docs/plugin-ui-markup.md's Columns section is rewritten to match every
production change from items 1-9:
- New "Width semantics" section: width="*", the last-column-always-auto
rule (and how it combines with an earlier explicit "*"), the
non-last-column Build-time throw, and the runtime overflow clamp.
- The <column> attribute grammar table gains column onclick
(type="text", optional, Action<int>) and points width at the new
section instead of the retired "last column ignores its own width"
one-liner.
- New "Short columns past their own row count" section: text/icon draw
nothing, check draws unchecked.
- Check-column glyph section updated for the shared UiCheckLamp
primitive and its horizontal centering.
- New "The PITCH convention for transcribing a VTank column table"
section: VVS's WPaddingOuter=3px/WPadding=7px/16px scrollbar reserve/
forced-13px-check-columns have no direct acdream equivalent, so
transcribing a real mainView.xml column table means declaring each
column's PITCH (fixedwidth+7, or 13+7 for a check column regardless
of its real fixedwidth) and reserving 16px on the last column.
- The worked example now uses rowheight="18" (VVS's own Padding*2+
ControlHeight pitch, already the widget's default) and PITCH-computed
widths (20 for a check column, 127 for a 120px text column) instead
of arbitrary numbers, with a text onclick and a width="*" icon
column added to demonstrate both new attributes in place.
- The bindings truth table gains column onclick (type="text") and both
column width throw/silent rows (non-last vs. the list's last column).
- Testing conventions paragraph updated to mention width semantics, the
row-bound click guard, and the two end-to-end tests.
Verification: dotnet build AcDream.slnx -c Release (green), dotnet test
tests/AcDream.App.Tests -c Release --filter
"FullyQualifiedName~Markup|FullyQualifiedName~UiMarkupList|FullyQualifiedName~PluginSidePanel"
(130/130), dotnet test tests/AcDream.Plugins.MossTank.Tests -c Release
--filter "FullyQualifiedName~Markup" (9/9) — closes the fix round.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
VVS HudList parity (docs/research/vtank-kb/08-ui-views.md 2-3): <list>
accepts <column type="text|check|icon" width=... [iconkind] [colors]/>
children, each binding its own per-row source parallel to the row count.
Row count is the longest bound column; a click in a text column selects
(the list's own selected/onchange, unchanged), a click in a check/icon
column fires that column's own required onchange/onclick with the row
index and does NOT change selection. Last column always absorbs the
remaining width, recomputed live off the list's own Width rather than
baked in at Build. Per-cell horizontal clipping via UiRenderContext's
existing PushClip/PopClip. The check-column glyph reuses <toggle>'s own
five-band lamp primitive (UiMarkupToggle.DrawLamp/colors promoted from
private to internal) so it looks like every other checkbox. Unknown
column type, a missing required column binding, <column> combined with
the legacy items/icons/colors list attributes, or any non-<column> child
of <list> all throw FormatException at Build. A column-less <list> is
byte-for-byte the original single-text-column widget (new if/Columns
branch in OnDraw/OnEvent; the legacy branch's code is untouched).
New UiMarkupListColumn model (src/AcDream.App/UI/UiMarkupListColumn.cs)
carries each column's kind/width/bindings; MarkupDocument's `list` case
now builds either the legacy single-column fields or a Columns list,
never both. MarkupListColumnsTests (27 new tests) cover parse/binding
validation, draw-level column-offset/clipping/check-glyph/icon pins
against the recording renderer, hit-test routing, and a backward-
compatibility proof (a column-less list built through MarkupDocument
produces a byte-identical draw record to a hand-built UiMarkupList with
equivalent fields). Every new assertion was verified to fail first via
targeted temporary mutations (hit-test isolation, clip removal, last-
column-absorbs-remainder, required onchange/onclick, row-count = max),
each reverted after confirming failure.
docs/plugin-ui-markup.md gets a full Columns section (attribute grammar,
a Monsters-tab-style example, the no-header-row idiom, backward
compatibility) and the old single-text-column LIMITATION note is
retired; the bindings truth table gains the six new column-attribute
rows.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
05: recognized-vs-unrecognized rule payloads, 25 materials, only 3-arg
SpellInfo entries are live, Read/User1..5 unreachable from any loot plugin,
hv.a.e is a dead field, id.a.j = shareLoot, the Change-vs-Bonus branch
selector mis-port in the evaluator.
