fix(vfx): bind effects after canonical placement
C3c created graphical effect, projectile, and static-animation sidecars before Runtime finished the entity's first SetPosition. One-shot F754/F755 packets could be discarded, projectiles could adopt a cell-less body, and animated statics could compete for body ownership. Keep effects behind an exact-incarnation presentation barrier, retry projectile/static binding on the committed visibility edge, and keep effect cells synchronized with canonical rebuckets. User verified spell, recall, arrow, projectile, portal, and static presentation; 90 focused App tests and the Release build pass.
This commit is contained in:
parent
1fc529cdcb
commit
f24532adf3
11 changed files with 417 additions and 50 deletions
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@ -72,17 +72,52 @@ What does NOT go here:
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longer hand-place ahead of publication); expected to resolve with the
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O(changed)-clone slice — re-verify all three in its acceptance
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session.
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- **#279 — OPEN — one-shot spell/effect scripts arriving during the
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suppressed-until-receipt window can be lost.** User-observed: spell
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particle effects intermittently missing (2026-08-02 smoke test). C3c
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suppresses presentation for a created entity until its placement
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receipt binds it; a play-once VFX/script that fires while suppressed
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has no presentation to land on and never replays at bind time —
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"sometimes works" = the receipt won the race. Investigate retail's
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pending-script handling for not-yet-in-world objects (HandleCreateObject
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tail / PlayScript queuing) and defer one-shot scripts to the
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presentation-binding moment. Route: presentation sink /
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TryApplyInitialCreateCompletionPresentation.
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- **#279 — DONE (2026-08-03, user-verified) — one-shot spell/effect
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scripts arriving during the suppressed-until-receipt window were lost.**
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`EntityEffectController` now retains the mixed F754/F755 FIFO behind an
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exact-incarnation initial-presentation barrier and replays it only after
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canonical placement has bound the mesh, pose owner, and particle visibility
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resources. Live rebuckets also keep the effect cell synchronized with the
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entity cell. Spell buffs, recalls, arrows, and combat spell projectiles were
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verified in the connected client; focused effect, projectile, and
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cell-transition tests cover the race.
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- **#280 — OPEN — portal reveal can expose an incompletely streamed distant
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landscape.** User-observed 2026-08-03: after some recalls, the nearby
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destination is playable but terrain near the far end of the view continues
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visibly building after portal space exits. The current outdoor reveal gate
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is explicitly only `WorldRevealReadinessBarrier.OutdoorNeighborhoodRadius =
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1` (a 3x3 landblock neighborhood), while the normal configured view extends
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substantially farther; this permits the world viewport to open before its
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visible static destination is complete.
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**Retail oracle:** `CellManager::PreFetchCells @ 0x00455820` sets
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`blocking_for_cells` until `LScape::PreFetchCells @ 0x00505660` has walked
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the configured `mid_radius` square and each required
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`CLandBlock::PreFetchCells` / `CLandBlockInfo::PreFetchCells` building and
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connected EnvCell dependency is available. While blocked,
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`SmartBox::UseTime @ 0x00455410` checks prefetch status but does not advance
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ordinary object maintenance, physics, landscape, game time, or ambient
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audio; the portal viewport and UI remain live and may show retail's centered
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"In Portal Space - Please Wait..." notice. Once the destination is ready,
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retail resumes it behind the portal viewport during `TAS_TUNNEL_CONTINUE`
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before the later tunnel-to-world reveal.
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**Fix shape:** replace the hard-coded radius-one reveal requirement with a
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retail-derived, quality-configured destination prefetch window and keep one
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generation-scoped reservation across terrain, statics/buildings, EnvCells,
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render publication, composite textures, and collision until that complete
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visible window is ready. Preserve bounded asynchronous preparation and the
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existing wait cue; never reveal early merely to meet a timeout. Do not wait
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for an unknowable "all dynamic server objects delivered" condition—ACE has
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no such terminal marker and some object delivery follows LoginComplete.
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**Acceptance:** at every quality/view-distance setting, repeated login,
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`/ls`, spell recall, and portal routes reveal no constructing terrain,
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buildings, statics, interiors, missing composite textures, or nearby
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collision; slow destinations remain in the authored portal presentation
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with responsive UI until ready, then receive the existing hidden settling
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interval before the world viewport appears. Dynamic monsters/items may
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continue to arrive authoritatively after reveal.
