The LA3 Opus review process note was right: the contract both sides
implement lived only in orchestrator prompts, which is exactly the drift
mode the pin exists to prevent (and it produced the paths-key CRITICAL).
The schema, field rules, probe-mode discriminator, and status vocabulary
are now a binding plan section; amendments change this text first,
implementations second. Ledger: LA3 fix round dispatched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The spec seeded the wrong claim (restore extra strings = decompiler
artifact, no register row needed); the LA7a Opus review decoded the
PDB-paired binary and showed the two constant-string arguments are real,
making our guid-only request an adaptation — AD-97 filed on the LA7a
branch. Plan LA7 now carries the review-surfaced LA7b hazards (ACE
silent no-reply restore path, SendToLogon/SendToControl routing,
NumErrors sentinel).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The re-review closed all six findings and flagged one docs-only nit: the
Platform layer block described App as reaching Platform transitively when
the same commit made the reference direct, and spoke of the launcher in
the present tense. Both corrected.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Opus dual-lens review of cb6502c8 passed with six findings; this lands
the fix round:
1. headless-portability.yml: AcDream.Platform src/tests join both path
triggers and the presentation-free build/test arrays — the moved XDG
tests run on ubuntu-latest again (they had fallen out of every Linux
lane).
2. acdream-architecture.md: AcDream.Platform gets its own layer block;
Runtime may-reference clause updated (the guard changed in cb6502c8,
its human-readable twin had not).
3. PlatformDependencyBoundaryTests: the BCL-only contract (zero
project/package references) is now enforced, not just observed.
4. memory/project_linux_graphical.md canonical seam renamed.
5. Plan LA0 recon corrected: the K0 Headless guard was never the guard
needing amendment (it asserts Headless own refs); Runtime own-refs
guard was — the commit did the right thing, the plan text now says so.
6. App declares its AcDream.Platform reference explicitly per its own
convention instead of riding transitivity.
Platform.Tests: 4 passed (3 moved + the new guard).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
User decision 2026-08-14: everything the launcher does ships Linux-tested
in this campaign (launcher UI, install/update with manual DAT picker,
headless launches with plugins + login commands, probe, per-slice Linux
test runs, Linux connected-gate section at LA11). GUI client launches
stay Windows-only until Slice L resumes later; the launcher renders GUI
modes disabled on Linux with an explicit note, and the host-agnostic
session-config contract means Slice L lights them up with no launcher
changes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Plan doc with twelve slices, dependencies, review protocol (Opus
dual-lens: architectural + retail-faithful), and ledger. Three parallel
recon reports grounded the slice bodies:
- Retail select screen is gmCharacterManagementUI: flat listbox +
Enter/Delete/Restore + dialogs. NO 3D preview (that machinery is
chargen-only gmCG3DView) — the spec 3D-preview slice is deleted, the
old retail-ui/05-panels.md pedestal claim is uncited and wrong.
Restore + CharacterError join scope; delete sends account+slot.
- Chat-command core (parser/router/catalog/ChatVM) is dependency-clean
BCL+Core; extraction to Runtime is a move, not a rewrite.
- Probe reuses the NoCharacters early-exit shape (graceful teardown at
the CharacterList stage exists today); roster plumbing is new.
- Bake tool needs --progress-json + explicit --out; no whole-file SHA
exists — launcher records/verifies its own.
- UI Studio is deleted (Campaign V) — stale references corrected.
Roadmap + CLAUDE.md Current state carry the campaign pointer.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Approved brainstorm outcome for the alpha launcher campaign: Approach A
file-contract orchestrator (session config in, stdin credential, JSONL
status events out), full in-UI CRUD for servers/accounts/credentials,
headless character-list probe, retail character-select screen (no
Create), plugins + login commands on both hosts, first-run DAT
locate/bake install, GitHub Releases update feed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ISSUES: #372/#374/#375/#378-#382/#385 flipped DONE (re-gate USER-PASSED
2026-08-14); #396 records the live-verified crash fix. CLAUDE.md Current
state: Campaign OP paragraph now carries the 2026-08-14 round and the
still-owed full OP3-OP6 sections + OP8 visual re-check.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three findings from the user's first Configure Keyboard look (OP8 gate,
2026-08-14), each root-caused against the named retail decomp:
- #394 row-caption font: the synthesized action-label UiText never set
DatFont and fell to the debug bitmap font. The authored row template
(0x21000009/0x1000002F, retail UIOption_ActionKeyMap) carries FontDid
0x4000000A (18px serif) — Bind now takes resolveTemplateFont and applies
the template's own authored font, resolved once per template pair.
- #395 key captions: raw enum spellings ("Shift+ShiftLeft") replaced by the
port of CInputManager_WIN32::GetNameFromKey @0x00687F40 /
GetNameFromKey_Internal @0x00687800 (RetailKeyNames): DAT string-table
override by DIK-name hash (key enum 4 -> 0x2300000A, meta enum 5 ->
0x2300000B, delimiter enum 3 -> 0x23000007 — GetDIDByEnum category 4,
live-probed), else the OS keyboard layout's own key name ("SKIFT") via
PlatformKeyNameProvider (Win32 GetKeyNameTextW — register row AD-96 for
the DirectInput-vs-GetKeyNameText adaptation), else the DIK-suffix
spelling. Bare modifier-key bindings show only the key name.
- #396 capture feedback: clicking a mapping button now opens retail's
instruction dialog (InitiateBinding @0x004899D0 -> OpenMapWarnDialog
@0x00488A00): a type-2 WAIT dialog on retail's MapWarn queue key
0x10000001 with ID_ActionKeyMap_MapInstructions (0x23000004, ACTION
variable interpolated), closed on key hit or ESC through the capture
callback; capture is not armed if the dialog cannot open, matching
retail. New RetailWaitDialogView (wait root 0x31 — same authored
popup/message pair 0x3D/0x3E as the confirmation root, live-DAT probed)
behind a shared IRetailDialogView presenter seam.
Probe evidence (env-gated, kept):
KeyboardConfigLiveMountProbeTests.ProbeKeyboardFontsAndKeyNameStrings.
Register: AD-96 filed. Gate script OP8 section updated (step 4 rewritten;
the "pressed/active state is enough" contract is retired).
Full Release solution suite green (13,424 passed / 4 skips).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The two-client user gate PASSED 2026-08-14 (open both ways, stage with
the retail trading marker, accept/decline, executed swap, Clear All,
cancel text). Every TEMPORARY [trade] probe line from gate rounds 1-2 is
stripped (ItemInteractionController, SelectionInteractionController,
SecureTradeUiController, LiveSessionCommandRouter, WorldSession,
RuntimeTradeState). Roadmap gains the shipped-trade ledger row.