09: obtest location, the broken params dedup overload, the real ah call
sites, internal relay ctor, the next-waypoint handler at 3621-3639,
TryHandle is host-only, Classic Looter registry narrowed, UtilityBelt's
Harmony bypass route resolved.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner amendment 2026-09-06: MossTank implements the human-readable metaf
.af format for metas and nav routes instead of VTank's binary .met/.nav;
the reference converter lives in the owner's metas repo. Docs 06 §1/07 §1
stay as the binary record; their semantics sections remain the oracle.
Doc 07 spot-checked by the lead: ExpressionEvaluator.cs:787-790 (';'
returns the first operand), hn.cs:41-80 (the pass loop), bw.cs:25 (the
'> 5' six-view cap), d6.cs:7-8 (Button/Layout only).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
VTClassic's .utl blocks, all requirement types, EarlyMatch/NeedsID
identify-avoidance, ComputedItemInfo, salvage-combine extra block; VTank's
host-side corpse selection (rare-first, fo.cs:436-446), approach/open/loot
rules, the ownership-denial chat regexes (fo.cs:71-73), timeouts. MossTank
gap ranked. Lead spot-check of those three claims.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
x.cs reader/writer (uTank2 NAV 1.2, route types, ten waypoint types incl.
the live-position quirk of five of them), ca.cs cycle driver, fd.cs steering
and creep band, bi.cs jump (2000 ms cap), b7.cs door/lockpick, priority
interactions, 240 m/unit confirmed at four sites, two real routes decoded.
MossTank gap ranked. Lead spot-check: header vs a real file, jump cap,
conversion sites.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Buff plan and per-tick re-evaluation, the profile-item enchant pipeline
(PluginCore.cs:8327-8445), helper heals/random helper, the nine recharge
thresholds and rule order, kits/potions/food, dispel and worn-item mana.
MossTank gap ranked. Lead spot-check: fk.b() dead check, ba.cs 100-draw
loop, MySpell.HasScarabsInInventory.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
~48 documented subcommands plus 15 parser-only debug verbs (no /vt pause),
the d5/ah chat sinks, the three-tier export model (public static PC,
permission-gated relay, LootPluginBase SPI) annotated against
MosswartMassacre's real usage, and the interop gaps in Plugin.Abstractions.
Lead spot-check: PC field, eExternalsPermissionLevel, start/stop parser.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
All 137 settings with type/default/category/UI control/consumer citation,
the self-describing .usd table grammar (parsed from the decompile and
verified against defaultsettings.usd), profile selection and /vt opt.
MossTank gap: no .usd reader/writer, BuffProfileDocument drops ten fields,
RechargeHandlerSet opaque; setting-name coverage is already 137/137.
Lead spot-check: f3 accessors, the four reader classes, catalog count.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
02: the single-winner priority list (24 rule classes, 45 instantiations),
the 293 ms heartbeat + event poke, the force-combat-mode gate and its
stuck-state recovery, IdlePeace in full, MossTank gap. Two draft errors
corrected by the lead against the source: GoToPeaceModeToUseKits exists
(a5.cs:121, defaultsettings.usd:931) and the fallback-wand list is
Items-page insertion order (eq.cs:83-94, PluginCore.cs:8422-8434).
