acdream/tests/AcDream.App.Tests/UI/Layout/CharacterPanelLiveDatTests.cs
Erik 0a37a28e76 fix(ui): Campaign CT5 fix round — Normal-state row media, geometry test, padding, doc corrections
Opus review of CT5 (f532f28c) found 0 blockers, 4 SHOULD-FIX, 6 NOTEs; all
applied here.

SHOULD-FIX 1 (visible retail gap): unselected attribute/skill rows now draw
the row template's Normal-state media (0x06004CC2 — pinned by
CharacterPanelLiveDatTests.AttributeRowTemplate_...) instead of drawing
nothing. Independently decoded against the installed DAT: PFID_A8R8G8B8,
48x48, uniform (0,0,0,175) — a ~69%-opaque black tile the native-size
copy-or-tile blit repeats across the row. Wired at all three sites
(HandleRowClick, ApplySkillSelectionVisuals, AddRow). Selected rows keep
0x06000F93 (RowHighlightSprite) unchanged.

SHOULD-FIX 2: added Bind_AttributeRow_/Bind_VitalRow_/Bind_SkillRow_
geometry tests asserting the authored template pixels against BUILT rows
(not DAT pins) — width, height, icon/name/value column positions. The
skill-row case reproduces the real production scrollbar (X=281, per
CharacterPanelLiveDatTests.StatListBox_AuthorsFiveRowTemplatesInSharedLayout)
to prove the documented 281px clamp (scrollbar.Left - list.Left), one pixel
short of the attribute/vital rows' 282px ceiling.

SHOULD-FIX 3: AddRow's name-column Padding corrected from 1f to 0f — the
authored template carries no margin on 0x1000012A; Padding=1f re-created
the X=26 glyph-start bug this slice existed to fix.

SHOULD-FIX 4: reworded both UiPanel.BackgroundSprite doc comments — the
draw is a native-size copy-or-tile blit (UV-repeat), never a stretch.
Decoded 0x06000F93 as exactly 282x20 (matches the row natively, draws as a
plain copy) vs 0x06004CC2's 48x48 tile. Retail's UIRegion::SetImageByDID
(@0x0069F960) decompiles to a pure BlitMode selector switch — param_2==2 ->
Blit_3Alpha, ==3 -> Blit_4Alpha, else Blit_Normal — with no width/height
touched anywhere in the function, answering CT1's open "draw mode 3"
question: it's an alpha-blend selector, not a resize flag.

NOTEs:
  a. AddRow's nameEl now sets OneLine=true so the authored VJustify=Center
     takes the same single-line vertical-centering path the value column
     already uses.
  b. Tempered the "row width is 282" wording in the SkillContentWidth /
     RowContentWidth doc comments — that's a ceiling attribute/vital rows
     land on, not a fact true for skill rows (281, via SkillViewportWidth's
     scrollbar-gutter measurement).
  c. Reworded the section-header (RowPadX) comment — CT1 verified only the
     four header SPRITES; the caption label's own authored margins were
     never checked. Recorded as an open residual, not a cleared divergence.
  d. AttrRows/VitalRows are now internal (InternalsVisibleTo("AcDream.App.Tests")
     already covers AcDream.App.Tests); CharacterPanelLiveDatTests iterates
     them directly instead of a re-typed duplicate array, and now also
     asserts the vitals 2/4/6 current-enum aliasing claim the doc comment
     made but never enforced.
  e. Deleted the stale pre-CT5 0x06001397 narrative in
     CharacterPanelLiveDatTests; the pin's comment now describes the
     post-CT5 state (a regression guard, not an open bug).
  f. Unified ApplySkillSelectionVisuals' selected-branch SpriteResolve
     wrapper closure with HandleRowClick's direct assignment.

