Commit graph

26 commits

Author SHA1 Message Date
Erik
420e5eea70 refactor(app): key live projections by runtime identity
Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
2026-07-25 21:50:58 +02:00
Erik
feb80a67d9 perf(runtime): remove measured steady allocations
Eliminate boxed production surface-override enumeration, retain vital modifier projections until the enchantment registry mutates, and measure DAT font widths without allocating a captured delegate. Preserve exact hashes, spell stacking, and glyph advances with warmed zero-allocation tests.

Validated by the focused rendering, UI, and spell suites, a zero-error Release build, and 8,409 passing Release tests with five pre-existing skips.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 17:50:30 +02:00
Erik
c730632075 refactor(rendering): prepare retained particle routing
Derive attached particle owners from the exact retained PView route stream with a zero-allocation warm path. Correct G4 gate provenance, record the current production-only RDP sample, and keep G5 old-route deletion explicitly blocked until the reapplied retained cutover passes its connected visual gate.
2026-07-25 08:45:18 +02:00
Erik
20f9fadb12 Reapply "perf(rendering): draw retained frame product"
This reverts commit 2c848d4167.
2026-07-25 08:36:11 +02:00
Erik
2c848d4167 Revert "perf(rendering): draw retained frame product"
This reverts commit ef1d263337.
2026-07-25 06:28:31 +02:00
Erik
ef1d263337 perf(rendering): draw retained frame product
Make the incremental render scene the production entity source at the existing retail PView stages while retaining the accepted dispatcher upload and draw executor. Keep diagnostics consumer-gated, retain ordered indices across unchanged frames, refresh only dirty records, and preserve exact mesh-load, selection, alpha, lighting, and route lifecycle semantics.
2026-07-25 04:12:23 +02:00
Erik
6a026c5ab0 fix(rendering): synchronize hidden live projections
Inbound state continues while portal reveal blocks ordinary world simulation. Synchronize only the derived render projection after those hidden-frame network and command phases so the first revealed draw cannot observe a stale live transform, without advancing effects, particles, attachments, or lights.
2026-07-25 03:14:15 +02:00
Erik
528dec6072 test(rendering): name transient parity differences
When counts diverge, preserve ordered comparison and report the first concrete extra or differing payload. Include retained-classification state in downstream mismatch logs so reveal-edge lifecycle failures can be attributed without weakening the referee.
2026-07-25 02:59:41 +02:00
Erik
54d17eb446 perf(rendering): retain packed classification
Retain appearance classification per projection while refreshing transforms, clip slots, lights, selection lighting, and group instance payloads each frame. Incomplete resources and active animation remain on the live classification path, and only an exact full packed comparison acknowledges scene dirtiness.
2026-07-25 02:46:40 +02:00
Erik
e0f36caa70 fix(rendering): preserve exact scene traversal order 2026-07-25 02:03:58 +02:00
Erik
29195fb255 feat(rendering): prove packed dispatcher output parity
Build a compare-only dispatcher classifier from RenderFrameView and compare complete opaque, alpha, selection, clip, light, texture, transform, and draw payloads against the accepted path. Preserve retail's stable equal-CYpt ordering with explicit draw-local submission ordinals so material-group history cannot affect alpha ties.
2026-07-25 01:31:56 +02:00
Erik
58b712c6ec refactor(rendering): isolate dispatcher candidate values 2026-07-25 01:06:57 +02:00
Erik
accd402dd7 fix(rendering): preserve canonical projection ownership 2026-07-25 00:47:52 +02:00
Erik
d8d9897376 feat(rendering): pack scene dispatcher inputs
Capture immutable presentation payloads in the render scene, flatten unique entity and mesh-part records into the borrowed frame arena, and compare every routed dispatcher input tuple without changing the production draw source.
2026-07-25 00:44:58 +02:00
Erik
e346f8bbaf feat(rendering): compare scene-built PView candidates
Build a same-frame candidate product from incremental render-scene indices and compare its exact PView routes against the accepted current path without changing the production draw source.
2026-07-25 00:12:53 +02:00
Erik
8c638654be feat(rendering): add borrowed render frame product
Introduce two reusable generation-stamped arenas whose views are token-validated across build, publish, borrow, release, and abort. This is a non-drawing G0 seam for the incremental scene and changes no production consumer.
2026-07-24 23:59:01 +02:00
Erik
81e2f1a575 fix(rendering): retain withdrawn attachment identities
Separate attached-child spatial withdrawal from logical teardown. ProjectionRemoved now deactivates the retained scene identity, allowing residency or destination-pose callbacks to reactivate it; resource unregister remains the sole destruction edge.

