Fixing the two failures that were stopping portable-headless earlier let
the job reach AcDream.Content.Tests for the first time on either
operating system - the test loop exits on the first failing project, so
the windows leg had never got past the apt step and the ubuntu leg had
never got past Core.Net. Two RetailDatLoaderTests cases were waiting
there, and they failed on both.
Both assert on RawDatabase.MaxConcurrentReads after issuing two Task.Run
reads that each block 40 ms in Thread.Sleep. A pair of pool work items is
not a guarantee of two workers in flight: on a low-core or saturated pool
the second queues behind the first, the reads run back to back,
MaxConcurrentReads stays 1, and the assertion fails for a reason that has
nothing to do with the loader. Pinning the suite to two CPUs on Ubuntu
reproduces it 5 times in 6; Windows is clean 6 of 6 at sixteen cores,
which is why nobody had seen it.
The pairs now start with TaskCreationOptions.LongRunning on the default
scheduler, which asks for a thread each. No assertion is changed - they
still fail if the loader serialises. The two coalescing cases moved onto
the same helper on purpose: two callers genuinely in flight is the
situation coalescing exists for, and a sequential pair was only ever
exercising a cache hit. Ten of ten clean under the same pin.
Release build green. App tests 4,152 / 3 skipped. Content 124 / 124.
Filed as #255.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Complete Slice D3 by replacing the unbounded animation dictionary with a concurrent byte/count LRU and by putting the three retail alpha scratch owners behind one typed aggregate budget. Preserve immediate growth and draw order while reclaiming one-frame density spikes after sustained under-use. Close stale bounds-cache issue evidence without inventing a cache.
Replace the incomplete package path with one DatCollection-backed compatibility seam for PhysicsScripts and Animations. Preserve CreateBlockingParticle's inherited payload and following cursor, route every production and audit consumer through the corrected loaders, and apply retail's post-UnPack StartTime ordering.
Add exact stored-order PhysicsScriptTable upper-threshold resolution, high-byte DID and embedded-ID validation, plus live effect profiles with Setup-to-PhysicsDesc precedence across top-level and attached entity lifetimes. Keep blocking execution deferred and narrow TS-11 accordingly.
Pin synthetic malformed/cursor/order fixtures, installed-DAT blocking and recall audits, high-index IDs, IEEE boundaries, profile teardown, and ordinary decoder parity; synchronize architecture, inventory, milestones, roadmap, research, and memory.
Co-Authored-By: Codex <noreply@openai.com>