Commit graph

300 commits

Author SHA1 Message Date
Erik
96f8bfcfa8 docs(architecture): close GameWindow render slice
Record the clean Release, lifecycle, soak, and framebuffer gates for Slice 7, advance the structural program to Slice 8, and preserve the observed process-residency diagnostic gap as issue 232 rather than weakening its leak threshold.\n\nCo-authored-by: Codex <codex@openai.com>
2026-07-22 08:40:52 +02:00
Erik
9d7df1bfc5 refactor(render): compose render frame orchestrator
Move the accepted draw transaction and failure recovery behind typed frame-phase owners so GameWindow only supplies immutable frame input. Preserve retail draw order, make ImGui/bootstrap shutdown ownership explicit, and restore exact text-render GL state on failures.\n\nCo-authored-by: Codex <codex@openai.com>
2026-07-22 08:03:49 +02:00
Erik
28e1cf8029 refactor(render): extract world scene frame owner
Move fallback and PView world drawing, shared alpha, particles, visibility, selection, and diagnostics behind focused frame owners. Make exceptional frames failure-atomic by restoring the shared GL baseline and preserving primary alpha failures through cleanup.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 07:22:09 +02:00
Erik
85239fb373 refactor(render): extract typed retail pview passes 2026-07-22 06:40:09 +02:00
Erik
6d6e5b5fa5 refactor(render): extract world frame preparation
Move camera/root resolution, live settings and listener preview, sky/lighting/fog preparation, animated classification, and building visibility scratch behind a typed WorldRenderFrameBuilder while preserving retail frame order and borrowed lifetimes.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 05:54:00 +02:00
Erik
bc6f09f987 refactor(render): extract frame resource preparation
Move ordered resource begin, clear/state setup, live upload/reveal, weather timing, and display pacing behind focused owners while preserving the accepted frame order and retryable shutdown ownership.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 05:23:46 +02:00
Erik
733126a272 refactor(render): extract frame presentation diagnostics 2026-07-22 05:02:31 +02:00
Erik
7e4cfb37c3 refactor(render): establish frame orchestration contract 2026-07-22 04:18:31 +02:00
Erik
f316bbd817 docs(architecture): plan GameWindow render-frame extraction 2026-07-22 04:11:58 +02:00
Erik
9512404e25 docs(architecture): close GameWindow slice 6 2026-07-22 03:54:11 +02:00
Erik
e91f310279 refactor(update): cut over the frame orchestrator
Reduce GameWindow.OnUpdate to one typed orchestration call and remove transitive window callbacks from teardown, liveness, teleport placement, live presentation, auto-entry, and entity packet routing. Preserve the frozen retail object/network order while making the production owner graph explicit and testable.
2026-07-22 03:31:38 +02:00
Erik
947c61d2d7 refactor(camera): extract the update frame
Move fly/chase publication, combat target tracking, and local player projection behind typed runtime owners. Preserve the inbound-created projection/reconcile barrier while removing GameWindow callbacks and duplicate shadow helpers.
2026-07-22 03:08:58 +02:00
Erik
eeb0f6b45c refactor(runtime): extract local teleport and player mode
Move local teleport, player-mode, animation, shadow, and sealed-dungeon lifetimes out of GameWindow. Make player-mode entry transactional and isolate approach completions by controller lifetime and approach generation so stale callbacks cannot affect replacements.

Co-authored-by: Codex <noreply@openai.com>
2026-07-22 02:50:15 +02:00
Erik
c557038353 refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
Erik
0bc9fda9de refactor(streaming): extract the update frame 2026-07-22 01:01:04 +02:00
Erik
4e4aac2c5a refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
Erik
99a3e819c4 refactor(runtime): define the update-frame contract 2026-07-22 00:15:27 +02:00
Erik
a36a7015c4 docs(architecture): plan GameWindow update-frame extraction 2026-07-22 00:06:55 +02:00
Erik
d4ecac1da3 docs(architecture): close GameWindow slice 5 2026-07-21 23:45:45 +02:00
Erik
db3ca59fd0 docs(architecture): record landblock cutover
Mark Slice 5G complete, record the 44 percent GameWindow reduction and origin-lifetime barrier, and advance the active ledger to deterministic and connected closeout.
2026-07-21 22:50:38 +02:00
Erik
801d8a189c docs(architecture): record pipeline-owned retirement
Close Slice 5F in the execution ledger, update the milestone and roadmap measurements, and advance the active checkpoint to direct cutover and dead-facade cleanup.

Co-authored-by: Codex <codex@openai.com>
2026-07-21 22:09:16 +02:00
Erik
dc39772bf9 docs(architecture): close landblock presentation checkpoint E
Record the retained static-resource lifetime, exact receipt retry boundary, clean review cycle, and 7,026-pass Release gate before retirement ownership moves into the pipeline.

