feat(ui): port retail radar and compass
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@ -117,8 +117,8 @@ user-gated; #138 closed by the round-trip gate; #133/#137/#95/#79/#93/#80 CLOSED
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first ports = `CombatMath.ComputeDamage` (F.3) + inventory panel (F.2) + combat anim
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(L.1c) — see the M2 section in the milestones doc + `docs/research/2026-06-04-combat-math-deep-dive.md`.
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**Carried post-M1.5, NOT blockers:** #145-residual (far-town teleport-OUT cascade —
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capture-harness-first), #116 slide-response. **D.2b retail UI** parity track still
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interleaves at the issue level (next: container-switching — `claude-memory/project_d2b_retail_ui.md`);
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capture-harness-first), #116 slide-response. **D.6 retained retail radar/compass**
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implemented 2026-07-10 (live-world user visual gate pending; `claude-memory/project_d2b_retail_ui.md`);
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**R5 movement-manager arc DONE** (2026-07-05; carried #167, R6/TS-42); **Track MP** perf
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side track at MP0. Keep this paragraph ≤6 lines + pointers — detail in the docs below, NOT here.
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@ -1155,4 +1155,3 @@ or client-behavior task:
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→ LoginComplete, DddInterrogation → response, PlayerTeleport).
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- **`spatial/physics.rs`** — dead-reckoning solver (how the client
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advances position between server updates).
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