Commit graph

7 commits

Author SHA1 Message Date
Erik
e2543d0ef0 fix(content): S1 review round - retail default sides shape, mask hoist, upload order
Campaign OVERHAUL S1 review fixes (two Opus lens reviews, findings verified
by the lead against the decomp):

- a raw sides_type outside 0/1/2 constructs retail's default single-side
  shape (ConstructMesh @0x0059DFA0 loop bounds default to 1) instead of
  dropping the polygon; still counted as a data anomaly (corpus has none);
- the positive-surface stippling mask OR runs once per polygon before the
  degenerate-fan guard, as retail's count loop does (pseudo-C 426859-426866);
- untextured slots keep their mask accounting but bake no texture and no
  vertices (contract §9 item 3); the dev pak shrinks by 114 KB;
- failed surface-override / Surface / texture-dependency lookups are
  attempted and logged once per slot, not once per candidate;
- cell-shell batches upload in ascending source surface index, retail's
  built-EnvCell subset draw order (ConstructMesh attribute-range scan,
  DrawMesh @0x0059D4A0); ordinary GfxObj meshes keep storage order;
- CellMesh.HasDrawableGeometry documented as the admission rule without
  texture-dependency resolution (a conservative superset of emission);
- the stippling/surface equivalence sweep's cell half is pinned at zero
  again; InAscendingSurfaceOrder is marked bake/upload/test-only;
- plan §5: reviewer findings are verified by the lead, one skeptic at most
  for a blocking finding, never more than five agents per step.

Three new Content tests pin the mask hoist, the vertex-free untextured
slot, and the single-side fallback. Content 213/213, Core Meshing and
Conformance green, App hermetic 6,757/6,757, Release build 0/0.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 19:37:25 +02:00
Erik
acf172469e feat(content): S1 exact CellStruct surface-index construction, recipe 8
Campaign OVERHAUL S1 chunk A. Retail's D3DPolyRender::ConstructMesh
@0x0059DFA0 is ported as one pure Core descriptor plus the Content
extraction that consumes it:

- side candidates come only from sides_type (0/1/2); NoPos/NoNeg mean
  UV-array absence only and never suppress a side (CPolygon::UnPack
  @0x00538650);
- ST_DOUBLE's second copy is reversed with a negative normal; ST_BOTH's
  negative side has a negative normal and forward fan order (reverse is on
  the copy ordinal, not the side ordinal);
- an absent UV-index array is UV index 0 (ConstructMesh @0x0059E691
  xor ebx,ebx, arbitrated on the PDB-paired binary); copyVert @0x0059C080
  zeroes coordinates only for a negative or out-of-range index or a vertex
  without UVs, never by clamping to slot 0;
- the subset owner is the source surface-array index, emitted in ascending
  slot order with retail's per-slot mask (2 > 8 > 4 precedence, positive
  surface OR on signed stippling > 0);
- built-EnvCell admission is (Surface.Type & (BASE1_IMAGE|BASE1_CLIPMAP))
  != 0 after surface resolution (DrawEnvCell @0x0059F170 -> DrawMesh
  @0x0059D4A0 arg4=1); untextured slots are constructed but not emitted;
- cell batches carry SourceSurfaceIndex, RetailSurfaceMask, RawSurfaceType,
  IsCellShell, and fixed clockwise raster cull (RenderMeshSubset
  @0x0059CA10); authored sides_type is no longer stored as GPU cull.

Prepared-mesh serializer gains the four fields; bake recipe 7 -> 8 with a
FullRebuild migration; pak format stays 2 (pinned). Ordinary GfxObj
extraction is unchanged. AP-234's register row and CellMesh unification
land in chunk B.

Core: 32 descriptor tests. Content: 170/170. Bake: 18/18. Launcher.Core:
365/365 (Lane!=Linux). Solution Release build 0 warnings / 0 errors.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 18:40:33 +02:00
Erik
f05afc07c1 perf(render): consume prepared mesh package at runtime 2026-07-24 15:07:25 +02:00
Erik
749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00
Erik
b0758d772b refactor(pipeline): MP1a cleanup - narrow public surface, csproj parity, move residue
Coordinator-directed final cleanup before the user gate; none behavioral:

1. MeshExtractor public surface narrowed to the cross-assembly entry
   points App actually calls (PrepareMeshData, PrepareCellStructMeshData,
   CollectParts, ComputeBounds); PrepareSetupMeshData,
   CollectEmittersFromScript, PrepareGfxObjMeshData,
   PrepareEnvCellMeshData, PrepareCellStructEdgeLineData back to private
   (internal dispatch, only reached via PrepareMeshData).
2. sideStagedSink constructor parameter is now REQUIRED (no default;
   type stays nullable for a conscious null): a bake tool that forgot
   the sink would silently lose particle-preload meshes.
3. AcDream.Content.csproj gains TreatWarningsAsErrors + LangVersion
   latest (parity with AcDream.Core.csproj). Surfaced zero warnings.
4. Dead usings removed from ObjectMeshManager.cs (BCnEncoder.*,
   SixLabors.*) — the inline decode moved out in Task 4.
5. Doc fixes: ObjectMeshData.cs cross-assembly <see cref> ->
   plain text (Content can't resolve App types); IDatReaderWriter.cs
   stale Phase O-T7 'both in this namespace' sentence rewritten.
6. Stale test doc comments updated to MeshExtractor.PrepareGfxObjMeshData
   (StipplingSurfaceEquivalenceTests, Issue119UpNullGfxObjDumpTests) —
   comments only, no code/assertion changes.

dotnet build green (0 warnings in Content under warnings-as-errors);
full test suite 4059 passed / 0 failed / 4 skipped.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 20:52:01 +02:00
Erik
1477cda60a refactor(pipeline): MP1a - Content-owned upload enums; drop Silk.NET from Content
Coordinator-directed follow-up: AcDream.Content must stay Silk.NET-free
(the MP1b bake tool must not ship GL binaries). The Silk.NET.OpenGL
PackageReference added for the PixelFormat?/PixelType? upload hints is
replaced by Content-owned UploadPixelFormat/UploadPixelType enums
(UploadFormats.cs) whose underlying values are the GL ABI constants
(Rgba = 0x1908, UnsignedByte = 0x1401), verified numerically identical
to the Silk.NET.OpenGL members against 2.23.0. This is the one
sanctioned edit to the verbatim-moved Prepare* bodies: enum literal for
enum literal, numeric value identical, behavior unchanged. App casts at
the single upload boundary (AddTexture call in UploadGfxObjMeshData)
via lifted nullable enum conversion — value- and null-preserving.

Also hardens the MP1a _sideStaged hand-off seam: List -> ConcurrentQueue.
One MeshExtractor is shared by up to MaxParallelLoads (4) decode workers;
the original code enqueued to the thread-safe _stagedMeshData directly,
so the hand-off buffer must be thread-safe too. Drain ordering verified:
side-staged entries enqueue BEFORE the top-level result, preserving the
original mid-Prepare FIFO order.

Verified: grep -i silk on the csproj -> no matches; deps.json has zero
Silk entries; dotnet build 0 errors; full test suite green (4059 passed).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 20:27:38 +02:00
Erik
e3376d4734 refactor(pipeline): MP1a - ObjectMeshData family moved to AcDream.Content 2026-07-05 20:07:31 +02:00