Build green; full hermetic solution suite green (Release,
Lane!=InstalledDat&...&Status!=KnownFailure filter); InstalledDat lane
green (ACDREAM_RUN_INSTALLED_DAT_TESTS=1, Lane=InstalledDat&Status!=KnownFailure).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 01:47:25 +02:00

571 lines
27 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System.Numerics;
using AcDream.App.UI.Layout;
using AcDream.Content;
using DatReaderWriter;
namespace AcDream.App.Tests.UI.Layout;
/// <summary>
/// Campaign CT slice CT1 (2026-08-24) pins: the DAT ground truth for the
/// character panel (LayoutDesc <c>0x2100002E</c>) that slices CT2CT6 build
/// against. Findings + raw probe excerpts live in
/// <c>docs/research/2026-08-24-campaign-ct-dat-ground-truth.md</c>. Follows
/// the durable-pin pattern of <see cref="ScrollbarSkinLiveDatTests"/> /
/// <see cref="TooltipSkinLiveDatTests"/> — assertions, not dumps — so a DAT
/// revision or importer regression that silently changes any of these
/// authored facts fails loudly instead of drifting unnoticed into CT2CT6.
///
/// <para>Decomp anchors: header elements are bound by
/// <c>gmStatManagementUI::PostInit @0x004EFD90</c>; the Titles page by
/// <c>gmCharacterTitleUI::PostInit @0x0049A610</c>.</para>
/// </summary>
[Trait("Lane", "InstalledDat")]
public sealed class CharacterPanelLiveDatTests
{
private static string DatDirectory =>
Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
?? Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
"Documents", "Asheron's Call");
private static IEnumerable<ElementInfo> Flatten(ElementInfo e)
{
yield return e;
foreach (var c in e.Children)
foreach (var d in Flatten(c))
yield return d;
}
/// <summary>
/// Header identity + level elements, bound by
/// <c>gmStatManagementUI::PostInit @0x004EFD90</c>. Pins item 4 (the PK
/// line is authored pure white — the CT4 bug is in the controller's
/// runtime color choice, NOT a DAT-reading gap) and item 5 (the level
/// color is a pale gold with an authored outline, not
/// <c>CharacterStatController</c>'s current deeper-orange
/// <c>Gold</c> constant). Both header occurrences (Attributes-page and
/// Skills-page chains) are asserted identical — the harmless
/// "duplicated stat-management branches" quirk documented on
/// <c>PrepareSkillScrollbar</c>.
/// </summary>
[InstalledDatFact]
public void HeaderElements_AuthorExpectedFontsAndColors()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
ElementInfo? tree = LayoutImporter.ImportInfos(dats, 0x2100002Eu);
Assert.NotNull(tree);
var nameOccurrences = Flatten(tree!).Where(e => e.Id == CharacterStatController.NameId).ToList();
Assert.Equal(2, nameOccurrences.Count); // Attributes-page + Skills-page duplicate chains
foreach (var name in nameOccurrences)
{
Assert.Equal(0x40000001u, name.FontDid);
Assert.Equal(Vector4.One, name.FontColor);
}
// CT1 fix round: hoisted to .ToList() + an explicit count assertion.
// A bare `foreach (x in seq.Where(...))` with no count check passes
// vacuously if the importer ever returns an empty sequence — it
// proves nothing about the two Attributes/Skills duplicate chains
// actually being present.
var heritageOccurrences = Flatten(tree!).Where(e => e.Id == CharacterStatController.HeritageId).ToList();
Assert.Equal(2, heritageOccurrences.Count);
foreach (var heritage in heritageOccurrences)
{
Assert.Equal(0x40000002u, heritage.FontDid);
Assert.Equal(Vector4.One, heritage.FontColor);
Assert.Equal(5, heritage.MarginLeft);
Assert.Equal(5, heritage.MarginRight);
}
// Item 4: PK status line is authored PURE WHITE.
var pkOccurrences = Flatten(tree!).Where(e => e.Id == CharacterStatController.PkStatusId).ToList();
Assert.Equal(2, pkOccurrences.Count);
foreach (var pk in pkOccurrences)
{
Assert.Equal(0x40000002u, pk.FontDid);
Assert.Equal(Vector4.One, pk.FontColor);
}
// Item 5: level color is a pale gold (~RGB 255/242/127) WITH an
// authored outline — CharacterStatController.Gold (1, 0.82, 0.36, 1)
// with no outline is a divergent hand-picked runtime color.