03: target acquisition/selection, monster rules, weapon/damage/ammo, attack
execution, debuffs, pets, MossTank gap. Spot-checked: the hardcoded
debuff-kind order (hi.cs:123-168) and quality-before-UseArcs (hi.cs:509-535).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
156 controls across nine tabs plus the three secondary views, each with type,
geometry and bound setting where determinable; VVS control semantics our
markup must offer (multi-column lists with text/check/icon columns, combo,
notebook); window icon and StoredViewInfo facts; MossTank gap. Three cited
claims spot-checked against refs/ by the lead.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner direction 2026-09-06: decompile VTank, VirindiViewService and Classic
Looter (done, under refs/, gitignored), write the full catalog with citations
before implementing, keep file compatibility (.usd/.met/.nav/.utl), use our
native UI with VTank's own view XML as the layout truth (VVS not ported), and
keep everything Linux-clean. Also records the arbitration commit c406942ef in
its plan ledger; VT2 re-judges it against the catalog.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner request 2026-09-06: the macro must use the Items profile to wield what
it needs, enter the right combat mode by itself to buff or fight from peace
mode, and return to peace when idle with Peace Mode When Idle on. Verified
gap: ACE drops any cast outside magic mode, and the buff pass never enters
magic mode or wields a caster; idle-peace lives only inside the combat
controller and so never runs with combat disabled.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner report 2026-09-06: MossTank's shelf icon (0x06002C41) drew with a white
ring. DAT icon art reserves pure-white-opaque pixels as the recolor key that
retail IconData::RenderIcons (0x0058d180) replaces per pixel through
SurfaceWindow::ReplaceColor (0x004415b0) from the effect tile — the solid-black
0x21 tile when there are no effects. The inventory already does this through
IconComposer; the plugin did sink (markup <icon did>, <button icon>, <list icons>
and the shelf button) blitted the art raw.
RetailMarkupIconResolver.ResolveDid now hands out IconComposer.GetKeyedIcon —
the drag-icon composite (base art + effects==0 recolor, no overlay, no
underlay), sharing that cache — so did icons look like a mundane inventory item
does. The resolver no longer needs a TextureCache. KeyedIconInstalledDatTests
pins both halves against the real DAT: the raw art carries the key, the
composite carries none, and ResolveDid returns exactly the keyed composite.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- Split the two hermetic RetailMarkupIconResolver memoization tests (and
their counting fakes) out of the Lane=InstalledDat class into a new
untagged RetailMarkupIconResolverMemoizationTests.cs so CI's portable
filter (Lane!=InstalledDat) actually runs them.
- PluginSidePanel: move the entry button's Anchors = AnchorEdges.None from
the Add() call site into PluginShelfButton's own constructor (same
comment carried over) so a second construction path cannot miss it.
- UiRectOutlinePainterOrderTests: assert the back panel's border segment
carries exactly 4 quads (24 vertices, FloatsPerVertex each) so a partial
outline cannot pass the painter-order check.
- RetailMarkupIconResolver: document the type as UI-thread-only (every
caller is a draw-time icon source) and bound the MISS cache to 256
entries with FIFO eviction — HIT entries stay unbounded (bounded by the
DAT's own surface count already). New test proves the 257th distinct
miss evicts the first (re-probe count rises); verified failing first
against the un-bounded code (Expected 258, Actual 257) before restoring
the fix.
- docs/plugin-ui-markup.md: split the icon-binding row's failure mode into
Build-time (missing property only — the binder never checks CLR type)
vs. draw-time (a resolved value that cannot convert to a number throws
from the draw, not from Build).
- docs/ISSUES.md: filed #486 (credits picture scroll frozen by the
per-draw anchor pass) and #487 (radar compass tokens candidate, same
mechanism, unconfirmed); corrected #461's causality — the graceful
logout/reveal-cancel log lines are printed by LiveSessionController.Tick's
catch -> StopAfterFailure -> StopCore AFTER the motion-update exception,
then it rethrows, so the logout is a consequence of the crash, not its
cause; real chain is the #462 stalled login-reveal materialization
leaving PlayerMovementController in RuntimeOwnedDormant outside its
SetPosition ground phase when an inbound 0xF74C arrives.
- Plan doc: recorded the three fix-round commits' verdicts (all PASS) and
the Smoke-plugin cleanup commit SHA in the Review ledger, plus a pointer
to the two newly filed issues.
