Commit graph

20 commits

Author SHA1 Message Date
Erik
2001103ca6 docs+gate: #468 filed — the Holtburg doorway pose seats the player in the interior cell at a floorless point and it falls through the world; route-g3b pose 15 moved to the outdoor standing point
The 'empty plane under fog' frame the S4-c1 capture-pose self-gates produced
at frame 15 is the terrain seen from below by a falling player, not a draw
change: the camera probe holds playerCell=0xA9B4013F at (134.07,17.36) while
z drops 96 -> -20 m after materialization. The S3-state run had seated the
same request outdoors in 0xA9B40029 and stood. Placement is not the campaign's
domain; the gate pose is moved so the G3 frame is deterministic and the
original pose is kept in the issue as the reproduction. #462 recurrence on
the pre-S4 control build noted.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-04 06:37:09 +02:00
Erik
aef15fd7cf tools(selfgate): #464 scripted tilt to the owner's eye height (sixteen mouselook samples)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:54:44 +02:00
Erik
37d1357baa tools(selfgate): #464 scripted-tilt route for the mouselook verb (both delta signs)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:51:38 +02:00
Erik
3d746294ae docs(issues): #464 owner's tilted frame with the walk transcript — same admission set, seventh exit view; the open face shows the hall interior where retail shows the shell wall
The frame is saved as logs/464-owner-tilted-frame.walk.txt. Narrowed to
the building shell versus interior-cell order/clip at the stairwell's open
face in the outside pass (S4), with a possible building-portal admission
component only the cathedral-stair-arch retail capture can settle.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:19:17 +02:00
Erik
8d3eb12c4e docs(issues): #464 owner-confirmed artifact pose pinned with probes — ordinary camera state, hall interior drawn through the stairwell's open far face (S4)
Owner client with both probes: root 0xF4180114, eye (39.89,17.25,182.36),
sweep uncontacted; the hall's interior shows above the bottom arch where
retail shows the solid far face, which the DAT gives as five exit portals.
The retail capture cathedral-stair-arch is requested as the fix oracle.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 22:07:25 +02:00
Erik
27ff6bb041 docs(issues): #464 — the front-view frame is a retail axiom (owner); the real artifact is toward the arches on the other side
Also commits the walk-transcript route used at that eye.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:55:11 +02:00
Erik
c3b989305a docs(research): #464 camera investigation report; reclassified as an interior-root draw defect (S4); archway route
Read-only decomp + real-DAT replay: eleven sweep/root differences, each
unreachable at the pose or more constrained than retail; the replay seats
the pivot in 0xF4180114, stops the boom on its east pier at y=16.448, and
the walk from that root floods 114/113/112 with seven exit views. The
owner's probe launch line now also sets ACDREAM_PROBE_FACILITY_STAIRS.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:50:40 +02:00
Erik
4f091ab614 tools(selfgate): #464 middle-landing route (zoom, look-up, yaw at the owner's first pose)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:36:26 +02:00
Erik
9aced6e3c4 tools(selfgate): #464 look-up route (CameraRotateDown lowers the eye through the landing floor)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:33:43 +02:00
Erik
2018027322 tools(selfgate): #464 zoom-out route (held CameraZoomOut / CameraRotateUp / CameraMoveAway at the top stair pose)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:31:45 +02:00
Erik
590fbb66c3 tools(selfgate): #464 running-descent route (held MovementForward, ten frames at 150 ms)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:19:29 +02:00
Erik
ad6b0599cc docs(render): S4 packet — the ±12 reject's quantifier corrected to retail's (ALL vertices on ONE bounding plane); #464 stair-ladder route
The S4-c1 retail lens caught the lead's paraphrase inverting retail's
predicate (any vertex on any plane vs every vertex on the same plane);
the contract and T2 now state the decomp's four per-plane predicates.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 21:07:38 +02:00
Erik
7fa83c7397 docs(render): ledger — G3 self-gate part A: 12 of 13 poses PASS provisional, Nanto incomplete; part-C route
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 16:41:30 +02:00
Erik
1ad9f4766f tools(selfgate): G3 route part B — the four retail capture poses
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 16:21:21 +02:00
Erik
0f1628dc04 tools(selfgate): G3 route — the §10 scene matrix plus the owner-gated poses
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 12:33:11 +02:00
Erik
4c364412f0 tools(selfgate): add the Holtburg terrain-leak pose (owner-supplied) to the route
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 07:55:00 +02:00
Erik
2d20ee917b checkpoint(render): portal-haze root cause — emitters need own-cell membership (S2 chunk 6 contract)
Instrumented arrivals show the Hidden-state cloud's emitters spawn in the
arrival cell, become view-eligible when the world appears, and are never
drawn: the walk draws an owner's emitters only through the owner's registry
rows, and a hidden owner's shadow is suspended. Retail's
CPhysicsObj::add_particle_shadow_to_cell (0x00514a70) gives an emitter one
shadow in its own cell, drawn at that cell's turn regardless of the parent's
hidden state. S2 chunk 6 (packet §10) ports that: per-cell emitter draw
membership, owner-union particle path deleted. Route timing fixed so the
arrival screenshots anchor on the reveal.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 05:49:45 +02:00
Erik
7ec72765d7 checkpoint(render): G2 owner findings — terrain punch assigned to S4, portal-haze probe
Owner G2 check at 4b0b29e4: Facility Hub PASS, Holtburg house PASS,
cathedral leak unchanged (S3/S4). Two new findings:
- doorway-sized fragments of houses on the terrace below show through
  the hill in Holtburg: PortalDepthMaskRenderer draws every visited cell's
  exit-portal fan with depth compare Always + write, so a doorway behind
  terrain still punches far depth through it. Pre-existing; S4 owns the
  punch (ledger row updated).
- the purple UnHide haze (script type 0x75, played on the retail
  Hidden->visible physics-state edge) no longer shows on the local player
  after a portal. Under investigation: temporary print-only traces
  [pes-spawn]/[pes-vis] under ACDREAM_DUMP_PLAYSCRIPT=1 (launch-options row
  amended; both die with the investigation) and a timed arrival route
  tools/overhaul-selfgate/route-portal-haze.txt.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-03 05:32:18 +02:00
Erik
ea546f381b tools(render): self-gate - list screenshots recursively, no plugins in gate sessions
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 23:16:31 +02:00
Erik
2b40c0bb38 tools(render): self-gate kit - session config, teleport route, runner
Lead-run visual gate: direct character login through a session config,
the owner-supplied /teleloc poses (cathedral floating stairs, Facility Hub
stairs, Holtburg house), one screenshot per pose into the automation
artifact directory, graceful close-client. The runner refuses to start
while any AcDream.App process exists and never hard-kills a client.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-02 22:08:56 +02:00