chore: secure-trade closeout - strip [trade] gate probes, roadmap ledger

The two-client user gate PASSED 2026-08-14 (open both ways, stage with
the retail trading marker, accept/decline, executed swap, Clear All,
cancel text). Every TEMPORARY [trade] probe line from gate rounds 1-2 is
stripped (ItemInteractionController, SelectionInteractionController,
SecureTradeUiController, LiveSessionCommandRouter, WorldSession,
RuntimeTradeState). Roadmap gains the shipped-trade ledger row.

Suites after strip: App 4,992/3, Runtime 1,626 - green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-14 12:48:31 +02:00
parent be3e617a2b
commit 0f15c74147
7 changed files with 3 additions and 33 deletions

View file

@ -2101,6 +2101,7 @@ OpenGL ceiling; revisit macOS only if a supported graphics backend is chosen.
| Can't fight monsters | **M2 LANDED 2026-07-15** ✓ — melee/missile, death, loot, inventory loop user-gated |
| Can't cast spells | **M3 connected single-client casting/effects gate passed** ✓; final two-client portal observer gate remains |
| No inventory panel | **D.5 / M2 SHIPPED + user-gated** ✓ — bags, stacks, paperdoll, equipment, drag/drop, loot |
| No player-to-player trading | **Secure trade SHIPPED + two-client user gate PASSED 2026-08-14** ✓ — gmSecureTradeUI window (LayoutDesc 0x2100000D), full 0x1F60x208 wire, both retail open paths (Use-on-player, drag-item-onto-player option), staged-item trading marker, cancel text; research `docs/research/2026-08-14-trade-lane{A,B,C}-*.md`, memory `project_secure_trade.md` |
| No character creation — must use ACE admin | **Phase H.4** |
| Sky is a flat color | **Phase G.1** (shipped; F7 cycles time, F10 cycles weather) |
| Can't join allegiance | **Phase H.2** |