Suites after strip: App 4,992/3, Runtime 1,626 - green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
root cause for every dead interaction) + retail's Total Items caption
The round-2 probes nailed it: the request seam fired for BOTH open
paths (use AND drag - "drag-release pick" -> "drag-on-player" ->
"request"), but no open-cmd, no wire-open, and no LiveCommandBus
drop-warning ever printed. MountSecureTrade captured
_bindings.Options.CommandBus() ONCE at mount time - the pre-session
surface whose Publish routes into a null route silently. CommandBus is
a Func for exactly this reason; the social mounts resolve it inside
each lambda. Every trade command - open (use + drag), accept (the
"unpressable" Trade button - the click FIRED, the publish died),
Clear All, close, and drop-on-grid staging - died on that one captured
bus. All six lambdas now resolve the Func per call.
Also: ID_SecureTrade_TotalItemsLabel probe-verified token-free
(fragments ["Total Items: ", ""], one ITEMS variable 0x004E8A23) and
composed via ResolveTemplate - the count texts read retail's exact
"Total Items: N". AD-95 RETIRED same-day.
The pre-feature stub-toast test row (drag-on-player option-on expecting
"Secure trade is not open.") now pins the SecureTradeRequested seam
instead. App suite 4,991/3 skips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
authored gmSecureTradeUI window, and both retail open paths
Three-lane research first (docs/research/2026-08-14-trade-lane{A,B,C}):
retail gmSecureTradeUI decode, the byte-exact ACE/decomp/holtburger
three-way wire agreement, and the acdream seam map (which found both
open paths ALREADY classified by the ported policy - OpenSecureTrade on
Use-a-player, StartSecureTrade on drag-item-onto-player with the
DragItemOnPlayerOpensSecureTrade option - dead-ending at a stub toast).
- Core.Net: TradeRequests builders (0x1F6-0x204, retail's CM_Trade
senders byte-checked against ACE's readers; the ACE-discarded
AcceptTrade echo carries zero-count item lists - AD-94), corrected +
completed inbound parsers (0x1FD-0x208; the old AddToTrade parser
missed the SIDE dword, TradeFailure missed the reason), delegate-hole
registrars, six WorldSession sends. 10 golden-byte tests.
- Runtime: RuntimeTradeState, the third sibling J-owner (fellowship/
allegiance shape): session-scoped, clears at generation reset (new
stage Trade=14), staged teardown stage 11 (Identity/EntityObjects
shift 12/13, TeardownStageCount 14 - the FA2-era per-stage-flag test
caught the mapping exactly as designed), combined ownership ledger,
event routing with ACE's wrong-initiator RegisterTrade landmine
honored (partner = whichever guid is not mine). 7 conformance tests.
- App: SecureTradeUiController binds the dedicated authored LayoutDesc
0x2100000D (root 0x1000007A - gmSecureTradeUI::PostInit's exact ids):
partner name/status/count/grid, the authored 'Trade' accept toggle
(accept <-> decline withdraw), 'Clear All' (ACE clears BOTH sides -
surfaced honestly), the X close, drop-on-your-grid staging, per-mode
accept cues (partner icon's authored Highlight state + Trade button
Selected latch). Mounted via the vendor recipe (nine-slice chrome,
hidden until RegisterTrade). ItemInteractionController's two policy
arms now raise SecureTradeRequested instead of the stub toast; the
drag path queues the dragged item until the window registers
(ClientTradeSystem::AttemptToTradeItem @0x0056DF80's shape).
Register: AD-94 (accept-echo zero-count lists), AD-95 (numeric-only
count texts pending template verification).
Suites: App 4,990/3, Core.Net 905, Runtime 1,626 - all green. The
panel itself is user-gate acceptance (two-client connected trade), the
#372-class lesson: fixture-green alone is not acceptance for a mount.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
From the 2026-08-14 highres verification: acdream always runs at retail
MAX texture detail (Textures[0] + unconditional client_highres.dat).
Retail's two knobs (ID_Option_HighResChange gating LoadHighResDat
@0x004FA250; Landscape/Environment TextureDetail as a mip-chain start
index @0x0044C3C8) are recorded with their decomp anchors and the
acdream-side seams. Post-M4.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
refused-drop yellow notice
Item 4 (confirmation dialogs missing text + names): the missing retail
mechanism was StringTable template substitution - an entry is N+1 literal
fragments interleaved with N named variables, composed by
StringTable::GetString @0x004300D0 (no-metalanguage branch @0x004303B7).
ACE sends the bare player name for types 1/4; retail's OWN CLIENT wraps
it. Ported as DatStringResolver.ResolveTemplate (PLAYER hash 0x05506DA2,
the exact compute_str_hash space; Chorizite stores the variable hashes
directly):
- Server-driven type 4 -> ID_Fellowship_FellowshipRequest, type 1 ->
ID_Allegiance_AcceptSwearConfirmation, injected into
GameplayConfirmationController; null resolve falls back to the bare
wire message, never invented English. The 2/3/5/6 " Continue?" family
never consults the composer.
- Local Swear/Break/Kick: the bind-time fragment-0 latch (which showed
the dangling "Do you wish to swear to ") is replaced by click-time
ResolveTemplate with the target's name.
All five templates verified token-free in the installed DAT - this is
NOT a StringTableMetaLanguage port (AD-81's engine caveat stands).
Item 5 (refused drop shows nothing; retail shows yellow top-center
text): the prevRequest latch was ALREADY ported (InventoryTransactionState);
what was missing was the consumer. InventoryTransactionState now raises
RequestFailed(request, weenieError) when a 0x00A0 clears the latch;
ItemInteractionController composes ServerSaysAttemptFailed @0x0058EAE0's
"The <item> can't be <verb>" (verb table + suffix map ported verbatim in
Core's InventoryFailureMessages, NAME_PLURAL for merge/split) and routes
it as LogTextType 0x1A ClientLocal -> the SpewBox, retail's yellow
top-center line. The dispatcher's second leg (@0x0055B342) also runs:
outside the 7-code exclusion set, WeenieErrorMessages resolves per-code
text/destination; 0x426 AttunedItem has no row in either place beyond
the verb line - faithful single-line output.
Register: AD-85 narrowed to its numeric-field item, AD-81 amended (the
token-free interleave is now ported; meta-token engine + FormatName
remain), AD-93 filed (wire-guid-match vs retail's latched-guid
preference; no Move/Wield latch kinds).
Tests: +2 InventoryTransactionState failure-latch, +5 ResolveTemplate
(constructed StringTable fixtures), +1 composer injection, +1 end-to-end
refused-drop line. Core 4,697/1 skip, App 4,983/3 skips.
