The register row predicted "catching or stopping on a doorway sill". That
symptom could not have been occurring. `Transition.BspOnlyDispatch`
(TransitionTypes.cs:1348, landed 2026-05-25 as A6.P7) already skipped both
primitive branches (:3911, :3954) whenever the target's wire PhysicsState
carries HAS_PHYSICS_BSP_PS, and ACE sets that bit from CSetup.HasPhysicsBSP
for every affected Setup. The extra primitive was never tested for collision.
The live defect was CELL MEMBERSHIP. The same shape list feeds
`ShadowObjectRegistry.BuildFloodSpheres`, which had no such guard and
preferred Cylinders over everything whenever any Cylinder existed — retail's
SECOND priority applied ahead of its first. For the 73 CylSphere+BSP Setups
acdream therefore flooded shadow cells from the cylinder and never from the
slab: an object absent from cells it physically occupies, which is the
#98 / #168 symptom class, not the door-collision class the row named.
Retail, re-disassembled from the PDB-paired binary (v11.4186, CodeView GUID
9e847e2f-777c-4bd9-886c-22256bb87f32, check_exe_pdb.py MATCH) rather than
taken from Binary Ninja, which drops flag tests:
CPhysicsObj::FindObjCollisions @0x0050f050
0x0050f165 test dword [esi+0xa8], 0x10000
0x0050f16f je 0x50f1a2 ; clear -> primitive dispatch
0x0050f18d call 0x518180 ; CPartArray::FindObjCollisions
0x0050f19d jmp 0x50f2b0 ; UNCONDITIONAL, past BOTH primitive loops
; (CylSphere 0x50f1a2, Sphere 0x50f21d)
0x0050f1d6 jae 0x50f317 ; CylSphere loop exhausted -> RETURN
0x0050f22f je 0x50f31b ; zero Spheres -> RETURN seeded OK_TS
CPhysicsObj::calc_cross_cells @0x00515230
0x00515285 test dword [esi+0xa8], 0x10000
0x0051528f jne 0x515305 -> CPhysicsObj::find_bbox_cell_list @0x00510fc0
0x005152d1 call 0x52b9f0 ; cylsphere branch, below the jump
0x005152fb call 0x52b990 ; sorting-sphere branch, below the jump
Priority at both consumers: BSP -> CylSphere -> Sphere -> nothing. BSP wins.
Every address above was resolved back to its symbol by exact lookup in
named-retail/symbols.json.
Changes:
* `ShadowShapeBuilder.FromSetup` gains a step-0 dispatch gate. Steps 1 and 2
are skipped entirely when any part's EFFECTIVE GfxObj carries a physics
BSP. The gate and step 3 now share one `EffectivePartGfxObjId` helper, so
they cannot read different identities — a gate on `setup.Parts` would,
after an ObjDesc swap, suppress the primitives while step 3 emitted
nothing and `Build` returned null, deleting the entity's collision.
Emission order is unchanged. This also removes acdream's undeclared
reliance on the server sending the flag: the gate is derived from the
parts, exactly as CPartArray::CacheHasPhysicsBSP @0x00518110 derives it.
* `ShadowObjectRegistry.BuildFloodSpheres` now applies calc_cross_cells'
own order: BSP, else Cylinder, else everything. Given the gate above this
is a no-op for every shape list acdream produces (FromSetup is now
exclusive; both landblock-static publishers already emit homogeneous
lists), so the measured membership delta remains attributable to the
gate alone. It is kept for the same reason BspOnlyDispatch is kept: retail
genuinely dispatches here, and it guards a future additive producer.
`Transition.BspOnlyDispatch` is deliberately untouched.
Register: AP-152 RETIRED with its four false statements corrected — the risk
statement (the symptom was already inert); "small and centred at the part
origin" (max primitive is 6.714 m, and 0x0200086E's sphere origin is
(0.759, 0.165, 5.842)); the cottage door's "~14 cm base Sphere" (it is
0.100 m; 0.141 is Setup.Radius, which AP-22 proved is never collision
geometry); and naming one pinning test where two existed. AP-153/154/155
filed: retail's dispatch flag is cached once at InitPartArrayObject+0x7e
where acdream's gate is live; the query-time guard takes a client-derived
flag off the wire; and the static publishers emit Setup Spheres as
height-capped Cylinders while BuildFloodSpheres approximates retail's
bounding box with bounding spheres.
Tests. Both pinning tests corrected, neither deleted:
`FromSetup_DoorSetup_ProducesFourShapes` -> `..._EmitsBspPartsOnly`;
`FromSetup_DoorSetup_SphereAtExpectedLocalOffset` re-hosted on
`_ => false`, the DAT-real configuration for the 3,605 Sphere-only Setups.
`FromSetup_ScaleFactor_MultipliesAllRadiiAndOffsets` was the campaign's
eighth green test covering nothing — its assertions sat inside
`if (CollisionType == Cylinder)` on a fixture with zero CylSpheres, so only
`Scale == 2.0f` ever ran. Proved empirically: with the sphere radius scale
deleted, the old body passes and the corrected body fails. Three new facts:
the effective-identity gate, the App-layer CylSphere+BSP registration (no
App fixture combined the two before), and the flood-set dispatch. One new
installed-DAT sweep pins 172 affected Setups (73 CylSphere+BSP, 99
Sphere+BSP) behind external bucket controls, re-measured independently and
agreeing exactly with the filing commit's separate sweep.
All eight sabotages run and reported; every discriminating fact reddens in
the intended direction and only there. Clean Release build after deleting
every bin/obj: 0 errors. Complete suite 11,203 passed / 4 skipped / 0
failed, +5 on the 11,198 baseline at ec29a732 — exactly the five added
facts, no new skips.
Blast radius, corrected: the FromSetup half is graphical-only (its sole
production caller is LiveEntityCollisionBuilder in AcDream.App, which
AcDream.Headless cannot reference — Headless -> Runtime -> Core/Content).
The BuildFloodSpheres half lives in AcDream.Core and DOES execute in
Headless via LandblockPhysicsContentBuilder, but is behaviour-neutral there
because both of that builder's registrations pass homogeneous lists.
Headless suite green at 89/89.
NOT yet gated live: this changes shadow-cell membership for 22 Setups used
by 151 Door weenies and 38 stationary props. Needs a connected session.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Both AD-10 review lenses PASS; the deletion stands. These are the findings
they raised. One production file touched, comment-only.
AD-65 WAS UNDERSTATED BY HALF, and it is the finding that matters. The row
states the factor as cos^2(theta) and then quantified 1-cos(theta): "13% at
30 degrees, 29% at 45". The correct figures are 25% and 50%. This is not
algebra alone — #331's probe in the same push measures 0.0735 m travelled for
a 0.1 m request at 30.96 degrees, i.e. 26.5% short, which is exactly
cos^2(30.96). AD-65 is a LEAD for #269's slope-slide residual; at the
understated magnitude it reads as marginal and could have been dismissed. At
50% short at 45 degrees it is a serious candidate. I repeated the wrong figure
in conversation before the review caught it.
"VERBATIM/FAITHFUL PORT" of Transition.AdjustOffset was asserted in five
places and was false as of the very next commit, which filed AD-65 and AD-66
against that same function. Corrected to "structurally exact, with exactly two
filed divergences" in the register row and the production doc comment.
RECORDED, and it favours the change: the redundancy measurement is CONTINGENT
on AD-65 — the two mechanisms agree today partly because both under-travel
downhill. That makes this deletion a PREREQUISITE for fixing AD-65 rather than
merely compatible with it; had the projection survived, correcting
AdjustOffset would have re-introduced a disagreement between two live
projections. The record claimed no such thing and should have.
UNTESTED AXIS recorded: the contract's T2 — its mandatory wrong-plane-versus-
right-plane discriminator — was dropped without record, breaching the
contract's own clause requiring exactly that to be written down. The
consequence is precise: the deletion is measured, but the change's only
claimed BENEFIT (a walkable non-terrain surface now gets the committed contact
plane instead of terrain far below) has zero automated coverage and rests on
source reasoning. Stated in the row rather than left implied.
#331 SEVERITY RAISED from UNKNOWN — the discriminator is known and it is not
the fixture. With `body: null` the same uphill sweep climbs (ok=True, moved
(0, -0.0999, +0.060)); with a body supplied it returns ok=False and zero
movement, under a call profile identical to the local player's
(IsPlayer|EdgeSlide + the human two-sphere Setup). A diagonal request keeps
cross-slope X and zeroes only up-slope Y, and it fires on a 1.1 degree ramp.
So "confined to the synthetic fixture" is no longer the comfortable default:
the failing call shape is the shape production uses. Nothing in the suite
asserts uphill progress on a walkable slope, which is why it was invisible —
the test that found it passed vacuously, because the body never moved.
Also: malformed XML doc on ComposeOffset (duplicate </summary> swallowed the
retirement note from tooling) fixed; the placement-cutover plan's item 5 and
its stale "After C5" line now record AP-22 and AD-10 as retired.
Core builds clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Both were found inside acdream's port of CTransition::adjust_offset while
retiring AD-10, and neither had a register row — grep confirms no existing
row mentions snap_to_plane, SnapToPlane, naturalResting, or away-plane.
Filed as AD-65 and AD-66. Neither is fixed here: both change LOCAL-PLAYER
movement feel and need their own visual gate, and folding them into the
remote-movement change would have put a local-player regression behind the
wrong acceptance test.
AD-65 — the `collisionAngle > 0` arm substitutes `result -= N * angle` for
retail's Plane::snap_to_plane call, making the if and else arms
byte-identical. snap_to_plane (0x00509c50) writes only v.z and leaves XY
alone, so acdream descends slopes 13% slow at 30 degrees and 29% slow at
45. Uphill is correct. Recorded as a LEAD for the open #269 slope-slide
residual, explicitly not a diagnosis — the direction fits but nothing here
establishes causation. #269's friction and jump chains are byte-exonerated
and are not re-audited; adjust_offset is a different function.
AD-66 — the safety push-out substitutes `radius * Normal.Z` for retail's
bare `radius` in both the trigger and the zDist numerator, knowingly and
with a written rationale. The rationale may be right; the missing row is
the defect. The code comment's "ACE and the published pseudocode have the
original threshold" understates the case — the retail binary has it.
Both directions are byte-verified against the PDB-paired v11.4186 binary
(GUID 9e847e2f-777c-4bd9-886c-22256bb87f32, check_exe_pdb.py MATCH), not
inferred from pseudo-C: Binary Ninja renders every x87 comparison in this
function as the fnstsw/test-ah mush and cannot be read for branch
direction. AD-65's row records the exact three instructions and the FPU
condition-code reasoning; AD-66's records the four operand loads showing
neither site multiplies by N.z, plus both float constants read from the
image (0x795344 = 0.0f, 0x7c6878 = 0.00019999999494757503f).
AD-10's own retail anchor was corrected in the previous commit for the
same reason: pc:272296-272346 truncated the sliding-normal validity gate
at the head and the whole safety push-out block at the tail.
No code change; no test change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Stage 0's measurement (previous commit) says the projection is redundant,
so AD-10 retires by deletion rather than by narrowing.
The measurement. With the sample forced to null at BOTH fork sites, from a
clean build:
* a remote running 30 ticks down a 31-degree walkable ramp produces a
BIT-IDENTICAL trajectory, position for position;
* on an 8.4-degree ramp the two differ by at most 2.8e-5 m in Z after 30
ticks (0.03 mm) and are identical in X and Y — float ordering noise
from projecting twice against the same plane rather than once;
* the whole AcDream.Runtime.Tests suite is unchanged.
That is what redundancy looks like, and the arithmetic explains it. The
boundary projection and Transition.AdjustOffset are the same operation
(v -= N * dot(v, N)) against the same plane, and the composition is
idempotent: a vector already on the plane has dot(v, N) == 0, so the
sweep's own projection is a no-op on an already-projected offset and the
full-strength projection on an unprojected one. Either alone produces the
same offset. On terrain a THIRD mechanism, ValidateWalkable's push-out,
re-seats the sphere on the plane every sub-step regardless.
Deleted:
* both RuntimeRemotePhysicsUpdater sample sites (the host and no-host
fork branches carried the block verbatim — the AP-22 shape, a row
naming one site where two exist);
* the terrainNormal parameter and projection block on
RemoteMotionCombiner.ComposeOffset;
* the same block on ComputeOffset, which has no production callers but
held a second copy of the divergence, so leaving it would have made
the row's retirement false;
* PhysicsEngine.SampleTerrainNormal, now callerless.
Removing the parameter rather than passing null is deliberate: it is what
makes a future one-site-only regression a compile error instead of a
silent half-fix.
Two tests went with it —
ComputeOffset_RootMotionFallback_SlopedTerrainNormal_ProjectsZOntoSlope and
its flat-ground twin. Both were weak on their own terms: they drove the
production-dead ComputeOffset and computed their expected values by
re-implementing the projection formula, so they could catch a wrong
MULTIPLY but never a wrong PLANE — which is exactly what the divergence
was. The surviving coverage is geometric and runs the production tick.
Three claims in the old row did not survive contact with the code and are
recorded in the retired row rather than quietly dropped: the justification
(remotes do run the sweep); the description of ComposeOffset's guard as
"interpolation-active" when the code reads `if (!interpolationOverwrote`;
and the roof clause, stale since Bug B gated the sample on OnWalkable —
a steep roof is OnWalkable == false, so the path never ran on #32's
geometry. The retail anchor is corrected too: pc:272296-272346 truncated
both the sliding-normal validity gate at the head and the entire safety
push-out block at the tail. The whole function is 0x0050a370,
pc:272271-272393.
This does not fix#32 and does not partially fix it. #32's remote half was
already closed at 204d0ae0. What deletion does improve is the case #32
never covered: a remote on a WALKABLE non-terrain surface — a bridge, a
dock, a gentle roof, a ramp inside a building — where the terrain sample
returned the plane of the ground far below and applied a wrong plane
rather than none. That surface now gets the body's own committed contact
plane, because that is the only projection left.
The planning contract this work executed is committed alongside as
docs/research/2026-08-06-ad10-contract.md.
Release build 0 errors. Complete solution suite 11,196 passed / 4 skipped
/ 0 failed against the ef976c6d baseline of 11,195 / 4 / 0 — reconciled
exactly as +3 new Runtime tests and -2 deleted Core tests.
Visual gate outstanding: G1 (the ~5 Hz staircase on rolling terrain) is
the veto criterion and runs first; then slope-descent smoothness, a
walkable non-terrain surface, the #32 roof scenario, and flat ground.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The register half of 619de97a, which was silently dropped — its heredoc
invoked `python`, which does not exist on this box (`py` does), so the edit
never ran while the commit still reported success. Worth noting as its own
small lesson: a shell that fails inside a compound command can leave a commit
claiming work it did not do.
Content of the correction, from the AP-22 architecture review: the retirement
commit's "Headless.Tests 89/89 exercises the site-3 copy" is false, disproved
by sabotage — restoring the invented cylinder in both static sites left the
whole suite green. Two of three deletions, including the headless-only one,
rest on the installed-DAT reachability proof alone. Also recorded: sites 2/3
used the wider `Radius > 0f` guard (differing from site 1's over the DAT by
exactly one Setup, 0x02001657, denormal radius 1.3e-39); the load-bearing fact
is that all 1,652 no-primitive Setups carry Radius exactly 0; and retail's
report_object_collision does read GetHeight for the quadrant field, which is
not a refutation of the FindObjCollisions shape-dispatch claim.
Reachability is now independently reproduced by four decoders plus
tools/SetupInspect.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Retail synthesizes NO shape for a shapeless object, so the fix is deletion,
not a corrected height formula.
CPhysicsObj::FindObjCollisions @0x0050f050 dispatches exclusively -- BSP xor
CylSphere xor Sphere xor nothing. The BSP branch leaves via an unconditional
`jmp 0x50f2b0` at 0x0050f19d and cannot reach the primitive branches; a
CylSphere-bearing object that survives its loop returns rather than falling
through to the Sphere loop; and with zero cylspheres, zero spheres and no
physics BSP, `0x0050f22f je 0x50f31b` branches straight to the epilogue,
returning the OK_TS seeded at `0x0050f13b mov edi,1`. CPartArray::GetRadius
(0x005180a0) and GetHeight (0x005180b0) are absent from the function's entire
call set -- Setup.Radius/Height serve attack cones, cylinder_distance and
MoveTo, never collision geometry. Disassembled directly from the PDB-paired
binary (GUID 9e847e2f-777c-4bd9-886c-22256bb87f32) rather than read from the
Binary Ninja text, whose ebp_1 aliasing in this function is visibly corrupt.
THREE copies were deleted, not one. The AP-22 register row cited
LiveEntityCollisionBuilder.cs and ShadowShapeBuilder.cs; the latter never
reads Setup.Radius at all, and the row omitted both
LandblockPhysicsPublisher.PublishStaticEntity and
LandblockPhysicsContentBuilder.PublishStaticCollision -- the second being the
only copy the headless host executes. Fixing just the cited site would have
left headless statics on the invented footprint.
The branch was unreachable dead code, not a live approximation. A sweep of all
5,935 Setups in the installed client_portal.dat -- validated by byte
accounting (5,935/5,935 records consumed with an exact 20 + 48*numLights
residual tail, zero unexplained bytes) and independently reproduced by the
production FlatCollisionAssetBuilder.FlattenSetup path -- finds 0 Setups
satisfying the guard: every Setup with Radius > 0.0001 carries at least one
CylSphere or Sphere, and all 1,294 genuinely shapeless Setups have Radius
exactly 0. Buckets: 678 cylsphere, 3,605 sphere-only, 358 BSP-only, 1,294
shapeless, 4,282 with Radius > 0.0001. Nothing loses collision because nothing
gained it, so no visual gate is required.
