Expand the typed client-command boundary across travel, character queries, local UI and layout controls, AFK and consent, emotes, friends, squelch and filters, and fill-components. Preserve retail packet layouts and queue ownership, import the confirmation dialog, and keep authoritative social state in Core.
Co-Authored-By: Codex <codex@openai.com>
Separate retail client actions, ACE server commands, and ordinary chat at the shared router. Port lifestone/lif/ls from the named retail registry through a typed App controller to game action 0x0063, keep unknown verbs on ACE Talk, and cover both UI backends plus exact outbound bytes.
Co-Authored-By: Codex <codex@openai.com>
Route ACE server commands through the existing chat path, bind the retail paperdoll hit mask instead of its obscured viewport, and prefer authoritative private health vitals. Record the user-confirmed live gate and pin the production DAT widget type in tests.
Retail treats / and @ interchangeably for commands, but two client-side
layers broke the / spelling for server commands:
- ChatCommandRouter refused ANY unknown /verb with a local "Unknown
command" guess — so /tele, /ci, /acehelp never reached ACE even
though ACE supports them. The guard is gone; the server is now the
single authority on what's a valid command (ACE replies "Unknown
command: x" itself).
- ChatInputParser passed unknown /verbs through as literal speech.
ACE's GameActionTalk only intercepts the @ form on the wire (the /
acceptance in CommandManager is the server CONSOLE path), so the
parser now rewrites unknown /xyz -> @xyz.
Both command pass-throughs (@ and rewritten /) now also force the Say
channel: GameActionTalk (0x0015) is the only wire action ACE parses
commands on — previously a command typed with a chat channel active
would broadcast as channel speech.
Phase J Tier 4 ("/-text must never broadcast as speech") still holds:
letter-verbed input goes out as an @command (never speech), and
command-shaped-but-verbless input ("/", "//shrug") is refused locally
by a narrow router guard.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Both the ImGui devtools ChatPanel and the upcoming retail chat window
now route through ChatCommandRouter.Submit so command handling lives in
one place. The ChatPanel inline block (TryHandleClientCommand / EqAny /
BuildHelpText) is deleted; ChatCommandRouter carries the same logic
verbatim. ChatPanel.Render becomes a 2-line delegate.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>