Opus dual-lens review of CT6 (ec50455a) found 1 blocker, 4 should-fix, 5
notes. All applied:
BLOCKER B1 — the shared gmPanelUI host (0x100005FE) IS retail's own
outer window frame, not a content element: its authored 310/372/310/1000
already include the 5px bevel on every side. RetailWindowFrame.Mount was
adding the NineSlice wrapper's OWN 10px chrome inset on top of that
already-chrome-inclusive source, clamping MinWidth to 320 while the
window's actual mounted outer width stayed 310 — silently below its own
minimum until RetailWindowManager.ResizeTo forcibly widened it despite
ResizeX=false. Fixed with a new
RetailWindowFrame.Options.DatConstraintSourceIsOuterFrame opt-out
(chrome inset = 0 for constraint resolution only, value stays
DAT-sourced); MountCharacter sets it true. Mounted clamp is now exactly
the host's four raw values: width fixed 310, height 372..1000. Added a
mount-time invariant (throws if the mounted outer extent falls outside
its own just-computed clamp) that would have caught this at the first
test run.
S4 (campaign-lead ruling) — the window must MOUNT at retail's authored
default, outer 372 (content 362, matching the host's own content parent
0x10000180), not 0x2100002E's own 300x600 content-authoring canvas
(which produced a stale 610px default pre-fix: 600 + 10 chrome inset).
372 is exactly the host's own authored MinHeight — retail opens at its
resize floor and can only be dragged taller. MountCharacter now sets
ContentHeight=362f explicitly. At this default the 9 attribute/vital
rows (180px) overflow the 160px list immediately — retail-correct, not
a regression.
S2 — 0x1000023E and 0x10000533 both author property 0x79
(HideWhenDisabled) TRUE (fixture-verified: BoolValue=true on both). A
fitting list HIDES the scrollbar entirely; it does not draw a full-track
"disabled" thumb. The code was already correct; four wrong descriptions
(plan ledger, CharacterStatController comment, CT7 script, test comment)
are corrected, plus a new IsPresentationVisible assertion pair in the
resize test.
S3 — CharacterTitlesController's `if (listBox.LayoutPolicy is null)`
Anchors fallback was unreachable on both the real DAT and the fixture
(0x10000532/0x10000539 both author HasOriginalParentSize=true, so
LayoutPolicy is always assigned). Deleted; added an InstalledDatFact pin
guarding the deletion against DAT drift.
N4 — renamed NineSlice_ChatShapedConstraints_... to
NineSlice_ContentShapedConstraints_InsetArithmeticClampsProgrammaticResize
(it tested inset arithmetic on a content-shaped source, not chat's real
contract) and added a true chat-contract pin mounting Chrome=Imported
with chat's real 300/100/2000/2000 constraints, asserting no inset
applies.
N5 — corrected the "nothing inferred, no register row" sentences in the
ground-truth doc and plan ledger: they were false pre-fix (the mounted
clamp WAS an inferred double-counted composition); true now that B1
removes the composition.
CT7 script §4 rewritten with exact clamps (no "≈"), the corrected
default-overflow scrollbar behavior, and an absolute starting-height
statement.
Verified: full hermetic solution suite green (15,441 tests, Release,
Lane exclusions per the release gate), InstalledDat lane green across
the whole solution (414 tests, ACDREAM_RUN_INSTALLED_DAT_TESTS=1,
Status!=KnownFailure) including two new pins
(TitlesListAndPage_AuthorHasOriginalParentSize,
Imported_ChatContract_ClampsAtAuthoredBoundsWithNoChromeInset).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
CT6 (Campaign CT slice 6): the resize clamp source is the SHARED
gmPanelUI host (0x100005FE in LayoutDesc 0x2100006E), not 0x2100002E's
own root and not the Character/Skills slot 0x1000018E either — live
probe confirmed the host authors MinWidth=MaxWidth=310 (fixed — no
horizontal Resizebar authored), MinHeight=372, MaxHeight=1000, and that
the bottom Resizebar (0x10000660) and top Dragbar (0x1000065C) are
direct children of the host, not the content parent. Decomp chain:
UIElement_Resizebar::StartMouseResizing @0x0046B7E0 calls
UIElement::StartResizing(this->GetParent(), ...), stashing drag state on
that parent; UIElement::MouseResizeElement @0x00461130 then reads
GetAttribute_Int(this, 0x3C..0x3F) off that same element every
mouse-move.