Research: docs/research/2026-08-13-confirm-and-weenie-error-display.md
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
One user-ordered batch across the FA social panel + world selection.
Every root cause was probe-proven before the fix (new
ProbeSocialClickRouting in SocialPanelLiveMountProbeTests - production
window mount + real UiRoot hit-tests + a synthetic click):
1. STUCK CHECKBOXES (fellowship x4, allegiance x1, "always checked /
can't change any options"): the authored checkboxes carry DAT
ToggleBehavior, so UiButton SELF-FLIPS Selected at MouseUp - the old
handlers read the flipped value and wrote the ORIGINAL back, snapping
every click to where it started (the probe recorded (id, oldValue)).
Fix: SuppressSelfToggle (the CH6a/b mirror discipline) + derive the
next value from the STORE; the per-tick seeding mirrors it back.
2. UNCLICKABLE ROSTER ROWS ("only get the move window cursor"): the row
name text is display-text ClickThrough=true, which the hit-test walk
skips regardless of HandlesClick - the wired OnClick was unreachable.
Fix: UiText.OnClick assignment now clears ClickThrough (central,
documented); the stats text gains the same select handler so most of
the row's width selects the fellow.
3. TRUNCATED EMPTY-STATE ("You do not belong... To create MISSING"):
the authored string resolves COMPLETE (three sentences) but embedded
'\n's rendered as one clipped line. DatWidgetFactory now splits
authored strings into one Line per newline, with the provider still
re-reading DefaultColor live (the state-color contract - caught by
BuildText_AuthoredLineTracksStateFontColor).
4. FELLOW NAMES WHITE (user-directed): the AD-82 invented leader-gold +
selection-blue tints are deleted; names always white (register row
narrowed).
5. ALLEGIANCE HEADER LABELS: bare "0"/"0" -> "Followers: N" / "Rank: [N]"
(user-specified format; the full retail StringInfo composition stays
AD-85's gap), monarch block matching.
6. FRIENDS/SQUELCH LIVE (AD-79 mostly retired): Add friend (name box ->
0x0018, retail clears the box - Request_AddFriend @0x0048D240),
Remove (row-click selection -> 0x0017), Appear Offline (CharacterOption
0x27 via the immediate 0x0005 auto-save, ACE pushes FriendStatusChanged
to your friend-of list), Squelch Character/Account add-by-name
(0x0058 guid0/type AllChannels + 0x0059) and Remove for the selected
row. The wire beneath (builders, WorldSession sends, Runtime commands,
parsers) existed end-to-end since J4.1/FA1 - this is panel wiring only
(docs/research/2026-08-13-social-wire-completion.md, committed here).
Send Tell stays inert (not in the order; AD-79's remainder).
7. WORLD SELF-SELECTION ("clicking my own char should select myself"):
retail has NO self-exclusion (CPhysicsPart::Draw @0x0050D823 arms
every physobj; RecvNotice_SmartBoxObjectFound @0x004E5BAE selects
unconditionally) - the includeSelf gate was an unregistered
divergence, now removed on both the left-click and right-click paths.
Element roles were probe-measured, never guessed (Add 0x10000514 /
Remove 0x10000515 / Send Tell 0x10000516 / Appear Offline 0x1000052C /
name field 0x1000051B; Squelch: field 0x10000540, Remove 0x10000547,
Squelch Character 0x1000054B, Squelch Account 0x1000054C).
Register: AD-79 mostly retired, AD-82 narrowed. Known remainder, filed
not hidden: the fellowship page's authored 600px content vs the 362px
viewport leaves Dismiss/Assign-Leader below the fold until the window is
resized taller (probe-measured; candidate follow-up).
Tests: Checkbox_Click fact rewritten to the mirror contract (both
directions), monarch-followers label updated, includeSelf expectation
updated, probe extended (click routing, synthetic click, action-widget
role dump). App suite 4,976/3 skips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
position memory, unified monitor, maximized restore; AD-92
Dual-lens Opus review of e56aa511 (reports committed under
docs/research/). The consolidated corrections:
- Mechanism M1 (load-bearing): on Windows, Silk's GLFW error callback
QUEUES exceptions on a static list instead of throwing - they detonate
later at window close, which is exactly #388's original two-stage
crash shape. catch(GlfwException) was dead code here and a failed
SetWindowMonitor "succeeded". Success is now judged by the NATIVE
POST-CONDITION (GetWindowMonitor after the call) on both enter and
exit; the catches remain only for the throwing platforms.
- M2 (both lenses): same-mode fullscreen re-apply is a no-op BEFORE any
native work (new IDisplayModeSwitcher.CurrentFullscreenMode). Every
Display-backed Config row applies per change - sliders per DRAG TICK -
so without this every tick while fullscreen re-issued a real
display-mode change.
- M3/M5 (both): the remembered windowed placement is process state (two
target instances exist - startup and live-save); a fullscreen boot now
exits through either instance to the real placement, not the (60,60)
literal.
- M4 (both): the switcher resolves the WINDOW'S monitor (attached
monitor when fullscreen, else IWindow.Monitor's index into the GLFW
array - the same monitor DisplayModeCatalog enumerated), primary only
as a last resort; the offered-list/switch-target mismatch is gone.
- Blast M2b: the offered-mode validator falls back to the SAME static
ladder the dropdown falls back to - Full Screen is no longer a
permanent silent no-op on catalog-less hosts (the switcher's own
monitor-mode-list check remains the hard guard).
- Blast M3: a windowed pick on a MAXIMIZED window restores it first
(Size writes are silently ignored while maximized; the deleted
WindowState=Normal write used to do this incidentally). New
IWindowedSizeSurface.IsMaximized/Restore.
- Mechanism M5: no silent bail-outs - the unparseable-resolution
fullscreen path logs, and the failure line no longer claims "staying
windowed" when the state is unchanged (#392 noted inline).
- Q1 nit: one cached Glfw wrapper (per-call GetApi allocated + took a
native refcount); IsFullscreen/CurrentFullscreenMode guarded.
- AD-92: highest-refresh-for-WxH + refuse-and-log versus retail's
pass-through-and-error ForceDisplayResolution.
Known-open tail, filed not hidden: #392 (persisted-flag divergence on a
refused enter - needs an apply-result seam); the mechanism report's
pacing-refresh WATCH rides the same seam.
Tests: +3 (same-mode no-op, unparseable-while-fullscreen refusal,
maximized restore-before-write). App suite 4,975/3 skips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Slice 5+6 of the display block, one coherent unit (they share the state
machine the goal's dual review covers).
