fix(chat): / and @ are equivalent command prefixes (retail parity)

Retail treats / and @ interchangeably for commands, but two client-side
layers broke the / spelling for server commands:

- ChatCommandRouter refused ANY unknown /verb with a local "Unknown
  command" guess — so /tele, /ci, /acehelp never reached ACE even
  though ACE supports them. The guard is gone; the server is now the
  single authority on what's a valid command (ACE replies "Unknown
  command: x" itself).
- ChatInputParser passed unknown /verbs through as literal speech.
  ACE's GameActionTalk only intercepts the @ form on the wire (the /
  acceptance in CommandManager is the server CONSOLE path), so the
  parser now rewrites unknown /xyz -> @xyz.

Both command pass-throughs (@ and rewritten /) now also force the Say
channel: GameActionTalk (0x0015) is the only wire action ACE parses
commands on — previously a command typed with a chat channel active
would broadcast as channel speech.

Phase J Tier 4 ("/-text must never broadcast as speech") still holds:
letter-verbed input goes out as an @command (never speech), and
command-shaped-but-verbless input ("/", "//shrug") is refused locally
by a narrow router guard.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-03 09:46:50 +02:00
parent 59ea3252cd
commit d3cab1ab10
5 changed files with 141 additions and 51 deletions

View file

@ -2,7 +2,11 @@ using System;
namespace AcDream.UI.Abstractions.Panels.Chat;
/// <summary>What a submit did, so the caller can clear its input + give feedback.</summary>
/// <summary>What a submit did, so the caller can clear its input + give feedback.
/// <c>UnknownCommand</c> is now produced only for command-SHAPED but verbless
/// input ("/", "//x", "@ x"); real unknown verbs route to the server (retail
/// treats / and @ as equivalent command prefixes, and ACE answers unknown
/// commands itself).</summary>
public enum SubmitOutcome { Empty, ClientHandled, UnknownCommand, Sent, Dropped }
/// <summary>
@ -10,9 +14,15 @@ public enum SubmitOutcome { Empty, ClientHandled, UnknownCommand, Sent, Dropped
/// analogue). Both the ImGui devtools <see cref="ChatPanel"/> and the retail
/// chat window route through here so command handling stays in one place.
///
/// Order mirrors the prior inline <see cref="ChatPanel"/> flow:
/// client-command intercept → unknown-slash-verb guard → <see cref="ChatInputParser.Parse"/>
/// → <c>Publish(SendChatCmd)</c>.
/// Flow: client-command intercept → degenerate-prefix guard →
/// <see cref="ChatInputParser.Parse"/> → <c>Publish(SendChatCmd)</c>.
/// Unknown slash/at verbs pass through the parser to the server (the parser
/// rewrites <c>/xyz</c> → <c>@xyz</c> and forces the Say action, the only
/// wire path ACE parses commands on); ACE replies "Unknown command: xyz"
/// for verbs it doesn't know, so the server stays the single authority on
/// what's a valid command. Prefix text with no letter verb is refused
/// locally — /-prefixed input must NEVER broadcast as speech (Phase J
/// Tier 4, from the 2026-04-25 "/ls echoed as speech" trace).
/// </summary>
public static class ChatCommandRouter
{
@ -26,15 +36,15 @@ public static class ChatCommandRouter
if (TryHandleClientCommand(trimmed, vm)) return SubmitOutcome.ClientHandled;
if (trimmed[0] == '/')
// Command-shaped but no letter verb ("/", "//shrug", "@ x"): refuse
// locally. Rewriting to @ would put junk on the wire, and letting it
// fall through would broadcast /-text as speech (Tier-4 violation).
if (trimmed[0] is '/' or '@'
&& (trimmed.Length == 1 || !char.IsLetter(trimmed[1])))
{
var verb = ChatInputParser.GetVerbToken(trimmed);
if (!ChatInputParser.IsKnownVerb(verb))
{
vm.ShowSystemMessage(
$"Unknown command: {verb}. Type /help for the list of supported commands.");
return SubmitOutcome.UnknownCommand;
}
vm.ShowSystemMessage(
$"Unknown command: {ChatInputParser.GetVerbToken(trimmed)}. Type /help for the list of supported commands.");
return SubmitOutcome.UnknownCommand;
}
var parsed = ChatInputParser.Parse(