RetailUiRuntime.MountCharacter now imports the host element and passes
it as RetailWindowFrame.Options.DatConstraintSource, matching the
existing MountSideVitals pattern.
CharacterStatController.RebuildActiveList now wraps BOTH the Attributes
and Skills tabs' rows in the same UiScrollablePanel viewport (previously
only Skills got one; Attributes rows had no clipping/scrolling and the
shared scrollbar was force-hidden — owner report item 2). The shared
scrollbar is now always bound + visible; UiScrollbar's own
IsPresentationVisible/IsModelDisabled already draw the correct
full-track "disabled" thumb when content fits. This surfaced and fixed
a real #372/#412-class anchor-baseline bug: the viewport's
Left|Top|Bottom anchor was capturing its baseline margins lazily on its
own first ApplyAnchor call, which happens AFTER the ListBox has already
grown from its raw DAT height to its mounted height, permanently
capping the viewport short on every later resize. Fixed with an eager
CaptureCurrentAnchorBaseline() call, mirroring UiTemplateListBox
.Viewport's own lazy getter.
CharacterTitlesController.Bind gained the same defensive
Anchors = Left|Top|Bottom fallback for the Titles ListBox that
CharacterStatController already had (a no-op on the real DAT — both the
Titles page and its ListBox already carry a real authored LayoutPolicy
that stretches correctly).
Standardization audit: UiElement.MinWidth/MinHeight/MaxWidth/MaxHeight,
set once at RetailWindowFrame.Mount, are the ONLY clamp fields — read
identically by interactive drag, RetailWindowManager.ResizeTo, and
RetailWindowLayoutPersistence's restore clamp. No gaps found; no
register row (every number is a live-probed authored DAT value or a
structural correctness fix, nothing inferred).
Tests: CharacterStatControllerTests
.CharacterWindow_ResizesYWithinAuthoredHostClamp_AndReflowsListAndScrollbar,
CharacterTitlesControllerTests
.TitlesList_ReflowsWithWindowResize_AndScrollbarOverflowFlips,
RetailWindowFrameTests
.NineSlice_ChatShapedConstraints_ClampProgrammaticResizeAtAuthoredBounds
(shared-mechanism regression pin), CharacterPanelLiveDatTests
.PanelHost_AuthorsFixedWidthAndBottomOnlyResizeContract (InstalledDat
pin). Existing attribute-row tests updated from list.Children to
Descendants(list) for the new nested-viewport shape (the pattern skill
rows already needed).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Opus review of CT5 (f532f28c) found 0 blockers, 4 SHOULD-FIX, 6 NOTEs; all
applied here.
SHOULD-FIX 1 (visible retail gap): unselected attribute/skill rows now draw
the row template's Normal-state media (0x06004CC2 — pinned by
CharacterPanelLiveDatTests.AttributeRowTemplate_...) instead of drawing
nothing. Independently decoded against the installed DAT: PFID_A8R8G8B8,
48x48, uniform (0,0,0,175) — a ~69%-opaque black tile the native-size
copy-or-tile blit repeats across the row. Wired at all three sites
(HandleRowClick, ApplySkillSelectionVisuals, AddRow). Selected rows keep
0x06000F93 (RowHighlightSprite) unchanged.