Tests, all sabotage-verified in both directions:
- InstalledSetupCollisionReachabilityTests (new, Content) -- the negative
claim plus five EXTERNAL positive controls, so a broken enumeration cannot
satisfy it vacuously. Inverting the claim reddens it; emptying the
enumeration fails on the controls at 0 != 5935 rather than passing.
- ShapelessSetupWithRadius_ProducesNoRegistration (new, App) -- restoring the
deleted block reddens exactly this fact and nothing else.
- Build_PropagatesExactStateFlagsScaleAndFullSeedCell -- re-hosts the state /
PWD-flag / seed-cell coverage that rode on the deleted fallback test, whose
fixture (a Setup with a radius and no primitives) cannot exist in the DAT.
Flipping a FromPwdBitfield bit reddens it; so does swapping SeedCellId for
the landblock id.
Also corrects ShadowShapeBuilder's retail-anchor comment, which claimed each
part's find_obj_collisions tests "CylSpheres + GfxObj BSP".
CPhysicsPart::find_obj_collisions @0x0050d8d0 tests ONLY the GfxObj physics
BSP; CylSpheres are a Setup-level array reached via CPartArray::GetCylsphere.
That comment was the written justification for the additive emission now filed
as AP-152, so it is corrected here even though AP-152 is not fixed here.
AP-22 retired with evidence; AP-152 filed (live path emits primitives AND BSP
parts additively where retail is exclusive -- 172 of 5,935 Setups including
BSP doors; deliberately not folded in, it needs its own visual gate). Issue
#330 filed: the headless host registers no live-entity collision at all, a
pre-existing gap this survey established and nothing tracked.
Gates: Release build 0 errors / 0 warnings. Complete solution suite
11,195 passed / 4 skipped / 0 failed (baseline 11,193/4/0 at bcb66ccd; +1 App
for the added fact, +1 Content for the reachability test; the replaced test is
net zero). No new skips. Headless.Tests 89/89 exercises the site-3 copy.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Both items come from the D-1 fix review (both lenses PASS, D-1 genuinely
closed). No production behaviour changes.
L1 — THE SEAM HAD NO COVERAGE. The D-1 fix's "empty by construction" claim
rests on LandblockSpawnAdapter's atlas-tier filter (`if (entity.ServerGuid
!= 0) continue;`) skipping the live server projections DetachNearLayer
deliberately RETAINS across a demote. The reviewer removed that filter and
all 4,170 App tests passed — only two Core unit tests caught it, none
through a demote. So the invariant the re-assert depends on could have been
deleted silently, re-opening D-1 by another route: a non-empty re-assert
whose mesh reference is never satisfied leaves IsRenderReady false, which is
the portal hang again.
NearToFarDemote_WithALiveServerEntity_StaysRenderReady now demotes a
landblock that CARRIES a live server-spawned entity through the real
GpuWorldState + LandblockSpawnAdapter + LandblockPresentationPipeline, and
asserts the retained entity never enters the desired set.
Sabotage-verified: with the filter removed, exactly one test fails — this
one — and the other 25 pass, including all four D-1 regression tests. That
is the finding restated as a measurement: the D-1 tests genuinely do not
cover this seam, and now something does.
AP-150 citation corrected: the row cited 0x004D7064 as the
ECM_UI::SendNotice_DisplayStringInfo call site. That address is the
PStringBase construction of the "In Portal Space - Please Wait..." literal
(:219516); the actual call is 0x004D70A1 (-> 0x006925B0). Same class of slip
the #280 commit had just corrected for #326 — worth noting that a row filed
WITH a byte-level disassembly still mis-cited a neighbouring address.
Also refactored the existing pipeline demote test to keep its doc comment
attached to its own method (an earlier insertion had orphaned its [Fact]).
App.Tests 4,170 -> 4,171 passed / 3 skipped, net +1 for the new test. No new
skips; none of #302/#308/#321 surfaced. src/ is byte-unchanged (the sabotage
was reverted and verified).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
User decision 2026-08-06. #309 moves from OPEN to DEFERRED/ACCEPTED, and
AP-136 becomes its permanent record rather than a staging note. No code
changes.
No new register row was filed: AP-136 already carries the full retail
mechanism (SetPositionInternal 0x00515BD0 -> store_position 0x00515CE2 ->
GotoLostCell 0x00515CF2, removed only by InitObjCell 0x00508260 ->
reenter_visibility 0x00516250), the exact divergence, and the observable.
Filing a second row would have duplicated it.
WHY DEFERRED, recorded so a successor does not silently re-litigate it. The
retail-faithful end state is a park that SURVIVES cancellation. That was
implemented and reverted this round, because it costs (a) reversing a
deliberate shipped invariant —
NewerPositionPickupAndParentEachCancelExactLostOperation asserts that a newer
Position cancels the park — and (b) GameRuntime teardown convergence (stage
10), where surviving parks never converge on shutdown. The observable
requires a remote to teleport into a non-resident landblock AND then stop
moving; ACE stops broadcasting for a stationary entity, while the ordinary
5-10 Hz case is superseded within ~150 ms. Revisit if teardown convergence is
done for another reason, or if the observable is reported in ordinary play.
CAUGHT WHILE RECORDING IT: deferring the fix does NOT cancel AP-136's
six-step connected check. That check validates the SHIPPED rollback path
(#312 / restorableOnCancel, which sits in SubmitPreparedPlacementCore — the
shared core behind every production placement), not the deferred fix. It
still needs running with ACDREAM_PROBE_PARK=1, and therefore must run BEFORE
C5c's probe strip retires that flag. Both documents now say so; without that
note the strip would have silently removed the instrumentation a still-owed
gate depends on.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Both #280 review lenses returned FAIL on the same defect, and both were
right. IsRenderNeighborhoodResident's widened outer arm requires
IsRenderReady out to FarRadius, justified by "a Far-tier landblock
registers with an empty mesh set and is therefore render-ready." That held
only for a landblock that ARRIVED as Far. The second, equally first-class
way to be Far tier is a Near->Far DEMOTE:
DemoteLandblock -> EnqueueNearLayerRetirement
-> LandblockRetirementStage.MeshReferences
-> GpuWorldState.ReleaseLandblockMeshReferences
-> LandblockSpawnAdapter.OnLandblockUnloaded => WantsLoaded = false
while DetachNearLayer deliberately keeps the landblock loaded, terrain-mesh
resident, terrain-collision resident and DRAWN. Nothing re-publishes an
already-loaded landblock, so the demoted member satisfied NEITHER arm of
the gate, permanently: wormhole tunnel plus centered "In Portal Space -
Please Wait..." forever, no recovery short of relog.
Reachable by ordinary play. Two consecutive recalls to the same landblock
with walking in between makes ChangesStreamingCenter false, so there is no
origin recenter and the region recentres through the ordinary demote diff.
Also reachable via a mid-hold quality-preset drop -- ironically the exact
scenario ReconcileDestinationReservationRadius was added to support. The
pre-#280 radius-1 gate never touched that band, because nothing inside the
Near ring can demote.
FIX SHAPE. Make the two routes genuinely equivalent rather than teaching
the predicate to tolerate the difference. ReleaseLandblockMeshReferences
becomes "reconcile the registration to the post-retirement tier": after the
release converges, if the landblock is still loaded AND still Far tier,
re-assert the empty registration -- the identical OnLandblockLoaded(lb,
empty) a PublicationKind.Far activation makes. It is empty by construction:
DetachNearLayer retains only live server projections, which the adapter's
atlas-tier filter skips. A full retirement is unaffected (DetachLandblock
clears both _loaded and _tierByLandblock), and a throwing release still
retries because the re-assert is only reached after the adapter converged.
The alternative -- "|| (IsFarTier && IsLoaded)" at the gate -- was
rejected: it fixes one caller while leaving IsRenderReady meaning two
different things, which is precisely how this defect arose. After this
change the predicate reads "drawable at its current tier" for every caller,
with no knowledge of how the landblock got there.
WHY THE TESTS MISSED IT, fixed here too:
- Proof obligation P2 was discharged against RESIDENCY (the FarRadius+2
eviction threshold) rather than against IsRenderReady, the gate's actual
atom. The contract now carries the correction and the restated
obligation: no transition may REVOKE IsRenderReady from a landblock that
stays inside FarRadius.
- WorldRevealDerivedWindowIntegrationTests advertised itself as end-to-end
against the real GpuWorldState but constructed it with no spawn adapter,
so its IsRenderReady degenerated to IsLoaded via the "?? true". The
single most load-bearing predicate in the change was stubbed out by a
null in the test named after it -- the same shape as C5b's D3 and #276's
three settler tests. Every fixture in that file now owns a real
LandblockSpawnAdapter.
- The P1 test's comment described its subject as "a Near-shaped completion
the streaming window has since DEMOTED to Far". It is not; it is a fresh
PublishAsFar, the case that does hold. Corrected, since a future reader
would have taken it as demote coverage.
Four new regression tests, all driving the real GpuWorldState +
LandblockSpawnAdapter + LandblockPresentationPipeline through an actual
demote, and all sabotage-verified in both directions (fail with the
production change reverted, pass with it):
NearToFarDemote_LeavesTheLandblockRenderReadyThroughTheRealPipeline
NearToFarDemote_LeavesTheLandblockRenderReadyUnderBudgetedRetirement
TieredWindow_StaysResidentAfterAnOuterRingDemote
OutdoorReveal_SurvivesAnOuterRingDemoteDuringTheHold
The budgeted variant exists because production composes
LandblockRetirementCoordinator.CreateBudgeted, whose MeshReferences stage
is a separate call site from the legacy pipeline's.
SECONDARY, same commit:
- R-1: ACDREAM_PROBE_REVEAL_RADIUS=0 was parser-accepted and
Runtime-rejected -- it yields far = 0 for an outdoor destination, which
fails invalid-readiness-shape on every acknowledgement, hanging the very
A/B route the probe exists to measure. Parser floor raised to 1, with a
7-case table test.
- R-2: the composite-warmup TRIGGER had silently moved onto the far
window's critical path. Pre-#280 the gate and the composite domain were
the same radius-1 square; #280 widened the gate without widening the
domain, so every composite upload serialised behind the last outer-ring
landblock for no readiness benefit. Warmup now starts once the NEAR
sub-window is published -- trigger scope == domain scope, as before. The
reveal gate is untouched: Evaluate still requires the full window AND
composite readiness.
- AP-150 filed: acdream's RetailWaitCueDelay = 5 s arming is NOT retail's
trigger, and #280's commit message got this wrong on both clauses. Retail
emits the notice unconditionally per tunnel rotation segment, in the else
arm of the segment-expiry test at 0x004D6FCD; segment duration is
RandDouble(0.6, 1.8) s, byte-decoded at 0x004D6FE6. The 5.0 constant at
VA 0x007991B0 is CellManager::CheckPrefetchStatus's prefetch RETRY
cadence and has nothing to do with the cue. acdream's own 0.6/1.8 segment
constants already match retail exactly; only the arming is wrong.
Adopting retail's unconditional emit is filed as #329 rather than folded
in here -- it is a user-visible presentation change and wants the user's
eyes.
- AP-151 filed: the gate is materially STRICTER than retail on the
mesh-build/GPU-upload axis. Retail's LScape::PreFetchCells blocks on DAT
RESIDENCY only -- no geometry construction, no upload; that work is lazy
at draw. acdream requires a DAT read, terrain mesh build, render-thread
upload, spatial commit, collision admission and spawn-adapter activation
per member of a 625-member window, metered at MaxCompletionsPerFrame.
Nothing bounds the hold. This is the OPPOSITE asymmetry from AP-149; both
are live at once, on different axes.
- AD-2's amendment stated the false Far-tier readiness assumption verbatim;
corrected, along with the same error in
claude-memory/reference_two_tier_streaming.md, which now carries an
explicit DO-NOT-RETRY on the special-case-the-predicate shape.
- AP-115 scope-noted (it covers the cue's presentation, not its arming).
- #326's SmartBox::set_mid_radius citation corrected: the entry is
0x00453180; 0x004531D0 is the mid-function re-arm branch.
Blast radius: GpuWorldState, LandblockSpawnAdapter,
WorldRevealReadinessBarrier and StreamingDiagnostics are all App-internal;
AcDream.Headless and AcDream.Runtime reference none of them outside
comments. Headless tests run green as part of the gate below, per C5b's
lesson about surveys that skip the no-window host.
Gates: Release build 0 errors, 18 pre-existing xUnit analyzer warnings.
Complete suite "dotnet test AcDream.slnx -c Release -m:1" with
ACDREAM_PAK_PATH set: 11,192 passed / 4 skipped / 0 failed, from a clean
rebuild (a prior session's deleted probe file had been compiled into a
stale test DLL). Baseline at fafc0b65 was 11,179 / 4 / 0; the +13 delta
reconciles exactly to this commit's additions -- 3 readiness tests, 1
integration test, 7 parser table cases, 2 warmup-trigger tests. None of the
known flakes #302/#308/#321 surfaced, and none is conflated with the
finding above.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The user watched far terrain visibly assemble after portal space exits.
The reveal gate was NOT missing a hold — Slice E's hold mechanism is
correct and already in place. The hold was measuring the wrong domain:
it opened at a hardcoded 3x3 landblock neighbourhood (~192 m) while the
visible world extends to the fog end (~2,189 m at the shipped High
preset, inside a 2,304 m Far window). An 11.4:1 ratio.
Retail's equivalent ratio is 1:1 BY CONSTRUCTION. `LScape` owns one
`mid_width x mid_width` array of `CLandBlock*` (`LScape::SetMidRadius`
@0x00504C00, `LScape::update_block` @0x005063A0), `mid_radius` is
assigned directly from the user's `Render.LandscapeDrawDistance`
preference (`SmartBox::SetRegion` @0x004531F0; values
`Render_LandscapeDrawDistance_Values` @0x007CA988 = {3,5,8,11,15,25},
default 8 — both byte-verified against the PDB-paired 2013 binary), and
that same square is simultaneously the prefetched set
(`LScape::PreFetchCells` @0x00505660), the drawn set (`block_draw_list`
over the same array), and the set the simulation blocks on
(`CellManager::blocking_for_cells`). There is no retail configuration in
which the client streams farther than it gates, because there is only
one number.
So the fix derives rather than duplicates. Four coupled parts, which is
why this is one commit and not four — D1 without D2 hangs the client and
D2 without D1 is dead code:
D1 `WorldRevealReadinessBarrier` takes a live `Func<StreamingRevealWindow>`
and stops being static: outdoor requires `FarRadius`, indoor still 0
(retail's `CEnvCell::PreFetchCells` @0x0052D1E0 arm). Read per
evaluation, never captured — the radii are runtime mutable through
Settings, and retail's answer to a mid-hold radius change is to reset,
re-radius, and re-arm the blocking prefetch at the NEW value
(`SmartBox::set_mid_radius` @0x00453180). `OutdoorNeighborhoodRadius`
is deleted; there is no constant left to drift.
D2 `StreamingController.IsRenderNeighborhoodResident` becomes tiered,
because acdream's loaded landscape is: inside `NearRadius`,
`IsNearTier && IsRenderReady`; out to `FarRadius`, `IsRenderReady` only.
Without this the fix cannot work at all — nothing outside the Near ring
is ever promoted, so any radius above `NearRadius` was unsatisfiable and
would have held the reveal forever. Proof obligation P1 (a Far-tier
landblock genuinely satisfies `IsRenderReady`) is now a test driven
through the real `PublicationKind.Far` pipeline against a real
`LandblockSpawnAdapter`, not an inference.
D7 `RuntimeWorldTransitState.AcknowledgeDestinationReadiness` re-derived
`indoor ? 0 : 1` and failed `invalid-readiness-shape` on any other
value, so changing the radius alone would have looked like "the fix
hangs the client". It is now a SHAPE invariant (`indoor => 0`,
`outdoor => >= 1`). Runtime does not own the graphical host's streaming
configuration and must not learn it; plumbing App radii into Runtime to
preserve the strict equality is exactly the assert-a-mechanism-that-does-
not-exist failure C5b was built to stop. Both non-graphical producers
keep emitting their centre-ring token and stay legal, annotated in place.
D6 `PhysicsEngine.IsNeighborhoodTerrainResident` rebuilt a full-map
`HashSet` on every call, every frame of every hold. At radius 1 that was
invisible; at radius 12 (625 ring members) it violates Slice I1's
0 B/resolve standard. Now an engine-owned scratch set, cleared in place;
measured at 0 bytes over 1,000 warmed radius-12 queries.
Also: the destination reservation opens at exactly the gate's radius and
reopens on the same generation when the radius changes mid-hold (retail
has one square for both, and no concept of prioritising an inner ring
differently). Composite warmup deliberately stays `NearRadius`-scoped —
the composite domain is entity-scoped and Far builds carry no entities,
so widening it would walk the outer window to warm nothing.
`ACDREAM_PROBE_REVEAL_RADIUS` is a measurement probe in a diagnostic
owner (CLAUDE.md rule 5) so the connected route can be run A/B on one
binary; it is NOT a user-facing prefetch knob, since a low setting would
reintroduce the decoupling this slice exists to close.
