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3 commits

Author SHA1 Message Date
Erik
047410ccc9 fix(ui): retail-faithful use-target compat gate + paperdoll doll self-target
Visual gate on the item-interaction slice found two target-use bugs:
the valid-target bullseye showed over inventory ITEMS (a coat is not a
valid healing-kit target) while the paperdoll doll showed blocked (it
should mean SELF).

- TargetCompatible is now a faithful port of
  ItemHolder::IsTargetCompatibleWithTargetingObject (0x00588070):
  a location constraint applies only when the least-limited target-use
  bit (ItemUses::GetLeastLimitedTargetUse 0x004fcd50, new
  ItemUseability.LeastLimitedTargetUse) is Contained/Wielded; the
  player as target requires the Self bit (IsUseable_SelfTarget
  0x004fcd30); and EVERY target passes retail's kind gate
  source._targetType & target->InqType(). The previous hand-rolled
  arms (Remote => accept anything, invented Viewed/Contained accepts,
  self path skipping the kind gate) were the yellow-over-items bug.
  Retail's tradeState refusal is skipped (no trade state yet).
- The paperdoll doll viewport now carries UseTargetGuidProvider =
  player and Clicked -> AcquireSelfTarget (UiViewport gains an opt-in
  Clicked handler), so hovering the doll resolves the self cursor and
  clicking it applies the armed kit to yourself.
- AcquireTarget logs one [use-target] line (wire useability, TargetType
  mask, target kind, decision) so live refusals are diagnosable from
  the launch log.
- Test fixtures updated from the guessed kit useability 0x000A0008 to
  the real USEABLE_SOURCE_CONTAINED_TARGET_REMOTE_OR_SELF (0x00220008,
  ACE Usable.SourceContainedTargetRemoteOrSelf) + TargetType masks;
  new coverage pins the kind gate, the Self-bit requirement, the
  missing-mask-matches-nothing shape, and the Contained location rule.

Full suite green (3,294).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 10:09:13 +02:00
Erik
3cdecb536b feat(D.2b): Slice 2 — PaperdollViewportRenderer RTT pass (static doll)
The C# analog of CreatureMode::Render: draws one re-dressed player clone
into a private FBO (RGBA8 + depth24-stencil8) with the fixed DollCamera +
one distant light (retail 0.3,1.9,0.65 @ 2.0), sealed in a GLStateScope so
it can't disturb world/UI GL state. frustum:null ⇒ the doll's synthetic
landblock is always visible ⇒ walked from entry.Entities and drawn from its
current MeshRefs (static pose; idle animation is a later slice).

Manages the FBO directly via GL (ManagedGLFramebuffer is unused/bitrotted
WB infra). UiViewport blit flips V (FBO bottom-left origin vs UI top-left)
so the doll isn't upside-down. Not yet wired — GameWindow hook is next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:14:20 +02:00
Erik
ebcdf44c0c feat(D.2b): Slice 2 — UiViewport widget (dat Type 0xD) + IUiViewportRenderer seam
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:03:42 +02:00