Release gate: 3,735 App tests / 3 skips; 8,219 complete-solution tests / 5 skips.

Co-Authored-By: OpenAI Codex <codex@openai.com>
2026-07-24 23:26:30 +02:00
Erik
bb1f4a64bf fix(rendering): restore equipped scene projections on pose
Treat the equipped-child controller's composed-pose callback as the authoritative attached projection presence edge. Portal transit can withdraw presentation while retaining the accepted parent relation, so the first destination pose must register the child again.

Release gate: 3,734 App tests / 3 skips; 8,218 complete-solution tests / 5 skips.

Co-Authored-By: OpenAI Codex <codex@openai.com>
2026-07-24 23:11:48 +02:00
Erik
91463db551 fix(rendering): reconcile shadow roots from live runtime
Recover ordinary live roots from LiveEntityRuntime's canonical active spatial workset instead of relying on already-retained derived records. Keep attached children callback-authoritative, cache immutable selection geometry fingerprints, and pin zero-allocation retained update paths with regression tests.

Release gate: 3,733 App tests / 3 skips; 8,217 complete-solution tests / 5 skips.

Co-Authored-By: OpenAI Codex <codex@openai.com>
2026-07-24 22:45:14 +02:00
Erik
0eb6648589 feat(rendering): compare the incremental shadow scene
Construct Slice F's non-drawing scene only for lifecycle automation, drain accepted static and live deltas at the final update boundary, and compare exact current-path fingerprints at cadence and checkpoints. Publish bounded mismatch, journal, index, digest, and memory evidence without changing normal launches or draw submission.

Release: 8,211 passed, 5 skipped.
2026-07-24 22:24:30 +02:00
Erik
ff5d86175f feat(rendering): index incremental scene queries
Maintain packed render worksets as lifecycle deltas arrive and synchronize active animated statics without scanning the resident world. This keeps Slice F non-drawing while preparing exact spatial and feature queries for shadow comparison.

Release: 8,206 passed, 5 skipped.
2026-07-24 22:12:26 +02:00
Erik
58e7c2eb99 feat(rendering): journal live scene projections
Mirror exact live-root and equipped-child lifetimes behind the non-drawing render-scene boundary. Ready, visibility, final-pose, rebucket, removal, and resource teardown edges retain canonical LiveEntityRuntime identity while active-only synchronization avoids resident-static scans.

Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
2026-07-24 22:05:42 +02:00
Erik
5d19c56d15 feat(rendering): journal static scene projections
Append exact static and EnvCell-shell projection deltas only at committed spatial activation and detach receipts. Same-landblock rehydrate now reconciles retained, new, and omitted presentation identities without constructing or drawing the shadow scene in production.

Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
2026-07-24 21:57:33 +02:00
Erik
dbd8318417 feat(rendering): contain incremental render scene
Pin Arch behind acdream-owned identities, deltas, queries, generation gates, and memory diagnostics. The new five-archetype store is unbound and non-drawing so static publication can be shadowed without changing production behavior.

Co-authored-by: Erik Nilsson <erikn@users.noreply.github.com>
2026-07-24 21:42:42 +02:00
Erik
f9b68f8f2a feat(rendering): complete current-path render referee
Extend the non-drawing oracle through ordered PView routes, dispatcher visibility and final instance payloads, and accepted retail selection parts. Lifecycle artifacts can now referee the later shadow scene without influencing production visibility or draw decisions.
2026-07-24 21:28:12 +02:00
Erik
b2b67341ac feat(rendering): establish current-path scene referee
Capture deterministic, landblock-aware fingerprints from the accepted partition only during lifecycle automation. This gives the F/G shadow scene an independent oracle without changing normal draw decisions or adding disabled-path per-entity cost.
2026-07-24 21:13:11 +02:00