Register: AD-2 amended with the derived window, the two-tier split, and
the four new retail anchors. AP-149 FILED for the residual this does not
close — the outer ring accepts terrain-only publication where retail
requires LandBlockInfo and every building EnvCell, so a distant building
can still pop in at Far-ring distances. Do not let a later closeout
claim parity.
Docs: `ACDREAM_STREAM_RADIUS`'s CLAUDE.md description was wrong on every
clause (the default is unset, not 2; it forces `NearRadius`; it is
silently discarded by any Settings save) — corrected, since that is the
file every session reads. `reference_two_tier_streaming.md` corrected in
four ways, including "Far tier = terrain only": Far also publishes
terrain COLLISION, which is precisely what makes this fix viable.
#280's issue text had the right conclusion from a wrong premise (it
names a view-distance setting acdream does not have) — corrected, and
the missing Viewing Distance option filed separately as #326, with #327
(DDD progress readout) and #328 (hardcoded 5000 f far plane vs retail's
byte-verified 4000) filed alongside.
Expect LONGER holds and the "In Portal Space - Please Wait..." cue on
recalls MORE often. That is convergence toward retail, not away from it:
retail emits the byte-identical string for the whole duration of a
blocked prefetch and polls at 5 s intervals. The failure condition is
non-convergence, not duration.
Gates: Release build 0 errors. Complete suite 11,178 passed / 4 skipped
/ 0 failed, against a re-measured 11,142 / 4 / 0 baseline at 9ee9c1a1 —
+36, reconciled exactly as 36 new tests (App +23, Runtime +10, Core +3),
zero deleted, zero newly skipped. Nine discriminating tests
sabotage-verified in both directions. The connected/visual gate is
batched into C5's matrix; its recipe, its three positive artifacts, and
its required recall leg are written into the campaign plan.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Both C5b re-reviews returned PASS on 02578441..ff100cf3. This lands the
bookkeeping corrections they left, the one gate asymmetry both found
independently, and one wrong retail fact neither of them caught.
1. AP-148 / #325 — Gate A's teleport test, wrong on primary source twice.
The C5b contract stated retail's Gate A teleport term as "TELEPORT_TS
equal" (and, in the trace block, as "must NOT be newer") and blessed
acdream's `teleport == _timestamps[Teleport]` as retail-exact. Disassembly
of the PDB-paired binary at SmartBox::HandleReceivedPosition
0x0045402B-0x00454054 says otherwise: the shortcut is taken iff the wire
stamp is equal OR newer (wrap-safe) — `sbb eax,eax / neg eax` materialises
the carry of the compare and the branch skips Gate A on CF, i.e. only when
the wire stamp is strictly OLDER. It is CPhysicsObj::newer_event
@0x00451B10's identical idiom with the operands swapped. Binary Ninja drops
the flag test and renders it `if (-((eax_7 - eax_7)) == 0)`, always true —
which is why two rounds of reading pseudo-C recorded it backwards.
So acdream's ForcePosition disposition is a strict SUBSET of retail's Gate
A set, and a local ForcePosition carrying a newer teleport stamp is
misrouted into a full Apply: wire heading instead of preserved heading,
unparent, possible placement frame, zeroed velocity, TELEPORT_TS advanced,
and OfferTeleportDestination called for a packet retail never starts
presentation for.
PhysicsTimestampGate.cs is NOT changed. The predicate exists twice (also
ValidAcceptedAuthority's PreviousTeleport == AcceptedTeleport), and the fix
has to decide TELEPORT_TS's disposition on a Gate A path that has never
seen a stale-but-equal pair. #325 records all of it and says explicitly
that it is not a one-line comparison swap. C5b made this marginally
better, not worse: clearParent was unconditionally true before C5b and is
unchanged; installPlacementFrame moved toward retail's HasAnims gate.
2. Retail F2 / architecture L-A — the no-window route had no pre-merge
payload validation. Root fix, not a documented asymmetry.
The graphical route validates before the merge (OnPosition's payloadIsValid
-> LiveEntityInboundAuthorityGate's !payloadIsValid return); despite its
name CanAcceptPositionPayload is not projectile-scoped. The no-window route
had no equivalent, and since D1 fed an unvalidated LandblockId into
CommitWireCellRebucket — where 0 is the withdrawal shape, silently
de-residencing the entity in the field every bot reads as CellId.
RuntimeLiveEntitySessionController.OnPositionUpdated now applies the same
rule at the same point, reusing
RuntimeAuthoritativePositionRouteClassifier.IsValidCreateWirePosition plus
the finite-velocity term — the exact pair TryApplyPosition already applies
on its initial-residence branch. Chosen over documenting it because the fix
is five lines and leaving it would have left two written claims falsified
by the code. It is a behaviour change: headless now drops packets it
merged. Against ACE the set is empty, and the graphical host has carried
this gate since it was written; the argument is recorded in the contract's
§15.2 rather than gated.
Two test fixtures carried cell ids retail's own inbound_valid_cellid
rejects (low words 0x41 and 0x51, above the 0x40 landcell ceiling). Their
constants were corrected; their assertions were not.
New test sabotage-verified in both directions: gate removed -> red at the
withdrawal-shape assertion; gate moved to guard only the cell commit ->
red at the pose assertion, which is what makes it a before-the-MERGE test
rather than a before-the-commit test.
3. Register and doc corrections.
- AD-64: "deliberately absent" was presented as the complete difference
list and was not. Adds (a) the residence gate is weaker than the merge's
own — both hosts' commits use TryGetCurrent while TryApplyPosition's FIFO
branch uses TryGetTransaction, so the wire cell can commit ahead of the
continuation that will replay it; (b) the two missile gates are two
different expressions that agree today; (c) the payload gate, now
present. Risk column records that (a) and (b) have no discriminating test
on either side.
- AP-147: amended for D1 — pre-D1 the no-window host published [Updated]
alone and lost the Rebucketed, so a headless event log is now a real
instance of the "consumer that snapshots a delta" the row warns about.
- AD-60: "Matches retail exactly" scoped to the withhold, since the row's
body documents two channels that do not.
- CommitWireCellRebucket: notes the unreachable ThrowIfNull /
EnsureNotDisposed precedence inversion.
- TryCommitAcceptedWireCell: the discarded commit bool is explained rather
than left bare — false means IsCurrent went stale, unreachable three
statements after a synchronous TryGetActive.
4. Bisect hazard recorded in the C4 closeout handoff (the doc CLAUDE.md
sends readers to before any C5 work) and in the contract's §15.3: commits
735f0a72..23aa62f2 contain a live headless defect — every remote's
FullCellId frozen for the session — introduced by 735f0a72 and fixed only
at ff100cf3. Nothing throws and no test in the range fails.
Gates: Release build 0 errors/0 warnings. Complete suite 11,142 passed /
4 skipped / 0 failed against the 11,141 / 4 / 0 baseline — net +1, exactly
the one new test. No flake appeared (#302, #308, #321 all green).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
C5b (735f0a72) made the steady-state accepted-Position merge stop writing
residency. That is retail-correct — HandleReceivedPosition @0x00453FD0 reads
the wire objcell_id into a local and never assigns the object's cell — and it
stays. What C5b did not account for is that its replacement writers both live
in AcDream.App: the OnPosition prologue rebucket (AD-60's W2) and the
post-routing wire-cell adopt (W3, AP-135).
The two hosts run parallel, non-shared inbound routes. LiveEntitySessionController
-> LiveEntityNetworkUpdateController.OnPosition is graphical-only;
RuntimeLiveEntitySessionController.OnPositionUpdated is the no-window route and
is constructed only at HeadlessSessionHost.cs:682. So AcDream.Headless had NO
post-merge cell writer at all. Every remote's FullCellId was written at
create/placement and then frozen for the session — and RuntimeEntityObjectViews
.Snapshot projects exactly that field as RuntimeEntitySnapshot.CellId, i.e. every
bot's entire world view. The local player lost one of AP-146's three refresh
edges, which matters beyond cosmetics: RuntimeSetPositionState
.IsAffectedCollisionResident reads FullCellId to pick which bodies a landblock
retirement parks, so a bot running A->B without teleporting would have retired A
while parking a body physically in B.
The fix, in three parts:
1. RuntimeEntityObjectLifetime.CommitWireCellRebucket — a new Runtime owner for
the committed VALUE, extracted verbatim from LiveEntityRuntime
.RebucketLiveEntity. This is also the root-cause fix for the layering
inversion the review found: AD-60 was documenting its own correctness by
naming an App class the Runtime assembly cannot reference. Behaviour on the
graphical side is unchanged — record.FullCellId is a proxy for
record.Canonical.FullCellId, which is the record the callee reads, and the
commit is still CommitRebucket. Verified load-bearing for BOTH hosts:
sabotaging the preserve branch reddens the graphical
LiveEntityRuntimeTests.CanonicalOnlyRebucket_DoesNotOverwriteAuthoritativeFullCell
as well as the new headless assertion.
2. RuntimeLiveEntitySessionController.TryCommitAcceptedWireCell — the no-window
W2, under the same reachability rules the graphical route applies: Rejected
writes nothing (the shape the App authority gate produces by returning false);
a bound-projectile packet writes nothing (routed by the graphical host through
the canonical projectile placement owner, which returns before W2); an active
initial-create residence writes nothing (RebucketLiveEntity's own early
return — while the lease is live the SetPosition conductor is the sole cell
authority); a local ForcePosition writes only when the accepted-Position drive
declined it (NotApplicable), because a handled force is
placement-receipt-authoritative. W2/W3 themselves are untouched.
3. On the committed value (the landblock-vs-cell trap). RebucketLiveEntity's
preserve branch fires on a LANDBLOCK-shaped id — low 16 bits 0xFFFF — and
exists for LocalPlayerProjectionController.Project, the per-frame local
movement caller that emits exactly that shape. An inbound wire objcell_id is
never landblock-shaped, so on the accepted-Position route the branch is not
taken and the exact wire cell is committed. That is what W2 commits today and
what this now commits; the no-window host has no per-frame caller at all.
Ordering is matched, not improved on: the force drive submits its placement
before the commit, so its first submit still reads the pre-commit FullCellId —
AP-138's amended route-2 CurrentCellId measurement.
Bookkeeping in this commit:
- AD-60 corrected. Its surviving-channel enumeration presented "the local force
path, the missile arm" as exhaustive; the entire no-window host belonged in it.
23aa62f2's W2/W3-redundancy measurement is preserved verbatim.
- AP-146 and #320 amended the same way — their three-edge list was written from
the graphical host and silently assumed both hosts shared it. The no-window
host had two of three; it now has all three.
- AD-64 filed: the reachability decision is now expressed once per host. The
value is single-sourced; the gate set is not.
- #324 filed: unifying the two session controllers is the genuinely correct fix
and is campaign-sized (presentation recovery, hydration, the equipped-child
renderer, and the remote/projectile routing arms only one host has). Not
attempted here, per the fix brief.
Gates. Release build 0 errors. Complete suite 11,141 passed / 4 skipped /
0 failed, against the 11,134 / 4 / 0 baseline at 23aa62f2 — net +7, exactly the
7 tests added. Eight sabotages verified, each red on at least one discriminating
test and green when reverted: remote commit removed (2 Runtime + the end-to-end
Headless test); local ordinary commit removed; local NotApplicable-force commit
removed; force commit made unconditional; residence gate removed; missile gate
removed; Rejected gate removed; preserve branch broken (red on both hosts).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Follow-up to C5b (735f0a72). The retail-conformance review passed, so no
production behaviour line moved: the flag truth table and the
refreshPosition:false withhold are untouched. This is blast radius, test
discrimination and documentation fidelity - plus two findings I could not
confirm and am rebutting rather than complying with.
D3 - THE PUBLISH-CONSERVATION TEST DID NOT DISCRIMINATE. The reviewer was
right and it was the worst finding here: proof obligation 3's test passed
identically with C5b reverted. Its only delta assertion FILTERED
(Assert.Single(deltas, Rebucketed && parentGuid)), so the pre-C5b stream
[Rebucketed] and the post-C5b stream [Updated, Rebucketed] both satisfied
it, and childSpatialBefore+1 held in both worlds because whichever site did
not move the cell propagated idempotently. It now asserts the complete
ordered parent stream plus each element's CellId and Position.ObjCellId.
Sabotage: restoring refreshPosition:acceptedPosition turns it red (it was
green before), together with the withhold test and the new L5 test.
That cardinality change was itself unfiled and is now AP-147: a
cell-changing accepted Position publishes TWO entity deltas where it
published one, and the intermediate Updated pairs the OLD CellId with the
NEW wire Position - a torn pair that did not exist pre-C5b, since both
halves used to move inside one publish. No production consumer reads a
delta's paired fields, but a recorder/plugin/bot event log would capture
it. The row states why suppressing the Updated is not available at that
layer (the merge cannot know whether its caller reaches W2).
D4 - THE PROJECTILE DOC COMMENT WAS FALSE AND ITS RETAIL ARGUMENT WAS
INVERTED. SyncPresentationFromResolvedBody claimed record.FullCellId is
"the WIRE cell ... stamped by the merge's RefreshDerivedState/SetFullCell,
before classification ever runs" and argued from retail's store_position
@0x00515CE2 that the destination cell is the right one. C5b falsified the
premise; the missile arm also returns before W2, so nothing stamps the wire
cell for a projectile at all. Rewritten. The honest conclusion, which the
old text would have called wrong: on a stored outcome presentation now
pairs the DESTINATION world position with the SOURCE cell. That is not a
choice this method can make differently - StoreAcceptedDestinationPose
writes only Position/Orientation, so record.FullCellId and
body.CellPosition.ObjCellId now hold the same source cell and reading
either yields the same value. The divergence is AP-138 item (1)'s
store-writes-pose-but-not-cell residual, retiring via #309, not a field
choice here. Projecting the wire cell instead would invent a residency the
placement declined - the AP-1 shape C5b closed.
L3/L4/L5 - PINNING GAPS, ALL THREE CONFIRMED AND CLOSED.
L3: the matrix's oracle passed HasAnimations as a literal, so the merge's
old.MotionTableId ?? old.Physics?.MotionTableId and
RuntimeAcceptedPositionRouteRequests.Build's canonical-snapshot twin were
textually identical and pinned by nothing. The oracle is now BUILT by the
production constructor.
L4: every fixture set both MotionTableId halves to the same value, so
deleting either operand of the ?? was undetectable while the production
comment said the mixed case is the real-world one. Six mixed rows added,
including the explicit-zero row (a present-but-zero top half is not null,
so ?? never reaches the physics half).
L5: the retained Rebucketed ternary had zero coverage through
TryApplyPosition - every restoreCancelledPark test called Forget directly.
Now driven through the real merge, with the wire cell deliberately the
SOURCE while the park's committed body cell is the DESTINATION, so the
restored residency can only have come from the rollback.
Sabotage (each red, each restored): merge ?? -> top half only, 1 red;
-> physics half only, 2 red; Build's ?? -> physics half only, 2 red;
ternary -> constant Updated, exactly the L5 test red.
L1/L2 - THE MISSING TEST IS ADDED; THE DEFECT IS NOT THERE. The reviewer
was right that C5b's "no fixture covers pickup at that layer" was
inaccurate - LiveEntityNetworkOnPositionCollapseMatrixTests drives the real
OnPosition at ~26 sites - and the end-to-end test is added: withdraw ->
accepted Position -> IsSpatiallyProjected && FullCellId == wireCell, both
guid classes.
But ChildUnparentDisposition.Pending is NOT a live defect, because it is
production-unreachable. The sole production _withdrawProjection binding
(LivePresentationComposition.cs:599) is
LiveEntityProjectionWithdrawalController.WithdrawExact, whose only Pending
mint is inside its catch block and therefore always carries a non-null
Failure - and AdvanceUnparentTransition rethrows at
EquippedChildRenderController.cs:1307 BEFORE the return Pending at :1309.
The named drop scenario does not reach it anyway (BeginDetachedRemoval has
already emptied the capture list) and would be correct if it did: a
previously-equipped child is LegacyImmediate, so the FullCellId != 0u gate
at DatLiveEntityProjectionMaterializer.cs:767 is never consulted and
re-projection uses the wire cell at LiveEntityRuntime.cs:824.
Measured while building that test, and NOT what C5b assumed: W2 and W3 are
REDUNDANT on the remote tail. Sabotaging W2 alone - adopting the committed
cell instead of the wire cell, OR skipping the rebucket outright - leaves
the whole file green, because W3's RemoteMotion.CellId write reads through
to canonical FullCellId via CommitCanonicalCell, whose CellCommitted
recovery re-installs the bucket. Only removing BOTH goes red, and then the
new test is the only red in the file. So it is named for what it pins, and
AD-60 is amended with the measurement: neither channel is individually
load-bearing, so a future retirement of one is caught by nothing else.
D2 - REBUTTED, WITH THE REAL GAP FILED INSTEAD. The reviewer's hypothesis
was that TryApplyInitialCreateCompletionPresentation's staleness guard lost
its ability to detect an intervening steady-state Position when C5b stopped
the merge stamping the wire cell, and asked for a PositionAuthorityVersion
term. I do not think that is right and did not add it.
The receipt's facts are the canonical BODY's pose and cell at publish
(PublishExecutorCompletion builds both from the record). Exactly two owners
can move them: a Runtime SetPosition commit/withdrawal, every one of which
calls AdvancePlacementCommit - the only caller family is
RuntimeSetPositionState - and a rebucket, which moves FullCellId. Both are
already covered by the two existing terms. An accepted steady-state
Position is neither, and C5b did not make it one: the merge refreshes the
snapshot and advances PositionAuthorityVersion but never wrote the body,
and the App generic tail writes the RENDER entity. The wire-cell half stays
covered because W2/W3 commit it in the same call; the paths that return
before them leave the record at the last committed cell, which IS the
receipt's own cell - correctly not a supersession.