GlfwDisplayModeSwitcher (#376) ports retail's fullscreen semantics -
Device::ForceDisplayResolution @gmClient::Init 0x004047af is a REAL
video-mode change - through native glfwSetWindowMonitor on the same
IWindow.Native.Glfw handle path #348's cursor cache proved. Primary
monitor (retail's primary display device); refresh = the monitor's
highest for the picked WxH; the windowed placement is remembered for the
exit path; every failure is a no-throw (bool, reason) result.
SilkRuntimeDisplayWindowTarget.Apply (#388) becomes the state-aware
machine: fullscreen target = validated native mode switch (mode must be
in #391's DisplayModeCatalog - an offered mode is supported by
construction, making the "Graphics mode not supported" crash class
unreachable from the dropdown); windowed target while fullscreen = the
native exit (which sets the client size itself); plain windowed pick =
the proven #387 size write. A raw Size write NEVER happens against a
fullscreen window - on GLFW that is a video-mode request, and an
unsupported one was the exact unhandled-GlfwException that killed the
user's 2026-08-13 session. The old Silk borderless WindowState path is
deleted from the apply. New IWindowedSizeSurface narrows the window
dependency so the machine is unit-testable (FakePacingSurface idiom).
Live-verified on this machine (goal-sanctioned automated run):
display: fullscreen mode switch 1920x1080@300 -> framebuffer resize
event 1920x1080 -> vulkan: swapchain recreated 1920x1080 ok=True ->
graceful close, desktop mode restored.
Tests: 5 state-machine facts (validated switch/never-size-write,
unoffered refusal, failed-switch usability, native exit, plain windowed
write). App suite 4,972/3 skips. Gate script sections D4-D6 written
(black-screen-risk steps flagged). Dual Opus review of the pair follows
as its own round.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Decomp-first per the block's rule: the research doc
(docs/research/2026-08-13-retail-ui-display-change.md, committed here)
pulled retail's actual mechanism before any code. A display change runs
UIElementManager::RefreshEvent @0x0045C530 ->
UIElement::UpdateForParentSizeChange @0x00462640, which unconditionally
re-applies every floating window's own clamping MoveTo override
(x = max(0, min(x, parentW - selfW)) - top-left priority, oversized
windows pin to 0), then broadcasts global message 0xE whose sole
listener reloads the per-resolution auto layout. No proportional moves,
no resets; retail saves layouts only via @saveui.
Port: RetailWindowLayoutPersistence.ClampAllToScreen() is the cascade
clamp (no store I/O; _restoring suppresses the per-move save so a live
drag-resize cannot write settings.json per frame), and
RetailUiRuntime.Draw carries a two-step screen-size edge detector:
change frame -> clamp; first stable frame -> one
RestoreAll(saveBack:false) per-resolution reload (the 0xE analog; no
lazy save-back, matching retail's save-only-on-command). The login
restore path already used retail's exact clamp math (Apply) - the live
trigger was the missing half, which is precisely the stranding the user
reported.
Deliberate deviation, register AD-91: retail's gmFloatyChatUI windows
have NO clamp and can strand; the block's requirement ("UI windows must
stay reachable") clamps every registered window uniformly.
Tests: 5 new persistence facts (clamp/top-left-pin/no-move/no-save-on-
clamp/no-save-on-live-reload). App suite 4,967/3 skips. Gate script
section D3 filled in.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Dual-lens Opus review of 7e0c1303 (reports committed under
docs/research/). The law, gate, and vertical application are CONFIRMED
at instruction-byte level against the PDB-paired acclient.exe (the BN
text FPU-elides this whole area); the fix round addresses the findings:
- Blast MUST-FIX 1: real schema migration instead of a hand-edited dev
file. SettingsStore v2->v3: a pre-v3 display.fieldOfView was the
applied vertical FOV in degrees; v3 means retail's m_fGameFOV.
LoadDisplay migrates on read - the untouched old default 60 maps to
the retail default 90; a deliberate other value preserves its visible
16:9 framing (x (16/9 - 0.1)), clamped to the registered [10,160];
the next save stamps v3 and migration never reruns. The dev
settings.json hand-edit was reverted so the migration owns it.
- Blast MUST-FIX 2 / mechanism M2: the Field of View now applies LIVE on
Save (retail: Render::GRPCallback_OnRenderPreferenceChanged @0x0054d999
-> SmartBox::SetDefaultFov). RuntimeSettingsTargets gains the camera
graph and applies through ApplyDisplayWindowState - the update-phase
seam, deliberately NOT the render-phase preview path (the review's
WATCH-3 cull-vs-raster landmine).
- Mechanism M1 -> register row AD-90: retail's divisor aspect runs
through the Render.AspectRatio preference (ComputeAspectForViewport
@0x0054f150, (w/h) x pref x 0.75) - exactly raw w/h at the registered
default, which is what acdream assumes; retail's NaN-through-the-gate
quirk (M3) is folded into the same row as deliberately not reproduced.
- Docs: RetailFieldOfView now cites the decisive vertical proof
(D3DXMatrixPerspectiveFovLH fovy slot @0x0059ab71), the unconditional
SmartBox::RenderNormalMode site, and M4's exact horizontal numbers
(89.0/83.9/80.6 deg); the Config FOV row comment updated to LIVE.
- Blast WATCH 4 disposition: the 15 replay-harness PI/3 constants stay -
they are CAPTURE-TIME camera parameters for recorded fixtures, not
production framing; changing them would invalidate the replays.
Tests: +6 SettingsStore migration facts, +1 live-apply fact.
App suite 4,962/3 skips; UI.Abstractions 922.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
User-directed (2026-08-13): "we should only support modern resolutions.
Not any old format." New DisplayModeCatalog enumerates the window's
monitor (Silk IMonitor.GetAllVideoModes) once at GameWindow load and
curates via a pure, tested rule: modern widescreen families only
(16:9/16:10/21:9/32:9 within 2.5%), at least 1280 wide, must fit the
desktop (an impossible windowed pick is not offered - the measured
3840x2160-on-2560x1440 silent clamp class), desktop mode always
included, refresh-rate duplicates collapsed, ascending order.
The Config Resolution row consumes the catalog through two new optional
Bind parameters; its Defaults value becomes the desktop's own mode.
Fixture/headless callers keep the static preset ladder, which now drops
800x600 and is pinned by test to pass the same curation rule (the OP6 S4
"default must be re-selectable" invariant holds on both paths).
Deliberate retail deviation, register row IA-22: retail listed the
adapter's complete enumeration including 4:3 legacy modes and authored
800x600 as the Config default (gmConfigUI::InitOptions
SetDefaultValue(0x03200258); gmClient::Init @0x004047af). The catalog is
also the designated fullscreen mode-switch validation source for
#376/#388 - an offered mode is supported by construction.
