Job 1: extract LayoutImporter.ImportInfos() (public dat-shell half that returns the resolved ElementInfo tree without building widgets) so fixture generation and conformance tests can call it directly. Import() now delegates to ImportInfos() + Build() — existing 32 Layout tests stay green. Job 2: generate tests/AcDream.App.Tests/UI/Layout/fixtures/vitals_2100006C.json from the real portal.dat via a throwaway [Fact] generator (deleted, not committed). System.Text.Json with IncludeFields=true — ValueTuple serializes as Item1/Item2. Pre-write validation confirmed health meter BackLeft=0x0600747E FrontRight=0x06007483 rect (5,5,150,16). Round-trip deserialization re-validated before writing. Job 3: FixtureLoader.LoadVitals() deserializes the fixture from the test output directory (CopyToOutputDirectory item in csproj) and returns ImportedLayout via LayoutImporter.Build(root, _ => (0,0,0), null) — no dats, no GL. Job 4: LayoutConformanceTests — 3 golden tests (35 asserts total): - VitalsTree_HasThreeMetersAtExpectedRects: 3 meters at x=5, w=150, h=16, y=5/21/37 - VitalsTree_MetersHaveExpectedSliceIds: all 18 back+front slice ids health/stamina/mana - VitalsTree_ChromeCornerHasExpectedSprite: TL corner 0x10000633 → sprite 0x060074C3 Full App suite: 326 pass / 1 skip (pre-existing) / 0 fail. Build: 0 errors, 0 warnings. Throwaway generator not committed (confirmed via git status). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
38 lines
1.6 KiB
C#
38 lines
1.6 KiB
C#
using System.IO;
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using System.Text.Json;
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using AcDream.App.UI.Layout;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Loads the committed vitals ElementInfo fixture and builds the widget tree —
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/// no dats required. The fixture was generated from layout <c>0x2100006C</c>
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/// via the real portal.dat and serialized with <see cref="System.Text.Json"/>.
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/// </summary>
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public static class FixtureLoader
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{
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private static readonly JsonSerializerOptions _opts = new()
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{
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IncludeFields = true,
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};
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/// <summary>
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/// Deserializes the committed <c>vitals_2100006C.json</c> fixture (copied to
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/// the test output directory via the csproj <c>CopyToOutputDirectory</c> item)
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/// into an <see cref="ElementInfo"/> tree, then builds and returns the
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/// <see cref="ImportedLayout"/> using a null-returning sprite resolver and no
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/// dat font — sufficient for conformance checks on tree structure and slice ids.
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/// </summary>
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public static ImportedLayout LoadVitals()
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{
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var fixturePath = Path.Combine(AppContext.BaseDirectory, "UI", "Layout", "fixtures", "vitals_2100006C.json");
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if (!File.Exists(fixturePath))
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throw new FileNotFoundException($"Vitals fixture not found at: {fixturePath}");
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var json = File.ReadAllText(fixturePath, System.Text.Encoding.UTF8);
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var root = JsonSerializer.Deserialize<ElementInfo>(json, _opts)
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?? throw new InvalidOperationException("Failed to deserialize vitals fixture.");
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return LayoutImporter.Build(root, _ => (0u, 0, 0), null);
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}
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}
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