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Author SHA1 Message Date
Erik
989f665214 feat(CT-GF1): port retail ancestor-clip to the retained UI tree
Fixes the CT7 gate finding: on the Titles tab, the authored divider
0x10000530 escapes the Character window above its top edge at the
CT6-correct 372px mounted default (computed Y ~ -178, matching the
owner's screenshot). Retail clips child rendering to the intersected
ancestor clip-rect chain -- UIRegion::DrawHere @0x0069FA30 takes the
element's screen Box2D plus a SmartArray<Box2D> of inherited clip
rects, intersects them (the min/max clamp loop @0x0069FAA7..0x0069FB82),
and draws EraseSelf/DrawChildren/DrawSelf with the intersected rect
only when non-empty (the var_24 gate @0x0069FB8E). Our UiElement draw
walk rendered children unclipped by default, so any authored element
relying on clipping -- this divider, and the chat input row at small
window sizes (the owner's earlier "text input sticks out on resize"
report) -- became a visible artifact.

Mechanism (element-level, reusing the existing clip-rect-stack
infrastructure in UiRenderContext.PushClip/PopClip):

- UiElement.ClipsChildren now defaults to TRUE for every element
  (was an opt-in used only by UiScrollablePanel/UiItemList). Each
  element's children draw AND hit-test clipped to the intersection
  of its own rect with the inherited ancestor clip; an element
  positioned outside its parent's box silently disappears, matching
  retail's non-empty-intersection gate. HitTest's existing early
  bounds check already implemented this shape for ClipsChildren=true
  elements -- flipping the default aligns hit-testing with the new
  draw-clip default in one property, per the plan's own point 4.

- UiElement.ExpandsClipForPopup (default false) is the one opt-out:
  retail spawns a menu popup as a SEPARATE top-level region
  (UIElement_Menu::MakePopup), clipped only by the screen; acdream
  draws UiMenu's popup inline from the owning button in a second
  traversal (OnDrawOverlay, pre-existing -- its own doc comment
  already says "regardless of this element's position in the tree").
  DrawOverlays now resets the accumulated clip to unbounded
  (UiRenderContext.PushClipUnbounded, sharing the existing clip
  stack) for exactly the OnDrawOverlay call of an opted-in element.
  UiMenu overrides ExpandsClipForPopup=>true, paired with
  ClipsChildren=>false so its own out-of-bounds OnHitTest union (the
  popup occupies ly<0 or ly>=Height depending on open direction)
  stays reachable through the same early-bounds gate that now
  defaults on for every other element.

Opt-out audit (grep for OnDrawOverlay overrides + negative/overflow
OnDraw coordinates across src/AcDream.App/UI): UiMenu's popup is the
ONLY OnDrawOverlay override client-wide, so it is the only element
needing ExpandsClipForPopup. RetailTooltipPresenter's popup and
UiRoot's drag ghost both already escape structurally -- the tooltip
mounts as an ordinary UiRoot CHILD (sibling of every window, clipped
only by the canvas), and the drag ghost is drawn directly by UiRoot
outside the tree entirely -- neither needed a code change, both are
covered by new tests proving the invariant. UiResizeGrip and
UiNineSlicePanel's frame/bevel draw entirely within their own
[0,Width]x[0,Height] (grip flush at the window's own edges; the
window's own Width/Height already represents the OUTER frame
including its 5px bevel, so its ClipsChildren push already covers
the frame's own content children correctly -- no negative insets
found). UiScrollbar draws entirely within its own bounds (confirmed
by reading OnDraw).

Hit-testing: aligned with the new default via the single
ClipsChildren flip (see above); UiMenu's own opt-out override keeps
its popup hit-test union working, verified by the full UiMenuTests
suite staying green.

Divergence register: AD-113 filed for the ExpandsClipForPopup
adaptation (inline popup drawing vs retail's separate top-level
region).

Fixed two pre-existing test-harness gaps the new default surfaced
(both real bugs in the harnesses, not workarounds around the fix):
- ChatLayoutConformanceTests' bottom-right-grip grow test read a
  STALE (pre-shrink) grip screen position because it drove two resize
  gestures back-to-back with no intervening Draw pass -- the only
  place UiElement.ApplyAnchor/LayoutPolicy.Apply run. A real frame
  draws every tick, so production never hits this; the test now
  inserts a real DrawSelfAndChildren pass between the two gestures,
  matching a real frame boundary.
- VendorUiControllerTests' hand-built Items/Buying/Selling page
  containers were left at their bare 0x0 UiElement default (the
  harness never runs a real DAT-driven layout pass) -- harmless
  before ancestor clipping existed, but now hides every child of an
  unsized page. Sized them to the window's own content root, matching
  production's shape (a tab page fills the window body).