View file

@ -16,11 +16,12 @@ namespace AcDream.UI.Abstractions.Panels.Chat;
/// <item><c>/say</c> with no message → <c>null</c></item>
/// <item><c>/t</c> with no target / no message → <c>null</c></item>
/// <item><c>/r</c> with no <c>lastTellSender</c> → <c>null</c></item>
/// <item>unknown <c>/xyz</c> verb → fall through to default channel
/// carrying the literal text (matches holtburger
/// <c>handle_slash_command</c> default arm at line ~744 — they
/// send <c>ClientCommand::Talk(command)</c> with the original
/// slash-prefixed string)</item>
/// <item>unknown <c>/xyz</c> verb → rewritten to <c>@xyz</c> and passed
/// through on the default channel. Retail treats / and @ as
/// equivalent command prefixes; ACE's <c>GameActionTalk</c> only
/// intercepts the <c>@</c> form on the wire. Deliberate divergence
/// from holtburger's literal fall-through (which would SAY the
/// command text out loud).</item>
/// <item>multi-word <c>/t</c> target: first whitespace token is target,
/// rest is message (matches Rust <c>split_once</c> semantics)</item>
/// </list>
@ -122,8 +123,12 @@ public static class ChatInputParser
return Parse(substituted, defaultChannel, lastTellSender, lastOutgoingTellTarget);
}
// Unknown @-verb — keep the original @ so ACE recognizes
// it server-side when the message arrives via Talk.
return new ParsedInput(defaultChannel, null, trimmed);
// it server-side. Always emit as Say: ACE's GameActionTalk
// (the 0x0015 Talk action) is the ONLY wire path that parses
// @commands — on a chat channel the text would broadcast as
// ordinary channel speech. Retail likewise resolves commands
// before channel routing.
return new ParsedInput(ChatChannelKind.Say, null, trimmed);
}
// /say <msg>
@ -165,11 +170,18 @@ public static class ChatInputParser
return null;
}
// Unknown slash command: holtburger falls back to Talk(literal).
// We mirror that — emit on the default channel with the
// slash-prefixed text intact so the server treats it as speech.
// No special-case for known-but-unimplemented verbs; the user's
// text round-trips so their intent isn't silently dropped.
// Unknown slash verb: retail treats / and @ as equivalent command
// prefixes, but ACE's GameActionTalk only intercepts the @ form on
// the wire (a /-prefixed Talk is plain speech server-side). Rewrite
// to @ and emit as Say — same reasoning as the unknown-@ branch at
// the top: only the Talk action parses commands. (Deliberate
// divergence from holtburger's literal fall-through, which would
// SAY "/ci 629" out loud.)
if (trimmed.Length > 1 && trimmed[0] == '/' && char.IsLetter(trimmed[1]))
return new ParsedInput(ChatChannelKind.Say, null, "@" + trimmed.Substring(1));
// Plain speech (no recognized verb): emit on the default channel
// so the user's text round-trips instead of being silently dropped.
return new ParsedInput(defaultChannel, null, trimmed);
}