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## Current queue — 2026-07-27
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@ -293,6 +293,25 @@ internal sealed class LivePresentationCompositionPhase
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d.WorldOrigin,
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d.EffectPoses);
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var staticResidency = new LiveStaticAnimationResidency(d.RuntimeSlot);
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(LiveEntityAnimationState Animation, PhysicsBody Body)?
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ResolveLiveStaticOwner(WorldEntity entity)
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{
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if (entity.ServerGuid == 0
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|| liveEntities?.TryGetRecord(
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entity.ServerGuid,
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out LiveEntityRecord record) != true
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|| !ReferenceEquals(record.WorldEntity, entity)
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|| !record.IsSpatiallyProjected
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|| !record.IsSpatiallyVisible
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|| record.AnimationRuntime
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is not LiveEntityAnimationState animation
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|| record.PhysicsBody is not { } body)
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{
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return null;
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}
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return (animation, body);
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}
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var staticAnimationScheduler =
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new RetailStaticAnimatingObjectScheduler(
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content.AnimationLoader,
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@ -300,7 +319,8 @@ internal sealed class LivePresentationCompositionPhase
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d.EffectPoses.Publish,
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staticResidency.IsResident,
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(entity, body) => _ = staticRootCommitter.Commit(entity, body),
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staticResidency.ProjectionVersion);
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staticResidency.ProjectionVersion,
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ResolveLiveStaticOwner);
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ScriptActivationInfo? ResolveActivation(WorldEntity entity)
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{
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@ -453,7 +473,7 @@ internal sealed class LivePresentationCompositionPhase
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particleVisibility,
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"particle projection visibility");
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var placementVisibilitySinks = new List<
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Action<LiveEntityRecord, bool>>(3)
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Action<LiveEntityRecord, bool>>(4)
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{
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wbVisibility,
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};
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@ -463,6 +483,15 @@ internal sealed class LivePresentationCompositionPhase
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liveRenderProjections.OnProjectionVisibilityChanged);
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}
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placementVisibilitySinks.Add(particleVisibility);
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// Retail enters the CPhysicsObj before ProcessObjectNetBlobs.
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// C3c's initial Runtime placement is the equivalent world-entry
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// edge, so open/replay the one-shot F754/F755 barrier only after
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// mesh poses and particle presentation have both been published.
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placementVisibilitySinks.Add((record, visible) =>
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{
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if (visible)
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entityEffects?.OnPresentationBound(record);
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});
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var placementProjection = new RuntimePlacementPresentationSink(
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liveEntities,
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worldTransit,
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@ -181,12 +181,14 @@ internal sealed class ProjectileController
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// animation workset, classification adopts that same body instead
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// of replacing it or replaying CreateObject vectors.
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body = sharedBody;
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uint currentCellId = record.FullCellId;
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Vector3 currentCellLocal = CellLocalFromWorld(
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body.Position,
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currentCellId,
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liveCenterX,
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liveCenterY);
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// Retail has one CPhysicsObj, whose Position owns both objcell_id
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// and the cell-local frame. The graphical record's FullCellId is
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// only the later projection receipt and is legitimately still
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// zero while a residence-managed Create awaits presentation.
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// Validate and adopt the canonical body frame itself; successful
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// classification projects that same cell into the sidecar below.
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uint currentCellId = body.CellPosition.ObjCellId;
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Vector3 currentCellLocal = body.CellPosition.Frame.Origin;
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if (!IsFinite(body.Position)
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|| !IsFinite(body.Velocity)
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|| !IsFinite(body.Omega)
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@ -268,7 +270,17 @@ internal sealed class ProjectileController
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entity.SetPosition(body.Position);
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entity.Rotation = body.Orientation;
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entity.ParentCellId = canonicalCellId;
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if (!_liveEntities.RebucketLiveEntity(record.ServerGuid, canonicalCellId)
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// Classification can run from the projection-visible callback after
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// Runtime has already installed this exact cell. Re-entering Rebucket
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// from that callback would supersede the outer projection transaction
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// merely to write the same bucket again. Only perform a spatial move
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// when classification is actually changing residence.
