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3 commits

Author SHA1 Message Date
Erik
768a9a0619 fix(app+core): Phase B.3 — Setup.StepUpHeight + scenery road exclusion
StepUpHeight: when Tab enters player mode, read Setup.StepUpHeight from the
player entity's dat and apply it to the controller (fallback 2f for non-Setup
entities or when the dat value is zero). Previously hardcoded to 5.0 which
made step-up too permissive.

Road exclusion: SceneryGenerator now skips terrain vertices where bits 0-1 of
the raw terrain word are non-zero. These bits encode the road type (GetRoad()
in ACViewer's Landblock.cs). Trees, rocks and bushes will no longer be placed
on road surfaces.

Added SceneryGenerator.IsRoadVertex(ushort) public helper + 9 unit tests
(theory + fact) verifying the road-bit convention matches TerrainInfo.Road.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-12 18:27:36 +02:00
Erik
5d35f4fe46 feat(core): add WorldView with 3x3 neighbor landblock computation 2026-04-10 18:02:41 +02:00
Erik
473a06c534 feat(core): add LandblockLoader with Stab+Building → WorldEntity mapping 2026-04-10 17:58:30 +02:00