feat(core): add LandblockLoader with Stab+Building → WorldEntity mapping

This commit is contained in:
Erik 2026-04-10 17:58:30 +02:00
parent dbf913ebb4
commit 473a06c534
6 changed files with 221 additions and 0 deletions

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using DatReaderWriter;
using DatReaderWriter.DBObjs;
namespace AcDream.Core.World;
public static class LandblockLoader
{
private const uint GfxObjMask = 0x01000000u;
private const uint SetupMask = 0x02000000u;
private const uint TypeMask = 0xFF000000u;
/// <summary>
/// Load a single landblock (heightmap + static objects) from the dats.
/// </summary>
/// <returns>Null if the landblock is missing from the cell dat.</returns>
public static LoadedLandblock? Load(DatCollection dats, uint landblockId)
{
var block = dats.Get<LandBlock>(landblockId);
if (block is null)
return null;
var info = dats.Get<LandBlockInfo>((landblockId & 0xFFFF0000u) | 0xFFFEu);
var entities = info is null
? Array.Empty<WorldEntity>()
: BuildEntitiesFromInfo(info);
return new LoadedLandblock(landblockId, block, entities);
}
/// <summary>
/// Pure mapping from a parsed LandBlockInfo to a list of WorldEntity.
/// Each Stab and BuildingInfo becomes one entity. Unsupported id types
/// (neither GfxObj 0x01xxxxxx nor Setup 0x02xxxxxx) are silently skipped.
/// MeshRefs is left empty at this stage — Task 5 populates it.
/// </summary>
public static IReadOnlyList<WorldEntity> BuildEntitiesFromInfo(LandBlockInfo info)
{
var result = new List<WorldEntity>(info.Objects.Count + info.Buildings.Count);
uint nextId = 1;
foreach (var stab in info.Objects)
{
if (!IsSupported(stab.Id))
continue;
result.Add(new WorldEntity
{
Id = nextId++,
SourceGfxObjOrSetupId = stab.Id,
Position = stab.Frame.Origin,
Rotation = stab.Frame.Orientation,
MeshRefs = Array.Empty<MeshRef>(),
});
}
foreach (var building in info.Buildings)
{
if (!IsSupported(building.ModelId))
continue;
result.Add(new WorldEntity
{
Id = nextId++,
SourceGfxObjOrSetupId = building.ModelId,
Position = building.Frame.Origin,
Rotation = building.Frame.Orientation,
MeshRefs = Array.Empty<MeshRef>(),
});
}
return result;
}
private static bool IsSupported(uint id)
{
var type = id & TypeMask;
return type == GfxObjMask || type == SetupMask;
}
}

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using DatReaderWriter.DBObjs;
namespace AcDream.Core.World;
public sealed record LoadedLandblock(
uint LandblockId,
LandBlock Heightmap,
IReadOnlyList<WorldEntity> Entities);

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using System.Numerics;
namespace AcDream.Core.World;
public readonly record struct MeshRef(uint GfxObjId, Matrix4x4 PartTransform);

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using System.Numerics;
namespace AcDream.Core.World;
public sealed class WorldEntity
{
public required uint Id { get; init; }
public required uint SourceGfxObjOrSetupId { get; init; }
public required Vector3 Position { get; init; }
public required Quaternion Rotation { get; init; }
public required IReadOnlyList<MeshRef> MeshRefs { get; init; }
}

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using System.Numerics;
using AcDream.Core.World;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Types;
namespace AcDream.Core.Tests.World;
public class LandblockLoaderTests
{
private static LandBlock BuildFlatLandBlock()
{
var block = new LandBlock
{
HasObjects = true,
Terrain = new TerrainInfo[81],
Height = new byte[81],
};
for (int i = 0; i < 81; i++)
{
block.Terrain[i] = (ushort)0;
block.Height[i] = 0;
}
return block;
}
[Fact]
public void BuildEntitiesFromInfo_StabsAndBuildings_AreMappedToEntities()
{
var info = new LandBlockInfo
{
Objects =
{
new Stab
{
Id = 0x01000042u, // GfxObj id
Frame = new Frame
{
Origin = new Vector3(10, 20, 5),
Orientation = Quaternion.Identity,
},
},
new Stab
{
Id = 0x02000099u, // Setup id
Frame = new Frame
{
Origin = new Vector3(30, 40, 10),
Orientation = Quaternion.Identity,
},
},
},
Buildings =
{
new BuildingInfo
{
ModelId = 0x020000AAu, // Setup for a building
Frame = new Frame
{
Origin = new Vector3(50, 60, 0),
Orientation = Quaternion.Identity,
},
},
},
};
var entities = LandblockLoader.BuildEntitiesFromInfo(info);
Assert.Equal(3, entities.Count);
Assert.Contains(entities, e => e.SourceGfxObjOrSetupId == 0x01000042u && e.Position == new Vector3(10, 20, 5));
Assert.Contains(entities, e => e.SourceGfxObjOrSetupId == 0x02000099u && e.Position == new Vector3(30, 40, 10));
Assert.Contains(entities, e => e.SourceGfxObjOrSetupId == 0x020000AAu && e.Position == new Vector3(50, 60, 0));
}
[Fact]
public void BuildEntitiesFromInfo_AssignsMonotonicIds()
{
var info = new LandBlockInfo
{
Objects =
{
new Stab { Id = 0x01000001u, Frame = new Frame() },
new Stab { Id = 0x01000002u, Frame = new Frame() },
new Stab { Id = 0x01000003u, Frame = new Frame() },
},
};
var entities = LandblockLoader.BuildEntitiesFromInfo(info);
var ids = entities.Select(e => e.Id).OrderBy(i => i).ToArray();
Assert.Equal(3, ids.Distinct().Count()); // all unique
}
[Fact]
public void BuildEntitiesFromInfo_UnsupportedIdType_IsSkipped()
{
// 0x03xxxxxx is neither GfxObj (0x01) nor Setup (0x02).
var info = new LandBlockInfo
{
Objects =
{
new Stab { Id = 0x01000001u, Frame = new Frame() },
new Stab { Id = 0x03000002u, Frame = new Frame() }, // skipped
new Stab { Id = 0x02000003u, Frame = new Frame() },
},
};
var entities = LandblockLoader.BuildEntitiesFromInfo(info);
Assert.Equal(2, entities.Count);
Assert.DoesNotContain(entities, e => e.SourceGfxObjOrSetupId == 0x03000002u);
}
[Fact]
public void BuildEntitiesFromInfo_Empty_ReturnsEmpty()
{
var entities = LandblockLoader.BuildEntitiesFromInfo(new LandBlockInfo());
Assert.Empty(entities);
}
}