exact never-animated hazard. The reservation release was already correct (2b premise refuted with evidence); the production-wiring invariants are now pinned by four new tests including the pre-fix pathology as a permanent sabotage control. AP-169 rewritten a second time, honestly. The [vendor-diag] probe family (ACDREAM_DUMP_VENDOR) lands env-gated for future live triage. Clean-room complete solution: 11,536 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> |
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| .. | ||
| Audio | ||
| Combat | ||
| Composition | ||
| Diagnostics | ||
| Input | ||
| Interaction | ||
| Net | ||
| Physics | ||
| Platform | ||
| Plugins | ||
| Rendering | ||
| Runtime | ||
| Settings | ||
| Spells | ||
| Streaming | ||
| UI | ||
| World | ||
| AcDream.App.Tests.csproj | ||
| BoundedTestDatCollection.cs | ||
| FramePhaseTestDoubles.cs | ||
| FrameProfilerReportTests.cs | ||
| FrameStatsBufferTests.cs | ||
| GameRuntimeTestFactory.cs | ||
| GlobalUsings.cs | ||
| LiveEntityRuntimeFixture.cs | ||
| LiveEntitySpawnFixture.cs | ||
| RuntimeDatAccessArchitectureTests.cs | ||
| RuntimeDatCollectionFactoryTests.cs | ||
| RuntimeOptionsRetailUiTests.cs | ||
| RuntimeOptionsTests.cs | ||
| RuntimeWorldTransitTestDriver.cs | ||
| ZeroAllocationProbe.cs | ||
| ZeroAllocationProbeTests.cs | ||