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bool alreadyProjectedInCanonicalCell = record.IsSpatiallyProjected
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&& record.FullCellId == canonicalCellId;
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if ((!alreadyProjectedInCanonicalCell
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&& !_liveEntities.RebucketLiveEntity(
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record.ServerGuid,
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canonicalCellId))
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|| !_liveEntities.TryGetRecord(record.ServerGuid, out var currentRecord)
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|| !ReferenceEquals(currentRecord, record)
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|| !ReferenceEquals(currentRecord.WorldEntity, entity)
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@ -848,10 +860,43 @@ internal sealed class ProjectileController
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private void OnProjectionVisibilityChanged(LiveEntityRecord record, bool visible)
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{
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if (record.ProjectileRuntime is not RuntimeProjectile runtime
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|| record.WorldEntity is not { } entity
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if (record.WorldEntity is not { } entity
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|| !_liveEntities.TryGetRecord(record.ServerGuid, out LiveEntityRecord current)
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|| !ReferenceEquals(current, record)
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|| !ReferenceEquals(current, record))
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{
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return;
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}
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if (visible
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&& record.ProjectileRuntime is null
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&& record.PhysicsBody is not null
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&& (record.FinalPhysicsState & PhysicsStateFlags.Missile) != 0)
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{
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// A residence-managed Create builds its one CPhysicsObj before
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// presentation, but Runtime intentionally withholds the committed
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// cell frame until enter_world completes. Materialization may
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// therefore observe the body while it is still cell-less and its
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// eager TryBind correctly refuses that incomplete frame. The
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// projection-visible edge is the first point at which both the
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// canonical body and its authoritative placement are guaranteed
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// to be committed, so retry classification here instead of
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// fabricating a CreateObject-frame fallback.
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Setup? setup = _setupResolver?.Resolve(
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entity.SourceGfxObjOrSetupId);
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if (setup is not null)
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{
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int liveCenterX = _origin?.CenterX ?? 0;
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int liveCenterY = _origin?.CenterY ?? 0;
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_ = TryBind(
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record,
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setup,
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_lastFiniteGameTime,
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liveCenterX,
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liveCenterY);
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}
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}
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if (record.ProjectileRuntime is not RuntimeProjectile runtime
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|| !ReferenceEquals(current.ProjectileRuntime, runtime))
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{
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return;
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@ -933,20 +978,6 @@ internal sealed class ProjectileController
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&& float.IsFinite(value.Y)
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&& float.IsFinite(value.Z);
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private static Vector3 CellLocalFromWorld(
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Vector3 worldPosition,
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uint cellId,
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int liveCenterX,
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int liveCenterY)
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{
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int landblockX = (int)((cellId >> 24) & 0xFFu);
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int landblockY = (int)((cellId >> 16) & 0xFFu);
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return worldPosition - new Vector3(
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(landblockX - liveCenterX) * 192f,
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(landblockY - liveCenterY) * 192f,
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0f);
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}
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private bool TryGetCurrent(
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uint serverGuid,
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out LiveEntityRecord record,
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@ -837,12 +837,24 @@ internal sealed class DatLiveEntityProjectionMaterializer
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expectedCreateIntegrationVersion)
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|| !ReferenceEquals(expectedRecord.WorldEntity, entity))
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return false;
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_projectiles.TryBind(
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expectedRecord,
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setup,
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_gameTime.CurrentScriptTime,
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_origin.CenterX,
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_origin.CenterY);
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bool initialResidenceActive =
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_runtime.HasActiveInitialCreateResidence(expectedCanonical);
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// C3c first entry owns CPhysicsObj construction and SetPosition for a
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// residence-managed Create. Eager projectile classification used to
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// acquire that same body here, before the conductor ran; the
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// conductor then correctly rejected the unexpected owner and the
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// missile remained permanently cell-less. The committed projection
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// visibility edge retries TryBind after Runtime has constructed and
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// placed the one canonical body.
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if (!initialResidenceActive)
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{
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_projectiles.TryBind(
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expectedRecord,
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setup,
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_gameTime.CurrentScriptTime,
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_origin.CenterX,
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_origin.CenterY);
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}
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if (!_runtime.IsCurrentCreateIntegration(
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expectedRecord,
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@ -1033,6 +1045,15 @@ internal sealed class DatLiveEntityProjectionMaterializer
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return;
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}
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if (_runtime.HasActiveInitialCreateResidence(expectedRecord.Canonical))
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{
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// RuntimeRemoteFirstEntryState owns CPhysicsObj construction and
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// SetPosition until the Create residence completes. The static
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// scheduler retains this pending animation owner and binds the
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// canonical body after projection becomes spatially visible.