Tests (all confirmed as genuine regression pins by temporarily
reverting the relevant default/override and observing the exact
predicted failure, then reverting back):
- CharacterTitlesControllerTests.TitlesPage_Divider_ClipsAwayAtThe
  CT6Default_AndAppearsWhenTheWindowGrowsTaller: the literal gate
  repro against the real character_2100002E.json fixture through
  RetailWindowFrame.Mount at the CT6 372px default -- the divider
  renders nothing (computed Y ~ -173, matching the owner's ~-178);
  growing the window to 600px renders it at its authored spot.
- ChatLayoutConformanceTests.ResizingTheWindowSmall_NoInputRowQuad
  RendersOutsideTheWindowRect: no input-row quad escapes the chat
  window rect at three small sizes (300x100 sanity control,
  120x40/80x30 genuine pre-fix overflow -- verified failing without
  the fix at Y=38/55 past the window edge).
- UiAncestorClipTests (new file): the core mechanism against plain
  synthetic elements (culled-outside / clipped-at-the-edge / hit-test
  parity), UiMenu's popup escaping a tiny owning window (and staying
  clipped while closed), and the tooltip's structural immunity
  (mounts as a UiRoot sibling, unaffected by a tiny ancestor window).

Verification: full solution build green; hermetic suite green
(--filter "Lane!=InstalledDat&Lane!=PreparedPackage&Lane!=Live&
Lane!=Manual&Lane!=Timing&Lane!=Windows&Lane!=Linux&
Lane!=SystemFont&Purpose!=Diagnostic&Status!=KnownFailure",
14,000+ tests across every project); InstalledDat lane green
(ACDREAM_RUN_INSTALLED_DAT_TESTS=1, Status!=KnownFailure,
205+34+3+172 tests). CharacterTitlesControllerTests' existing suite
and the full UiMenuTests/UiScrollbarTests suites are unaffected.

src/AcDream.App/UI/UiRoot.cs carries an unrelated, pre-existing
uncommitted owner probe (ACDREAM_PROBE_UI_HOVER) -- untouched by
this change and deliberately left out of this commit.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 06:29:15 +02:00
Erik
996cd73675 fix(CT6): fix round — chrome-inclusive host clamp (BLOCKER B1) + 372px mount default
Opus dual-lens review of CT6 (ec50455a) found 1 blocker, 4 should-fix, 5
notes. All applied:

BLOCKER B1 — the shared gmPanelUI host (0x100005FE) IS retail's own
outer window frame, not a content element: its authored 310/372/310/1000
already include the 5px bevel on every side. RetailWindowFrame.Mount was
adding the NineSlice wrapper's OWN 10px chrome inset on top of that
already-chrome-inclusive source, clamping MinWidth to 320 while the
window's actual mounted outer width stayed 310 — silently below its own
minimum until RetailWindowManager.ResizeTo forcibly widened it despite
ResizeX=false. Fixed with a new
RetailWindowFrame.Options.DatConstraintSourceIsOuterFrame opt-out
(chrome inset = 0 for constraint resolution only, value stays
DAT-sourced); MountCharacter sets it true. Mounted clamp is now exactly
the host's four raw values: width fixed 310, height 372..1000. Added a
mount-time invariant (throws if the mounted outer extent falls outside
its own just-computed clamp) that would have caught this at the first
test run.

S4 (campaign-lead ruling) — the window must MOUNT at retail's authored
default, outer 372 (content 362, matching the host's own content parent
0x10000180), not 0x2100002E's own 300x600 content-authoring canvas
(which produced a stale 610px default pre-fix: 600 + 10 chrome inset).
372 is exactly the host's own authored MinHeight — retail opens at its
resize floor and can only be dragged taller. MountCharacter now sets
ContentHeight=362f explicitly. At this default the 9 attribute/vital
rows (180px) overflow the 160px list immediately — retail-correct, not
a regression.

S2 — 0x1000023E and 0x10000533 both author property 0x79
(HideWhenDisabled) TRUE (fixture-verified: BoolValue=true on both). A
fitting list HIDES the scrollbar entirely; it does not draw a full-track
"disabled" thumb. The code was already correct; four wrong descriptions
(plan ledger, CharacterStatController comment, CT7 script, test comment)
are corrected, plus a new IsPresentationVisible assertion pair in the
resize test.