View file

@ -54,13 +54,31 @@ public class ChatCommandRouterTests
}
[Fact]
public void UnknownSlashVerb_ShowsSystemMessage_DoesNotPublish()
public void UnknownSlashVerb_RoutesToServerInAtForm()
{
// Retail / ≡ @: unknown verbs are the server's to judge. The
// parser rewrites /-form to @-form (ACE's GameActionTalk only
// intercepts @ on the wire); ACE answers "Unknown command: x"
// for verbs it doesn't know — no local guess.
var (vm, log, bus) = Fixture();
var outcome = ChatCommandRouter.Submit("/notacommand", vm, bus, ChatChannelKind.Say);
Assert.Equal(SubmitOutcome.UnknownCommand, outcome);
Assert.Null(bus.Last);
Assert.Contains(log.Snapshot(), e => e.Text.Contains("Unknown command"));
Assert.Equal(SubmitOutcome.Sent, outcome);
Assert.NotNull(bus.Last);
Assert.Equal("@notacommand", bus.Last!.Text);
Assert.DoesNotContain(log.Snapshot(), e => e.Text.Contains("Unknown command"));
}
[Fact]
public void ServerCommandWithArgs_PublishesAtFormAsSay_EvenOnChannelDefault()
{
// Commands resolve before channel routing (retail behavior):
// even with Fellowship as the active input channel, a command
// goes out as Say/Talk — the only wire action ACE parses @ on.
var (vm, _, bus) = Fixture();
var outcome = ChatCommandRouter.Submit("/ci 629 5", vm, bus, ChatChannelKind.Fellowship);
Assert.Equal(SubmitOutcome.Sent, outcome);
Assert.Equal(ChatChannelKind.Say, bus.Last!.Channel);
Assert.Equal("@ci 629 5", bus.Last.Text);
}
[Fact]

View file

@ -191,18 +191,46 @@ public sealed class ChatInputParserTests
Assert.Null(ChatInputParser.Parse("/a", ChatChannelKind.Say, lastTellSender: null));
}
// -- Unknown slash command: holtburger fall-through to Talk(literal)
// ("/wave hello" → Talk("/wave hello") + treat-as-Say). See
// chat.rs::handle_slash_command default arm at line ~744.
// -- Unknown slash command: retail / ≡ @ equivalence. ACE's
// GameActionTalk only intercepts @-prefixed Talk on the wire, so
// the parser rewrites the unknown /-verb to its @ form for the
// server's CommandManager. (Deliberate divergence from holtburger's
// literal fall-through, which would speak the command out loud.)
[Fact]
public void UnknownSlashCommand_FallsBackToDefaultChannelWithLiteralText()
public void UnknownSlashCommand_IsRewrittenToAtFormForServer()
{
var parsed = ChatInputParser.Parse("/xyz hello", ChatChannelKind.Say, lastTellSender: null);
Assert.NotNull(parsed);
Assert.Equal(ChatChannelKind.Say, parsed!.Value.Channel);
Assert.Null(parsed.Value.TargetName);
Assert.Equal("/xyz hello", parsed.Value.Text);
Assert.Equal("@xyz hello", parsed.Value.Text);
}
[Theory]
[InlineData("/ci 629", "@ci 629")] // ACE admin: create inventory item
[InlineData("/tele holtburg", "@tele holtburg")] // ACE admin: teleport
[InlineData("@ci 629", "@ci 629")] // @ form already server-ready — untouched
[InlineData("@acehelp", "@acehelp")]
public void ServerCommandVerbs_ReachTheWireInAtForm(string input, string expectedText)
{
var parsed = ChatInputParser.Parse(input, ChatChannelKind.Say, lastTellSender: null);
Assert.NotNull(parsed);
Assert.Equal(ChatChannelKind.Say, parsed!.Value.Channel);
Assert.Equal(expectedText, parsed.Value.Text);
}
[Fact]
public void SlashWithoutLetterVerb_StaysLiteralAtParseLevel()
{
// "/ hello" and "//shrug" have no letter verb after the slash, so
// the pure Parse function leaves them untouched. In the real
// submit flows they never reach the wire: ChatCommandRouter's
// degenerate-prefix guard refuses them locally (Phase J Tier 4 —
// /-prefixed text must never broadcast as speech).
Assert.Equal("/ hello", ChatInputParser.Parse("/ hello", ChatChannelKind.Say, lastTellSender: null)!.Value.Text);
Assert.Equal("//shrug", ChatInputParser.Parse("//shrug", ChatChannelKind.Say, lastTellSender: null)!.Value.Text);
}
// -- Default-channel parameter is honoured when no prefix is given --
@ -227,17 +255,14 @@ public sealed class ChatInputParserTests
{
// Phase J added long-form aliases (/general, /allegiance,
// /patron, etc.). The exact-token rule still applies — a
// verb prefix that ISN'T one of the listed aliases falls
// through. The Parse-level behaviour for unknown /-verbs is
// still "Say with the literal text" (matches holtburger);
// the ChatPanel layer is what catches unknowns and shows the
// local "Unknown command" line. ChatPanelInputTests cover
// that end-to-end behaviour.
// verb prefix that ISN'T one of the listed aliases is NOT a
// client verb; it routes to the server in @ form like any
// other unknown verb (retail / ≡ @).
var parsed = ChatInputParser.Parse("/genio public", ChatChannelKind.Say, lastTellSender: null);
Assert.NotNull(parsed);
Assert.Equal(ChatChannelKind.Say, parsed!.Value.Channel);
Assert.Equal("/genio public", parsed.Value.Text);
Assert.Equal("@genio public", parsed.Value.Text);
}
[Theory]

