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2 commits

Author SHA1 Message Date
Erik
ff5ed9ec0b feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
Five sub-changes:

1. Windows-1252 codec switch (global). Every Encoding.ASCII call site
   in src/AcDream.Core.Net/Messages/ -> Encoding.GetEncoding(1252).
   Touched HearSpeech, ChatRequests, GameEvents, AppraiseInfoParser,
   CharacterList, CreateObject, PlayerDescriptionParser, SocialActions.
   New Encodings.cs module-init registers CodePagesEncodingProvider
   (System.Text.Encoding.CodePages ships with .NET 10 SDK but isn't
   auto-registered). Matches retail + holtburger; accented names
   no longer round-trip-broken.

2. New parsers (opcodes confirmed against holtburger opcodes.rs):
   - EmoteText (0x01E0)     { u32 senderGuid, string16 senderName, string16 text }
   - SoulEmote (0x01E2)     same wire layout as EmoteText
   - ServerMessage (0xF7E0) { string16 message, u32 chatType }
   - PlayerKilled (0x019E)  { string16 deathMessage, u32 victimGuid, u32 killerGuid }
   Shared StringReader.cs has the CP1252 String16L primitive.

3. WorldSession dispatch. ProcessDatagram adds branches for the four
   new top-level opcodes + fires session-level events (EmoteHeard,
   SoulEmoteHeard, ServerMessageReceived, PlayerKilledReceived).
   0x0295 SetTurbineChatChannels stubbed with TODO for parallel I.6.

4. GameEventWiring routes WeenieError + WeenieErrorWithString
   (parsers existed but were unrouted) -> chat.OnWeenieError.

5. ChatLog adapters: Emote / SoulEmote ChatKind values, OnEmote,
   OnSoulEmote, OnPlayerKilled, OnWeenieError. OnLocalSpeech now
   substitutes empty sender -> "You" per holtburger client/messages.rs.
   ChatVM.FormatEntry handles new kinds (asterisk + sender + text).

22 new tests covering parser round-trips + reject-bad-opcode +
ChatLog adapter coverage + Win-1252 round-trip with non-ASCII chars.
Solution total: 881 green (210->225 in Core.Net.Tests, 606->613 in Core.Tests).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 19:06:01 +02:00
Erik
404cab55ba feat(chat): Phase H.1 Talk/Tell/ChatChannel + HearSpeech + ChatLog
Completes the chat-wire layer end-to-end: outbound Talk (/say), Tell
(/tell), ChatChannel, + inbound HearSpeech (0x02BB) / HearRangedSpeech
(0x02BC) routed into a unified ChatLog that also consumes the already-
parsed GameEvent ChannelBroadcast / Tell / TransientMessage / Popup.

Wire layer (AcDream.Core.Net/Messages):
- ChatRequests.BuildTalk (0x0015, inside 0xF7B1): gameActionSequence
  + string16L message. PackString16L helper with 4-byte pad.
- ChatRequests.BuildTell (0x005D): targetName + message, each
  string16L with its own padding.
- ChatRequests.BuildChatChannel (0x0147): channelId + message.
- HearSpeech.TryParse handles BOTH 0x02BB local AND 0x02BC ranged —
  single parser with IsRanged flag in the returned record. Standalone
  GameMessage (NOT wrapped in 0xF7B0).

WorldSession integration:
- ProcessDatagram branch for HearSpeech.LocalOpcode /
  HearSpeech.RangedOpcode; fires new SpeechHeard event.
- Places the new branch before the 0xF7B0 GameEvent branch so ordering
  stays stable.

Core layer (AcDream.Core/Chat):
- ChatEntry record: (Kind, Sender, Text, SenderGuid, ChannelId, Received).
- ChatKind enum: LocalSpeech, RangedSpeech, Channel, Tell, System, Popup.
- ChatLog: ring-buffer (default 500) of entries; adapters for every
  inbound source (OnLocalSpeech, OnChannelBroadcast, OnTellReceived,
  OnSystemMessage, OnPopup) plus OnSelfSent for echoing outbound.
  Fires EntryAppended so UI panel can scroll / highlight.

Tests (15 new):
- ChatRequests: Talk / Tell / ChatChannel byte-exact encoding (including
  string16L padding edge cases).
- HearSpeech: local + ranged round-trip, wrong-opcode returns null.
- ChatLog: local / ranged / channel / tell / system / self echo,
  ring-buffer drops oldest, Clear empties.

Build green, 570 tests pass (up from 555).

With the chat wire layer in place, Phase H.1's "chat window panel"
(UI slice 05) is purely a UI task: instantiate ChatLog, bind to
EntryAppended, feed rows into the retail-UI widget toolkit. No more
protocol gaps.

Ref: r08 §3 (opcodes 0x0015, 0x005D, 0x0147), §2 (0x02BB, 0x02BC).
Ref: ACE GameMessageHearSpeech.cs + GameActionChannelBroadcast.cs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-18 17:03:45 +02:00