Tests: DisplayModeCatalogTests (8 - filter/clamp/dedupe/sort/ultrawide/
desktop-inclusion/fallback-consistency); ConfigOptionsPageControllerTests
row-12 default updated. App suite 4,961/3 skips; UI.Abstractions 916.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Retail's world-camera FOV is not a constant: the applied vertical FOV is
m_fGameFOV / (viewportAspect - 0.1), recomputed on every aspect or
game-FOV change (CreatureMode smartbox sites 0x00452b2f/0x00453b14),
gated by Render::SetFOVRad's open (0, pi) acceptance (0x0054b2d0 -
rejected results keep the previous FOV). m_fGameFOV defaults to pi/2 =
90 degrees (0x00454649) and is what the Field of View option sets in
degrees (0x00451e6a; registered range [10,160] default 90 -
gmClient::InitUIPreferences @0x004035b0). Net effect: the horizontal
view stays ~85-90 degrees across aspect ratios; wide screens trim the
vertical slice instead of ballooning the sides.
acdream hardcoded FovY = pi/3 = 60 degrees on all four world cameras,
aspect-independent, and the Config slider wrote raw vertical-FOV
degrees. New: RetailFieldOfView (the law + gate, decomp-cited),
CameraController.GameFovRadians + SetGameFov + one ApplyProjection
chokepoint recomputing every camera on SetAspect/SetGameFov/
EnterChaseMode/RestoreState; ApplyFieldOfView now feeds the law;
DisplaySettings.Default.FieldOfView 60 -> 90 (the retail registered
default; the stored number changed MEANING with this commit).
The same seam closes a second latent bug the 2026-08-13 "squished" gate
report exposed: SetAspect only ever updated Orbit/Fly - the CHASE
cameras (the ones the player looks through) kept their creation-time
aspect across every mid-session resize, drawing the world at the old
shape stretched onto the new viewport.
The paperdoll camera stays outside the law by design (retail portrait
mode is UseSharpMode, not smartbox - DollCamera's own doc).
Tests: RetailFieldOfViewTests (golden law values at 4:3/16:9/21:9, the
constant-horizontal property, the rejection gate, controller propagation
incl. chase attach/restore + rejected-law aspect-still-propagates);
DisplaySettingsTests + RuntimeSettingsControllerTests updated to the new
semantics. App suite 4,953/3 skips; UI.Abstractions 916/0. AD-89 retired
in this commit; user settings.json migrated 60->90 by hand (stale
pre-port default).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Both from the 2026-08-13 display gate session. #389 carries the full
decomp-verified retail FOV law; #390 requires the retail reposition
mechanism from the decomp before any clamp is implemented.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
User report: resolution picks (and window drags) stretched the image
instead of changing the pixel count. Root cause: Campaign V slice V11
deleted the GL viewport target and left a null target, assuming the
driver's OUT_OF_DATE/SUBOPTIMAL acquire/present results would drive
swapchain recreation on resize. That is driver-dependent and
spec-insufficient — this machine's Windows AMD driver keeps presenting
the stale-extent swapchain scaled to the new window indefinitely, so
OnFramebufferResize only ever updated the camera aspect while every
pass (UI included) kept rendering at the old extent.
Fix: SwapchainRecreateViewportTarget implements the existing
IFramebufferViewportTarget seam for Vulkan and arms
VulkanGraphicsContext.RequestRecreate() on every resize event; the next
PrepareFrame rebuilds the swapchain at the live FramebufferSize (bursts
collapse to one recreation, stale events cannot install a stale extent,
minimised sizes stay gated by FramebufferResizeController).
Tests: SwapchainRecreateViewportTargetTests (target contract, size-
agnostic arming, null hook, controller-to-target end-to-end with the
minimised gate). Full Debug App suite 4,941/3 skips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
User gate report (Campaign OP happy-testing round, 2026-08-13): every
Config-tab dropdown drew its text gold + left-aligned and its popup a
fixed 6 rows regardless of item count. All three were unmeasured styling
divergences — the authored data (new probe menuprobe3, live DAT) says:
- button label child 0x10000355: fontColor white, hJustify=Center
- row template 0x1000035A: fontColor white, hJustify=Center
- popup ListBox 0x10000358: edge-docked L=T=R=B=1, the authored condition
arming retail UIElement_Menu::RecalculatePopupSize @0x0046caf0 —
popup resizes to the ListBox's summed content height, uncapped
(0x0046e5f4..0046e66c via ResizeScrollableArea's 0x32 broadcast)
UiMenu gains three opt-in properties (ButtonTextCentered,
ItemTextCentered, PopupSizeToContent) plus retail Open @0x0046cc42's
empty-list gate; chat + vendor keep the class defaults, so their shipped
behavior is untouched. ConfigOptionsPageController.ApplyMenuChrome wires
all four corrections for the 8 Config menus with the probe citation.
The same probe found vendor's authored popup ListBox is ALSO docked while
our vendor dropdown ships G5's fixed 6-row window — filed as #386 +
register row AD-88 (UNCLEAR: the G5 retail screenshot and the decomp
mechanism conflict) instead of silently reworking a user-gated surface.
The "resolution change resizes the window" observation from the same
report is #374's designed windowed-mode behavior (display-mode switching
is #376/#377) — no change.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The retail four-tab social panel (Fellowship & Allegiance) is
code-complete: all six slices landed and reviewed (dual-lens Opus review
-> fix round -> narrow re-review each). Fellowship two-session flow proven
live (FA6 bot gate PASSED). Closeout bookkeeping:
- register AD count 66 -> 67 (AD-87, the deferred allegiance bot gate);
- plan status flipped to CODE-COMPLETE with the OWED connected gates +
#384 (allegiance-swear ACE non-response) called out;
- CLAUDE.md Current-state gains the Campaign FA paragraph
(per feedback_claude_md_staleness), pointing at the memory digest.
Owed: the user's connected gates (§FA3-§FA6 of
docs/research/2026-08-12-campaign-fa-test-script.md) and #384's
ACE-console disambiguation. Full suite 13,304/4/0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Plan ledger: fellowship two-session automated gate PASSED live 2026-08-12
(five of six runs reproduced the decisive cross-session assertion); the
allegiance bot gate is DEFERRED behind AllegianceGateEnabled=false pending
docs/ISSUES.md #384, with commit citations for every fix this slice landed
(confirmation relay, name-matched proximity, the fellowship-only
finalization).