Verified: dotnet build AcDream.slnx -c Release (0/0), targeted filter
85/0/0, full App suite 7364 passed / 97 skipped / 36 failed (36 pre-existing
InstalledDat/Manual/Linux-only failures, unchanged by name from baseline;
net +1 passed test from the new eviction test).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner direction 2026-09-06: the owner visually accepted all three connected
gates from the plugin-shelf/DAT-icon work — the movable plugin shelf
(Slice A), the DAT icon markup (Slice B), and the retained-UI outline-order
fix (761a7519f). With that gate passed, the Smoke plugin's job as the gate
artifact is done, so it is deleted outright rather than merely hidden:
src/AcDream.Plugins.Smoke/ (SmokePlugin.cs, SmokeIconPanel.cs, csproj, lock
files).
Reference sites cleaned:
- AcDream.slnx: removed the project entry.
- src/AcDream.App/AcDream.App.csproj: removed the Smoke ProjectReference and
the CopySmokePluginToBuildOutput/CopySmokePluginToPublishOutput targets;
the MossTank equivalents are untouched.
- .github/workflows/headless-portability.yml: the Linux package-contract
step no longer asserts a Smoke plugin.dll/plugin.json pair — repointed at
MossTank's, since the step's job was to prove the plugin-copy packaging
mechanism works end to end, not specifically to prove Smoke.
- tests/AcDream.Core.Tests/Plugins/PluginManifestTests.cs: the inline JSON
fixture used Smoke's manifest values as arbitrary test data; swapped for
MossTank's so the parser test still proves the same thing.
- tests/AcDream.App.Tests/Rendering/LinuxPlatformBoundaryTests.cs: the
shipped-plugin-copy shape test counted 4 GetTargetPath targets (Smoke +
MossTank, build + publish); now 2 (MossTank only).
- tests/AcDream.App.Tests/Plugins/AppAutomationSurfaceIconInstalledDatTests.cs:
reworded a doc comment that named the now-deleted SmokeIconPanel.
- README.md, docs/plugin-ui-markup.md: dropped Smoke-specific mentions,
kept the icon markup example/grammar (now citing MossTank's own real
IconSurfaceId).
- docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md: recorded the owner's
2026-09-06 acceptance and the Smoke removal in the review ledger; deleted
the now-moot "before shipment" Smoke-in-release-zip warning.
- docs/reviews/coverage-ledger.md, docs/reviews/findings-ledger.md: left
untouched — both are frozen audit snapshots ("complete for baseline
<hash>"), so their Smoke rows are historical record, not live claims.
- docs/ISSUES.md: left untouched — its Smoke mentions are inside closed
issue #193's historical write-up of a past investigation.
MossTank plugin shelf icon: MossTankPlugin.cs's PluginPanelDescriptor now
sets IconSurfaceId = 0x06002C41 (IconText = "MT" remains the fallback).
Verified against the installed retail DAT with a new InstalledDat-lane test,
tests/AcDream.App.Tests/UI/MossTankIconInstalledDatTests.cs, mirroring
RetailMarkupIconResolverInstalledDatTests's convention: confirms the id is a
real Portal/HighRes RenderSurface and that RetailMarkupIconResolver.ResolveDid
returns a non-zero texture for it.
Verified: dotnet build AcDream.slnx -c Release green; a stale
plugins/AcDream.Plugins.Smoke output folder from a prior build was deleted
and a fresh build does not recreate it. Full App suite: 7,363 passed / 97
skipped / 36 failed (was 7,362/97/36) — the failing set is unchanged and
none are plugin-related; the one new pass is the MossTank DAT-icon test.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Bounded residual round on the Slice B review fix commit (466272ec5),
docs/plans/2026-09-06-plugin-shelf-and-dat-icons.md.
