- Add ChatLayoutFixtureGenerator.cs (Skip-by-default) to regenerate
chat_21000006.json from the live portal.dat via LayoutImporter.ImportInfos
- Commit generated fixture chat_21000006.json (13 KB, 400 lines) — dat-free,
auto-copied to test output via existing *.json csproj glob
- Refactor FixtureLoader: extract shared LoadInfos(fileName) helper; add
LoadChat() + LoadChatInfos() mirroring the vitals pattern; LoadVitalsInfos()
now delegates to the shared loader (behavior unchanged, vitals tests green)
- Add ChatLayoutConformanceTests: ResolvesKnownElements + ResolvedTypes_MatchRetailRegistry
Confirmed resolved Types from live dat:
0x10000011 (transcript) → Type 12 (style-prototype, skipped by factory)
0x10000016 (input) → Type 12 (style-prototype, skipped by factory)
0x10000014 (menu) → Type 6
0x10000012 (scrollbar) → Type 11
0x10000019 (send) → Type 1
0x1000046F (max/min) → Type 1
Also fix pre-existing build break: UiChatInput.MoveCaret(int delta) was made
private in ce848c1 but UiChatInputTests.Backspace_DeletesBeforeCaret called it
as public. Expose a public MoveCaret(int) overload (no-shift) alongside the
private MoveCaret(int,bool) — restores the intended test surface.
Full suite: 398 passed, 2 skipped (generator + pre-existing), 0 failed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Process/quality items from the LayoutDesc-importer final review — no runtime
behavior change.
I1a — amend IA-15: the 8-piece chrome edge/corner→position mapping is no longer
a guess. The LayoutImporter (ACDREAM_RETAIL_UI_IMPORTER) reads real LayoutDesc
dat data and resolves positions + sprite ids directly; locked by the conformance
fixture vitals_2100006C.json. Residual risk trimmed to anchor resolution at
non-800×600 + controls.ini cascade. Pointers added to LayoutImporter.cs and the
format-doc.
I1b — add AP-32: the importer collapses the dat's nested meter structure
(Type-7 → two Type-3 containers → three image-slice grandchildren each) into
UiMeter's programmatic 3-slice fields instead of building those nodes generically
and porting UIElement_Meter::DrawChildren. Standalone Type-0 text elements are
also skipped (Plan 2). Retail oracles: UIElement_Meter::DrawChildren @0x46fbd0,
UIElement_Text::DrawSelf @0x467aa0.
I1c — AP section header 31 → 32.
N1 — ElementReader.cs: comment at the Type-merge line explaining that a derived
Type 0 (text element) inherits the base's Type 12 (style prototype), which
DatWidgetFactory skips; safe for Plan 1 because vitals numbers render via
UiMeter.Label. Format-doc §10: correct the "render as UiDatElement" sentence to
"skipped entirely" (Type-0 → inherits Type-12 via Merge → factory returns null).
N4 — new conformance test VitalsTree_TextLabel_InheritsFontDidFromBaseLayout:
walks the raw ElementInfo tree from the fixture and asserts at least one element
carries FontDid==0x40000000, proving Resolve()'s inheritance merge fired against
real dat data. FixtureLoader gains LoadVitalsInfos() that returns the raw tree
without calling Build.
Tests: 36 pass (was 35), 0 errors, 0 warnings.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Fix 1: replace 3 copy-paste meter blocks in VitalsTree_MetersHaveExpectedSliceIds
with a single table-driven loop — a 4th meter is now a one-liner and failures
name the failing meter id directly.
Fix 2: FixtureLoader now reads the fixture as bytes and strips the UTF-8 BOM
(EF BB BF) before passing the span to JsonSerializer, so a BOM-bearing fixture
file never causes a spurious JsonReaderException.
Fix 3: add [Trait("Category", "Conformance")] at the class level so conformance
tests are selectable by category filter.
Fix 4: add missing <param name="layoutId"> doc tag to LayoutImporter.ImportInfos.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Job 1: extract LayoutImporter.ImportInfos() (public dat-shell half that returns the
resolved ElementInfo tree without building widgets) so fixture generation and
conformance tests can call it directly. Import() now delegates to ImportInfos() +
Build() — existing 32 Layout tests stay green.
Job 2: generate tests/AcDream.App.Tests/UI/Layout/fixtures/vitals_2100006C.json
from the real portal.dat via a throwaway [Fact] generator (deleted, not committed).
System.Text.Json with IncludeFields=true — ValueTuple serializes as Item1/Item2.
Pre-write validation confirmed health meter BackLeft=0x0600747E FrontRight=0x06007483
rect (5,5,150,16). Round-trip deserialization re-validated before writing.
Job 3: FixtureLoader.LoadVitals() deserializes the fixture from the test output
directory (CopyToOutputDirectory item in csproj) and returns ImportedLayout via
LayoutImporter.Build(root, _ => (0,0,0), null) — no dats, no GL.
Job 4: LayoutConformanceTests — 3 golden tests (35 asserts total):
- VitalsTree_HasThreeMetersAtExpectedRects: 3 meters at x=5, w=150, h=16, y=5/21/37
- VitalsTree_MetersHaveExpectedSliceIds: all 18 back+front slice ids health/stamina/mana
- VitalsTree_ChromeCornerHasExpectedSprite: TL corner 0x10000633 → sprite 0x060074C3
Full App suite: 326 pass / 1 skip (pre-existing) / 0 fail. Build: 0 errors, 0 warnings.
Throwaway generator not committed (confirmed via git status).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>