Gate script §FA6: the fellowship automated-gate recipe + actual PASSED
result (the two-session config, the six proof points per stage, the
literal decisive-assertion log lines), the allegiance deferral writeup,
and a new [TWO-CLIENT] manual step (25) the user's own connected gate can
run to help disambiguate #384 (ACE-side rule vs wire-builder defect vs
harness-specific drop) using two real graphical clients instead of the
testaccount/testaccount2 pair.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
docs/ISSUES.md #384 records the live-run evidence trail (six connected
runs, the 0.005 m distance diagnostic, the confirmation-arrival diagnostic
that never fires) behind AllegianceGateEnabled=false.
docs/architecture/retail-divergence-register.md AD-87 records the honest
divergence this deferral creates: the allegiance half of the FA6 bot gate
is written and wired but unverified end-to-end over the wire, unlike the
fellowship half which is proven live.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The FA5 mechanism review found the offline-vassal name-grey
(OfflineNameColor) is an invented visual: retail's UpdateVassalsData
@004924c3 writes the vassal name with no colour change, and the offline
cue is EXCLUSIVELY the authored 0x100004AA marker (already wired,
SetVisible per online state). Removed OfflineNameColor; the vassal name
always renders in the normal white. The Allegiance page now carries NO
invented tint (unlike Fellowship's registered leader/selection tints).
Pinned by Allegiance_OfflineCue_IsTheMarkerOnly_NameStaysWhite (marker
visible iff offline, name always white). AD-82's FA5 addendum corrected
(it had described the now-removed grey as 'covered by the marker'); AD-86
count corrected seven -> nine.
Full Release suite: 13,297 passed / 4 skipped / 0 failed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
FA5 mechanism-faithfulness review of 7ed79eaf/bc29a1db/7e394cbf. Verdict
APPROVE-WITH-FIXES. Every high-stakes claim re-derived from the PDB-paired
2013 decomp: CF-1's unconditional 0x001F post-world arm (00490d59 sits
OUTSIDE the busy-count guard), the monarch/patron/self field sources
(UpdatePlayerData/UpdateMonarchData/UpdatePatronData), the SF-7
per-relationship gate, swear=world-selection/no-SetSelectedObject, and the
AD-86 ACE-zeroed-field citations all match retail.
MANDATORY live-mount probe RAN and PASSED against the real installed DATs
(1/1) — the scoped doubled-0x10000492 NotSame assertion and a full
production Bind() with zero "not found" held. FA5 unit suite 36/36 green.
One SHOULD-FIX (LOW): FA5 greys the offline vassal NAME (OfflineNameColor)
— retail's UpdateVassalsData @004924c3 sets the name with no color; the
offline cue is exclusively the authored 0x100004AA marker toggle. Either
drop OfflineNameColor or honestly register it (the AD-82 addendum's
"covered by the marker" framing understates it). Does not block the gate.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Suite-accounting SHOULD-FIX: the FA5 ledger/commit cite FA4's INTERMEDIATE
13,285 figure as the baseline and claim +11 net, but FA4 CLOSED at 13,286
(its 'Final full suite' figure) and the real net is +10 (verified per-file
[Fact] counts: SocialPanelControllerTests 22->31, Confirmation 4->5, probe
1->1) -- the ledger's own itemization already sums to +10, contradicting
its +11 headline. End figure 13,296/4/0 is itself correct; documentation
fix only.
Verified clean: all three Callbacks/Bindings construction sites pass the
widened Allegiance binding; every production accessor fed from a real seam;
the 0x001F and 0x00A6 toggles are independent edge-triggered latches with
no cross-talk (38 Fellowship tests green); ResolveWorldObjectName reuses
the Toolbar's ClientObjectTable read and ShowConfirmation is a pre-existing
shared method with no Fellowship collision; @allegiance info/0x027C path
untouched (52 Core.Net + 16 Runtime allegiance tests green); FA5 makes zero
Runtime changes; register 63->66 rows accurate (AD-84/85/86 + AD-82
addendum); NUL-fix correct and no residual control bytes in any of the 11
touched files.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Register:
- AD-84 -- Swear button's missing "target is a player" enable-rule gate,
same class as AD-83's Recruit-button gap.
- AD-85 -- the unported StringInfo variable-substitution engine (AD-81's
same root cause) extended to the Allegiance page's numeric-only
followers/rank/experience-passed-up fields and its three local
confirmation dialogs (verbatim-or-bare-name, never invented).
- AD-86 -- ACE's deliberate zeroing of seven AllegianceProfile/
AllegianceData fields (officers, officer titles, MOTD, MOTD-set-by,
name-last-set-time, lock, approved vassal, timeOnline, allegianceAge),
dropped past acdream's own parse layer to match retail's own
gmAllegianceUI, which has no widget for any of them either.
- AD-82 addendum: the vassal-row click-target-only selection shares
point (3)'s limitation, but NOT the invented leader/selection tints
(point 1/2) or the Fellowship-only world-selection sync (point 4) --
Allegiance's list-selection message has no SetSelectedObject call.
Gate script: new docs/research/2026-08-12-campaign-fa-test-script.md
SFA5 section, mirroring SFA4's structure -- the CF-1 subscription steps
(including the reconnect-while-closed MF-3-REOPEN analogue), the SF-7
per-relationship monarch/patron steps, vassal-list steps, swear/break/
kick with their confirmations, the ACE-zeroed-field honesty note, and
full "what to report"/"explicitly not in scope" lists.
Plan ledger: FA5 row filled in against 7ed79eaf with per-item summary,
directly-measured totals (13,296/4/0, +11 net from FA4's 13,285/4/0),
and the two primary-source resolutions this slice needed beyond the
research docs (the self-rank field's live buffed-quality source, and
"your follower count" == _total_vassals, confirmed by a fresh targeted
decompile of UpdatePlayerData rather than inferred).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The re-fix moves the 0x00A6 re-declaration off the pre-world reset seam
and onto the post-world EnteredWorld seam, and stops the widget latch from
advancing on a dropped publish. Verified in the diff:
- SetPageVisible advances _pageVisible ONLY on RuntimeCommandStatus.Accepted
(the widget-level root of the REOPEN); a dropped Inactive publish leaves
the latch clear so the in-world attempt is not deduplicated.
- ResetSessionDeclaration (pre-world) now only clears the latch;
RedeclareAfterWorldEntry (new) does the re-evaluation, wired through
RetailUiRuntime.RedeclareSocialPanelAfterWorldEntry into
LiveSessionRuntimeFactory's EnteredWorld RestoreLayout delegate.