var levelOccurrences = Flatten(tree!).Where(e => e.Id == CharacterStatController.LevelId).ToList();
Assert.Equal(2, levelOccurrences.Count);
foreach (var level in levelOccurrences)
{
Assert.Equal(0x40000010u, level.FontDid);
Assert.True(level.Outline);
Assert.NotNull(level.FontColor);
Assert.Equal(1f, level.FontColor!.Value.X, precision: 3);
Assert.Equal(0.949f, level.FontColor!.Value.Y, precision: 2);
Assert.Equal(0.498f, level.FontColor!.Value.Z, precision: 2);
}
var xpLabelOccurrences = Flatten(tree!).Where(e => e.Id == CharacterStatController.XpNextLabelId).ToList();
Assert.Equal(2, xpLabelOccurrences.Count);
foreach (var xpLabel in xpLabelOccurrences)
Assert.Equal(0x40000000u, xpLabel.FontDid);
var xpValueOccurrences = Flatten(tree!).Where(e => e.Id == CharacterStatController.XpNextValueId).ToList();
Assert.Equal(2, xpValueOccurrences.Count);
foreach (var xpValue in xpValueOccurrences)
Assert.Equal(0x40000000u, xpValue.FontDid);
// CT4 fix round (2026-08-25, SHOULD-FIX 5): the luminance pair's own
// binding-seam pin — same occurrence-count pattern as every other
// header id above (Attributes-page + Skills-page duplicate chains).
// Font/color ground truth from
// docs/research/2026-08-24-campaign-ct-dat-ground-truth.md: both
// elements author font 0x40000000, pure white, no outline.
var luminanceLabelOccurrences = Flatten(tree!).Where(e => e.Id == CharacterStatController.LuminanceLabelId).ToList();
Assert.Equal(2, luminanceLabelOccurrences.Count);
foreach (var luminanceLabel in luminanceLabelOccurrences)
{
Assert.Equal(0x40000000u, luminanceLabel.FontDid);
Assert.Equal(Vector4.One, luminanceLabel.FontColor);
}
var luminanceValueOccurrences = Flatten(tree!).Where(e => e.Id == CharacterStatController.LuminanceValueId).ToList();
Assert.Equal(2, luminanceValueOccurrences.Count);
foreach (var luminanceValue in luminanceValueOccurrences)
{
Assert.Equal(0x40000000u, luminanceValue.FontDid);
Assert.Equal(Vector4.One, luminanceValue.FontColor);
}
}
/// <summary>
/// The stat ListBox (<c>0x1000023D</c>) authors a five-entry template
/// list in LayoutDesc <c>0x21000045</c>: one shared icon+name+value data
/// row (<c>0x10000248</c>) plus four skill section-header captions
/// (<c>0x10000249..0x1000024C</c>). Pins the roster + the ListBox's own
/// authored scrollbar linkage.
/// </summary>
[InstalledDatFact]
public void StatListBox_AuthorsFiveRowTemplatesInSharedLayout()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
ElementInfo? tree = LayoutImporter.ImportInfos(dats, 0x2100002Eu);
Assert.NotNull(tree);
// Duplicated once per Attributes-page/Skills-page chain, same as the
// header block — both copies are asserted identical.
var listBoxes = Flatten(tree!).Where(e => e.Id == CharacterStatController.ListBoxId).ToList();
Assert.Equal(2, listBoxes.Count);
uint[] expected =
{
0x10000248u, 0x10000249u, 0x1000024Au, 0x1000024Bu, 0x1000024Cu,
};
foreach (ElementInfo listBox in listBoxes)
{
// CT1 fix round: authored ListBox rect — CT5's row alignment
// and CT6's resize/scrollbar contract both depend on this.