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return;
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}
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PhysicsBody body = _runtime.GetOrCreatePhysicsBody(
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spawn.Guid,
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incarnation =>
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@ -53,6 +53,9 @@ internal sealed class RetailStaticAnimatingObjectScheduler : ILiveStaticPartFram
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private readonly Func<WorldEntity, bool> _isResident;
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private readonly Action<WorldEntity, PhysicsBody> _commitLiveRoot;
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private readonly Func<WorldEntity, ulong> _residencyVersion;
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private readonly Func<WorldEntity,
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(LiveEntityAnimationState Animation, PhysicsBody Body)?>?
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_resolveLiveOwner;
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private readonly Dictionary<uint, Owner> _owners = new();
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private readonly List<Owner> _snapshot = new();
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private readonly List<Owner> _hookSnapshot = new();
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@ -63,7 +66,10 @@ internal sealed class RetailStaticAnimatingObjectScheduler : ILiveStaticPartFram
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Action<WorldEntity, IReadOnlyList<Matrix4x4>, IReadOnlyList<bool>> publishPartPoses,
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Func<WorldEntity, bool>? isResident = null,
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Action<WorldEntity, PhysicsBody>? commitLiveRoot = null,
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Func<WorldEntity, ulong>? residencyVersion = null)
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Func<WorldEntity, ulong>? residencyVersion = null,
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Func<WorldEntity,
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(LiveEntityAnimationState Animation, PhysicsBody Body)?>?
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resolveLiveOwner = null)
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{
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_animationLoader = animationLoader
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?? throw new ArgumentNullException(nameof(animationLoader));
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@ -74,6 +80,7 @@ internal sealed class RetailStaticAnimatingObjectScheduler : ILiveStaticPartFram
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_isResident = isResident ?? (_ => true);
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_commitLiveRoot = commitLiveRoot ?? ((_, _) => { });
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_residencyVersion = residencyVersion ?? (_ => 0UL);
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_resolveLiveOwner = resolveLiveOwner;
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}
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internal int Count => _owners.Count;
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@ -363,12 +370,30 @@ internal sealed class RetailStaticAnimatingObjectScheduler : ILiveStaticPartFram
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foreach (Owner owner in _snapshot)
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{
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if (!_owners.TryGetValue(owner.Entity.Id, out Owner? current)
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|| !ReferenceEquals(current, owner)
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|| owner.Sequencer is not { } sequencer)
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|| !ReferenceEquals(current, owner))
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{
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continue;
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}
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// C3c: live Static objects are registered while their visual
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// sidecar is hydrated, before Runtime has completed the initial
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// CreateObject SetPosition transaction. The first-entry
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// conductor owns construction of the canonical CPhysicsObj.
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// Resolve and bind that already-placed owner lazily; constructing
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// a second/eager body here makes the conductor reject authority
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// and leaves portals, doors, and other animated statics cell-less.
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if (owner.Sequencer is null
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&& owner.Entity.ServerGuid != 0
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&& _resolveLiveOwner?.Invoke(owner.Entity) is { } binding)
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{
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_ = BindLiveOwner(
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owner.Entity,
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binding.Animation,
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binding.Body);
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}
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if (owner.Sequencer is not { } sequencer)
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continue;
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owner.ElapsedSinceUpdate += elapsedSeconds;
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if (!_isResident(owner.Entity))
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{
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@ -36,6 +36,14 @@ public sealed class EntityEffectController : IAnimationHookSink,
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private readonly Action<uint, uint?> _ownerSoundTableChanged;
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private readonly Dictionary<RuntimeEntityKey, EntityEffectProfile> _liveProfiles = [];
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private readonly HashSet<RuntimeEntityKey> _readyLiveOwners = [];
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// C3c constructs the App effect owner before Runtime's initial placement
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// receipt binds its world presentation. During that one-time split-lifetime
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// window, retail still considers the CPhysicsObj absent: SmartBox queues
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// F754/F755 at 0x00452020/0x00452070, enters the object, then drains them
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// through ProcessObjectNetBlobs in HandleCreateObject 0x00454C80. Keep the
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// exact incarnation behind an equivalent barrier until the graphical
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// placement publishes its pose and resource visibility.