SHOULD-FIX 2: added Bind_AttributeRow_/Bind_VitalRow_/Bind_SkillRow_
geometry tests asserting the authored template pixels against BUILT rows
(not DAT pins) — width, height, icon/name/value column positions. The
skill-row case reproduces the real production scrollbar (X=281, per
CharacterPanelLiveDatTests.StatListBox_AuthorsFiveRowTemplatesInSharedLayout)
to prove the documented 281px clamp (scrollbar.Left - list.Left), one pixel
short of the attribute/vital rows' 282px ceiling.
SHOULD-FIX 3: AddRow's name-column Padding corrected from 1f to 0f — the
authored template carries no margin on 0x1000012A; Padding=1f re-created
the X=26 glyph-start bug this slice existed to fix.
SHOULD-FIX 4: reworded both UiPanel.BackgroundSprite doc comments — the
draw is a native-size copy-or-tile blit (UV-repeat), never a stretch.
Decoded 0x06000F93 as exactly 282x20 (matches the row natively, draws as a
plain copy) vs 0x06004CC2's 48x48 tile. Retail's UIRegion::SetImageByDID
(@0x0069F960) decompiles to a pure BlitMode selector switch — param_2==2 ->
Blit_3Alpha, ==3 -> Blit_4Alpha, else Blit_Normal — with no width/height
touched anywhere in the function, answering CT1's open "draw mode 3"
question: it's an alpha-blend selector, not a resize flag.
NOTEs:
a. AddRow's nameEl now sets OneLine=true so the authored VJustify=Center
takes the same single-line vertical-centering path the value column
already uses.
b. Tempered the "row width is 282" wording in the SkillContentWidth /
RowContentWidth doc comments — that's a ceiling attribute/vital rows
land on, not a fact true for skill rows (281, via SkillViewportWidth's
scrollbar-gutter measurement).
c. Reworded the section-header (RowPadX) comment — CT1 verified only the
four header SPRITES; the caption label's own authored margins were
never checked. Recorded as an open residual, not a cleared divergence.
d. AttrRows/VitalRows are now internal (InternalsVisibleTo("AcDream.App.Tests")
already covers AcDream.App.Tests); CharacterPanelLiveDatTests iterates
them directly instead of a re-typed duplicate array, and now also
asserts the vitals 2/4/6 current-enum aliasing claim the doc comment
made but never enforced.
e. Deleted the stale pre-CT5 0x06001397 narrative in
CharacterPanelLiveDatTests; the pin's comment now describes the
post-CT5 state (a regression guard, not an open bug).
f. Unified ApplySkillSelectionVisuals' selected-branch SpriteResolve
wrapper closure with HandleRowClick's direct assignment.
Build green; full hermetic solution suite green (Release,
Lane!=InstalledDat&...&Status!=KnownFailure filter); InstalledDat lane
green (ACDREAM_RUN_INSTALLED_DAT_TESTS=1, Lane=InstalledDat&Status!=KnownFailure).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Aligns the hand-built attribute/skill rows in CharacterStatController with
the authored shared row template 0x10000248 (LayoutDesc 0x21000045,
InfoRegion::InfoRegion @0x004F1450 template index 0 — the same template
gmAttributeUI and gmSkillUI both instantiate):
- Row geometry replaced with AUTHORED PIXEL VALUES instead of derived
fractions: icon flush left 20x20 (was 16x16 at X=4, vertically
centered), name column X=25 W=150 fixed (was RowPadX+IconSize+IconGap
offset with a width*0.60 fraction), value column X=175 W=100
right-justified (its right edge sits 7px short of the row's 282px
right edge — the authored gutter the owner reported). Row width itself
now clamps to the authored 282px template width (RowContentWidth)
rather than the ListBox's raw 300px container width. Attribute-row
height fixed at 20px (was 22px, no dat basis); SkillRowHeight folded
into the same RowHeight constant since both row kinds share H=20.