Assert.Equal(0f, listBox.X);
Assert.Equal(112f, listBox.Y);
Assert.Equal(300f, listBox.Width);
Assert.Equal(160f, listBox.Height);
Assert.Equal(CharacterStatController.ListScrollbarId, listBox.ScrollbarElementId);
Assert.Equal(5, listBox.TemplateList.Count);
foreach (uint id in expected)
{
Assert.Contains(
listBox.TemplateList,
t => t.TemplateLayoutId == 0x21000045u && t.TemplateElementId == id);
}
}
// CT1 fix round: the ListBox's own authored scrollbar rect — the
// "always reserved" gutter CT5/CT6 both depend on.
var scrollbars = Flatten(tree!).Where(e => e.Id == CharacterStatController.ListScrollbarId).ToList();
Assert.Equal(2, scrollbars.Count);
foreach (ElementInfo scrollbar in scrollbars)
{
Assert.Equal(281f, scrollbar.X);
Assert.Equal(16f, scrollbar.Width);
Assert.Equal(160f, scrollbar.Height);
}
}
/// <summary>
/// The shared attribute/skill data-row template (<c>0x10000248</c> in
/// LayoutDesc <c>0x21000045</c>) — the icon/name/value geometry CT5
/// implements against. NOTE: this element is intentionally unreachable
/// via <see cref="LayoutImporter.ImportInfos(DatReaderWriter.IDatReaderWriter,uint)"/>'s
/// whole-layout overload (the <c>#375</c> same-layout template-list skip
/// filter) — the targeted single-root overload
/// (<c>ImportInfos(dats, layoutId, elementId)</c>) is required, the same
/// seam <c>UiTemplateListBox</c>'s <c>TemplateResolver</c> already uses.
/// </summary>
[InstalledDatFact]
public void AttributeRowTemplate_IconIsFlushLeftTwentyPixels_NameAndValueAreFixedColumns()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
ElementInfo? row = LayoutImporter.ImportInfos(dats, 0x21000045u, 0x10000248u);
Assert.NotNull(row);
Assert.Equal(282f, row!.Width);
Assert.Equal(20f, row.Height);
Assert.Equal(0x06004CC2u, row.StateMedia["Normal"].File);
// Row-template Highlight sprite (0x06000F93) — post-CT5 state:
// CharacterStatController.RowHighlightSprite already matches this
// (CT5 corrected it from the former 0x06001397, which belongs to
// the spellbook row's unrelated separate selected-overlay
// mechanism, per the SEALED VERDICT: gmAttributeUI::UpdateSelection
// SetState(6) -> InfoRegion::SetState on this exact template). This
// pin remains a regression guard against that fixed divergence
// recurring, not a still-open bug.
Assert.Equal(0x06000F93u, row.StateMedia["Highlight"].File);
ElementInfo icon = Assert.Single(row.Children, c => c.Id == 0x10000129u);
Assert.Equal(0f, icon.X);
Assert.Equal(0f, icon.Y);
Assert.Equal(20f, icon.Width);
Assert.Equal(20f, icon.Height);
ElementInfo name = Assert.Single(row.Children, c => c.Id == 0x1000012Au);
Assert.Equal(25f, name.X);
Assert.Equal(150f, name.Width);
Assert.Equal(HJustify.Left, name.HJustify);
Assert.Equal(0x40000001u, name.FontDid);
ElementInfo value = Assert.Single(row.Children, c => c.Id == 0x1000012Bu);
Assert.Equal(175f, value.X);
Assert.Equal(100f, value.Width);
Assert.Equal(HJustify.Right, value.HJustify);
Assert.Equal(0x40000001u, value.FontDid);
// Item 2: 7px gap between the value's right edge (275) and the row's
// own right edge (282) — the authored margin the owner reported.
Assert.Equal(7f, row.Width - (value.X + value.Width));
}
/// <summary>
/// The four skill section-header caption templates already match
/// <c>CharacterStatController</c>'s existing sprite constants exactly —
/// a regression guard, not a bug pin (unlike the data-row template
/// above).
/// </summary>
[InstalledDatFact]
public void SkillSectionHeaderTemplates_MatchExistingSpriteConstants()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
(uint elementId, uint expectedSprite)[] headers =
{
(0x10000249u, 0x06000F90u), // SkillHeaderSpecializedSprite
(0x1000024Au, 0x06000F86u), // SkillHeaderTrainedSprite
(0x1000024Bu, 0x06000F98u), // SkillHeaderUntrainedSprite
(0x1000024Cu, 0x06000F89u), // SkillHeaderUnusableSprite
};
foreach (var (elementId, expectedSprite) in headers)
{
ElementInfo? header = LayoutImporter.ImportInfos(dats, 0x21000045u, elementId);
Assert.NotNull(header);
Assert.Equal(280f, header!.Width);
Assert.Equal(20f, header.Height);
Assert.Equal(expectedSprite, header.StateMedia[""].File);
}
}
/// <summary>
/// The Titles page (<c>gmCharacterTitleUI::PostInit @0x0049A610</c>)
/// element roster: display-title text <c>0x1000052F</c>, title ListBox
/// <c>0x10000532</c> (with its scrollbar linkage + row-template
/// reference), "Set as Display Title" button <c>0x10000535</c> (with the
/// authored Ghosted default state matching the ghost-when-current
/// contract).
/// </summary>
[InstalledDatFact]
public void TitlesPage_ElementRosterExists()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
ElementInfo? tree = LayoutImporter.ImportInfos(dats, 0x2100002Eu);
Assert.NotNull(tree);
ElementInfo page = Assert.Single(Flatten(tree!), e => e.Id == 0x10000539u);
Assert.Equal(300f, page.Width);
Assert.Equal(575f, page.Height);
ElementInfo displayTitle = Assert.Single(page.Children, c => c.Id == 0x1000052Fu);
Assert.Equal(0x40000001u, displayTitle.FontDid);
Assert.Equal(HJustify.Center, displayTitle.HJustify);
ElementInfo listBox = Assert.Single(page.Children, c => c.Id == 0x10000532u);
Assert.Equal(5u, listBox.Type); // Type-5 ListBox
Assert.Equal(0x10000533u, listBox.ScrollbarElementId);
UiTemplateListEntry template = Assert.Single(listBox.TemplateList);
Assert.Equal(0x2100005Eu, template.TemplateLayoutId);
Assert.Equal(0x10000536u, template.TemplateElementId);
ElementInfo setDisplayButton = Assert.Single(page.Children, c => c.Id == 0x10000535u);
Assert.Equal(1u, setDisplayButton.Type); // Type-1 button
Assert.Equal(65, setDisplayButton.MinWidth);
Assert.Equal("Ghosted", setDisplayButton.DefaultStateName);
}
/// <summary>
/// The title row template (<c>0x10000536</c> in LayoutDesc
/// <c>0x2100005E</c>) — a single-line text row, no icon column, 24px
/// tall. Same targeted-root-overload requirement as the stat row
/// templates.
/// </summary>
[InstalledDatFact]
public void TitleRowTemplate_IsSingleLineTextRowWithNoIconColumn()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
ElementInfo? row = LayoutImporter.ImportInfos(dats, 0x2100005Eu, 0x10000536u);
Assert.NotNull(row);
Assert.Equal(270f, row!.Width);
Assert.Equal(24f, row.Height);
// DirectState (the "" key), not a named "Normal" state.
Assert.Equal(0x06004CCAu, row.StateMedia[""].File);
Assert.Equal(0x06001AAFu, row.StateMedia["Highlight"].File);
ElementInfo text = Assert.Single(row.Children);
Assert.Equal(0x10000537u, text.Id);
Assert.Equal(270f, text.Width);
Assert.Equal(24f, text.Height);
Assert.Equal(HJustify.Left, text.HJustify);
Assert.Equal(6, text.MarginLeft);
Assert.Equal(6, text.MarginRight);
Assert.Equal(0x40000001u, text.FontDid);
}
/// <summary>
/// Item 3/7 ground truth: the character window's imported root
/// (<c>0x10000227</c>, the Type-8 TabControl <c>ImportInfos</c> returns
/// and <c>RetailUiRuntime.MountCharacter</c> mounts) authors NO
/// MinWidth/MinHeight/MaxWidth/MaxHeight — unlike e.g. the side-vitals
/// window (LayoutDesc <c>0x21000075</c>) whose root DOES author
/// 0x3C..0x3F directly. Pinned so CT6 doesn't waste a cycle assuming a
/// simple "read the DAT property" fix is available for this window;
/// see the research doc's "Corrections to the plan" §1.
/// </summary>
[InstalledDatFact]
public void CharacterWindowRoot_AuthorsNoSizeConstraints()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
ElementInfo? tree = LayoutImporter.ImportInfos(dats, 0x2100002Eu);
Assert.NotNull(tree);
Assert.Equal(0x10000227u, tree!.Id);
Assert.Equal(8u, tree.Type); // Type-8 TabControl
Assert.Null(tree.MinWidth);
Assert.Null(tree.MinHeight);
Assert.Null(tree.MaxWidth);
Assert.Null(tree.MaxHeight);
}
/// <summary>
/// Comparison point for the pin above: the chat window's root DOES
/// author explicit size constraints, because unlike the character
/// panel's content-only layout, <c>0x2100006F</c>'s root IS a
/// self-contained window element (its own dragbar/border/resize-grip
/// children).
/// </summary>
[InstalledDatFact]
public void ChatWindowRoot_AuthorsExplicitSizeConstraints()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
ElementInfo? tree = LayoutImporter.ImportInfos(dats, 0x2100006Fu);
Assert.NotNull(tree);
Assert.Equal(0x10000600u, tree!.Id);
Assert.Equal(300, tree.MinWidth);
Assert.Equal(100, tree.MinHeight);
Assert.Equal(2000, tree.MaxWidth);
Assert.Equal(2000, tree.MaxHeight);
}
/// <summary>
/// The title-string table chain
/// (<c>CharacterTitleTable::GetCharacterTitleFromID @0x005c6ed0</c>):
/// title id → <c>EnumMapper(0x22000041)</c> canonical name →
/// <c>compute_str_hash</c> → <c>StringTable(0x2300000E)</c> localized
/// text. Both DIDs are resolved via the two-level
/// <c>DBObj::GetDIDByEnum</c> master-map chain (master map
/// <c>0x25000000</c> → category map → target DID) — see the research
/// doc §5 for the full derivation. Verified end to end against ACE's
/// <c>CharacterTitle.WarMage = 13</c>.
/// </summary>
[InstalledDatFact]
public void TitleStringTable_ResolvesWarMageEndToEnd()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
bool gotMapper = dats.Portal.TryGet<DatReaderWriter.DBObjs.EnumMapper>(
0x22000041u, out var titleEnumMapper);
Assert.True(gotMapper);
Assert.NotNull(titleEnumMapper);
string raw = titleEnumMapper!.IdToStringMap[13u].ToString();
Assert.Equal("ID_CharacterTitle_War_Mage", raw);
uint hash = DatStringResolver.ComputeHash(raw);
Assert.Equal(0x0543AF05u, hash);
var resolver = new DatStringResolver(dats);
string? resolved = resolver.Resolve(0x2300000Eu, hash);
Assert.Equal("War Mage", resolved);
}
/// <summary>
/// CT4 fix round item 6: retail resolves gender via
/// <c>AppraisalSystem::InqGenderDisplayName @0x005b47c0</c> and heritage
/// via <c>InqHeritageGroupDisplayName @0x005b4710</c>, both through the
/// STATIC <c>EnumMapper::GetString(uint32_t enumValue, uint32_t queryId,
/// PStringBase&lt;char&gt;*) @0x0041ac40</c> overload, which itself calls
/// <c>DBObj::GetDIDByEnum(&amp;did, enumValue, 1)</c> — master map
/// (<c>0x25000000</c>) category-1 sub-map (<c>0x25000001</c>), then
/// <c>ClientEnumToID[0x10000001]</c> (gender) / <c>[0x10000002]</c>
/// (heritage) resolve to EnumMapper DIDs <c>0x2200000A</c> /
/// <c>0x2200000B</c>. Both mappers' <c>IdToStringMap</c> entries are used
/// VERBATIM as final display text (no further StringTable hash step, per
/// the decomp) EXCEPT heritage ids 2/5/0xd, which retail hardcodes to
/// "Gharu'ndim"/"Umbraen"/"Olthoi" instead of the raw
/// "Gharundim"/"Shadowbound"/"OlthoiAcid" internal names. This pin proves
/// every <see cref="CharacterIdentityText.GenderDisplayName"/> /
/// <see cref="CharacterIdentityText.HeritageGroupDisplayName"/> table
/// entry matches that exact algorithm against the live installed DAT —
/// catching a wrong guess (none found: ids 10 "Penumbraen" and 12
/// "Olthoi", flagged as unverified guesses in the CT4 review, both come
/// back byte-exact). See the register's CT4 mechanism-divergence row for
/// why the tables stay hardcoded rather than reading this chain live.