Seam ordering traced and confirmed inverse of the pre-world SessionDialogs
stage: StartCore runs ResetHostBeforeStart (pre-world reset, latch clear)
at :555, then ActivateCommands :639, _inWorld=true :642, and
ApplyEnteredWorld :644 -> LiveSessionHost.ApplyEnteredWorld ->
RestoreLayout delegate -> RedeclareAfterWorldEntry. So SetPanelOpen's
requireWorld gate is Accepted and 0x00A6 publishes on the fresh server.
Idempotent and load-bearing (the social panel isn't state-managed
visibility, so RestoreLayout fires no OnShown edge).
Tests model the world gate (fake returns Accepted only when in-world) and
would fail against pre-fix behavior: the widget test's second attempt is
deduplicated if the latch advances unconditionally; the reconnect test's
DoesNotContain-after-reset fails if the pre-world declaration is
reintroduced (the coordinator's RED-verification). Binary confirmed
post-fix (new tests reference RedeclareAfterWorldEntry); 3/3 new + 58/58
touched classes green. 13,286/4/0 reconciles (+1, 0 deletions).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The FA4 fix round's MUST-FIX 3 placed the 0x00A6 reconnect re-arm at the
wrong lifecycle point (re-review 8bbceff5): ResetSessionTransientUi runs
via the SessionDialogs reset stage BEFORE _inWorld=true, so SetPanelOpen
(world-gated, Validate requireWorld:true) returned Inactive and published
nothing — yet _pageVisible was latched true anyway, so no later hook
re-declared and fellow vitals stayed frozen for the whole new session.
The unit test passed only because the fake recorded unconditionally.
Two-part fix, both retail-faithful mechanisms not suppressions:
- SocialFellowshipPageController.SetPageVisible advances the edge-trigger
latch ONLY when the declaration is Accepted (published), so a dropped
pre-world send leaves the latch clear and a later attempt retries.
- ResetSessionDeclaration (pre-world) now ONLY clears the latch; the new
RedeclareAfterWorldEntry fires from the LiveSession EnteredWorld seam
(wired via RestoreLayout, idempotent if a persisted layout already
re-showed the page) so a still-open Fellowship page re-declares 0x00A6
in world and vitals resume.
Regression pins that actually catch it (the prior test could not):
- SetPageVisible_DoesNotLatch_WhenDeclarationDropped_SoItRetriesInWorld
(widget-level root, world-gated fake);
- Reconnect_ReDeclares0x00A6_AfterWorldEntry_NotDuringPreWorldReset +
Reconnect_StaysSilent_WhenFellowshipPageIsNotActuallyOpen (panel-level,
world-gated). RED-verified: reintroducing the pre-world declaration
fails the reconnect test.
Full Release suite: 13,286 passed / 4 skipped / 0 failed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Re-derived each disposition from the actual fix diffs (290f9b58/5499f058/
df000306/300d8189/55b17e15/1d743277/f041b09b), not the commit claims.
CLOSED (4/5 MUST-FIX, all 9 SHOULD-FIX, all 4 NIT, blast SF-1):
- MUST-FIX 1: (int)((double)pct*100.0) truncation + 6->44%/8->34% pinning
cases + gate step corrected.
- MUST-FIX 2: intercept deleted, every type routes to the generic
controller, type-4 dialog test added; type-1 allegiance path unaffected
(was never intercepted).
- MUST-FIX 4: world->panel selection sync reproduces retail's found/
fallback arms; AD-82 records the deferred generic UiTemplateListBox
selection-model port honestly -- minimal-observable-contract, not a
hidden gap.
- MUST-FIX 5: AD-82/AD-83 well-formed; AD-78 count corrected to 34/16.
- D6/D7/SF-8 dimming (audited from source): 34 dimmed / 16 live is
correct, not split-the-difference. FellowshipShareLoot has NO client
value-reader (only an editor/display surface; 0x00A2 sends shareXP
alone; ACE authors loot server-side) -> dimmed faithful.
FellowshipShareXP is genuinely read by the Create click -> Live right.
REOPEN (MUST-FIX 3): the 0x00A6 reconnect re-arm is placed at a pre-world
reset seam. ResetSessionTransientUi runs via the SessionDialogs reset
stage at ResetHostBeforeStart / retired-scope teardown -- both BEFORE
_inWorld=true and before command activation for the new generation -- and
SetPanelOpen requires world, so the re-declaration returns Inactive and
nothing is published, yet _pageVisible is still set true and no
post-world-entry hook re-evaluates. The new server never receives 0x00A6
and fellow vitals stay frozen -- the exact bug the fix targets. The unit
test passes only because its fake command records unconditionally.
Recommend moving the re-declaration to an in-world seam (EnteredWorld).
Totals/probe: 109/109 touched App test classes green on post-fix
binaries; live-mount probe PASS 1/1; +13/0-deletion delta and 13,285/4/0
corroborated on the touched projects and by arithmetic (not re-run
end-to-end).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
FA4 row now names all six fix-round commits (290f9b58, 5499f058, df000306,
300d8189, 55b17e15, 1d743277) alongside the original landing's three, and
records: build/test green at every commit; the +13/0-deletion test delta
broken down per file; the final directly-measured 13,285 passed / 4
skipped / 0 failed (13,289 total); every MUST-FIX/SHOULD-FIX/NIT applied;
and the corrected dimmed-row arithmetic (35 -> 31 FA4-original -> 34
fix-round final, net one row). Also corrects item (4) of the
"contradictions/deferrals" list, which called the missing Recruit
is-a-player register row an acceptable inline comment -- MUST-FIX 5 named
that the wrong call; it is now register row AD-83.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Register (docs/architecture/retail-divergence-register.md):
- AD-78: the Character-tab dimmed count had drifted stale through two
campaigns (still read "35" after FA4 shipped 31; now 34 after the fix
round's three reversions). Addendum explains the full D6/SF-8 chain.
Blast review's own SHOULD-FIX 1.
- AD-82 (new): the invented leader-tint/selection-tint colors, the
name-text-only row click target, and the page-local (not generic
UiTemplateListBox) world->panel selection sync -- MUST-FIX 4's
disposition plus two items MUST-FIX 5 named as owed rows.
- AD-83 (new): the Recruit button's missing "target is a player" gate,
previously an inline comment, not a register row -- MUST-FIX 5's third
item. Section header bumped 61 -> 63 active rows.
Gate script (docs/research/2026-08-12-campaign-fa-test-script.md):
- SF-7: fixed step 3's self-contradiction ("only Quit" then "Disband and
Open should ALSO be enabled").
- MUST-FIX 3: new reconnect step after the existing close/reopen step.
- MUST-FIX 4: new world-selection step under the recruit/dismiss/quit
section.