Co-authored-by: Codex <noreply@openai.com>
2026-07-21 21:46:02 +02:00
Erik
e1110f7e54 docs(plan): complete landblock physics publication
Record the exact Slice 5D owner boundary, corrected review results, Release gate, and GameWindow reduction before starting static presentation coordination.

Co-authored-by: Codex <noreply@openai.com>
2026-07-21 21:14:24 +02:00
Erik
acb6b34d01 docs(plan): complete landblock render publication 2026-07-21 20:48:26 +02:00
Erik
0f9c03f422 docs(plan): complete landblock build extraction 2026-07-21 20:30:54 +02:00
Erik
e4a9664f09 docs(plan): complete landblock streaming seams 2026-07-21 20:13:25 +02:00
Erik
2216a02de5 docs(plan): record landblock transaction checkpoint 2026-07-21 19:57:13 +02:00
Erik
4001251064 docs(plan): define GameWindow slice 5 2026-07-21 19:33:16 +02:00
Erik
2b10e91e07 docs(plan): complete GameWindow slice 4 2026-07-21 19:29:04 +02:00
Erik
c203e4799a docs(plan): record live teardown checkpoint 2026-07-21 18:27:15 +02:00
Erik
4427cfb2c7 docs(plan): record live relationship checkpoint 2026-07-21 18:11:09 +02:00
Erik
40352d5a7a docs(plan): record live hydration checkpoint 2026-07-21 17:33:22 +02:00
Erik
27dcd0ecb7 docs(plan): record live projection checkpoint 2026-07-21 16:18:52 +02:00
Erik
c87bac31a0 docs(plan): record canonical live entity seams 2026-07-21 14:06:23 +02:00
Erik
db5a11707d docs(plan): pin live-entity integration slice 2026-07-21 13:00:16 +02:00
Erik
ed9dc36643 docs(architecture): close live-session ownership slice 2026-07-21 12:44:48 +02:00
Erik
485b3fb6ed docs(plan): record GameWindow session cutover 2026-07-21 12:37:38 +02:00
Erik
783ef1d6db docs(plan): record complete session lifecycle checkpoint 2026-07-21 12:21:34 +02:00
Erik
23b43d1859 docs(plan): record convergent session reset checkpoint 2026-07-21 12:01:12 +02:00
Erik
78a9223b65 docs(plan): record live session routing checkpoint 2026-07-21 11:18:03 +02:00
Erik
707e606e35 docs(plan): record owned session wiring checkpoint 2026-07-21 10:46:18 +02:00
Erik
88fe1db37b docs(plan): record session conformance checkpoint 2026-07-21 10:33:25 +02:00
Erik
bacc7e45a9 docs(architecture): plan live session ownership slice 2026-07-21 10:16:14 +02:00
Erik
9a150e2421 docs(architecture): close live animation slice
Record the shipped presentation owner, exact frame-handoff lifetime, retail short-frame behavior, current GameWindow metrics, and Slice 3 as the next structural boundary.
2026-07-21 10:03:20 +02:00
Erik
9760ff5a8d docs(animation): plan GameWindow live presentation slice
Define the exact extraction boundary, incarnation-safe handoff, retail trailing-part correction, and review gates before moving the final PartArray presentation path out of GameWindow.

Co-Authored-By: OpenAI Codex <codex@openai.com>
2026-07-21 09:30:04 +02:00
Erik
9ad8113c79 docs(architecture): close selection extraction slice
Record the measured GameWindow reduction, final review and test gates, durable selection/inventory ownership rules, and live animation presentation as Slice 2.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-21 09:04:31 +02:00
Erik
c271383714 docs(interaction): plan GameWindow selection slice
Define the read-only query and stateful interaction ownership boundaries, pin retail ordering and lifecycle invariants, and isolate the GUID-incarnation and pending-pickup defects as #230 and #231 before the mechanical cutover.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-21 06:59:56 +02:00
Erik
cf50ee3d50 docs(architecture): reconcile GameWindow extraction program
Close the completed M3 and portal observer gates, make the behavior-preserving GameWindow ownership campaign the explicit M4 prerequisite, and replace the stale extraction sketch with an implementation-audited sequence.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-21 06:44:29 +02:00
Erik
e02acb870c docs(runtime): close deterministic world lifecycle gate
Record the passing capped and uncapped connected evidence, coordinator ownership, graceful reconnect contract, current test baseline, and the remaining human-only visual gates. Keep AGENTS.md synchronized with CLAUDE.md and distill the durable reveal-lifecycle lesson into project memory.
2026-07-21 00:00:31 +02:00
Erik
db45b81f75 test(streaming): expose world reveal lifecycle 2026-07-20 22:32:23 +02:00