/// </summary>
[InstalledDatFact]
public void GenderHeritageDisplayNameTables_MatchTheRetailEnumMapperChain()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
bool gotMaster = dats.Portal.TryGet<DatReaderWriter.DBObjs.EnumIDMap>(
(uint)dats.Portal.Header.MasterMapId, out var master);
Assert.True(gotMaster);
Assert.NotNull(master);
Assert.True(master!.ClientEnumToID.TryGetValue(1u, out uint categoryDid));
bool gotCategoryMap = dats.Portal.TryGet<DatReaderWriter.DBObjs.EnumIDMap>(categoryDid, out var categoryMap);
Assert.True(gotCategoryMap);
Assert.NotNull(categoryMap);
Assert.True(categoryMap!.ClientEnumToID.TryGetValue(0x10000001u, out uint genderDid));
Assert.Equal(0x2200000Au, genderDid);
Assert.True(dats.Portal.TryGet<DatReaderWriter.DBObjs.EnumMapper>(genderDid, out var genderMapper));
Assert.NotNull(genderMapper);
foreach (var (id, raw) in genderMapper!.IdToStringMap)
{
string? expected = raw.Value == "Invalid" ? null : raw.Value;
Assert.Equal(expected, CharacterIdentityText.GenderDisplayName((int)id));
}
Assert.True(categoryMap.ClientEnumToID.TryGetValue(0x10000002u, out uint heritageDid));
Assert.Equal(0x2200000Bu, heritageDid);
Assert.True(dats.Portal.TryGet<DatReaderWriter.DBObjs.EnumMapper>(heritageDid, out var heritageMapper));
Assert.NotNull(heritageMapper);
// AppraisalSystem::InqHeritageGroupDisplayName's three hardcoded
// overrides (@0x005b4718/0x005b4732/0x005b474c) — applied ahead of
// the raw EnumMapper text, exactly like the retail branch order.
var overrides = new Dictionary<uint, string>
{
[2u] = "Gharu'ndim",
[5u] = "Umbraen",
[0xDu] = "Olthoi",
};
foreach (var (id, raw) in heritageMapper!.IdToStringMap)
{
string? expected = overrides.TryGetValue(id, out string? overridden)
? overridden
: raw.Value == "Invalid" ? null : raw.Value;
Assert.Equal(expected, CharacterIdentityText.HeritageGroupDisplayName((int)id));
}
}
/// <summary>
/// Campaign CT slice CT4: <c>gmStatManagementUI::UpdatePKStatus</c>
/// (0x004f00a0) resolves its three-way PK status text through
/// StringTable <c>0x23000001</c> by key (the same compute_str_hash
/// mechanism <c>ChatWindowController</c>'s chat labels already use — no
/// EnumMapper indirection needed here, unlike the title chain above).