N1 (BLOCKING): PluginSidePanel's shelf entries resolved icons through
_bindings.Assets.ResolveSprite (= ResolveChrome =
TextureCache.GetOrUploadRenderSurface), which returns a non-zero 1x1
magenta placeholder for a missing id - so PluginShelfButton's initials
fallback could never fire in production. RetailUiRuntime.MountPlugins
now passes the same iconResolver.ResolveDid every markup icon sink
already uses, which returns (0,0,0) for an unresolvable id. Re-pointed
the existing initials-fallback unit test at a resolver matching
ResolveDid's real contract, and added an InstalledDat-lane test
(ShelfButton_BogusDescriptorId_OnTheRealResolver_FallsBackToInitials)
proving a bogus descriptor id on the REAL resolver yields initials.
N2: MarkupDocument's <button icon>/<list icons> handling only built the
uint reader (BindUintLiteralOrBinding/BindUintList) when an
IMarkupIconResolver was wired, so a malformed icon="{Typo}" or
icons="notabinding" silently loaded instead of throwing at Build on a
resolver-less host. Both readers now build unconditionally (same rule
ValidateIconKind already followed); only the IconSource/IconIdsSource
assignment stays gated on icons is not null.
N3: a negative bound icon id threw OverflowException out of
Convert.ToUInt32 every frame from inside UiSimpleButton.OnDraw (scalar
path), while the list's IEnumerable<int> path silently wrapped -1 to
0xFFFFFFFF (unchecked reinterpret). Both paths now map any
out-of-range value (negative, or above uint.MaxValue) to 0u instead -
Decal's own "no icon" convention - via a shared ToUintOrZero helper
that catches exactly the OverflowException Convert.ToUInt32 already
throws for both cases.
N4 (perf): RetailMarkupIconResolver.ResolveDid probed Portal/HighRes
(two cache misses + two B-tree lookups under the database lock) on
EVERY call for an unresolvable id, and re-entered the DAT lock on
every resolve of a hit too. Memoizes the resolved (tex,w,h) tuple per
DID, including the (0,0,0) miss, in a plain Dictionary.
N5 (nit): documented in TextureCache.GetOrUploadRenderSurface that the
(id, nearest) cache key uploads the same RenderSurface twice when both
samplers are wanted (chrome via ResolveChrome, plugin icons via
ResolveDid's nearest:true) - GetOrCreateLinearUiTwin exists but only
shares in the nearest-registered-first direction, so wiring it through
here is left as a documented nit rather than a behavior change.
N6 (nit): corrected stale SampleData.cs:64 citations to :69 (Melee
Defense's real line after the file grew) across SmokeIconPanel.cs,
PluginSidePanelTests.cs, RetailMarkupIconResolverInstalledDatTests.cs,
and docs/plugin-ui-markup.md (including the 64-82 range, now 69-83).
N7 (nit): <icon iconkind="..."> was silently ignored (icon derives its
kind from which of did/spell/item is set, unlike button/list). Now
throws FormatException at Build with a message naming the correct
surfaces; documented in plugin-ui-markup.md.
N8 (nit): the truth-table's `list colors` row now says IEnumerable<uint>
or IEnumerable<int> (shared BindUintList), matching `list icons`.
N9 (ship check): added a "Before shipment" line to the plan's Review
ledger. Confirmed the Smoke plugin (including its auto-open Icon Smoke
panel) IS included in the launcher's client-<rid>.zip release payload:
tools/publish-bin.ps1's New-PayloadZip zips App's entire publish
directory unfiltered, and AcDream.App.csproj's
CopySmokePluginToPublishOutput target runs unconditionally
AfterTargets="Publish". No behavior changed per instruction - flagged
for follow-up after the owner's connected gate.
Verification: dotnet build AcDream.slnx -c Release green; filtered
test command 108/108 passed (0 skipped) including the InstalledDat
lane; full AcDream.App.Tests suite 7362 passed / 97 skipped / 36
failed (all 36 pre-existing, same names, none touching
Markup/PluginSidePanel/RetailMarkupIconResolver/TextureCache/PluginIcons);
AcDream.Plugins.MossTank.Tests 337/337 passed.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>