S3 — CharacterTitlesController's `if (listBox.LayoutPolicy is null)`
Anchors fallback was unreachable on both the real DAT and the fixture
(0x10000532/0x10000539 both author HasOriginalParentSize=true, so
LayoutPolicy is always assigned). Deleted; added an InstalledDatFact pin
guarding the deletion against DAT drift.

N4 — renamed NineSlice_ChatShapedConstraints_... to
NineSlice_ContentShapedConstraints_InsetArithmeticClampsProgrammaticResize
(it tested inset arithmetic on a content-shaped source, not chat's real
contract) and added a true chat-contract pin mounting Chrome=Imported
with chat's real 300/100/2000/2000 constraints, asserting no inset
applies.

N5 — corrected the "nothing inferred, no register row" sentences in the
ground-truth doc and plan ledger: they were false pre-fix (the mounted
clamp WAS an inferred double-counted composition); true now that B1
removes the composition.

CT7 script §4 rewritten with exact clamps (no "≈"), the corrected
default-overflow scrollbar behavior, and an absolute starting-height
statement.

Verified: full hermetic solution suite green (15,441 tests, Release,
Lane exclusions per the release gate), InstalledDat lane green across
the whole solution (414 tests, ACDREAM_RUN_INSTALLED_DAT_TESTS=1,
Status!=KnownFailure) including two new pins
(TitlesListAndPage_AuthorHasOriginalParentSize,
Imported_ChatContract_ClampsAtAuthoredBoundsWithNoChromeInset).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 02:53:57 +02:00
Erik
ec50455a63 feat(CT6): character window Y-resize clamped at retail's authored host minimum + shrink-and-scroll list contract
CT6 (Campaign CT slice 6): the resize clamp source is the SHARED
gmPanelUI host (0x100005FE in LayoutDesc 0x2100006E), not 0x2100002E's
own root and not the Character/Skills slot 0x1000018E either — live
probe confirmed the host authors MinWidth=MaxWidth=310 (fixed — no
horizontal Resizebar authored), MinHeight=372, MaxHeight=1000, and that
the bottom Resizebar (0x10000660) and top Dragbar (0x1000065C) are
direct children of the host, not the content parent. Decomp chain:
UIElement_Resizebar::StartMouseResizing @0x0046B7E0 calls
UIElement::StartResizing(this->GetParent(), ...), stashing drag state on
that parent; UIElement::MouseResizeElement @0x00461130 then reads
GetAttribute_Int(this, 0x3C..0x3F) off that same element every
mouse-move.

RetailUiRuntime.MountCharacter now imports the host element and passes
it as RetailWindowFrame.Options.DatConstraintSource, matching the
existing MountSideVitals pattern.

CharacterStatController.RebuildActiveList now wraps BOTH the Attributes
and Skills tabs' rows in the same UiScrollablePanel viewport (previously
only Skills got one; Attributes rows had no clipping/scrolling and the
shared scrollbar was force-hidden — owner report item 2). The shared
scrollbar is now always bound + visible; UiScrollbar's own
IsPresentationVisible/IsModelDisabled already draw the correct
full-track "disabled" thumb when content fits. This surfaced and fixed
a real #372/#412-class anchor-baseline bug: the viewport's
Left|Top|Bottom anchor was capturing its baseline margins lazily on its
own first ApplyAnchor call, which happens AFTER the ListBox has already
grown from its raw DAT height to its mounted height, permanently
capping the viewport short on every later resize. Fixed with an eager
CaptureCurrentAnchorBaseline() call, mirroring UiTemplateListBox
.Viewport's own lazy getter.

CharacterTitlesController.Bind gained the same defensive
Anchors = Left|Top|Bottom fallback for the Titles ListBox that
CharacterStatController already had (a no-op on the real DAT — both the
Titles page and its ListBox already carry a real authored LayoutPolicy
that stretches correctly).

Standardization audit: UiElement.MinWidth/MinHeight/MaxWidth/MaxHeight,
set once at RetailWindowFrame.Mount, are the ONLY clamp fields — read
identically by interactive drag, RetailWindowManager.ResizeTo, and
RetailWindowLayoutPersistence's restore clamp. No gaps found; no
register row (every number is a live-probed authored DAT value or a
structural correctness fix, nothing inferred).