/// Pins the exact authored strings <c>CharacterSheetProvider.PkStatusText</c>
/// resolves against, discovered by a live probe against the installed
/// DAT set (not guessed): "Player Killer" / "Player Killer Lite" /
/// "Non-Player Killer".
/// </summary>
[InstalledDatFact]
public void PkStatusKeys_ResolveExpectedAuthoredStrings()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
var resolver = new DatStringResolver(dats);
string? pk = resolver.Resolve(0x23000001u,
DatStringResolver.ComputeHash("ID_StatManagement_Header_PKStatus_PK"));
string? pkLite = resolver.Resolve(0x23000001u,
DatStringResolver.ComputeHash("ID_StatManagement_Header_PKStatus_PKL"));
string? npk = resolver.Resolve(0x23000001u,
DatStringResolver.ComputeHash("ID_StatManagement_Header_PKStatus_NPK"));
Assert.Equal("Player Killer", pk);
Assert.Equal("Player Killer Lite", pkLite);
Assert.Equal("Non-Player Killer", npk);
}
/// <summary>
/// Campaign CT slice CT5 (AP-235): <c>gmAttributeUI::PostInit @0x0049DB70</c>
/// resolves each row's icon DID via <c>DBObj::GetDIDByEnum(statEnum, category
/// 0x10000002)</c> for the 6 primary attributes (statId order 1,2,4,3,5,6 —
/// matching <c>CharacterStatController.AttrRows</c>' authored display order)
/// and <c>DBObj::GetDIDByEnum(vitalEnum, category 0x10000003)</c> for the 3
/// vitals' <c>Attribute2ndInfoRegion</c> icon (verified live: the max-vital
/// enum ids 1/3/5 that <c>CharacterStatController.VitalRows</c> already
/// stores resolve to the SAME DID as the current-vital ids 2/4/6 retail's
/// own decomp literally passes, so either works — CT5 fix round (NOTE d)
/// added the 2/4/6 assertions below that actually ENFORCE this claim
/// instead of only stating it). Both categories route through the
/// shared <c>RetailDataIdResolver.Resolve</c> master-map -> category-map
/// -> value chain — this pin proves every hardcoded fallback DID in
/// <c>AttrRows</c>/<c>VitalRows</c> (iterated directly, not re-typed)
/// already matches the live-resolved value byte-exact, the same
/// "regression guard, not a bug pin" pattern as
/// <see cref="SkillSectionHeaderTemplates_MatchExistingSpriteConstants"/>.
/// </summary>
[InstalledDatFact]
public void AttributeAndVitalIconDids_MatchTheRetailEnumMapperChain()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
const uint attributeIconCategory = 0x10000002u;
// CT5 fix round (NOTE d): AttrRows/VitalRows are now internal, so
// this pin iterates THEM directly instead of a re-typed duplicate
// literal array — a divergence between the two would previously
// have gone undetected by this test.
foreach (var (_, iconDid, statId) in CharacterStatController.AttrRows)
{
uint resolved = RetailDataIdResolver.Resolve(dats, statId, attributeIconCategory);
Assert.Equal(iconDid, resolved);
}
const uint vitalIconCategory = 0x10000003u;
foreach (var (_, iconDid, maxStatId) in CharacterStatController.VitalRows)
{
uint resolved = RetailDataIdResolver.Resolve(dats, maxStatId, vitalIconCategory);
Assert.Equal(iconDid, resolved);
}
// CT5 fix round (NOTE d): enforce the "aliasing" claim this pin's
// own doc comment made but never actually checked — the
// CURRENT-vital enum ids (2/4/6, i.e. maxStatId+1) that retail's own
// gmAttributeUI::PostInit decomp literally passes must resolve to
// the SAME DID as the MAX-vital ids (1/3/5) VitalRows actually
// stores, live-verified against the installed DAT.
foreach (var (_, iconDid, maxStatId) in CharacterStatController.VitalRows)
{
uint currentStatId = maxStatId + 1u;
uint resolved = RetailDataIdResolver.Resolve(dats, currentStatId, vitalIconCategory);
Assert.Equal(iconDid, resolved);
}
}
}