- RowHighlightSprite corrected from 0x06001397 to 0x06000F93 — CT1's
ground-truth research sealed the verdict that gmAttributeUI::
UpdateSelection @0x0049DEE0 (SetState(6) -> InfoRegion::SetState
@0x004F0EE0) swaps the row's Highlight-state media (0x06000F93), a
full-row background swap. 0x06001397 belongs to a different mechanism
entirely (the spellbook row's UIElement_UIItem::SetSelectedState
overlay child) and SpellbookRowStyle.cs is untouched.
- UiClickablePanel.UseSelectionBars/SelectionBarHeight retired outright
(UiPanel.cs): they existed only to emulate 0x06001397's dark-bars art;
the correct retail rendering is the full-panel sprite stretch the base
UiPanel.OnDraw already performs, so the override is dead code once the
correct sprite is used. No consumer existed outside
CharacterStatController.
- Per-attribute/per-vital icon DIDs now resolve through the live
DBObj::GetDIDByEnum chain (RetailDataIdResolver.Resolve, AP-235's
unification seam) when a resolver is supplied — RetailUiRuntime.
MountCharacter wires one under the shared DatLock — falling back to
the hardcoded AttrRows/VitalRows column otherwise (tests, no dat).
gmAttributeUI::PostInit @0x0049DB70 read verbatim: attributes resolve
via category 0x10000002 (statId order 1,2,4,3,5,6, matching AttrRows'
authored display order exactly); vitals via category 0x10000003.
Live-DAT-verified: every hardcoded fallback value already matched the
resolved DID byte-exact (new InstalledDat pin
AttributeAndVitalIconDids_MatchTheRetailEnumMapperChain).
- RetailAppraisalNameResolver.ResolveHeritage's independent
re-implementation of the 2/5/13 heritage overrides deleted; it now
delegates straight to CharacterIdentityText.HeritageGroupDisplayName
(which already bakes in the same overrides) — one owner, byte-identical
behavior. AP-235's register row updated to reflect the single-owner fix
(the underlying hardcoded-vs-live-DAT mechanism divergence itself
stays open — out of CT5's scope).
Hand-built-vs-template ruling: rows stay HAND-BUILT rather than
converting to UiTemplateListBox instantiation. The hand-built path hits
every authored number byte-exact (proven by the CT1 InstalledDat pin
AttributeRowTemplate_IconIsFlushLeftTwentyPixels_NameAndValueAreFixedColumns),
while conversion would touch ~15 call sites (raise-button affordability,
footer State A/B, per-row tooltip, section bucketing, live-refresh,
selection-highlight) for a geometry-only slice — smaller-risk path per
the task's own judgment-call guidance.
Tests: CharacterStatControllerTests' sprite/UseSelectionBars assertions
corrected to the authored geometry; new InstalledDat pin for the icon-DID
chain. Full hermetic solution suite green (App/Core/Runtime/Headless/
Launcher/Content/etc., 0 failures) and the full InstalledDat lane green
(203 App.Tests pins, TowerAscentReplayTests' known Status=KnownFailure
case excluded per the acceptance filter).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Opus dual-lens review of ed652ed8 found 2 blockers + 5 should-fix. All applied.
BLOCKERS:
- Bind the luminance pair (0x100005C5/0x100005C6): caption "Luminance:"
(UTF-16, PE-byte-decoded from the gmStatManagementUI vftable-adjacent
data at @0x007c3dd4) and value "<available> / <maximum>" (narrow
"%s / %s" @0x007c3dcc) — both literals independently re-derived from the
raw acclient.exe bytes and confirmed byte-exact against the review's
claim. Numbers format through a new shared FormatXp helper
(.ToString("N0", InvariantCulture) — retail's ExperienceSystem::XPToString
equivalent), also now used by Total XP / XP-to-next-level (previously an
un-invariant bare "N0"). Hide path switched from Visible=false to
retail's own UIElement_Text::ClearAllText mechanism
(@0x004f0e31/@0x004f0e3c — empty LinesProvider, leave layout); each
LinesProvider re-reads data() on every draw, so no separate refresh call
is needed.