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private readonly HashSet<RuntimeEntityKey> _initialPresentationBarriers = [];
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private readonly Dictionary<uint, Queue<PendingEffect>> _pendingByServerGuid = new();
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private readonly Dictionary<uint, WorldEntity> _staticOwners = new();
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private readonly Dictionary<uint, EntityEffectProfile> _staticProfiles = new();
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@ -90,6 +98,8 @@ public sealed class EntityEffectController : IAnimationHookSink,
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RefreshLiveAnchor(message.Guid, localId);
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if (CanStartOwner(localId))
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PlayDirect(localId, message.ScriptDid);
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else if (IsWaitingForInitialPresentation(message.Guid))
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Enqueue(message.Guid, PendingEffect.Direct(message.ScriptDid));
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return;
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}
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Enqueue(message.Guid, PendingEffect.Direct(message.ScriptDid));
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@ -104,6 +114,12 @@ public sealed class EntityEffectController : IAnimationHookSink,
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RefreshLiveAnchor(message.Guid, localId);
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if (CanStartOwner(localId))
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PlayTyped(localId, message.RawScriptType, message.Intensity);
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else if (IsWaitingForInitialPresentation(message.Guid))
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{
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Enqueue(
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message.Guid,
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PendingEffect.Typed(message.RawScriptType, message.Intensity));
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}
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return;
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}
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Enqueue(message.Guid, PendingEffect.Typed(message.RawScriptType, message.Intensity));
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@ -140,11 +156,45 @@ public sealed class EntityEffectController : IAnimationHookSink,
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RuntimeEntityKey key = RequireProjectionKey(record);
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_readyLiveOwners.Add(key);
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_liveProfiles[key] = profile;
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if (record.MaterializationResidence is
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LiveEntityMaterializationResidence.AwaitRuntimePlacement
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&& !record.IsSpatiallyProjected)
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{
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_initialPresentationBarriers.Add(key);
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}
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else
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{
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_initialPresentationBarriers.Remove(key);
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}
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_runner.SetOwnerAnchor(entity.Id, entity.Position);
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_ownerSoundTableChanged(entity.Id, profile.CurrentSoundTableDid);
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return true;
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}
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/// <summary>
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/// Opens the C3c-only network-script barrier after the initial placement
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/// has published the entity pose and presentation resources, then replays
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/// the retained mixed F754/F755 FIFO synchronously in arrival order.
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/// </summary>
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public bool OnPresentationBound(LiveEntityRecord record)
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{
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ArgumentNullException.ThrowIfNull(record);
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if (record.ProjectionKey is not { } key
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|| !_liveEntities.TryGetRecord(key, out LiveEntityRecord current)
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|| !ReferenceEquals(current, record))
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{
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return false;
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}
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_initialPresentationBarriers.Remove(key);
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||||
if (!TryGetReadyLocalId(record.ServerGuid, out uint localId))
|
||||
return true;
|
||||
|
||||
RefreshLiveAnchor(record.ServerGuid, localId);
|
||||
TryReplayPending(record.ServerGuid, localId);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>Replays the mixed F754/F755 FIFO after full object construction.</summary>
|
||||
public bool ReplayPendingForLiveEntity(uint serverGuid)
|
||||
{
|
||||
|
|
@ -219,6 +269,7 @@ public sealed class EntityEffectController : IAnimationHookSink,
|
|||
{
|
||||
_readyLiveOwners.Remove(key);
|
||||
_liveProfiles.Remove(key);
|
||||
_initialPresentationBarriers.Remove(key);
|
||||
}
|
||||
if (record.LocalEntityId is not { } localId)
|
||||
return;
|
||||
|
|
@ -241,6 +292,7 @@ public sealed class EntityEffectController : IAnimationHookSink,
|
|||
}
|
||||
_readyLiveOwners.Clear();
|
||||
_liveProfiles.Clear();
|
||||
_initialPresentationBarriers.Clear();
|
||||
_pendingByServerGuid.Clear();
|
||||
_dirtyLiveOwners.Clear();
|
||||
_dirtyLiveOwnerOrder.Clear();
|
||||
|
|
@ -455,6 +507,11 @@ public sealed class EntityEffectController : IAnimationHookSink,
|
|||
return false;
|
||||
}
|
||||
|
||||
private bool IsWaitingForInitialPresentation(uint serverGuid) =>
|
||||
_liveEntities.TryGetRecord(serverGuid, out LiveEntityRecord record)
|
||||
&& record.ProjectionKey is { } key
|
||||
&& _initialPresentationBarriers.Contains(key);
|
||||
|
||||
private void OnEffectPoseChanged(uint localId)
|
||||
{
|
||||
if (_posePublishLocalId == localId)
|
||||
|
|
|
|||
|
|
@ -842,6 +842,18 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
// between two loaded buckets. Suppress those implementation details
|
||||
// and publish only the final logical visibility edge.