View file

@ -113,18 +113,43 @@ public sealed class ChatPanelInputTests
}
[Theory]
[InlineData("/foo")]
[InlineData("/ls")]
[InlineData("/mp /tools/script.py")]
[InlineData("/genio public")]
[InlineData("/")]
public void Submit_UnknownSlashCommand_ShowsUnknownAndDoesNotPublish(string raw)
[InlineData("/foo", "@foo")]
[InlineData("/ls", "@ls")]
[InlineData("/mp /tools/script.py", "@mp /tools/script.py")]
[InlineData("/genio public", "@genio public")]
public void Submit_UnknownSlashCommand_RoutesToServerAsAtCommand(string raw, string expectedText)
{
// Phase J Tier 4: /-prefixed text is NEVER broadcast as plain
// speech. Filed after a 2026-04-25 trace where typing /ls (a
// command-style request the user wanted) was getting echoed by
// the server as "You say, \"/ls\"". Now we intercept and show
// a local "Unknown command" line; nothing goes on the wire.
// Phase J Tier 4 held: /-prefixed text is still NEVER broadcast
// as plain speech. Retail treats / and @ as equivalent command
// prefixes, so unknown verbs now go to the SERVER as @commands
// (ACE's GameActionTalk intercepts @ on the Say action and
// answers "Unknown command: x" itself) instead of a local guess.
var log = new ChatLog();
var vm = new ChatVM(log);
var panel = new ChatPanel(vm);
var bus = new RecordingBus();
var renderer = new FakePanelRenderer
{
InputTextSubmitNextSubmitted = raw,
InputTextSubmitNextBufferAfter = "",
};
panel.Render(new PanelContext(0.016f, bus), renderer);
var sendCmd = Assert.IsType<SendChatCmd>(Assert.Single(bus.Published));
Assert.Equal(ChatChannelKind.Say, sendCmd.Channel);
Assert.Equal(expectedText, sendCmd.Text);
Assert.Empty(log.Snapshot()); // no local "Unknown command" guess
}
[Theory]
[InlineData("/")]
[InlineData("//shrug")]
public void Submit_CommandShapedWithoutVerb_ShowsUnknownAndDoesNotPublish(string raw)
{
// Command-shaped but no letter verb: refused locally — this is
// the remaining Tier-4 guard (never broadcast /-text as speech,
// and don't put junk @-rewrites on the wire either).
var log = new ChatLog();
var vm = new ChatVM(log);
var panel = new ChatPanel(vm);