Adding the term would decline receipts whose facts are still true, on the
entity's FIRST world-visible moment: the pose write and
RebucketLiveEntityPresentationOnly would be skipped while TryPublishPlace
still publishes, so a packet returning before the render write would leave
the sidecar visible at its materialized pose in a wrong bucket. That is the
handoff's own "removed the invariant failure while leaving the bug" shape.
There IS one supersession neither term covers, and it predates C5b:
RuntimeRemotePlacementDriveController.StoreAcceptedDestinationPose writes
body.Position/Orientation on the far-snap Refused/Contention arm with no
placement commit and no cell move. Filed as #323 with the FIFO-blocking
argument for why a receipt can still be pending when it lands, an explicit
"not established as reachable", and an explicit "do not fix it with
PositionAuthorityVersion". The guard's comment now carries the whole
argument instead of one sentence.
S1 - DANGLING POINTER CLOSED. InboundPhysicsStateController.cs:610 still
said the two-callers-one-rule debt was "tracked for the eventual cutover
unification ... See docs/ISSUES.md", which pointed at nothing after C5b
closed#275 without a successor. Filed #322, cited from both the comment
and #275's closure, including why widening TryApplyPosition's signature to
take a route would be the wrong unification.
AP-138 amended: C5b staled its round-3 measurement that "both
accepted-Position callers commit the accepted wire cell to
record.FullCellId before submitting". Route 2 submits from
TryExecuteAcceptedLocalPosition ahead of W2, so on a first submit
PlacementTouchesPrefix's CurrentCellId arm now names the SOURCE landblock,
not the destination. Confined to which prefix the quiescence pre-flight
matches, which that row already established is not the correctness
mechanism.
GATES. Release build 0 errors. Complete suite 11,134 passed / 4 skipped /
0 failed, from the 11,125 / 4 baseline at ed806997: net +9, all new tests,
no test deleted or weakened, no new skip. Runtime.Tests 1195 -> 1202 (+6
mixed-motion-table rows, +1 park-rollback fact); App.Tests 4132 -> 4134
(+2 guid rows). None of #302/#308/#321 appeared. Not connected-gated -
nothing here changes runtime behaviour.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
C5b deleted AP-131's row outright and recorded the retirement only in the
AP section header, describing that as house style. It is not: the register
carries 32 struck-through `~~ID~~` retired rows, including AP-1 and AP-145
retired one commit earlier in C5a, and the C5b contract explicitly mandated
"rewrites the row's text to past tense with the evidence ... which the
C5a/AP-1 and 4b-3/AP-137 rewrites established as the house style".
A deleted row loses the evidence a header clause cannot carry, and leaves a
reader who greps AP-131 with nothing rather than a retired row. Restored in
the AP-1 shape, with one fact the header omitted and that is worth keeping:
this row's own predicted retirement mechanism did not occur. AP-131 forecast
"the legacy caller is deleted at the production cutover, retiring this row by
construction" — the caller was corrected instead, and the steady-state merge
remains a live production Position caller. That is the kind of prediction the
register exists to be honest about.
Active-row count is unchanged at 100; struck-through rows are retired, not
active.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The steady-state accepted-Position merge did two things retail never does,
on every single Position packet: it installed the wire placement frame and
unparented unconditionally, and it derived the record's FullCellId from
bare wire acceptance. Both are now correct, and they land together - a
half-flipped intermediate (classified flags with the wire stamp, or vice
versa) is exactly the mixed-residency state this campaign keeps paying for.
WHY the flags need no route. SmartBox::HandleReceivedPosition @0x00453FD0
decides both pre-placement writes BEFORE MoveOrTeleport is consulted: Gate A
@0x0045400C returns @0x0045409D ahead of unset_parent @0x00454129 and ahead
of the HasAnims SetPlacementFrame gate @0x00454137. Neither gate reads the
near/far/teleport classification. So the two flags are a pure function of
(disposition, hasAnimations) and are computable inside the merge, pre-merge,
with no signature change, no route construction and no playerDistance - the
scoping's ~150-400-line route-plumbing estimate over-counted because it did
not see this. That truth table IS
RuntimeAuthoritativePositionRouteClassifier.ClassifyAcceptedPosition's own
ApplyPlacementFrameBeforeRouting/UnparentBeforeRouting rows; the classifier
stays the oracle and the equality is pinned by test, not by a shared path,
so each computation remains separately sabotage-verifiable.
WHY the cell is withheld. HandleReceivedPosition reads the wire objcell_id
into a LOCAL @0x00453FE3 and hands it only to BlipPlayer / TeleportPlayer /
MoveOrTeleport / ConstrainTo; it never assigns the object's cell. The
object's cell moves inside the placement family (SetPositionInternal
@0x00515BD0 to set_cell, enter_world) or per-frame transit, and nowhere
else. The continuation executor has encoded that rule since the executor
slice; this caller now matches it verbatim.
WHAT DELIBERATELY SURVIVES. Two steady-state wire-cell writers stay,
downstream of the merge and outside the classification window: the
OnPosition prologue rebucket (W2, into CommitRebucket), which is also the
local player's own cell-freshness path, and the post-routing wire-cell adopt
for non-placing arms (W3, AP-135). Gating W2 "for symmetry" would freeze the
player's canonical cell between teleports and #319's child-cell equality
would inherit the freeze. AD-60's rewrite names both so the retirement
cannot be misread as "wire acceptance never changes residency anywhere".
REGISTER. AP-131 RETIRED - the unconditional literals no longer exist; the
caller was corrected, not deleted, so the row's own "deleted at the
production cutover" framing is overtaken. AD-60's legacy half RETIRED and
the row REWRITTEN rather than deleted, naming W2/W3 (route 4b-3's D8
precedent: a silent whole-row deletion would hide surviving channels).
AP-130 amended - the merge consumes the same static HasAnimations proxy,
deliberately not escalated to a live animation-queue read. AP-146 and #320
amended - their "accepted inbound Position (RefreshSnapshot into
RuntimeEntityRecord.cs:234)" local-player cell writer is now the generic
tail's CommitRebucket, and a ForcePosition (which returns before that tail)
is placement-receipt-authoritative. #275 closed.
HEADLINE BEHAVIOURAL DELTA, stated once: a refused or contended local
ForcePosition now leaves FullCellId at the last committed cell where the
merge used to stamp the refused packet's wire cell. Retail cannot refuse
(AD-62) and its body keeps its last placed cell, so the new shape is the
retail-reachable one.
THREE CONSUMER SITES THE CONTRACT'S BLAST-RADIUS SURVEY MISSED, all
D2-caused, all found by the suite rather than by reading, all intended
semantics rather than regressions (recorded in the contract's new section
14):
(1) DatLiveEntityProjectionMaterializer's self-projection branch reads
FullCellId inside OnPosition's prologue recovery, ahead of W2. It now
correctly declines to project from an unplaced wire claim; production
installs the bucket at W2 in the same call (verified: no return between
the recovery call and W2 is conditioned on IsSpatiallyProjected or
FullCellId). Two hydration tests asserted the bucket at the recovery
boundary and now drive the production W2 step - the same shape as trap
T2, one layer up.
(2) ProjectileController.SyncPresentationFromResolvedBody writes
ParentCellId = record.FullCellId. On a refused missile placement that is
now the committed source cell. The MAJOR-1 invariant is unchanged and is
now asserted as the identity it always meant rather than as a wire-cell
constant.
(3) The merge's Rebucketed ternary does NOT become always-Updated as the
contract predicted, and is deliberately kept: the
Forget(restoreCancelledPark: true) above it can roll a wakeable
lost-cell park back, and RestoreParkWithdrawal restores canonical
residency. That is a real cell edge produced inside this method by a
placement owner.
TEST-COUNT RECONCILIATION. Baseline measured at this HEAD by stashing the
change: Runtime.Tests 1176, App.Tests 4135 (4132 passed / 3 skipped),
solution 11,106 passed / 4 skipped - matching the recorded figure at
6921a027 exactly. Post-change: Runtime.Tests 1195, App.Tests 4135 unchanged,
solution 11,125 passed / 4 skipped / 0 failed. Net +19, entirely new Runtime
tests: 3 facts plus a 12-row matrix theory in
InboundPhysicsStateControllerTests, 1 fact plus a 2-row theory in the new
RuntimeSteadyStatePositionMergeTests, and 1 fact in
RuntimeAcceptedPositionDriveControllerTests. No test was deleted; five
existing tests were rewritten in place, never delete-only. No new skip; none
of #302/#308/#321 appeared.
SABOTAGE VERIFICATIONS (each new discriminating test, both directions;
production line broken, suite run, line restored):
installPlacementFrame (!force && !hasAnimations) to (!force)
5 fail: ApplyOnAnimatedEntity_NeverInstallsTheWirePlacementFrame plus
the 4 animated non-force matrix rows.
installPlacementFrame to false
6 fail: ApplyOnNonAnimatedEntity_InstallsTheWirePlacementFrame,
PositionPlacementAbsentAndPresentZeroBothApplyRetailZero plus the 4
non-animated non-force matrix rows.
clearParent (!force) to true
3 fail: ForcePositionOnParentedLocalPlayer_RetainsTheParentAttachment
plus the 2 force+parented matrix rows.
clearParent (!force) to false
4 fail: the 4 Apply+parented matrix rows.
refreshPosition false to acceptedPosition
4 fail: AcceptedPosition_WithholdsTheWireCellAtTheMergeBoundary,
ContendedForcePosition_WritesNoResidencyAnywhere,
ReentrantNewerPositionDuringPickupDiscardSuppressesStalePickupDelta,
MissileFarRefused_...ParentCellIdAgreesWithCommittedCell. Confirmed a
second time by the baseline measurement above, where the withhold test
was the sole red.
CommitRebucket publishes Updated instead of Rebucketed
2 fail: both parent classes of
CellChangingAcceptedPosition_ConservesOneRebucketAndOneChildPropagation.
RuntimeEntityDirectory.SetFullCell drops PropagateFullCellToChildren
2 fail: the same two rows.
T4 respected: the ForcePosition placement-frame half is inert
(appliedPlacement keeps old.PlacementId under either flag value), so the
force row's discriminating assertion is parent retention, never the frame.
NOT DONE, deliberately: the executor is still not wired into the
steady-state path (#275's alternative branch); W2/W3 are untouched; no probe
added or stripped; AP-130's proxy not escalated; no while-here unification
of the two merge callsites. No automated OnPosition-level test drives the
full pickup / drop / reproject sequence (no fixture covers pickup at that
layer); the contract's connected gate recipe item 1 is the positive evidence
for it and has NOT been run - this commit is not connected-gated.
Contract: docs/research/2026-08-05-c5b-contract.md (committed here, with its
section 14 implementation outcome appended).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Member-wise deletion of the three legacy resolver members named in
docs/research/2026-08-05-c5a-contract.md: PhysicsEngine.Resolve,
PhysicsEngine.HasCellSurface, and PhysicsEngine.ResolvePlacement. An
exhaustive receiver census over src/ found zero production callers of any
of the three — every production placement writer already reaches the
canonical PhysicsEngine.SetPosition transaction exclusively through
RuntimeSetPositionState (three call sites total). The deletion is purely
member-wise: IsSpawnCellReady and AdjustPosition, which shared the same
source region as the deleted members, are preserved byte-identical — every
remaining production caller of either (including PhysicsCameraCollisionProbe,
AdjustPosition's sole surviving production caller) is unaffected.
Companion changes:
- PlayerMovementController's 3-argument SetPosition test overload is renamed
to SeedPlacementForTest (internal) and CommitPreparedPosition is deleted;
83 call sites across 19 test files were mechanically renamed to match.
- Seven pinned test dispositions from the contract are executed:
3.1 (PhysicsEngineTests.cs: 11 legacy-resolver tests deleted, 6
ResolveWithTransition tests kept), 3.2/3.3/3.4 (re-point to canonical
SetPosition, with TransitionScratchDifferentialTests.cs additionally
gaining positive IsCommitted assertions after each bitwise comparison so
the differential proves a placement actually committed, not just that two
possibly-uncommitted results match), 3.5 (Runtime rename), and 3.6
(PlayerMovementPlacementTransactionTests.cs rewritten — its xmldoc now
states plainly that the render-root publish moved to
RuntimeSetPositionState.cs, but the sticky-release relocation claim was
false and is retracted; this disposition's coverage loss is the sticky
release path, not silently absorbed elsewhere).
- Stale `PhysicsEngine.Resolve`/`Resolve` doc citations in CellTransit.cs,
PlayerMovementController.cs, and HeadlessSessionWorldProjection.cs are
corrected to name the surviving canonical entry points by symbol
(SetPosition, AdjustSetPosition/AdjustPosition, ResolveWithTransition)
rather than fragile line numbers.
Retires AP-1 and AD-1 in docs/architecture/retail-divergence-register.md:
both rows described production zero-delta placement routing remaining on
the legacy resolver pending the Slice 4B2/4B route cutover; that resolver
no longer exists, so the condition each row tracked is now structurally
false rather than merely narrowed. AP-145 (routed through the prior commit)
and this commit's AP-1/AD-1 together bring the section counts to 101 AP / 47
AD active rows.
Builds on the AP-145 fix (previous commit) — this commit's staged tree was
independently rebuilt and its four suites independently rerun on top of
that commit before this commit was created, in addition to the combined
rebuild/rerun below.
Full-solution build: 0 errors (21 pre-existing warnings, all unrelated).
Suite results (combined tree): Core 4270/4271 passed (1 skip; the single
DatSoundCacheTests concurrent-decode-dedup failure is a known load-sensitive
race, confirmed passing standalone and unrelated to this change), Runtime
1176/1176, Headless 86/86, App 4132/4135 (3 skips).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
RuntimePlacementPresentationSink.TryPublishPlace previously published the
local player's collision-shadow pose with a direct LocalPlayerShadowState.Set
call — a plain cache write that never touched PhysicsEngine.ShadowObjects.
Because LocalPlayerShadowSynchronizer.SyncPose's own dedup check compares
against that same cache, the direct write could pre-seed the cache with the
destination pose and cause the next real SyncPose call to see "nothing
changed" and skip its own ShadowObjects publish — leaving the real collision
shadow at the pre-teleport position until an unrelated movement tick forced
a real publish.
Fix: TryPublishPlace now calls _localPlayerShadowSync.SyncPose(...,
force: true), the same publisher ordinary per-tick movement uses, so Place
always drives a real ShadowObjects write before the cache updates.
TryPublishWithdrawal carried the exact mirror asymmetry (a bare
LocalPlayerShadowState.Clear with no ShadowObjects.Suspend, leaving a live
phantom shadow row at the park's source cell for the whole park window — the
#184 shape) and is fixed in the same commit, same one-call shape:
_localPlayerShadowSync.Suspend(entity). The sink no longer holds a direct
LocalPlayerShadowState reference; both halves route exclusively through the
one synchronizer, which owns the cache internally.
The single LocalPlayerShadowSynchronizer instance is now constructed in
LivePresentationComposition (before the sink) and threaded through
LivePresentationResult to SessionPlayerComposition, which no longer builds
its own — this guarantees the sink's Place/Withdraw edge and ordinary
per-tick movement publish through the exact same publisher and cache rather
than two independent instances that could drift out of sync with each other.
TryPublishPlace's xmldoc now states the behavioural nuance directly: routing
through SyncPose means Place inherits SyncPose's own admission guard
(IsHidden, cellId == 0, not-current-visible-projection), which the old
direct .Set() call never consulted. Under those conditions SyncPose now
calls Suspend instead of publishing — correct and symmetric, but new
behaviour worth flagging at the call site, not just in a test comment.
RuntimePlacementShadowCompositionTests.cs (#318) proves four facts against
the real ShadowObjects registry, not the cache: a bare Place publishes a
real row at the destination cell with the source cell's row gone; a
subsequent ordinary per-tick Sync is then a correct no-op; a Place for a
registered non-local-player entity leaves its row at the source cell
untouched and never touches the player's cache (route 7 P4 — the fix lives
entirely inside the pre-existing player-only gate); and Withdraw suspends
the real registry row, not just the cache, with the retained
(suspendable) registration surviving for a later restore. All four were
sabotage-verified in both directions.
RuntimeForcePositionRenderCommitTests.cs (B2) drives a real end-to-end
accepted ForcePosition through RuntimeEntityObjectLifetime.TryApplyPosition
and RuntimeAcceptedPositionDriveController.TryExecuteAcceptedLocalPosition
against a live HostFixture, asserting both the committed render position
AND a cell change that deliberately crosses out of the spawn's outdoor grid
cell, so the cell assertion is independently falsifiable rather than riding
along with the position assertion.
Retires AP-145 (this fix) in docs/architecture/retail-divergence-register.md.
AP-1 and AD-1 are untouched by this commit — they retire separately in the
deletion-sweep commit that follows.
Evidence chain: docs/research/2026-08-05-c5a-contract.md (the governing C5a
slice contract), docs/research/2026-08-05-c5a-architecture-review.md (round
1, FAIL — three MAJORs: vacuous route-7 P4 test, unfixed Withdraw-side
mirror asymmetry, non-driving B2 test), docs/research/2026-08-05-c5a-architecture-review-round2.md
(round 2, PASS with two MINORs — an unfalsifiable B2 cell assertion and the
undocumented SyncPose guard nuance, both fixed here).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A player-parented child never received a canonical cell. Its FullCellId stayed
0 for its whole attached lifetime, so it could not follow the player across a
boundary. Scope was wider than the local player: every REMOTE player's
equipment too.