- CharacterIdentityText.StripLeadingArticle deleted: retail AppendText's
the resolved title VERBATIM (@0x004f0990); 26 real ACE CharacterTitle
entries begin with "The" and were being mangled. The dead
CharacterSheet.Race fallback is deleted alongside it — retail's
InqGenderHeritageDisplay creature-type argument is a hardcoded literal 0
(@0x004f08db), no producer exists.
SHOULD-FIX:
- PK line re-sourced: classifies off the live ClientObject.PublicWeenieBitfield
PWD bits (0x20 IsPK / 0x02000000 IsPKLite — ACCWeenieObject::IsPK/IsPKLite
@0x0058c8b0/@0x0058c8a0) instead of a bitwise test against raw
PropertyInt 134, which carries ACE's own PlayerKillerStatus enum bit
layout, not the PWD layout. PropertyInt 134 already drives the correct
bits via the existing PlayerKillerStatusBitfield.Apply; this is a
re-source, not new wiring. Deleted the 0x4|0x8 combined-flag test case,
which asserted a non-retail answer.
- Register AP-109 row: restores CT3's Titles-page narrowing paragraph
(CT4's edit had compressed it to a bare pointer phrase), corrects the
rank-prefix source to PropertyInt 0x1E (AllegianceRank) read live off
the qualities bundle — not RuntimeAllegianceState, which is a different
UI's (SocialAllegiancePageController) own documented substitute —
corrects the title-table size from an estimated 22 functions/~200
strings to the actual 17 functions/~170 strings (AllegianceSystem::GetTitle's
dispatch switch read directly), and downgrades the evidence claim.
Filed AP-235 for the gender/heritage hardcoded-table-vs-live-EnumMapper
mechanism divergence, pointing at the ALREADY-EXISTING
RetailDataIdResolver.Resolve helper as CT5's unification seam.
- CharacterPanelLiveDatTests.HeaderElements_AuthorExpectedFontsAndColors
extended with the luminance pair's own occurrence-count + font/color
pins, matching every other header id's pattern.
Also landed: an InstalledDat pin
(GenderHeritageDisplayNameTables_MatchTheRetailEnumMapperChain) proving
CharacterIdentityText.GenderDisplayName/HeritageGroupDisplayName match the
live retail EnumMapper chain (master map category 1 ->
ClientEnumToID[0x10000001]/[0x10000002] -> EnumMapper DIDs
0x2200000A/0x2200000B) byte-exact, including the two entries the review
flagged as unverified guesses (10 "Penumbraen", 12 "Olthoi" — both
correct). CharacterSheetProvider.BuildSheet's level read switched from a
GetInt+ContainsKey double lookup to one TryGetValue. Plan ledger's
test-provenance sentence corrected (Bind_HeaderElements_... predates CT4,
extended to cover PkStatusId).
Tests: CharacterStatControllerTests (verbatim title incl. "The Noob",
luminance content/gate, luminance text binding, extended
Bind_HeaderElements_... covering PkStatusId), CharacterSheetProviderTests
(PK status driven through ClientObjectTable.UpdateIntProperty instead of
a raw property write), CharacterPanelLiveDatTests (luminance pin, gender/
heritage EnumMapper pin). Full hermetic solution suite green under Release
(0 failures, 15 projects); InstalledDat pins green (197/197, excluding one
confirmed pre-existing unrelated failure — TowerAscentReplayTests, verified
to fail identically with these changes stashed out).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Retires the rest of AP-109's UI half: the character panel's Name/Heritage/
PkStatus/Level header identity block is now live and DAT-faithful on both
Attributes and Skills pages (verified: CharacterStatController.Bind already
scopes Label/LabelAuthoredColor to the ONE physically-visible page container,
so both tabs share the same bound widgets).
- Name/Heritage/PkStatus/Level switch from hand-picked Body/Gold runtime
colors to the widget's own authored DefaultColor (LabelAuthoredColor) —
CT1's live-DAT pin (HeaderElements_AuthorExpectedFontsAndColors) confirmed
all four already carry the correct FontColor (white/white/white/pale-gold
with Outline); the former "runtime color, dat carries none" comment was
false.