- MUST-FIX 1: new HARD-check step for the 6/8-fellow 44%/34% truncation
(distinct from the existing SOFT 9-member ACE-divergence note).
- MUST-FIX 2 correction: the old invite steps tested whether acdream's
CLIENT gates the dialog on the option bits -- a mechanism that never
existed in retail and no longer exists in acdream. Rewritten to test
the corrected behavior (the dialog always shows regardless of the
target's own checkbox state) and to explain what ACE-side filtering
would look like if the local server implements it, so a tester doesn't
misattribute ACE's behavior to a client bug.
- Renumbered steps 9-22 to 9-25 to fit the two new steps; updated the
"what to report" section's step cross-references and rewrote its
invite/dimming bullets to match the corrected mechanism.
Plan (docs/plans/2026-08-11-fellowship-allegiance-campaign.md):
- D7 addendum: SF-8's further correction (FellowshipShareLoot reverts
too; only FellowshipShareXP survives as genuinely live).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
D6 asserted the client consumes IgnoreFellowshipRequests/
FellowshipAutoAcceptRequests on the invite path; the FA4 mechanism review
(913e35cd MUST-FIX 2) byte-verified retail reads NEITHER bit client-side
(Handle_Character__ConfirmationRequest @0x005640A0, RecvNotice_
FellowshipRequest @0x00490880, MakeFellowRequestDialog @0x00490620) — ACE
filters both server-side. Same class as the D2 reset-lifetime correction.
D6/D7 corrected in-place with dated addenda: the client-side intercept is
removed, the invite dialog always shows, and the two un-dims revert
(dimmed 31->33). D8 records the user-provided second account
(testaccount2/testpassword2) and the recruit-proximity requirement.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A second mechanism-lens review landed on the same path at 6849b457 while
this one was in progress and was overwritten by 913e35cd. Its text is
recoverable from git and is now cited from a new appendix, its two unique
findings are carried forward, and the two places the reviews disagree are
adjudicated from primary source.
Carried forward:
- SF-9: AD-78's register row still says "35 of 50 rows dimmed" (the D7
addendum landed in the class doc, not the row's Where column).
- N-0: the Open/Close caption does not optimistically pre-toggle; lane B
feature 11 records that retail's handler pre-toggles _open_fellow
locally before sending 0x0291.
Adjudicated:
- _ftol2 vs MathF.Round: 6849b457 filed it a NIT ("round and truncation
agree on every table value"). That holds for the DECIMAL literals, not
the stored floats -- 0x007C91D4 = 0.44999998807907104 and 0x007E72BC =
0.3499999940395355, so retail truncates 44.999998/34.999999 to 44/34
while acdream rounds to 45/35. Stays MUST-FIX 1.
- D6 invite auto-response: 6849b457 passed it as verified-clean after
confirming the code matches the plan. The binary says retail has no
such client-side read on any confirmation path. Stays MUST-FIX 2.
The reviews agree on the reconnect D4 hole, the missing panel-level D4
conjunction test, the leader-tint register omission, and the live-DAT
probe result.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Findings persisted before any fixer dispatch, per the campaign's §7
review protocol.
MUST-FIX, in the order they were derived:
1. D5's percentage conversion rounds where retail truncates. Byte-decoded
0x0048ECC9..0x0048ECD8 (fld pct; fmul [0x007A5170]=100.0f; call
_ftol2 @0x005DE394 -- the fld/fst/fistp/fild truncation dance), so a
6-fellow roster displays 45% where retail shows 44%, and 8 fellows
shows 35% vs 34%. The table itself IS byte-exact; only the ->int
conversion diverges, and it is not fixable by a plain cast because
0.45f*100f already rounds up to 45.0f in single precision.
2. D6's client-side invite intercept has no retail anchor. Read in full:
Handle_Character__ConfirmationRequest @0x005640A0 (bare jump table),
RecvNotice_FellowshipRequest @0x00490880, MakeFellowRequestDialog
@0x00490620 (only guard is m_fellowRequestContext), plus a whole-file
sweep of both option accessors -- zero reads on any confirmation path.
The code comment cites ACE's Fellowship.cs as "retail". ACE filters
both bits server-side, so the intercept is dead against a correct
server and harmful against a drifting one -- and IgnoreFellowshipRequests
defaults to TRUE client-side.
3. D4 never re-declares 0x00A6 after a generation reset: the edge-
triggered _pageVisible latch survives reconnect, so fellow vitals stay
frozen for the whole new session. ResetSessionTransientUi is the seam.
4. gmFellowshipUI::UpdateFellowSelection @0x0048F0F0 is not ported --
selecting a fellow in the WORLD leaves Dismiss/Leader disabled and no
row ever shows selected; the plan's contracted UiTemplateListBox
selection model + 0x1000000D row instance-id were not added.
5. Three shipped deviations have no register row (invite intercept, gold
leader tint, name-text-only row selection); the Recruit is-a-player
gate's "inline comment, not a register row" call is also wrong.
Re-derived rather than trusted: the live-mount probe was re-run against
the installed DATs (every ledger element/string claim CONFIRMED, Bind()
warning-free), the GetEvenSplitXPPctg table was byte-read from the
PDB-paired binary, FlushPreservingScroll's shrink semantics were traced
through UiScrollablePanel/UiScrollable (sound), and the five touched
test classes pass 93/93.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Mechanism-faithfulness lens on 357d2032/5bdd0528/38f08314. Every
wire-touching mechanism verifies retail-faithful: the D4 0x00A6 gate
(all five in-session transitions + idempotence + no-send-while-
disconnected), the leader-quit 0x0290-before-0x00A3 hand-off routing,
the D5 byte-exact even-split table, the D6 type-4 auto-response +
Runtime mutual exclusion, the D7 four-row un-dim (35->31 conformance),
scroll preservation across a rebuild, create-flow refusal-by-enabled-
state, and the button-enable rules. Live-mount probe PASSES 1/1 against
real DATs; FA4 suites 75/75 App + 28/28 Runtime under --no-build.
MUST-FIX: the leader-gold-tint adaptation has no divergence-register row
(AD-80/AD-81 don't cover it). SHOULD-FIX: AD-78's stale 35-of-50 count;
D4 not re-armed across a reconnect while the panel stays open; no
panel-level test pins the D4 conjunction. NITs: caption pre-toggle,
_ftol2-vs-Round (both non-blocking).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
All nine blast axes verified clean at the code level. Single fix:
the AD-78 register row still reads "35 of 50 rows dimmed" after FA4's
D7 flipped four rows to Live (now 31 of 50) -- the class doc and
conformance test were updated, the binding register row was not.
Plus one minor non-blocking observation on GetMembers' per-vitals-tick
allocation profile.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>