|
||||
record.IsSpatiallyProjected = true;
|
||||
bool hasExactDestinationCell = spatialCellOrLandblockId != 0u
|
||||
&& (spatialCellOrLandblockId & 0xFFFFu) != 0xFFFFu;
|
||||
if (hasExactDestinationCell)
|
||||
{
|
||||
// Runtime's physics cell commit and the graphical sidecar are one
|
||||
// SetPosition result. Retail CPhysicsObj::set_cell changes the
|
||||
// CObjCell read by ShouldDrawParticles at the same edge; retaining
|
||||
// the prior sidecar cell makes newly-created spell particles fail
|
||||
// IsInView as soon as the player crosses an outdoor landcell.
|
||||
entity.ParentCellId = spatialCellOrLandblockId;
|
||||
entity.EffectCellId = spatialCellOrLandblockId;
|
||||
}
|
||||
Exception? spatialNotificationFailure = null;
|
||||
uint priorRebucketingGuid = _rebucketingGuid;
|
||||
_rebucketingGuid = serverGuid;
|
||||
|
|
|
|||
|
|
@ -107,7 +107,7 @@ public sealed class ProjectileControllerTests
|
|||
Assert.Null(record.AnimationRuntime);
|
||||
var remote =
|
||||
fixture.Live.GetOrCreateRemoteMotionRuntime(Guid);
|
||||
remote.Body.Position = entity.Position;
|
||||
remote.Body.SnapToCell(CellA, entity.Position, entity.Position);
|
||||
remote.Body.Orientation = entity.Rotation;
|
||||
Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 1.0, 1, 1));
|
||||
Assert.Same(remote.Body, record.ProjectileRuntime!.Body);
|
||||
|
|
@ -1006,6 +1006,8 @@ public sealed class ProjectileControllerTests
|
|||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
var remote =
|
||||
fixture.Live.GetOrCreateRemoteMotionRuntime(Guid);
|
||||
WorldEntity entity = record.WorldEntity!;
|
||||
remote.Body.SnapToCell(CellA, entity.Position, entity.Position);
|
||||
|
||||
record.FinalPhysicsState = MissileState;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
|
|
@ -1081,7 +1083,10 @@ public sealed class ProjectileControllerTests
|
|||
Assert.Equal(new Vector3(0f, 0f, 2f), remote.Body.Omega);
|
||||
remote.Body.set_velocity(new Vector3(8f, 0f, 0f));
|
||||
remote.Body.Omega = new Vector3(0f, 0f, 3f);
|
||||
remote.Body.Position = entity.Position;
|
||||
remote.Body.SnapToCell(
|
||||
startCell,
|
||||
entity.Position,
|
||||
new Vector3(191f, 10f, 50f));
|
||||
remote.Body.State = record.FinalPhysicsState;
|
||||
PhysicsBody body = remote.Body;
|
||||
|
||||
|
|
@ -1142,7 +1147,7 @@ public sealed class ProjectileControllerTests
|
|||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
var remote =
|
||||
fixture.Live.GetOrCreateRemoteMotionRuntime(Guid);
|
||||
remote.Body.Position = entity.Position;
|
||||
remote.Body.SnapToCell(CellA, entity.Position, entity.Position);
|
||||
remote.Body.Orientation = entity.Rotation;
|
||||
|
||||
Assert.True(float.IsNaN(record.Snapshot.Physics!.Value.Velocity!.Value.X));
|
||||
|
|
@ -1181,6 +1186,55 @@ public sealed class ProjectileControllerTests
|
|||
Assert.Equal(MissileState, remote.Body.State);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResidencePlacementVisibility_RetriesProjectileBindingAfterBodyFrameCommits()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
LiveEntityRecord record = fixture.Spawn(instance: 1);
|
||||
WorldEntity entity = record.WorldEntity!;
|
||||
var remote = fixture.Live.GetOrCreateRemoteMotionRuntime(Guid);
|
||||
|
||||
Assert.Null(record.ProjectileRuntime);
|
||||
Assert.True(fixture.Live.WithdrawLiveEntityProjection(Guid));
|
||||
|
||||
remote.Body.Orientation = Quaternion.Identity;
|
||||
remote.Body.set_velocity(new Vector3(10f, 0f, 0f));
|
||||
remote.Body.SnapToCell(CellA, entity.Position, entity.Position);
|
||||
|
||||