- PkStatus resolves through StringTable 0x23000001 by key
(ID_StatManagement_Header_PKStatus_PK/_PKL/_NPK) with a bitwise
IsPK/IsPKLite test (gmStatManagementUI::UpdatePKStatus @0x004F00A0) instead
of the prior exact-equality switch, which silently dropped combined-flag
PlayerKillerStatus values. Live-DAT-verified strings: "Player Killer" /
"Player Killer Lite" / "Non-Player Killer" (new InstalledDat pin
PkStatusKeys_ResolveExpectedAuthoredStrings).
- Level shows "%d"-formatted InqInt(0x19) or the PE-recovered literal "???"
when absent (CharacterSheet.Level is now int?).
- Heritage line appends CT2/CT3's resolved RuntimeCharacterTitleState
display title through CharacterTitleResolver, refreshing live on both
TableReplaced (0x0029) and DisplayTitleChanged (0x002B) —
CharacterSheetProvider's ChangeBinding now subscribes to both.
- Name-line ruling: ships the PLAIN-NAME case only. Retail's allegiance
rank-title prefix (AllegianceData::GetFullName @0x005B6950 ->
AllegianceSystem::GetTitle @0x005B8DD0) needs a ~200-string, 22-function
heritage x gender table (verbatim decomp literals, e.g.
GetAluvianMaleTitle @0x005B7BC0's Yeoman/Baronet/.../High King) judged out
of reasonable size for this slice. RuntimeAllegianceState already carries
the local player's own rank; only the string table is missing. Registered,
not silently omitted.
- Luminance pair (0x100005C5/0x100005C6): CharacterSheet.AvailableLuminance/
MaximumLuminance (PropertyInt64 6/7) already flow generically through both
the PlayerDescription snapshot and the live 0x02CF private-update parsers
(no wiring gap). The retail show/hide gate (Level >= 200 &&
MaximumLuminance != 0, UpdateExperience @0x004F0A70) is wired and toggles
Visible on both elements every sheet refresh; the exact caption/value text
could not be recovered this slice (retail's SetText source resolves
through a Binary-Ninja-mislabeled data pointer, not a StringTable key — a
DAT string-table sweep found no match), so content stays unbound rather
than guessed.
- AP-109 narrowed accordingly (register row amended in the same commit).
Tests: CharacterStatControllerTests (heritage composition + live title
update, name stays plain, level int/"???" with authored — not constant —
color across 3 cases, PK line shows resolved text in authored color across
3 statuses, luminance visibility across 5 level/luminance combinations) and
CharacterSheetProviderTests (PK key-by-status resolution including a
combined-flag case, no-resolver leaves PkStatus null, Level null-vs-present,
title resolution + live refresh on both title events + unsubscribe-on-
dispose, luminance Int64 read-through). Full hermetic solution suite green
under Release (0 failures across all 14 test projects); InstalledDat pins
green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Applies the Opus dual-lens review corrections to CT1's DAT ground-truth
research (docs/research/2026-08-24-campaign-ct-dat-ground-truth.md):
- Window constraints (BLOCKER): replaced the "likely a hardcoded
ResizeTo/SetMinSize" guess with the verified mechanism —
UIElement::ResizeTo clamps only via element attributes 0x3C-0x3F,
nothing writes them at runtime, and retail resizes the SHARED
gmPanelUI host (LayoutDesc 0x2100006E, slot 0x1000018E) rather than
0x2100002E's own content root. Flags the unresolved 300x600-vs-300x362
size tension for CT3/CT6 and marks the host elements NOT PROBED by
CT1.
- RowHighlightSprite upgraded from a flagged hedge to a SEALED VERDICT:
the stat row's selected-state media is 0x06000F93
(gmAttributeUI::UpdateSelection -> InfoRegion::SetState on template
0x10000248), not 0x06001397 (which is legitimately the spellbook
row's separate selected-overlay mechanism). Falsifies the matching
comment in CharacterStatController.cs and dated-corrects the older
2026-06-26 doc at the spot that originated the wrong sprite id.
