Commit graph

4 commits

Author SHA1 Message Date
Erik
d53fe30ffe research(vfx): pin retail projectile and effect oracle
Establish the executable-backed PhysicsDesc, sequence-gate, PhysicsScript, CreateBlocking, particle-anchor, projectile, and Hidden-state behavior before changing runtime code. Correct stale blocking/threshold claims and synchronize the project instructions with the current UI architecture and matching retail binary.

Add copyright-safe packet and DAT-container fixtures plus a failing installed-DAT conformance audit for projectile shapes, typed tables, recall motion, default scripts, and raw CreateBlocking inventory.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-13 22:40:42 +02:00
Erik
3cbe4b00a1 feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
Erik
c4af181b92 docs: sync full project instructions into AGENTS.md 2026-07-10 15:29:48 +02:00
Erik
9444a328fa feat(studio): #156 #157 mockup desktop and font resolver
Create AGENTS.md as a thin bridge to CLAUDE.md, fix isolated dat-layout previews by normalizing panel roots to the studio canvas, add a --mockup mode that mounts production-backed UI windows into one UiHost, and thread the per-element dat-font resolver through GameWindow's live imports.

Verified with dotnet test and headless studio screenshots for inventory and the mockup desktop.
2026-06-26 12:56:05 +02:00