#399 (HIGH, process class): no test constructs MainWindow — the launcher
test project is ViewModel-only with no Avalonia headless package, which is
how a crash on every modal open/close passed 14,012 green tests and reached
the user gate. Fix direction is Avalonia.Headless.XUnit plus a view test
that drives every modal open/close, catching the class rather than one
spelling.
#398 (MODERATE): the top-level guard prints only ex.Message, so the fatal
NullReferenceException fixed at d54b8a78 surfaced with no file, line, or
frame; diagnosis needed a temporary code edit and rebuild. Fix direction is
a redaction-scanned crash file under the data root.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Every click in the launcher exited the process. MainWindow ctor called
AvaloniaXamlLoader.Load(this), which loads the XAML tree but never assigns
the generated x:Name backing fields, so ProfilesTree, ServerNameTextBox,
AccountNameTextBox, CharacterNameTextBox, EditorSubmitButton,
FirstRunDatDirectoryTextBox and UpdateCloseButton were all null. Opening or
closing any modal calls Focus() on one of them via
OnViewModelPropertyChanged, so the NullReferenceException escaped the
dispatcher and Program's top-level guard exited 74. A fresh isolated-root
start auto-opens the first-run wizard and hit the same line with no click
at all.
App.axaml.cs keeps AvaloniaXamlLoader.Load - that is the correct idiom for
Application.Initialize(), which has no named controls.
Verified live: the isolated-root launch that died instantly now stays up
with the first-run wizard open and the window responding.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Prove idle play remains passive and live until cancellation, then converges through one truthful status teardown. Keep probe mode string-only so numeric enum aliases cannot expand the pinned v1 contract, and record the Windows/WSL gates.
Both remaining agents were stopped for token budget and their partial work
committed as WIP (75a6724d LA1 fix round, c6019424 LA2). The handoff now
carries: full worktree paths with branches and HEADs, exactly what each
stopped agent had finished versus what it still owes, and a paste-ready
kickoff prompt naming all three resumable items plus the two owed merge
items.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>