- Replaced the "18px gutter + 7px = 25px" derived story with the bare
authored rectangles (the numbers don't compose cleanly: 300-281=19,
and the 282px row overlaps the 281px scrollbar band by 1px) — CT5
must implement the authored numbers directly, never a derived
listWidth-18 formula.
- Plan doc: corrected the UpdateButtons ghost rule (no selection ->
Ghosted, not "ghosts when selected == current") and added the
AddTitleToList row-write contract for CT3.
- Pins: CharacterPanelLiveDatTests now honors ACDREAM_DAT_DIR first
(matching InstalledDatFactAttribute and its sibling live-DAT test
classes), hoists five vacuous bare-foreach assertions to counted
.ToList() pins, and adds the stat ListBox + scrollbar rect pins that
CT5/CT6 depend on.
- Doc hygiene: marked several probe-session observations (header
geometry "identical" claim, 0x06004CC2 characterization, the
master-map/category-map dump) as unpinned inference vs. committed
fact, corrected the 0x1000052D "throwaway container" mislabel, and
stated the header table's parent-relative coordinate frame.
- Recorded the CT5 gold this round found: InfoRegion::InfoRegion's
icon-DID lookup (a third GetDIDByEnum consumer, category
0x10000002) and gmSkillUI::RebuildSkillList's section-header order
confirmation, plus the RowHeight=22-vs-authored-20 divergence for
attribute rows.
Verified: ACDREAM_RUN_INSTALLED_DAT_TESTS=1 CharacterPanelLiveDatTests
filter 9/9 green; hermetic App suite filter (CI's Lane exclusion list)
6111/6111 green. No production code changed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Campaign CT slice CT1 (docs/plans/2026-08-24-character-panel-parity-campaign.md):
establishes the authored ground truth for LayoutDesc 0x2100002E that CT2-CT6
build against, so those slices port against verified DAT facts instead of
guessing. No production code changed.
Header findings: the PK line is authored pure white (the CT4 bug is in
CharacterStatController's runtime color choice, not a DAT gap); the level
color is a pale-gold (1, 0.949, 0.498) WITH an authored outline, diverging
from the current hardcoded Gold constant. The stat ListBox's row-template
list (LayoutDesc 0x21000045) is unreachable via the whole-layout
ImportInfos overload (the #375 same-layout template-list skip filter) --
the targeted ImportInfos(dats, layoutId, elementId) overload is required,
same as UiTemplateListBox's TemplateResolver already uses. The shared
attribute/skill row template (0x10000248) authors a 20x20 icon flush at
X=0 (current code: 16x16 at X=4), fixed 150px/100px name/value columns at
X=25/X=175 (current code: a width-fraction split), and a 7px gap between
the value's right edge and the row's own edge -- the scrollbar-gutter
margin the owner reported missing. The Titles page roster, row template
(LayoutDesc 0x2100005E), and window constraints are also pinned; the
character window's root authors NO min/max size properties at all (unlike
chat's self-contained window layout), and RetailUiRuntime.MountCharacter
never wires DatConstraintSource -- correcting the plan's "already in-tree"
claim for CT6.
Also derives and pins the full CharacterTitleTable::GetCharacterTitleFromID
chain (title id -> EnumMapper(0x22000041) canonical name -> compute_str_hash
-> StringTable(0x2300000E) localized text), resolved via the two-level
DBObj::GetDIDByEnum master-map indirection (0x25000000 -> category map ->
target DID) and verified end to end against ACE's CharacterTitle.WarMage=13
-> "War Mage". This independently cross-validates RetailKeyNames' existing
0x2300000A/0x2300000B/0x23000007 constants, which turn out to be the same
category-4 map's enum 4/5/3 entries.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>