Assert.True(fixture.Live.RebucketLiveEntity(Guid, CellA));
|
||||
|
||||
Assert.NotNull(record.ProjectileRuntime);
|
||||
Assert.Same(remote.Body, record.ProjectileRuntime!.Body);
|
||||
Assert.True(record.ProjectileRuntime.Body.InWorld);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SharedBodyCell_IsCanonicalBeforePresentationCellIsProjected()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
LiveEntityRecord record = fixture.Spawn(instance: 1);
|
||||
WorldEntity entity = record.WorldEntity!;
|
||||
var remote = fixture.Live.GetOrCreateRemoteMotionRuntime(Guid);
|
||||
|
||||
Assert.True(fixture.Live.WithdrawLiveEntityProjection(Guid));
|
||||
record.CanonicalLandblockId = 0u;
|
||||
record.FullCellId = 0u;
|
||||
Assert.Equal(0u, record.FullCellId);
|
||||
remote.Body.Orientation = Quaternion.Identity;
|
||||
remote.Body.set_velocity(new Vector3(10f, 0f, 0f));
|
||||
remote.Body.SnapToCell(CellA, entity.Position, entity.Position);
|
||||
|
||||
Assert.True(fixture.Controller.TryBind(
|
||||
record,
|
||||
ProjectileSetup(),
|
||||
currentTime: 1.0,
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1));
|
||||
|
||||
Assert.Equal(CellA, record.FullCellId);
|
||||
Assert.Same(remote.Body, record.ProjectileRuntime!.Body);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SharedRemoteMotionCell_DelegatesToCanonicalLiveRecord()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -239,6 +239,50 @@ public sealed class RetailStaticAnimatingObjectSchedulerTests
|
|||
Assert.Equal(referenceFrames[0], frames[0]);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PendingLiveStaticOwner_BindsCanonicalRuntimeOwnerOnFirstTick()
|
||||
{
|
||||
var loader = new Loader();
|
||||
loader.Add(AnimationId, TwoFrameAnimation());
|
||||
Setup setup = MakeSetup();
|
||||
WorldEntity entity = MakeEntity(serverGuid: 0x70000001u);
|
||||
var sequencer = new AnimationSequencer(
|
||||
setup,
|
||||
new MotionTable(),
|
||||
loader);
|
||||
var body = new PhysicsBody
|
||||
{
|
||||
Orientation = entity.Rotation,
|
||||
};
|
||||
body.SnapToCell(0x01010001u, entity.Position, Vector3.Zero);
|
||||
LiveEntityAnimationState animation =
|
||||
LiveState(entity, setup, sequencer);
|
||||
int resolutions = 0;
|
||||
var scheduler = new RetailStaticAnimatingObjectScheduler(
|
||||
loader,
|
||||
(_, _) => { },
|
||||
(_, _, _) => { },
|
||||
resolveLiveOwner: candidate =>
|
||||
{
|
||||
Assert.Same(entity, candidate);
|
||||
resolutions++;
|
||||
return (animation, body);
|
||||
});
|
||||
Assert.True(scheduler.Register(entity, new ScriptActivationInfo(
|
||||
ScriptId: 0,
|
||||
PartTransforms: entity.IndexedPartTransforms,
|
||||
PartAvailability: entity.IndexedPartAvailable,
|
||||
Setup: setup,
|
||||
DefaultAnimationId: AnimationId,
|
||||
UsesStaticAnimationWorkset: true)));
|
||||
|
||||
scheduler.Tick(0.02f);
|
||||
scheduler.Tick(0.02f);
|
||||
|
||||
Assert.Equal(1, resolutions);
|
||||
Assert.True(scheduler.TryTakePreparedFramesForTest(OwnerId, out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LivePhysicsStaticOwner_DiscardsLongNonResidentIntervalOnReentry()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@ using AcDream.Core.Net.Messages;
|
|||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.Vfx;
|
||||
using AcDream.Core.World;
|
||||
using AcDream.Runtime.Entities;
|
||||
using DatReaderWriter.DBObjs;
|
||||
using DatReaderWriter.Enums;
|
||||
using DatReaderWriter.Types;
|
||||
|
|
@ -129,6 +130,31 @@ public sealed class EntityEffectControllerTests
|
|||
return entity;
|
||||
}
|
||||
|
||||
public LiveEntityRecord AwaitInitialPresentation(