Tests: CharacterStatControllerTests
.CharacterWindow_ResizesYWithinAuthoredHostClamp_AndReflowsListAndScrollbar,
CharacterTitlesControllerTests
.TitlesList_ReflowsWithWindowResize_AndScrollbarOverflowFlips,
RetailWindowFrameTests
.NineSlice_ChatShapedConstraints_ClampProgrammaticResizeAtAuthoredBounds
(shared-mechanism regression pin), CharacterPanelLiveDatTests
.PanelHost_AuthorsFixedWidthAndBottomOnlyResizeContract (InstalledDat
pin). Existing attribute-row tests updated from list.Children to
Descendants(list) for the new nested-viewport shape (the pattern skill
rows already needed).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 02:21:56 +02:00
Erik
4cc9448b0a fix(CT): CT3 fix round — port Refresh's unconditional selection clear, drop unresolvable-id rows
Opus dual-lens review of CT3 (03e073b7) found 1 BLOCKER + 2 SHOULD-FIX + notes.

BLOCKER: CharacterTitlesController never ported Refresh @0x0049abc0's own
SetSelectedItem(nullptr, 1) (@0x0049ac5a) — retail clears the current
title selection UNCONDITIONALLY on every Refresh() call, regardless of
whether the previously-selected id is still earned. OnTableReplaced
(0x0029) and OnDisplayTitleChanged (the display half of 0x002B) are
retail's two Refresh() call sites, so both now clear _selectedTitleId
before rebuilding/re-highlighting. OnTitleAdded (0x002B's add half) is a
DIFFERENT retail method — RecvNotice_AddCharacterTitle @0x0049a990 splices
one row without ever touching m_pSelectedItem — so it deliberately still
preserves selection. Net effect: after the user sets a display title and
ACE echoes 0x002B, the previously-highlighted row now goes dark and the
Set-as-Display button re-ghosts, matching retail; earning a new title
while a row is selected still leaves that selection alone.

SHOULD-FIX: ported AddTitleToList @0x0049A840's early-outs
(@0x0049a873/@0x0049a914) — an id of 0, or an id CharacterTitleResolver
fails to resolve, now produces NO row at all. The "Unknown" fallback
literal belongs only to the display-title text (Refresh @0x0049abc0's
other half), never a row — this was previously ported backwards.

SHOULD-FIX: rows and the display text now use their UiText's own authored
DefaultColor instead of a hardcoded Vector4.One, and each LinesProvider
now returns a cached UiText.Line[] built once per text change instead of
allocating a fresh array literal every draw call (pattern:
CharacterCreationSkillsPage.cs:829).

Notes (all ruled in): corrected two CharacterStatController comments that
falsely claimed the Titles page authors its own copies of the raise
buttons (verified against the fixture — it does not; the hide loop that
comment guarded is a defensive no-op given Visible's draw/click cascade,
kept only for the contentPage-not-found fallback); switched the row sort
from List.Sort to a stable OrderBy/ThenBy (ties broken by title id) so
equal-text rows keep retail's insert-after-equals order; wrapped the
title-resolver delegate in RetailUiRuntime.MountCharacter with the same
DatLock the row-template resolver already takes (DatCollection is
documented not thread-safe); set the list box's authored 24px row height
so wheel/line scroll lands row-aligned; kept the bind-time display-text
refresh with a comment explaining why the pre-notice "Unknown" frame is
unreachable in live play (ACE always sends 0x0029 before this panel can
open).

Tests: inverted TableReplaced_SelectedTitleStillEarned_KeepsSelectionHighlighted
into TableReplaced_ClearsSelection_EvenWhenTheSelectedIdIsStillEarned (cites
@0x0049ac5a), added its DisplayTitleChanged twin, and added
TitleAdded_PreservesSelection (the case most at risk from the blocker fix).
Inverted Rows_UnresolvedTitle_ShowsRetailUnknownLiteral into
Rows_UnresolvedTitle_ProducesNoRow (cites @0x0049a873/@0x0049a914) and added
Rows_TitleIdZero_ProducesNoRow for the other early-out. Extended
ClickingSetDisplay_..._AndMutatesNothingLocally to assert the row set and
selection are untouched by the click. Added
Fixture_PageCaptions_ResolveToNonEmptyText, which rebuilds the committed
character_2100002E.json fixture with a stub string resolver to pin this
class's own claim that the two page captions (0x1000052E/0x10000531) carry
a resolvable authored StringInfo.