ROOT CAUSE. EquippedChildRenderController hardcoded ParentInstanceSequence: 0
for a parented CreateObject. Correct for creatures and statics, which really
are sequence 0; wrong for players, whose ObjectInstance is Character.TotalLogins
(ACE Player_Networking.cs:37). The relation filed under (playerGuid, 0) while
the record carried TotalLogins, so both route-7 write sites — D1's attach
re-cell and D2's propagation lookup — keyed on an incarnation that never
matched. TryCommitParent did not validate the sequence, so the attach
succeeded and printed normally. Silent.
A ROUTE 7 REGRESSION (cd3129e9) that un-masked a latent bug: the TickChild call
route 7 deleted was keyed on the child guid alone and was structurally immune
to a wrong parent key.
THE FIX IS TO STOP TREATING PLAYERS DIFFERENTLY, not to special-case them.
Retail's attach path is guid-only end to end — PhysicsDesc::get_parent_id
@0x00558a18 -> CObjectMaint::GetObjectA @0x00558a2d -> set_parent @0x00558a3e,
with SetChildren @0x00509370 hash-walking by guid — and neither set_parent
overload (@0x00515A90, @0x00515B50) nor enter_cell @0x00510ED0 contains any
player test or instance-sequence read. Our player/non-player split was purely
an artifact of keying relations by (guid, incarnation) against a wire message
that carries no parent incarnation. Late-binding to whoever currently holds the
guid is retail's own semantics. Fixed at BOTH producers: OnSpawn and
OnCreateParentAccepted, the second carrying the byte-identical defect and not
named in the contract's scope line.
THE INVARIANT IS EQUALITY, NOT FRESHNESS. The contract rejected both framings I
offered: every one of the 45 FullCellId liveness predicates excludes a
committed child on a NON-cell clause first, so the child inherits only the
parent record's existing staleness, which is already present today with no
symptom. The key fix alone restores child-equals-parent for every parent class.
TWO SITES GATED, inert only because the cell was zero and would have woken
wrongly: the hydration candidate loop (a nonzero-cell child would take the
legacy RebucketLiveEntity -> CommitRebucket, a second canonical writer — route
7's exact defect class) and RestoreShadow (would install a broadphase row for
the weapon, the #184 shape, contradicting route 7's P4). Retail anchor:
update_object's parent != 0 early-out @0x00515D40 — children are never
independently re-placed.
THREE MAJORS WERE FIXED BY DELETION. The first pass added a deferral queue for
an unaddressable parent, carrying a missing child-freshness gate (A2), a
sentinel-0 collision with the generation filters (A3), and unbounded
accumulation (A5). Both reviewers then proved the deferred branch unreachable
for BOTH producers — RegisterEntityCore defers the entire CreateObject one
layer above, reading the same ?? chain, and CreateParentUpdate is produced only
inside AcceptCreateCore, after that gate passes. The machinery was deleted
rather than repaired, and the diff SHRANK to 76 added / 13 removed from 91/24
while gaining the A1 fix. Retail confirmed the deletion does not diverge:
acdream's real port of retail's per-guid replay (QueueBlobForObject) is a
different, untouched layer, and the deleted queue was a third redundant one
downstream of it.
THE GUARD MUST NOT TEAR WHAT IT PROTECTS. The first pass threw
InvalidOperationException AFTER the canonical half had committed, so the one
time it fired it left the child parented with no committed relation and a
staged one blocking Resolve — a torn transaction, the exact outcome the
contract pinned against. Now a pure CanCommitIncarnation precondition checked
BEFORE the commit at both sites, with a logged refusal instead of a throw.
Route 3's N3 principle (do not make a transient fatal on a host that must
survive 30 sessions x 2 hours) reinforces it, but the tearing argument stands
alone.
TEST QUALITY, the recurring lesson in its most refined form. The A1 test
initially passed sabotage FOR THE WRONG REASON: a mismatched ChildPositionSequence
meant TryCommitParent's own gate refused in either ordering, so the three
assertions carrying A1's meaning passed both ways and only an incidental
staging assertion failed. It failed on stranding, not tearing. Corrected, the
sabotage now names line 925 — Assert.Null(snapshot.ParentGuid), with the
parent's guid in it — proving the canonical mutation happened before the catch.
"Fails under sabotage" is necessary, not sufficient; WHICH assertion fails is
the real question.
The dual parent-class matrix (player 0x5… incarnation > 1 vs creature 0x8…
incarnation 0, identical outcomes, sabotage-verified in both directions) is the
structural fix for how this survived a full dual review and two connected
sessions: every prior test and both captured gate logs used sequence-0 parents.
Register: AP-142 clause (f); AP-132 amended to distinguish the two producers;
new row AP-146 for the local player's coarse canonical cell (retail writes it
per tick at SetPositionInternal @0x00515330 — which, per the retail review, ALSO
walks this->children writing each child's objcell_id @0x005153AE-@0x005153D8,
so retail's per-tick child propagation lives in the same function). That
divergence had no row at all, a standing rule-1 violation now corrected.
Follow-up #320 filed for making the player's cell track ordinary movement —
deliberately excluded here: it touches the landblock-preserve contract, the
Rebucketed cadence, route-2/4b-3 classification inputs AP-136/AP-138 spent four
review rounds pinning, and the portal-space frozen-source-cell race.
Two dual review rounds; 6 architecture MAJORs and 2 retail MAJORs closed.
Diagnostic refusals are latched per child guid and the latch clears on
Clear()/RemoveChild, so a recycled guid's next incarnation still logs rather
than being silently suppressed.
Complete Release suite MEASURED at 11,112 passed / 4 skipped / 0 failed
(baseline 11,090 at 52175aa1, +22). Neither known flake fired.
STILL OWED: the connected gate, with the CORRECTED positive criterion — assert
the equipped child's FullCellId EQUALS the parent's after a crossing (a zero is
a failure, not a silence), run with BOTH a player and a creature parent, plus
the new step carrying an armed creature across a landblock unload/reload.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Removes a duplicate placement authority for local-player portal arrival.
Portalling worked before this change and works after it — this is not a
bug fix, EXCEPT that it found and fixed one dead-code production bug.
THE PRODUCTION BUG: TryExecuteCanonicalPortalPlacement re-read the
accepted destination at Place time, but TryBeginPortalReveal already
consumes that slot at Aim time — so the arm was 100% dead code and every
real portal Place refused with host-token-unavailable. Found only
because we refused to accept 7 skipped tests instead of chasing the
count to zero.
RETAIL IS THE GENERIC PATH FOR THE THIRD ROUTE RUNNING:
SmartBox::TeleportPlayer @0x00453910 = SetPositionSimple(dest, 1) with
flags 0x1012, followed by PlayerPositionUpdated.
BOTH INVERSIONS, WITH THEIR ANCHORS: unlike route 2, the leash IS armed
here (ConstrainTo @0x0045418A) and velocity is zeroed
(set_velocity @0x004541B4); unlike route 4b-3, the local teleport_hook
runs AFTER placement (@0x004538AE).
THE THREE-ROUND DEFECT CHAIN, HONESTLY:
- Round 1 released the player at the pre-teleport position while the
anim stream marched on — the contract wrongly assumed Place re-fires
(process rule 1's third occurrence this campaign).
- Round 2's fix inferred commit from a global PendingCount, which three
non-committing paths also clear — making the SAME bug complete
cleanly and silently. Strictly worse than round 1: round 1 at least
tripped portal-complete-before-materialized.
- Round 3 latches the commit where it actually happens
(ReconcileAndAcknowledgePortal), keyed on reveal generation and
teleport sequence, via TryConsumePortalCommit. Two of the three
required regression tests landed and are sabotage-verified on both
hosts (ParkedPlace_ForgottenByOrdinaryMergeDoesNotLatchAsCommitted /
HeadlessPortalPrepareDestinationForgottenByOrdinaryMergeDoesNotLatchAsCommitted).
The third (force-arm-takes-the-slot) was judged unnecessary on review:
with the inference gone, PendingCount is only a "don't ask yet" guard
at both gates, so a force operation occupying or vacating the slot no
longer changes an input the commit decision reads — the case collapses
into what the landed test already discriminates.
THE B2/P3 RESOLUTION: both round-2 reviews were right about different
branches of the same synchronous call. RuntimePlacementProjectionSubscription
.OnPlacement acknowledges the FIFO head only when TryApply returns true;
a Place whose portal authority went stale (transit ended/superseded
while parked) used to return false, wedging every later entity's
placement receipt behind it forever. Both sinks
(RuntimePlacementPresentationSink, HeadlessRuntimePlacementProjectionSink)
now acknowledge-and-ignore a stale-authority Place instead of refusing
it. The regression test (RuntimePlacementPresentationSinkTests
.PortalPlace_StaleTransitHostOrSequenceIsAcknowledgedAndIgnored) had
been asserting the old, wrong `false` behaviour; it now asserts and
sabotage-verifies the fix.
Also lands: AP-144 (register discipline — the portal movement-event
send reuses the stricter UsePositionFromServer gate where retail's
SendMovementEvent is the looser autonomy_level != 0 test, diverging
only at level 1, currently unreachable), AP-145 + issue #318 (the
local-player collision-shadow presentation write bypasses its own
publisher's ShadowObjects write via a direct cache .Set(), self-healing
only once dedup diverges — filed, not fixed, pending a composition
test), AD-42 deleted (its last citation retired by the canonical portal
arm), AD-2 updated (the wait-cue's trigger predicate now covers a
second cause), and two documentation corrections: the enter_world
misattribution (both call sites are in SmartBox::HandleCreateObject,
only one in the player branch — portal arrival is TeleportPlayer, not
enter_world) and the stale "local player never reaches this path"
comment on the generic-remote-render-pose write.
Suite: 11,090 passed / 4 skipped / 0 failed. No new skips, nothing
weakened.
STILL OWED: the connected two-client gate, with
ACDREAM_PROBE_LOCAL_TELEPORT=1, scored only if [local-tp] lines
actually appear in the capture — and explicitly NOT scored as covering
issue #318 (no composition test yet asserts PhysicsEngine.ShadowObjects
directly).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Retail re-cells children when their parent crosses a cell, recursively, to
unbounded depth. acdream did it from a RENDER tick, so headless parented
children were cell-less forever and the canonical cell had two writers. This
slice makes Runtime the sole authority and demotes App's tick to
presentation-only. Contract:
docs/research/2026-08-04-c4-route-7-contract.md; the research that unblocked
it is docs/research/2026-08-04-retail-parent-cell-propagation.md (ca96ea5e).
Retail: SetPositionInternal @0x00515330 branches on `this->cell == curr_cell`
@0x0051536d; the changed branch reaches change_cell @0x00513390, whose
delegates leave_cell @0x00510f50 and enter_cell @0x00510ed0 self-recurse over
children and write the FULL identity (add_object @0x00510ee2, objcell_id
@0x00510f1e, part-array cell id @0x00510f2b, cell pointer @0x00510f35).
change_cell itself has no child loop.
THE TRAP, recorded because it nearly shipped: the depth-1 loop
@0x0051539c-0x005153d8 is the SAME-CELL fast path (objcell_id and part-array
id only, deliberately not the cell pointer), NOT the propagation. An
implementer who finds it first concludes "depth-1, id-only" and strands every
equipped item at a landblock boundary — the #184 class. The clincher against
that reading: update_object @0x00515d10 early-returns on `parent != 0`
@0x00515d40, so a child never runs its own physics tick and parent
propagation is the ONLY mechanism maintaining its cell.
Route 7 performs NO placement (DoPickupEvent @0x00452240 = unset_parent +
leave_world; DoParentEvent @0x00452290 = set_parent + SetPlacementFrame), so
it arms ConstrainTo nowhere — the leash rule INVERTS relative to routes
2/4/5, and both reviewers confirmed nothing arms.
Propagation is an ITERATIVE WORKLIST, not recursion. The first implementation
recursed with a depth-64 cap; both reviews independently found the cap left a
truncated tail at a stale NON-ZERO cell — permanently unrecoverable, logged
only under a probe flag, and on the withdraw path exactly the #184 shape
AP-142 clause (a) exists to reject. Shipping a fresh #184 instance inside the
slice that fixes stranded children was not acceptable, so the cap was removed
rather than tuned. The worklist retires the cap, the constant, its register
clause, and the failure mode together. Termination: every record on the stack
is already at the target pair, so nothing can be pushed twice and a hostile
A->B->A cycle collapses without a visited set.
The child write deliberately bypasses the public RuntimeEntityDirectory
.SetFullCell and calls the record method directly. This is LOAD-BEARING:
the public method re-enters PropagateFullCellToChildren, which opens with
_propagationWorklist.Clear() — routing children through it mid-drain would
wipe the shared stack and silently drop every unprocessed sibling. Any future
side effect added to the public SetFullCell must be mirrored by hand at that
call site.
Deliberate divergence, recorded not disguised: retail's removal path leaves
children with a null cell pointer but a STALE nonzero objcell_id @0x005133c1.
acdream does not reproduce it, because FullCellId != 0 is the liveness
predicate at 45+ sites — faithful porting would mark dead children live.
AP-142 records this; clause (d) records that acdream cannot gate propagation
on HasPartArray the way enter_cell gates on part_array @0x00510ed8, because
the flag's only writers are graphical and headless never sets it — the reason
is Slice J LAYERING, not a semantic difference (retail's part_array is itself
a mesh-construction product, single assignment site makeAnimObject
@0x0050e930 -> CPartArray::CreateSetup @0x0050e93e).
D7 adopts retail's unset_parent-before-leave_world order @0x0045227f ->
@0x00452286, applied to BOTH pickup paths including the dormant executor
replay. Its inertness was verified by reverting it and finding all 12
propagation tests still green — reported honestly rather than papered over
with a manufactured test, and independently confirmed by both reviewers.
ClassifyLeaveWorld and its request/cause types are DELETED: retail has no
classification here, and method-per-cause IS the retail dispatch shape.
Wiring it would have forced a vacuous teleport-sequence predicate with the
#307 shape.
Two review rounds plus a coordinator-required third pass; 5 MAJORs. One was a
handoff failure worth recording: enter_cell's part_array guard was correctly
identified as load-bearing by the research, dropped by the contract when it
enumerated the writes, and inherited as an omission by the code — a right
finding that evaporated across two handoffs with nobody re-reading the source.
Another was a test that survived deleting the entire behaviour it claimed to
pin, because its assertion read a field written unconditionally one line
earlier.
NoProjection is structurally unreachable from TickChild (TryResolveExactAttachment
performs a strictly stronger form of the same guard one call earlier). Kept as
a fail-safe, unit-tested directly, and documented in two places rather than
wrapped in a fabricated end-to-end test.
Headless regression test — the direct gate for this defect, which FAILED
before this work because no code path existed:
RuntimeLiveEntitySessionControllerTests
.DirectSink_D5_StandaloneParentEventCommitsChildToParentsExactCell.
Probe: ACDREAM_PROBE_CHILD_CELL=1 emits [child-cell] lines at all four write
sites (attach / headless-attach / propagate / withdraw / delete). TEMPORARY.
Complete Release suite MEASURED at 11,079 passed / 4 skipped / 0 failed
(baseline 11,063 at cff52c44, +16). An allocation flake appeared once under
load and was proven NOT this slice by reachability — RuntimeCollisionReportingState
contains zero SetFullCell and zero ParentAttachments references.
STILL OWED: the two-client connected gate (equip/unequip, carry across
landblock boundaries, pickup, loot, reconnect) with ACDREAM_PROBE_CHILD_CELL=1,
and a session counts only if [child-cell] cause=propagate lines appear.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Ports retail's missile Position handling into the canonical Runtime
placement owner instead of the deleted ApplyAuthoritativePosition
short-circuit. The Create/residence-window halves of the projectile
pipeline (RuntimeProjectile binding, TryBind's adopted-body branch,
the collision/shadow registration) were already canonical from prior
slices; this closes the remaining gap — how an ACCEPTED Position for
an in-flight missile is classified, placed, and presented.
Byte-decode (Step 1 hard gate, before any code was written):
CPhysicsObj::MoveOrTeleport @0x00516330-0x00516438 disassembled from
the PDB-paired binary (Capstone, x86 32-bit thiscall). `ret 0x10`
establishes four stack args; [esp+0x7c] (arg5, the velocity pointer)
is never referenced in any of the three branches (teleport/near/far).
The retail reviewer independently reproduced this by searching the
whole function body for the `24 7c` mod/rm+disp8 encoding a
`[esp+0x7c]` read would require and found zero occurrences. This
retired a fabricated `?? Vector3.Zero` fallback in the deleted method
— retail's PositionPack::UnPack initializes an absent velocity to
zero and MoveOrTeleport never installs it; the projectile's Vector
channel (RuntimeProjectilePhysicsUpdater.ApplyAuthoritativeVector)
remains the sole velocity authority for a missile. D-P5 in the
contract; the Runtime seam commits no velocity from the Position
packet at all.
The unbound-missile fix: RuntimeEntityObjectLifetime's
ClassifyRemoteAcceptedPosition now derives ProjectileAuthoritative
from a CONJUNCTIVE predicate — the Missile bit AND a bound
RuntimeProjectile whose Body is the canonical PhysicsBody — never the
bit alone. Retail places every non-player CPhysicsObj unconditionally
(there is no missile-specific placement gate in MoveOrTeleport or its
callers), so an unbindable or not-yet-bound missile taking the
ordinary remote tail is retail-faithful, not a fallback: the earlier
bit-only discriminator would have silently frozen it instead.
AP-141 records this as a deliberate, recorded divergence, not
fidelity. Retail mechanically WOULD arm a missile's ConstrainTo leash
on any nonzero MoveOrTeleport return: HandleReceivedPosition
@0x00453FD0's only kind test is player-vs-not, ConstrainTo
@0x00454272 has no kind test of its own, and CPhysicsObj::ConstrainTo
@0x00510520 creates a PositionManager on demand via
MakePositionManager @0x00510523 if one doesn't exist. acdream
deliberately does not construct that EntityPhysicsHost/
PositionManager/InterpolationManager chain for a ballistic body — the
route-5b split the C4 route 5 contract rejected — so a live missile
never shows an armed leash and never catches up via the near/
UnroutedCatchUp policy. This divergence is safe specifically because
ACE never sends UpdatePosition for a missile
(references/ACE/Source/ACE.Server/WorldObjects/WorldObject_Tick.cs:
333-334, SendUpdatePosition() commented out inside the
PhysicsState.Missile branch at :265) — every half of this row is
deterministic-test-gated only, never exercised against a real server.
AP-141 also records the surviving ConstrainTo re-anchor divergence
under clause (b): for the adopted-body case (TryBind's shared-body
branch — an ordinary remote whose Missile bit is set by a later
State packet, so it still carries a live RemoteMotion), acdream now
ports retail's teleport-branch and far-branch StopInterpolating
action (Interp.Clear()), but never re-arms or re-anchors the
inherited ConstrainTo leash the way retail's HandleReceivedPosition
@0x00454254/@0x00454272 does on every nonzero return. The risk
column's earlier wording — that a stale leash "would drag the body
toward a stale anchor" — was wrong and is retracted in this same
commit: ConstraintManager.ConstraintPos is write-only in both retail
and the port (never read by AdjustOffset), and
ConstraintManager::adjust_offset @0x00556180 only tapers or zeroes an
already-composed per-tick offset while InContact — a leash brakes
motion the interp/sticky chain already produced, it cannot pull
anything toward the anchor. The real residual is one tick of un-reset
brake accumulator, contact-gated, and it cannot move an airborne
far-snapped missile at all (the clamp branch does not run while
airborne).
NO CONNECTED GATE EXISTS for this route, by design: ACE never sends a
missile UpdatePosition (see above), so retail's own server never
exercises this code path in play. Every proof obligation here is
test-gated only — Runtime and App-level fixtures constructing the
packet directly — never a live client/server capture.
Three review rounds closed 8 MAJOR findings before this landed:
round 1 (A1 App discarded the seam's status; A2/R1 silent swallow on
an unbound missile; A3/R2 the adopted-body teleport_hook never
wired; A4/A5 zero Runtime/App test coverage); round 2 (a
ParentCellId regression introduced by round 1's own R6 finding,
which the retail reviewer retracted the following round as factually
wrong — the fix here is the REVERT to record.FullCellId, not the
relocation round 1 shipped; B2 the far-branch StopInterpolating skip
never extended to the adopted-body case; residual App/Runtime store-
path coverage; a per-packet closure contradicting the file's own
#315 cached-delegate pattern). Round 3 closed on coverage alone (no
defect): the Advance() retry arm's projectile branch — added at
round 2, semantically reordered at round 2's B5 fix (skip prediction
invalidation on a re-parked Contention, since it writes nothing) —
had never been executed by any test; two new tests drive it directly
and are sabotage-verified against both the reordering and the
retry-arm's own SyncProjectilePresentation call site. The one
recorded defect this campaign produced (the ParentCellId regression)
was caused by complying with a review finding that its own author
later retracted — the standing lesson recorded for future rounds is
that review findings are evidence to re-verify against the code, not
commands to obey unconditionally.
Complete Release suite: 11,063 passed / 4 skipped / 0 failed
(baseline 11,036 at 30d3d114, +27 new tests across this campaign).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Flips the last remote classification (SetPosition: teleport-advanced and
cell-less) onto 4b-1's RuntimeRemotePlacementDriveController, runs retail's
teleport_hook before the placement, and deletes the legacy remote-teleport
machinery. Contract: docs/research/2026-08-04-c4-route-4b-3-contract.md.
Retail: MoveOrTeleport @0x00516330's branch @0x00516386 -> teleport_hook
@0x005163EF -> SetFlags(0x1012) @0x00516414 -> SetPosition @0x00516420 ->
return 1 @0x00516438. The hook @0x00514ED0 runs BEFORE the placement and
regardless of its outcome. Retail places this branch unconditionally, at any
distance and any contact state (arg4 is read only @0x0051638E, after the
branch) — which is what retires AP-137's cell-less enqueue-vs-place delta.
D1 — the classifier's cell-less input is now the PRE-merge committed cell.
Retail's predicate is `this_1->cell == 0`, the BODY's own cell at
MoveOrTeleport entry (this_1 is assigned from this @0x00516334). acdream fed
the POST-merge canonical.FullCellId, which RefreshSnapshot ->
RefreshDerivedState -> SetFullCell has already stamped with the accepted wire
cell; a zero wire cell fails validation into RejectedData first. The shipped
remote cell-less predicate was therefore dead code, not merely different from
remotePlacementRequired. Threaded via a builder overload; route 1's overload
is untouched. The graphical !IsSpatiallyVisible arm of
projectionRequiresTeleportHook is deleted — a presentation predicate with no
retail analogue that fired the teleport machinery on a routine hot path.
Deleted: RemoteTeleportController (605), RemoteTeleportPlacement (85),
RemoteShadowPlacementSynchronizer (49), their 1,709 lines of tests, the
remotePlacementRequired predicate, the TeleportHookRequired plumbing, the
legacy pre-operation ConstrainTo fallback, and the player arm's legacy
!IsGrounded fallback. Net -2,030 lines.
Structural fix (two independent Opus reviews, round 1 FAIL/FAIL): three of the
four MAJORs were one defect — OnPosition carried two parallel inline copies of
the routing tail (player-guid, NPC-guid) that had drifted. Extracted
RunRemoteArmTail (3 call sites) and ApplyWireAirborneLeftoverBookkeeping (2),
both branches now share one implementation.
A1 ToConstraintArm mapped AirborneSnap -> AirborneNoOperation, so the NPC
arm armed ConstrainTo ZERO times for an out-of-contact wire-grounded
creature — a regression this slice introduced while closing a
structurally identical hole. Now maps to NearInterpolate; switch made
total with a throwing default proven unreachable.
R1 D2's write-nothing shape existed on the player arm only; NPC packets
fell through and wrote the body. Retail makes no player/NPC distinction.
R2 report_collision_end(this,1) @0x00514F31 was bound to
ShadowObjects.Suspend, a port of a DIFFERENT retail function
(remove_shadows_from_cells) that teleport_hook never calls. Now routes
to RuntimeCollisionReportingState.LeaveWorld, which wraps the private
ForceEnd in an admission-blocking transaction so a DoCollisionEnd
callback cannot recreate the contact table.
R3/A2 A teleported NPC synthesized ServerVelocity from the teleport distance
(~1,000+ m/s) and planned a run cycle from it. Both the install and
RemoteServerControlledVelocityCycle.Apply now gate on !isTeleportRoute.
BISECT HAZARD — A1's fix is correct only BECAUSE R1 landed. AirborneSnap is
reachable wire-airborne on the NPC arm only while D2's shape is missing there.
Reverting R1 alone silently inverts A1 into the opposite divergence: arming
where retail returns 0. Revert both or neither.
Also in the velocity hunk: the NPC block's two !IsPlayerGuid(update.Guid)
guards were dropped when it was wrapped in `if (!isTeleportRoute)`. Safe — all
five exit paths of the enclosing IsPlayerGuid block return, so the predicate is
unconditionally false below it — but it was unremarked by both reviews.
Register: AP-137 REWRITTEN (not deleted) to the surviving acdream-only
divergences — null classification during the login window and Rejected*
through UnroutedCatchUp keep a row. AD-42's RemoteTeleportController citation
retired; AP-136/AP-138 writer lists corrected to the two surviving non-Position
rebucket writers; AP-138 gains the teleport arm as a second producer of the
visible-without-collision residual (retirement path remains #309). AP-135 is
untouched and its two airborne bookkeeping writes are preserved on both arms.
AP-131 does not retire; #276 does not close.
Proof obligation 1: ParkCollisionResidents' overlap throw stays unreachable —
the teleport arm adds packets to the same TryBeginExclusiveAuthoredPlacement
one-operation-per-key machinery the far arm uses, opens no new operation shape,
and every DeferredCell outcome cancels synchronously with
restoreCancelledPark: true. The guarded property remains
HasOldPrefixPlacementDebt's stall, not a throw (4b-1's B2 caveat stands).
Correction to an earlier claim: LiveEntityPresentationController's
_activePlacementOwners was NOT write-never at HEAD —
remotePlacementRequired -> BeginPlacement -> Begin -> BeginAuthoritativePlacement
was a live writer chain. It becomes write-never BECAUSE this slice deletes that
chain, which is why deleting the dead half is behaviour-preserving.
Probe: ACDREAM_PROBE_REMOTE_TELEPORT=1 emits one [remote-teleport] line per
routed arm (guid, cause, hook-ran, placement status). TEMPORARY, strip with the
probe family.
Carried, disclosed not fixed: no dedicated bidirectional collision-partner test
for R2 (the wiring, not LeaveWorld itself, is what lacks coverage); the
stress test's teleport step drives hand-written field assignments rather than
the canonical arm; the per-packet runTeleportHook closure allocation (network
path, not the resolve path Slice I's 0 B discipline governs — file before
route 5 adds a fourth call site). B2: IRuntimeCollisionReportObserver has zero
production implementations, so retail's bidirectional DoCollisionEnd half still
reaches no gameplay consumer — this fix closes the wrong-function binding, not
that nobody listens.
Complete Release suite MEASURED at 11,013 passed / 4 skipped / 0 failed
(baseline 11,027/4/0; net -14 = ~33 deleted test cases against ~19 added).
Neither known flake fired (#302 PortalProjectionTests GC-allocation, #308
NakEmissionTests wall-clock).
STILL OWED: the two-client connected gate, which MUST use an NPC/creature
teleport target. Both round-1 MAJORs lived on the NPC arm and the velocity
cycle early-returns for 0x50xxxxxx guids, so a player target structurally
cannot observe A1, A2, or R3.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The two gates that decide whether an accepted remote Position is interpolated
or hard-snapped read `Airborne`, which is `!Body.OnWalkable` — WALKABILITY.
Retail reads CONTACT: InterpolationManager::adjust_offset @0x00555D30 gates its
entire body on `transient_state & 1` @0x00555D52, so a retail body in contact
with a non-walkable face still interpolates.
The two predicates disagree in exactly one state — in contact, not on walkable
ground — which 204d0ae0 turned from unreachable into ordinary. Before it, the
per-tick forge made every non-airborne remote walkable by construction, so the
disagreement could not occur.
Both gates now read `!Body.InContact`: ApplyRemoteContactRouting's flight
carve-out and OnPosition's player-remote arm.
`Airborne` is deliberately NOT re-derived from CONTACT. That would perturb all
five of its writers and contradict a pinned assertion in
RemoteTeleportPlacementTests.Apply_PendingGroundToSteepContact_ (InContact:
true, OnWalkable: false -> Assert.True(remote.Airborne)); a previous
implementer attempted it and correctly backed out rather than editing the
assertion. This narrower shape touches no existing test.
AP-140's register row is retired in this commit, as the row itself specified.
Honest scope: this is a faithfulness fix, not a visible one. ACE derives its
IsGrounded flag with the same floor_z test, so during a slide it almost
certainly reports not-grounded, the classifier returns NoPositionOperation, and
neither arm is taken. Expect no observable change against ACE.
Suite 11,027 passed / 4 skipped / 0 failed (baseline 11,023).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Regression from 7f1c1f5a (C4 route 4b-2). A remote player who recalled in,
arrived, and stood still was permanently absent from the world render AND the
radar while remaining fully simulated — 71 healthy physics ticks with contact
and walkable, interpolation enqueues, equipment attached, chat visible.
Route 4b-2 is the first commit that lets an ordinary remote UpdatePosition open
a canonical SetPosition. A park publishes a synchronous Withdraw that tears down
presentation registrations; only TryPublishPlace restores them.
RestoreParkWithdrawal — added in the same slice — restores InWorld, the object
clock, and canonical residency, i.e. the Runtime half only. Eight Opus reviews
verified those three fields and the tests asserted exactly them, so the suite
stayed green while the entity was invisible.
Why it is intermittent: the presentation half IS restored incidentally by the
per-packet prologue rebucket for a MOVING remote. It only sticks when the
entity parks on its FINAL accepted Position and then goes idle, because ACE
stops broadcasting for a stationary entity, so no later packet arrives to
re-publish it and nothing else re-drives.
The fix publishes a RuntimePlacementProjectionKind.WithdrawalRestored receipt on
the one ordered placement stream, acknowledge-only in Runtime (the parked
operation is already retired by CancelCoreDeferred), which the App sink maps to
the exact inverse of its own TryPublishWithdrawal: the projection half (bucket,
IsSpatiallyProjected, IsSpatiallyVisible, spatial indexes, RefreshPresentation)
plus the publish half (_worldState, _worldEvents, _effectPoses,
_localPlayerShadow, visibility sinks). Applied with commitPose: false, because
the withdrawal never moved the sidecar; a test feeds a deliberately wrong
position to pin that.
Two alternatives were refuted on measurement, not preference. Routing the
restore's SetFullCell through CommitCanonicalCell cannot fire on the shipped
remote path at all — the prologue rebucket has already recommitted a non-zero
FullCellId before the merge cancels the park, so no cell edge remains — and it
never touches the publish half regardless. Extending RestoreParkWithdrawal
directly reduces to the same receipt, since Runtime must not reach behind the
host sink.
Gated on the entity ending the rollback canonically whole (FullCellId != 0 &&
InWorld) rather than on residencyRestored, which is false on the shipped remote
path and would have made the fix a no-op. AP-136's quiescing-prefix refusal arm
is preserved: no receipt, entity stays withdrawn.
Corrects my own framing of the defect: _worldState/_worldEvents/_effectPoses are
lost but are NOT what kills render and radar (_worldState is the plugin
IGameState; _effectPoses is the pose registry, not entity.MeshRefs). The
load-bearing casualties are the visibility sinks and the
IsSpatiallyProjected/IsSpatiallyVisible + bucket removal that gates the radar.
Register: AD-63 filed (selection deliberately not restored — user intent),
AP-136 amended (its "restored visible" claim covered only the canonical half;
the gap was a defect, not a divergence). ShadowObjectRegistry.Suspend stays
out of scope per AP-136.
Seven-revert discrimination table including one that proves the test is not
merely re-checking the bucket. Suite 11,023 passed / 4 skipped / 0 failed.
Live gate is user-run and folds into #309: two clients, ACDREAM_PROBE_PARK=1,
recall a remote in and let it stand still; acceptance is
[park-restore] ... presentation=True for that guid plus a visible model and a
radar blip.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A remote observed in acdream landed on a sloped roof and froze; the server slid
on, the gap passed AP-87's 4 m threshold, and the body snapped — the visible
blip. Live probe capture, two adjacent ticks 63 ms apart:
t=88420671 rsInContact=True rsOnWalkable=False rsIsOnGround=True
bodyCpNz=0.6097 floorZ=0.6642 steep=True gravity=True
vel=(2.146,2.264,-3.549)
t=88420734 contact=True onWalkable=True <- forced against the sweep
gravity=False <- cleared
velBeforeZero=(2.146,2.264,0.000)
moved=0.0000 <- and every tick after
The roof is 52.4 degrees against a 48.4 degree limit, so acdream's classifier
was CORRECT and was then overruled. Four independent links each froze the body
on their own: a per-tick force of Contact|OnWalkable, a per-tick velocity zero,
a Gravity clear at landing, and a landing edge testing IsOnGround
(= inContact || ...) instead of OnWalkable. The tick called
HandleAllCollisions alone — the tail of SetPositionInternal without its prefix.
Retail simulates remotes locally and derives these bits rather than asserting
them: CPhysics::UseTime @0x00509950 iterates the whole object table;
update_object @0x00515D10 gates only on parent/cell/FROZEN with no
is_player fork; SetPositionInternal @0x00515330 sets CONTACT from
contact_plane_valid @0x00515430 and ON_WALKABLE from contact_plane.N.z vs
floor_z @0x00515465-@0x0051548E before handle_all_collisions @0x005154FE;
set_on_walkable @0x00511310 fires HitGround @0x00511364 / LeaveGround
@0x00511346 edge-triggered with no ownership gate; calc_acceleration
@0x00510950 zeroes only when CONTACT && ON_WALKABLE && !Sledding @0x0051096B;
calc_friction @0x0050EE70 returns at its first line when ON_WALKABLE is clear.
acdream had copied retail's airborne no-op WITHOUT retail's local simulation.
The fix is mostly deletion: stop forging the transients, stop discarding the
authoritative velocity, stop clearing Gravity, and route the remote tick
through the same SetPositionInternal commit TickHidden and the local player
already use, with the landing edge derived from the sweep's own OnWalkable.
AP-87's threshold and conditions and InterpolationManager's node_fail_counter
snap-to-tail are deliberately untouched — this removes the CAUSE of the
divergence rather than weakening the backstop.
Cross-checked against ACE: its only creature-side VectorUpdate emitters are the
jump broadcast and spell projectiles, so integrating the wire velocity cannot
double-move a walking remote; and PhysicsGlobals.DefaultState already carries
Gravity, so deleting the manufactured State |= Gravity is safe.
Register: AP-81 narrowed (its GRAVITY half retired outright), AP-87 annotated,
AP-139 filed (the interpolation-queue clear on the landing edge), AP-140 filed
(the two routing gates select snap-vs-interpolate on walkability where retail
uses CONTACT — adjust_offset @0x00555D30 gates on transient_state & 1
@0x00555D52). AP-140's follow-up is deliberately shaped as "point the two gates
at Body.InContact", NOT "re-derive Airborne", which would perturb five writers
and collide with a pinned RemoteTeleportPlacementTests assertion.
Three gaps recorded in #32 rather than papered over: the new LeaveGround
dispatch is untested for chatter; a persistently !Ok transition can latch a
remote airborne; and — the visual-gate watch item — the deleted forge was a
blanket guarantee of Contact|OnWalkable, and contact_allows_move @0x00528dd0
silently refuses action animations without both, which is the literal root
cause of closed#270. Retail-correct on a steep face, a regression anywhere
else.
10 discriminating tests over a real PhysicsEngine landblock whose contact
normal Z is 0.61 against FloorZ 0.6642 — the live roof's exact relationship.
Suite 11,019 passed / 4 skipped / 0 failed. Includes the temporary
ACDREAM_PROBE_REMOTE_LANDING / ACDREAM_PROBE_REMOTE_SLIDE probe family that
produced the capture above; strip with the family.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Flips the SetPositionSimple classification (contact, PlayerDistance >= 96 m) for
remotes onto 4b-1's drive controller and deletes both legacy far blocks, both
duplicated 96f/4f constant pairs, and both `?? Vector3.Zero` fabrications. The
4 m constant now exists exactly once. Teleport and cell-less stay legacy for
4b-3.
Retail: MoveOrTeleport @0x00516330's far branch runs StopInterpolating
@0x005163CB before SetPositionSimple @0x005163D9 and returns 1 @0x005163E8
regardless — the SetPositionError is discarded — so HandleReceivedPosition arms
ConstrainTo @0x00454272 post-move on commit AND on failure. The x87 parity
decode at @0x00516393-@0x0051639E puts exactly 96.0 on the far branch.
SetPositionSimple @0x005162B0 builds flags 0x1012 at @0x005162C4.
Non-commit outcomes still advance the body, because retail's SetPositionInternal
@0x00515BD0 commits the destination via store_position @0x00515CE2 when no cell
resolves. The partition is by STAGE, not heuristic, enforced by an exhaustive
switch: Refused/Contention/NotApplicable/RejectedPreparation store (the placement
never executed); Committed/Deferred/RejectedByPlacement do not (the engine ran
and refused, matching retail's non-storing returns @0x00515CB2 and @0x00515CD5).
Without this a refused far snap froze the remote with an emptied queue.
Also fixes a shipped defect this route made live: ParkDeferred's quiescence parks
withdrew the entity (InWorld=false, clock suspended, residency removed) and were
never restorable, while Forget(restoreCancelledPark: true) runs for every
accepted Position on every entity. The restorable decision now lives inside
ParkDeferred AFTER SnapToCell, reading body.CellPosition.ObjCellId — the value
RestoreParkWithdrawal actually restores at — against every live quiescence
rather than one minimum-OperationId token. The three pre-snap fields are hoisted
into locals because SnapToCell ends with InWorld = true. ParkCollisionResidents
passes restorableOnCancel: false explicitly; the plain unplaceable park is
provably unchanged. RestoreParkWithdrawal re-tests the prefix at restore time so
a retained route-2 park cannot re-admit into a prefix that began quiescing
during the park.
CanAttemptDestination is retained as an OPTIMISATION only, with the two Core
predicates it cannot reproduce written down at the pre-flight, plus the two
properties that depend on it staying there.
Four fix rounds and eight Opus reviews. The slice was fully green at 10,990,
10,997 and 11,004 while containing real defects — a frozen remote pinned as
correct by its own test, a fallback that over-wrote on the exact retail paths
that decline to store, and a park guard incomplete on two independent axes.
Register: AP-137 (leftover classifications take AP-87's catch-up; states the
cell-less enqueue-vs-place delta deferred to 4b-3, that RejectedData is applied
anyway, and the headless divergence), AP-138 (the refusable far placement),
AP-136 narrowed to match the relocation. #309's acceptance steps rewritten —
step 5 previously asserted a recovery the code does not perform — and gated on a
new ACDREAM_PROBE_PARK=1 signal so the check cannot pass while broken.
Suite 11,009 passed / 4 skipped / 0 failed against a measured 10,968 baseline.
The 10,973 figure recorded earlier was wrong and is corrected here.
Connected gate outstanding: the two-client far-snap walk and #309.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Shipped-code defect affecting committed route-2 code, found while reviewing
route 4b-1.
RuntimeSetPositionState.ParkDeferred withdraws an entity from the world:
body.InWorld = false, TransientStateFlags.Active cleared, WithdrawCanonical,
SuspendObjectClock. CancelCoreDeferred then removed the operation and rewrote
the pending Withdraw into a Discard while restoring NONE of it. So cancelling a
wakeable park was strictly worse than keeping one — the park is wakeable, the
cancel destroys the only object that could ever wake it, and the entity is left
invisible AND intangible with nothing to bring it back.
Route 2's re-issue funnel masked this: re-issuing is correct for a one-shot
ForcePosition ACE never repeats, and wrong for a repeated remote stream, so the
hole was hidden rather than fixed.
Retail's own answer is a working park, verified in the decomp rather than
assumed: CPhysicsObj::SetPositionInternal @0x00515BD0, when AdjustPosition
yields no cell @0x00515C1D, calls prepare_to_leave_visibility @0x00515CDA,
store_position @0x00515CE2 (the DESTINATION pose is committed), GotoLostCell
@0x00515CF2 registering at m_position.objcell_id read AFTER store_position (so
the destination cell), clears transient 0x80 @0x00515CF7, and returns OK
@0x00515D07. InitObjCell @0x00508260 drains the lost list on cell load and calls
reenter_visibility @0x00516250, which re-places from the object's OWN
m_position with flags 0x11.
Two corrections to the direction I gave, both forced by evidence and both right:
The pose must NOT be rolled back — only the withdrawal. Three shipped route-2
tests capture positionAtPark AFTER the park and assert it survives the cancel,
and retail agrees: store_position commits the destination and nothing
un-commits it. Restoring residency at the body's committed cell is therefore
retail's own cell choice, not merely self-consistent.
The gate defaults to FALSE with four explicit opt-ins, rather than defaulting
true with opt-outs at the withdrawal callers. That keeps every one of the ~20
shipped Forget/ForgetExactPlacement sites at exactly its current behaviour
instead of depending on having correctly enumerated the withdrawal transactions.
Review had already found the broad version corrupting five of them
(TryApplyPickup, CommitAcceptedParent, CommitAcceptedParentCellless,
CommitWithdrawal, CommitPositionChannelUpdate): they hand-roll a partial
re-withdrawal that undoes the clock and FullCellId but not InWorld or the
_spatialRoots re-registration, leaving a picked-up item both in inventory and an
InWorld cellless spatial root in the physics workset.
ParkDeferred's restorableOnCancel is opt-in for exactly one of its four callers
— the plain unplaceable-destination park. Every quiescence and retirement park
is excluded deliberately: those entities are withdrawn because their world is
going away, and restoring residency inside a quiescing prefix blocks its
retirement.
VerifyPositionChannelCancellation now asserts InWorld and IsSpatialRoot per
channel — Position is a cancellation and must restore; Pickup and Parent are
withdrawals and must not. It previously asserted only !IsDeferred and counts,
which is why five green states hid this.
Register row AP-136 measured against GotoLostCell/reenter_visibility rather than
labelled "retail-shaped". Files #309 (the restore-on-cancel residual, with
park-survives recorded as the retail-faithful target and its two blockers named:
the NewerPositionPickupAndParentEachCancelExactLostOperation invariant and
teardown convergence) and #310 (an unbounded retirement stall — a retained
preparation retry pins its prefix through HasOldPrefixPlacementDebt forever, and
TickLostCellDeadlines has no production caller so the 25 s timer never fires).
This is a user-observable change to shipped paths: restorableOnCancel: true sits
in SubmitPreparedPlacementCore, the shared core behind every production
placement. AP-136 and #309 carry the proposed two-client check.
Gates: complete Release solution 10,973 passed / 4 skipped / 0 failed (baseline
10,938). Every new test discrimination-verified by reverting the fix.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The user live-tested route 4a and reported two defects on player remotes: a
remote holds the falling animation after landing before finally landing, and a
remote jumping onto a house plants on the roof where retail slides off, then
blips to the slid-down position.
Neither is a route 4a regression. Do NOT revert 44830a0e — reverting would
restore the per-packet render slam 4a removed without touching either defect.
Bug B's root cause is identified and already covered by open issue #32, whose
text names both symptoms in one sentence. Both landing sites assert
TransientState |= Contact | OnWalkable unconditionally, where retail derives it
from the contact plane — CPhysicsObj::SetPositionInternal @0x00515330
(`if (contact_plane.N.z < floor_z) set_on_walkable(0) else set_on_walkable(1)`).
A steep roof is contact but NOT on_walkable; asserting both suppresses the slide
response, so the body sits until the server's positions walk 4 m away and
AP-87's threshold snaps it. That is the blip. Verified byte-identical pre-4a via
`git show 19d95094:`.
Bug B's *visible shape* IS 4a's: pre-4a every packet slammed the render entity
to the wire pose, so a stuck body flickered toward the true sliding position
5-10x per second — jitter rather than a clean hold.
Bug A stops at the goal's stop-condition rather than getting a speculative fix.
Three hypotheses with non-overlapping fixes; picking wrong means changing a
retail-ported gate on a guess. Retail's mechanism is already fully decoded, so
what is missing is OUR runtime state — no cdb trace against retail is needed.
Adds ACDREAM_PROBE_REMOTE_LANDING (PhysicsDiagnostics, read once at startup per
the diagnostic-owner rule, one bool check when off). It logs both landing sites
immediately before HitGround, and — the most diagnostic signal — emits a
separate line when a site is reached but the gravity gate is about to no-op,
which is hypothesis 1 (a wholesale Body.State write wiping the transient Gravity
bit mid-air, exactly AP-81's stated risk). Temporary instrumentation, marked for
stripping once the evidence is in.
Evidence recorded rather than new bugs filed: #32 gains the observation, the
root cause and the #173/AD-10 dependency caveat; AP-87 gains a live instance of
its stated risk; AD-10's stale file:line is corrected to RemoteMotionCombiner
with a note that its terrain-only normal cannot see a house roof at all.
Also files #308 — a SECOND flaky test, distinct from #302, which was twice
misattributed to it before being written down. #302 is a GC-allocation assertion
in App.Tests; #308 is a wall-clock deadline loop in Core.Net.Tests that fails
only under full-suite CPU contention (0 failures in 4 isolated runs). Conflating
them hides one, and an agent told to "ignore the known flake" would wave through
a real transport regression.
Gates: complete Release solution 10,938 passed / 4 skipped / 0 failed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Routes the classifier's two NO-PLACEMENT remote branches — Interpolate
(contact, PlayerDistance < 96 m) and NoPositionOperation (no contact) — through
a Runtime-owned seam, and fixes the two divergences they carried. Teleport,
far-snap and cell-less stay on the legacy App path; 4b owns them.
Route 4 was split into 4a/4b after scoping put the whole route at 1,500-2,500
lines against a ~400 budget. 4a's branches perform no SetPosition, so this slice
carries no deferred-cell park, no service-window guard and no allocation
exposure — which is what made the split worth doing.
Divergences fixed, both previously unfiled:
* D1 — the NPC airborne branch hard-snapped Body.Position/Orientation and
branched on the client-tracked rmState.Airborne, never consulting the wire
IsGrounded bit. Retail's MoveOrTeleport @0x00516330 returns 0 at 0x0051636D
and writes nothing. Player remotes were already correct; NPCs were not.
* D2 — ConstrainTo was armed before the operation, unconditionally, so it fired
on the airborne no-op retail skips and anchored to the PRE-move position.
Retail arms it at 0x00454272, only when MoveOrTeleport returns nonzero,
anchored to &arg2->m_position read live, i.e. post-move.
AP-87 and TS-44 were carried deliberately, not delegated away. AP-87's three
conditions — including firstUp, which one round silently dropped — are preserved
as an explicit acdream policy layer applied AFTER the classifier commits to
Interpolate; the two previously separate player/NPC copies are now one. TS-44
stays an NPC-only caller gate; extending sticky suppression to player remotes has
no retail basis and no live evidence, so it was declined rather than absorbed.
Landing is explicitly carved out of 4a's ownership on both arms. A landing packet
classifies Interpolate, so an ordering slip would ENQUEUE a body that must PLANT
and a creature knocked off a ledge would glide down over a packet interval. The
carve-out is a named entry point returning AirborneSnap/SteadyStateInterpolate/
Legacy precisely so the PRECEDENCE is observable and testable rather than implied
by statement order — that is how the slip happened once and was caught.
The player/NPC asymmetry on landing is real and NOT resolved here: retail draws
no such distinction, but converging them is a behaviour decision needing its own
evidence. Filed into the 4b plan.
Register: AP-135 filed for the two bookkeeping writes the airborne branch
deliberately retains (rmState.CellId, LastServerPos/Time) — not retail's model,
but load-bearing for our catch-up sweep and staleness timer, and verified not to
be a canonical cell commit for ordinary remotes. AP-87 and TS-44 rewritten to
describe the code.
Honest remainder: App still owns branch selection, the airborne return, the cell
write, the entity write and the shadow publish, and headless satisfies "both
hosts drive the identical entry point" only vacuously since it returns early for
remotes. That is written into the 4b bullet rather than left implicit.
Cost: 364 non-comment production lines, 91% of the ~400 budget — the split did
isolate the cheap half, but not by much. Do not carry "well under" into 4b's
scoping.
Gates: complete Release solution 10,938 passed / 4 skipped / 0 failed (pre-4a
baseline 10,909). Four review rounds; the first three each introduced a new
behavioural defect while fixing another, and each left a comment asserting
behaviour that no longer matched — the final round's precedence matrix was
traced cell-by-cell against HEAD with only the D1-intended difference. App tests
call production entry points against a real WorldEntity and real classifier
output, closing route 2's #292 gap rather than repeating it.
Connected acceptance NOT run — needs a live second character.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Selecting a PKLite player and attacking did nothing: with auto-target on it
retargeted to the nearest monster, with auto-target off it logged
"combat: attack ignored; no creature target found". Spells on the same target
worked, which was the clue.
Root cause: CombatTargetPolicy.IsHostileMonster:31-33 rejects any candidate
carrying BfPlayer BEFORE reaching ObjectIsAttackable, so the both-PKLite pool
match at SelectedObjectHealthPolicy.cs:70-71 was unreachable for players. Melee
and missile targeting never supported player targets at all — the gate is named
IsHostileMonster and does exactly what it says. Nobody could hit it until
69ba9486 made PK Lite reachable.
Retail uses ONE predicate for monsters and players, with no player exclusion:
ClientCombatSystem::ExecuteAttack @0x0056BB70 gates unconditionally on
ObjectIsAttackable @0x0056A600 (creature type, Free-PK short-circuit on either
side, then IsPlayer -> bothPK || bothPKLite, else BF_ATTACKABLE with pets
excluded). acdream already ported that predicate verbatim; it was simply
unreachable.
The fix SPLITS the two concerns rather than relaxing the shared predicate:
explicit-target admission routes through ObjectIsAttackable, while auto-target
ACQUISITION keeps the monster-only gate. That is required by register row
IA-19 — explicit product direction that Auto Target must never select NPCs,
players or pets. IA-19 is not overridden here; its own justification promises
"manual player-selection commands remain available", and that promise was never
implemented, so this makes the row true. Review confirmed no path lets
auto-acquisition select a player: every automatic Select is fed by a
FindClosest* filtered through IsHostileMonster.
Review also found a second site with the same bug, which the first pass froze in
place on my instruction: retail gates combat-camera tracking on the SAME
predicate as the attack. ClientCombatSystem::UpdateTargetTracking @0x0056A950
reads GetAttackTarget() then gates CameraSet::TrackTarget on ObjectIsAttackable.
Ours used the monster-only gate, so with ViewCombatTarget on by default the
attack would land while the camera refused to track the opponent — user-visible
in exactly the duel this fix enables. GetCombatCameraTargetPoint now uses the
wide predicate. IA-19 does not reach the camera: it performs no acquisition,
only presentation on an already-chosen target. The first pass had added a
source comment asserting IA-19 covered it; that comment and the matching text in
docs/ISSUES.md are corrected, since a wrong citation is how a real divergence
becomes invisible.
Depends on 9b1e6fc6 (#297): the both-PKLite arm needs the LOCAL player's own bit
to be live. Review confirmed both admission sites read ClientObjectTable on every
call, so this is not inert in production.
Newly reachable and now pinned: ObjectIsAttackable's pet-exclusion arm, which
CombatTargetPolicy rejected before it could ever run.
Follow-ups filed: #304 (SelectionInteractionController.GetSelectedOrClosestCombatTarget
has no production caller — one of the two widened call sites is dead code),
#305 (HeadlessGameplayOperations has the identical pre-existing bug, so the
graphical/headless hosts now diverge).
Gates: complete Release solution 10,904 passed / 4 skipped / 0 failed (baseline
10,900). Adversarial + retail-conformance review PASS after one FAIL round; the
predicate was re-verified branch-for-branch against 0x0056A600 since it goes
live here for the first time. Camera fix discrimination-verified by revert.
Connected acceptance NOT run — needs a live two-client PKLite session.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The user typed @pklite and then walked straight through other PKLite players.
Root cause: ClientObject.PublicWeenieBitfield was written exactly once, from the
0xF745 CreateObject parse, and never refreshed. ACE's only PK-change message is
PropertyInt.PlayerKillerStatus (134) over 0x02CE/0x02CD, which we parsed and
stored into Properties.Ints[134] but never translated back into the bitfield —
and ACE never re-sends a PublicWeenieDesc at all (EnqueueBroadcastUpdateObject
has zero live callers), so that property is the ONLY signal a client can learn
from. Both sides of the collision test read the frozen value, so
CollisionExemption's "4c. both PKLite -> collide" rule could never fire.
Retail's missing port: PublicWeenieDesc::SetPlayerKillerStatus @0x005AC7C0
rewrites _bitfield in place — PK(4) -> (b & 0xfddfffff) | 0x20; PKLite(0x40) ->
(b & 0xffdfffdf) | 0x2000000; Free(0x20) -> (b & 0xfdffffdf) | 0x200000; else
b &= 0xfddfffdf. Mutually exclusive, verified byte-for-byte, with input values
confirmed against retail's own PKStatusEnum (acclient.h:6412-6427), not just
ACE's. Driven from ACCWeenieObject::OnStatUpdated @0x0058DF20 case 0x86.
The fix rewrites the value at its source rather than patching consumers. Two
review rounds were needed because the first pass missed that there are TWO
snapshot stores: InboundPhysicsStateController keeps its own private _snapshots
dictionary, and every untimestamped-field merge (ApplyAcceptedObjDesc and
friends) reads `old` from THAT store, not from RuntimeEntityRecord.Snapshot.
Refreshing only the active record left the target-side shadow flags correct
until the remote's next equip or unequip — ACE broadcasts an ObjDesc on every
one — at which point the appearance path rebuilt the registration from the
frozen spawn and dropped the bit permanently. The regression test demanded by
review is what surfaced that; it is verified discriminating (reverting gives
Actual: 8 instead of 33554440).
Five stores now hold this value, kept coherent from one source by two
ObjectUpdated subscribers plus the appearance-rebuild path. The two shadow-flag
writers are the same invalidation applied at the two edges that can invalidate
it, not competing authorities — review enumerated every drift path and closed
each. That coherence invariant is new as of this commit and is recorded as
register row AP-134, with AP-133 as the precedent for filing a row when the
danger is a future writer rather than current behaviour.
Also corrects TS-23's retirement narrative, which claimed every mover-flags call
site read the mover's "real" PK bits from 2026-07-30. The bits existed but their
source was frozen, so that only became true here; the site enumeration also
missed RuntimeSetPositionMoverPreparation, a seventh site that decodes the
snapshot directly.
Unblocks #298 (melee/missile admission needs the local player's own PKLite bit).
Follow-ups filed: #300 (Properties.Ints[134] vs bitfield mirror gap), #301 (same
defect class for radar blip colour and radar behaviour), #302 (a pre-existing
PortalProjection allocation-assertion flake, 1 in 6, found while verifying this
gate), #303 (LiveEntityPvpBitfieldSync is App-resident but Runtime-owned-state).
Gates: complete Release solution 10,895 passed / 4 skipped / 0 failed (baseline
10,887 including #299). Adversarial + retail-conformance review PASS after one
FAIL round. Every new test discrimination-verified by reverting the fix.
Connected acceptance NOT run — needs a live two-client PKLite session.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A local-player ForcePosition had TWO independent writers for one accepted
packet: LocalForcePositionTransaction snapped the physics body
(PlayerMovementController.BlipPosition, a raw SnapToCell with no collision
resolve), while LiveEntityNetworkUpdateController's generic tail separately
wrote position/cell/rotation to the render WorldEntity from the raw wire and
rebucketed it. Two stores, one packet — the divergence class 670f307c fixed on
the remote path. The outbound AutonomousPosition ack also fired BEFORE any
canonical commit existed: we told ACE "got it, I'm here" before deciding where
"here" was, and the trailing isCurrent() could only suppress the continuation,
never recall the packet.
RuntimeAcceptedPositionDriveController is now the one Runtime-owned seam. Both
hosts call the identical TryExecuteAcceptedLocalPosition; App and headless
project the committed result through the existing placement projection sink
(LiveEntityRuntime.TryApplyRuntimePlacementPlace already performed the same
four writes, from committed state rather than a wire guess).
Retail: SmartBox::HandleReceivedPosition @0x00453FD0's FORCE_POSITION branch is
get_heading -> Frame::set_heading -> SmartBox::BlipPlayer @0x00453940 -> stamp
POSITION_TS -> SendPositionEvent @0x00454091 -> return @0x0045409D. BlipPlayer
is CPhysicsObj::SetPositionSimple @0x005162B0 with flags 0x1012
(Teleport|Slide|SendPositionEvent) — a real collision-resolving SetPosition,
not a snap. The pinned classifier already encoded this exactly.
Named behaviour changes:
* The ack is now an OUTPUT of the committed route, fired strictly after the
canonical commit and exactly once per accepted force packet.
* The ForcePosition route no longer re-arms the constraint leash. The force
branch returns at 0x0045409D, ahead of all three ConstrainTo sites
(0x00454272, 0x0045418A, 0x004541EC); the old re-arm cited retail's "Player,
normal" branch, which BlipPlayer is not on. The teleport, CommitPreparedPosition
and first-entry callers legitimately still constrain and are untouched.
* A force correction that terminates WITHOUT committing still sends its
position event and is not retried — retail's BlipPlayer discards
SetPositionSimple's SetPositionError return and acks unconditionally.
A single _pending funnel owns the in-flight placement, deciding on the token's
PositionAuthorityVersion against the record's: equal -> clear; advanced with the
newest accepted event still a force -> re-issue, re-classified; advanced to an
ordinary Apply -> clear, since newer server truth owns that pose. This closes a
double-apply/double-ack and a silently-dropped correction that two earlier
iterations of this slice each introduced.
AD-62 records the residual: a ForcePosition our async collision publication
cannot carry to a committed placement is not re-applied. Retail has no park —
its world is fully resident and its placement synchronous — so the state is
unreachable there. AP-131 is NOT retired; its legacy Position caller is route 4.
Deleted: LocalForcePositionTransaction, PlayerMovementController.BlipPosition,
HeadlessSessionWorldProjection.BlipLocalPlayer.
Gates: complete Release solution 10,858 passed / 4 skipped / 0 failed (baseline
10,844/4/0). Two independent Opus reviews (retail-conformance and
architecture/adversarial) PASS on the final diff after three FAIL rounds; every
intermediate state was fully green, so the suite caught none of the four real
defects. Connected acceptance is NOT run: nothing a user can do makes ACE emit
a ForcePosition without retail's @pklite, which acdream does not implement — see
docs/research/2026-08-03-c4-route-2-visual-gate.md.
Known gap, recorded not claimed: the plan's acceptance item 2 is unmet. The App
double-write check is a source pin, and "the committed projection moves the
render entity" is uncovered at any layer (#292). Filed alongside: #286-#291,
#293-#296.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Fixes#282 (plan S2). Adds register row AP-133.
Retail gives a CPhysicsObj exactly ONE cell: ShouldDrawParticles @0x0050fe60
reads this->cell and calls IsInView on it, and set_cell_id @0x0050f4f0 /
change_cell @0x00513390 are the only things that move it. acdream splits that
into ParentCellId (render parent, deliberately null for outdoor dat stabs) and
EffectCellId (the authored landcell those parentless stabs still need) - an
adaptation, now recorded as AP-133.
WorldEntity.EffectCellId documents itself as the stab field, with live and
interior entities using ParentCellId. f24532ad began writing it for live
entities too. Because EntityEffectPoseRegistry resolved EffectCellId FIRST,
that write won - and the audit shows only 3 of 14 cell writers maintain it.
The other 11 do not, including the hottest paths: RemotePhysicsUpdater:239,294
and LiveEntityOrdinaryPhysicsUpdater:107 write ParentCellId every physics tick
from the snapshot, and LocalPlayerProjectionController:79 writes the local
player's cell every frame.
So a moving entity updated its cell constantly while EffectCellId stayed
frozen at whatever cell it materialized in. Its particles and lights kept
being tested against that stale cell and failed IsInView the moment it crossed
a boundary - effects vanishing on a monster that is plainly visible, or
drawing through a wall from a room the viewer cannot see.
The consumers had also drifted into disagreeing: EntityEffectPoseRegistry
preferred EffectCellId while WbDrawDispatcher.TryGetEntityCell and the remote
spawn seed preferred ParentCellId - two answers to "which cell is this in".
- WorldEntity.VisibilityCellId (ParentCellId ?? EffectCellId) is the single
accessor; all five consumer sites resolve through it, so the precedence
cannot drift apart again.
- LiveEntityRuntime's three live-entity EffectCellId writes are removed,
restoring the field to its documented purpose. Its real writers -
LandblockLoader:80,97 and LandblockBuildFactory:408 - are untouched, and the
parentless-stab path is pinned by a new test.
- f24532ad's actual fix is preserved: RebucketLiveEntity still installs the
committed cell, just on the one field live entities use.
LiveEntityLightControllerTests.Refresh_FollowsCurrentTopLevelRootAndCell is
back to moving the entity by ParentCellId alone - its original pre-f24532ad
form - and passes. CanonicalOnlyRebucket_DoesNotOverwriteAuthoritativeFullCell
had its two EffectCellId assertions (added by f24532ad, encoding the defect)
replaced with the corrected contract: ParentCellId set, EffectCellId null,
VisibilityCellId resolving - a stronger assertion, not a relaxed one.
Complete Release solution: 10,836 passed / 4 skipped / 0 failed.
User visual check still outstanding: a monster with an active spell effect
crossing a cell boundary, and a lit static object, indoors and outdoors.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
ACE intentionally creates the local player Hidden and releases that materialization state on LoginComplete. Sending LoginComplete from raw F746 receipt raced canonical placement and left the login haze visible. Route one one-shot completion callback from Runtime's local first-entry terminal edge to graphical and prepared headless hosts; retain a guarded accepted-Create edge only for content-less headless sessions. Focused Runtime login tests, all 79 Headless tests, the connected user gate, and the Release build pass.
Root cause: pending-only live projection buckets were misclassified as landblock presentation owners during origin recentering. That manufactured a second full cleanup receipt for a generation whose first receipt was still advancing; the duplicate guard threw and the broad retry path replayed the already-committed detach 243 times.
Keep pending live projections through the spatial identity map without issuing another receipt, and fail fast when a receipt-ledger invariant occurs after detachment. Evidence: docs/research/2026-08-02-collision-throughput-handoff/p1-retirement-receipt-loop.md. Release suite, lifecycle gate, and nine-stop soak pass.
C3c COMPLETE at 529e0e9d in the placement-cutover plan (five fix slices,
R1 dual-review round, final gates). New closeout research note. ISSUES
#276 (settle-CellId discard), #277 (route-1 far-Create radius bound),
#278 (user-session triage bundle). Register AD-60/AD-61 numeric order.
The next slice before C5 is the 6b28ff99 O(changed) collision clone
(soak convergence); C4 resumes after.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Campaign P remaining-physics-divergence, placement cutover slice C3c
(docs/plans/2026-08-02-placement-cutover.md). Both production hosts now
register every initial Create through the residence + continuation-
executor + first-entry-conductor machinery (C0-C3b):
- Graphical (route 1): RegisterEntityWithInitialResidence at Create; the
shared RuntimeFirstEntryDriveController pumps both conductors from the
placement-receipt flow; MaterializeProjection and RebucketLiveEntity
are presentation-only while a residence is ACTIVE (ExecutorCompleted is
the presentation-binding receipt); post-residence entities take the
full legacy path including the prepare_to_enter_world clock edges.
PlayerModeController attaches presentation to the Runtime-published
controller; its legacy resolve/step-heights/host-construction path is
deleted; presentation-only rollback (retail has no entry-flow rollback).
- Headless (route 8): OnSpawned registers with residence when a drive
exists; content-less sessions keep the pre-flip direct registration;
SynchronizeLocalPlayer/CreateController/ApplySetupStepHeights deleted;
prepared-collision read failure is a typed AwaitingCollisionSource
retry; far remotes outside the service window complete celless.
- RuntimeLocalPlayerMovementState.Controller setter sealed internal; all
controller mutation flows through the publication lifecycle.
Fix slices landed within this cutover, each dual-gated:
- F1: live movement-stat/server-physics application routed through the
Runtime ownership seam (post-logout ingest crash on the retired
controller eliminated; RuntimeMovementSkillProjection deleted).
- F2: login activation wedge - collision-admission prefix gate factored
out of the seal (reentrant-commit RejectedAuthority), rearm generation
identity corrected, PlayerModeAutoEntry requires the Runtime-published
controller (world reveal can no longer seal unmaterialized).
- F3: landblock-prefix 0-sentinel replaced by explicit absent-id guards;
map-corner landblocks (grid row/col 0) fully legal through admission,
park/rearm/retire, quiescence, and outdoor shadow seeds.
- F5: local-player first-entry ground contact seeded by the shared
SpawnPlacementSettler (moved App->Core) at FinalizeActivation - the
retail first-gravity-frame touch (enter_world 0x00516170 carries no
seed); the legacy unconditional force-seed is overwritten by a real
floor-found contact; airborne spawns stay airborne; outbound contact
bit verified end-to-end. Fixes the standing-cast 'You can't do that
while in the air!' rejections.
- R1 (dual-review round): login constraint leash armed at the committed
placement (HandleReceivedPosition 0x00453FD0 analog); register rows
AD-61 (settle-timing compression now covering the local player) and
AD-42 (repointed off the deleted resolve split) in this commit;
residence-conversion owner API; wire-landblock guards; drive-pending
ledger in IsConverged; route attach/detach latch; executor-drain drift
model documented + source-pinned.
Gates: Runtime 1,003, App 4,039/3 skips, Headless 79, complete solution
10,816/0 failed/4 skips (Release, -m:1); connected lifecycle/reconnect
gate PASS (logs/connected-world-gate-20260802-175401; graceful exits,
world-visible, zero airborne rejections). The nine-stop soak remains red
for the pre-existing 6b28ff99 whole-world collision-clone throughput
regression (attributed with evidence; scheduled as its own slice before
C5). Dual Opus reviews (retail-conformance + adversarial): delta PASS.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Synchronize the architecture doc, milestones, roadmap, and ISSUES with the
continuation-executor behavior commit (5db3de3c): the residence system is
now a complete dormant mechanism, both independent reviews PASS, and the
next boundary is the all-host production cutover. The admission handoff
gains its superseded banner; the successor handoff records the executor's
ownership, the retail anchors proven during review (the wire-contact gate,
queue-by-parent-GUID relation replay, HasAnims semantics), the seven new
register rows, exact test totals, the rollback command, and the cutover
checklist. #275 filed for the post-cutover legacy-Position unification.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The admission checkpoint (30012361) sealed accepted updates behind a
pending initial placement; nothing could apply them, so AcknowledgeAdoption
refused any non-empty FIFO and the residence system had no path to
completion. RuntimeInitialCreateContinuationExecutor is that missing
mechanism: a synchronous, retry-idempotent Execute transaction that adopts
the acknowledged initial placement exactly once (consuming the retained
completion so later authored placements for the key can begin), emits the
AfterEnterWorld hook request for the local player, replays deferred
missing-parent raw Creates and queued parent relations by parent GUID
(retail ProcessObjectNetBlobs order: whole-bucket detach, FIFO dispatch,
cancellation-aware restore), and drains the mixed continuation FIFO
strictly by sequence with retail route decisions taken at execution time
via ClassifyAcceptedPosition on live inputs (server-asserted wire contact,
data-driven animation proxy, live distance/options).
Apply bodies are shared with the legacy fused paths through new gate-less
instance seams on InboundPhysicsStateController that keep the one snapshot
store in lockstep; SameIncarnationCreate envelopes apply atomically with
per-stage idempotency and buffered publication after the final stage;
every abandonment path retires the residence through the lifetime choke
point and converges the ownership ledger (executor progress, deferred
buckets, replay windows, placement watches all folded into IsConverged).
Position/placement side effects are exactly-once under retry, external
mutations are detected via a field-masked executor baseline, and
AwaitingContinuationPlacement yields keep the FIFO head retryable.
Production routes are deliberately untouched: graphical and headless
Create still use legacy RegisterEntity, and no host calls Execute. The
cutover is the next checkpoint; AP-1/AD-1 remain open until it lands.
Register rows AD-59/AD-60/AP-130/AP-131/AP-132/TS-62/TS-63 document the
slice's deviations in this commit.
Reviewed: retail-conformance PASS + architecture/adversarial PASS after
five implementation rounds (wire-contact source, snapshot lockstep,
WeenieDescription merge, abandonment convergence, reentrant retirement
windows, acknowledged-completion leak, baseline precision, replay
containment/restore, queue-by-parent-GUID relation deferral all fixed at
root cause). Runtime tests 903/903; complete Release solution 10,696
passed / 4 intentional skips; focused executor gate 161/161.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>