|
||||
uint guid = Guid,
|
||||
ushort generation = 1,
|
||||
EntityEffectProfile? profile = null)
|
||||
{
|
||||
WorldSession.EntitySpawn spawn = Spawn(guid, generation);
|
||||
RuntimeEntityRecord canonical = Assert.IsType<RuntimeEntityRecord>(
|
||||
Runtime.RegisterLiveEntity(spawn).Canonical);
|
||||
WorldEntity entity = Assert.IsType<WorldEntity>(
|
||||
Runtime.MaterializeLiveEntity(
|
||||
canonical,
|
||||
spawn.Position!.Value.LandblockId,
|
||||
id => Entity(id, guid),
|
||||
LiveEntityProjectionKind.World,
|
||||
initializeProjection: exact =>
|
||||
exact.EffectProfile = profile ?? LiveProfile(),
|
||||
out LiveEntityRecord? record,
|
||||
LiveEntityMaterializationResidence.AwaitRuntimePlacement));
|
||||
Assert.Same(entity, record!.WorldEntity);
|
||||
Assert.False(record.IsSpatiallyProjected);
|
||||
Assert.False(record.IsSpatiallyVisible);
|
||||
Assert.True(Controller.PrepareLiveEntityOwner(guid));
|
||||
return record;
|
||||
}
|
||||
|
||||
public static EntityEffectProfile LiveProfile(
|
||||
uint tableDid = TableDid,
|
||||
uint rawDefaultType = RawType,
|
||||
|
|
@ -187,6 +213,32 @@ public sealed class EntityEffectControllerTests
|
|||
Assert.Equal(1, fixture.Runner.ActiveScriptCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RuntimeInitialPlacementWindow_DefersPacketsUntilPresentationBinds()
|
||||
{
|
||||
var fixture = new Fixture();
|
||||
LiveEntityRecord record = fixture.AwaitInitialPresentation();
|
||||
|
||||
fixture.Controller.HandleDirect(new PlayPhysicsScript(Guid, DirectDid));
|
||||
fixture.Controller.HandleTyped(
|
||||
new PlayPhysicsScriptType(Guid, RawType, 0.5f));
|
||||
|
||||
Assert.Equal(2, fixture.Controller.PendingPacketCount);
|
||||
Assert.Equal(0, fixture.Runner.ActiveScriptCount);
|
||||
|
||||
// Runtime has committed the first frame and the graphical placement
|
||||
// receipt is now publishing its pose/resources.
|
||||
record.FullCellId = 0x01010001u;
|
||||
record.IsSpatiallyProjected = true;
|
||||
record.IsSpatiallyVisible = true;
|
||||
Assert.True(fixture.Controller.OnPresentationBound(record));
|
||||
Assert.Equal(0, fixture.Controller.PendingPacketCount);
|
||||
Assert.Equal(2, fixture.Runner.ActiveScriptCount);
|
||||
|
||||
fixture.Runner.Tick(0.0);
|
||||
Assert.Equal([1u, 2u], EmitterIds(fixture.Sink));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ReadyOwnerReceivesDirectAndTypedPacketsImmediately()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2190,16 +2190,23 @@ public sealed class LiveEntityRuntimeTests
|
|||
spatial.AddLandblock(EmptyLandblock(0x0102FFFFu));
|
||||
var runtime = LiveEntityRuntimeFixture.Create(spatial, new RecordingResources());
|
||||
runtime.RegisterLiveEntity(Spawn(guid, 1, 1, 0x01010022u));
|
||||
runtime.MaterializeLiveEntity(guid, 0x01010022u, id => Entity(id, guid));
|
||||
WorldEntity entity = runtime.MaterializeLiveEntity(
|
||||
guid,
|
||||
0x01010022u,
|
||||
id => Entity(id, guid))!;
|
||||
|
||||
runtime.RebucketLiveEntity(guid, 0x0102FFFFu);
|
||||
|
||||
Assert.True(runtime.TryGetRecord(guid, out LiveEntityRecord record));
|
||||
Assert.Equal(0x01010022u, record.FullCellId);
|
||||
Assert.Equal(0x0102FFFFu, record.CanonicalLandblockId);
|
||||
Assert.Equal(0x01010022u, entity.ParentCellId);
|
||||
Assert.Equal(0x01010022u, entity.EffectCellId);
|
||||
|
||||
runtime.RebucketLiveEntity(guid, 0x01020033u);
|
||||
Assert.Equal(0x01020033u, record.FullCellId);
|
||||
Assert.Equal(0x01020033u, entity.ParentCellId);
|
||||
Assert.Equal(0x01020033u, entity.EffectCellId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue