acdream/tests/AcDream.Core.Tests
Erik 0149220506 test(physics): #116 shape-2 — un-skip D4 airborne wall hard-stop pin
Per docs/research/2026-07-30-ts4-116-oracle-plan.md §3, §3.3 step 1.
Test-only change with zero production code in this commit: TS-4's
retirement (5e2be19b, the previous commit) is what actually unblocks
this test's routing.

The plan's confirming instrumentation (probes added in 5e2be19b: which
BSPQuery.cs path fires, whether Path 4's FindWalkableInternal finds a
walkable candidate) traced D4's tall-vertical-wall scenario: Path 6 fires
(SetCollide, no reposition, Adjusted) -> the retry routes to Path 4
(find_walkable), which finds NO candidate for this sheer wall
(changed=false, confirmed) -> Path 4 returns OK -> TransitionalInsert's
Phase 3 sp.Collide block runs (reachable now that Phase 1/2 both return
OK): ContactPlaneValid is false (first airborne contact) so the reset
branch fires, LastKnownContactPlaneValid is false too (first frame), so
SetCollisionNormal(sp.StepUpNormal) runs and the function returns
Collided -- a hard stop, in place, with the wall's real normal. This
exactly reproduces the test's original (pre-Skip) expectation, confirming
the oracle plan's §3.1/§3.2 structural finding without a live cdb trace.

Full AcDream.Core.Tests suite: 4061 passed / 1 skipped (the remaining
skip is the unrelated Pvs_CottageInterior_MatchesRetailCellDrawList),
no regressions.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 12:52:37 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(core): adopt retail's SoundType catalog; retire AC2D 2026-07-29 07:38:56 +02:00
Chat refactor(runtime): own communication and social state 2026-07-26 07:50:16 +02:00
Combat refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
Conformance refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue 2026-07-05 20:52:01 +02:00
Fixtures fix(#185): landblock collision part-id uint32 overflow dropped stair steps 2026-07-08 10:07:50 +02:00
Input refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
Items fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
Lighting perf(lighting): bound global light selection 2026-07-25 05:40:32 +02:00
Meshing feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Physics test(physics): #116 shape-2 — un-skip D4 airborne wall hard-stop pin 2026-07-30 12:52:37 +02:00
Player refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Plugins fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
Properties feat(core): adopt retail's full WeenieError code table 2026-07-29 07:33:27 +02:00
Rendering fix(render): the near plane is col3, not col4 + col3 (#248) 2026-07-29 03:33:20 +02:00
Selection refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Social refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00
Spells feat(physics): Campaign P P1 - stat-coupled movement (burden/stamina/vitae) 2026-07-30 08:18:06 +02:00
Streaming fix(test): stop the streaming priority-apply tests reading a warm JIT 2026-07-28 18:09:08 +02:00
Terrain fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull 2026-06-12 22:05:31 +02:00
Textures fix(render): keep authored surface translucency on composite textures 2026-07-29 21:40:26 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
World fix(diag): Campaign V slice V7 commit 2 - pin the world clock, because the route never did 2026-07-28 19:34:13 +02:00
AcDream.Core.Tests.csproj test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
GlobalUsings.cs refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00