Verified pre-existing/unrelated: the full hermetic suite run surfaced 2
failures in AcDream.App.Tests (LiveEntityNetworkBranchRoutingTests IL-shape
assertion, GameWindowRenderLeafCompositionTests IL-shape assertion) that
also fail with these five files stashed back to their pre-fix-round state —
confirmed unrelated to this change.

Build green. CharacterTitlesControllerTests: 24/24 (was 21, +3 net after
one invert-and-split and two new facts). Full hermetic solution suite
(Lane!=InstalledDat/PreparedPackage/Live/Manual/Timing/Windows/Linux/
SystemFont, Purpose!=Diagnostic, Status!=KnownFailure): only the two
pre-existing IL-shape failures above; every other project green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 23:28:28 +02:00
Erik
03e073b748 feat(ui): Campaign CT slice CT3 — Titles page live via standard GUI classes
Titles tab (AP-109's known-inert gap) now switches to a real page and
CharacterTitlesController binds it entirely through UiTemplateListBox/
UiScrollbar/UiButton — zero bespoke widgets, matching every other
social/options row-list page in this codebase.

Retail anchors: gmCharacterTitleUI::PostInit @0x0049A610; AddTitleToList
@0x0049A840 + FindSortedInsertPosition @0x0049A760 (rows sorted by
resolved display text — this port rebuilds the full sorted set on every
change rather than a positional splice, since UiTemplateListBox has no
insert-at-index primitive and no other consumer needs one either);
InfoRegion::SetState(selected?6:1) (row Highlight/DirectState swap, the
same mechanism CT1's SEALED VERDICT confirmed for the stat rows);
UpdateButtons @0x0049A500 CORRECTED direction (Ghosted unless a row is
selected whose id differs from the current display title — no selection
IS the Ghosted case); Refresh @0x0049abc0 (display-title text, including
the hardcoded "Unknown" fallback, refreshed on both TableReplaced and
DisplayTitleChanged per CT2's review anchor 1); Event_SetDisplayCharacterTitle
@0x006a5720 (wire-only TitleSet 0x002C send, no local mutation).

CharacterStatController.Bind now three-way switches Attributes/Skills/
Titles — Titles is a genuinely separate, non-duplicated page container
(CT1 ground truth §3), unlike Attributes/Skills which share one mounted
page and only rebind content.

The two page captions (0x1000052E/0x10000531) are left untouched:
LayoutImporter.BuildText already resolves every element's authored
StringInfo caption at import time, so no controller-side string lookup
was added.

New IGameRuntimeCommands.SetTitle seam on DeferredGameRuntimeStateCommands
(InteractionUiRuntimeSources.cs) mirrors the existing Advance() shape.
CharacterRuntimeBindings gains Titles/TitleResolver/SendSetTitle;
CharacterTitleResolver (CT2) is constructed once at composition time and
its .Resolve method group is passed to the controller as a delegate
(not the concrete DAT-backed type) so the controller stays hermetically
testable without a live IDatReaderWriter.

Tests (tests/AcDream.App.Tests/UI/Layout/CharacterTitlesControllerTests.cs):
binding-seam coverage against the REAL committed character_2100002E.json
fixture (verified this session to already carry the Titles page subtree,
including the ListBox's own authored TemplateList=[(0x2100005E,
0x10000536)] entry — RowTemplateResolver_ReceivesTheFixturesOwnAuthoredTemplateIds
proves the controller reads that authored pair, not a hardcoded one); a
hand-authored ElementInfo standing in only for the row template itself
(a separate LayoutDesc with no committed fixture yet — CT1 was a live-DAT
probe only); sorted-row order, Unknown fallback, row selection/highlight,
the ghost truth table (no selection / selected==display / selected!=
display), click-sends-exactly-one-SetTitle-and-mutates-nothing,
click-while-ghosted-sends-nothing, TableReplaced rebuild (including
selection survival when the id is still earned), TitleAdded single-row
growth, DisplayTitleChanged text+ghost refresh, and Dispose
unsubscription. CharacterStatControllerTests updated for the Titles tab
no longer being ClickThrough, plus a new tab-switch visibility test.

Register: amends AP-109 (docs/architecture/retail-divergence-register.md)
to record the Titles-page half as LIVE; the header identity block and
luminance fields remain open for CT4.

Suites: full solution 15,405 tests / 0 skips (App 6,130) green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 22:59:40 +02:00