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Arch
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Revert "perf(rendering): draw retained frame product"
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2026-07-25 06:28:31 +02:00 |
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CurrentRenderSceneOracle.cs
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feat(rendering): prove packed dispatcher output parity
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2026-07-25 01:31:56 +02:00 |
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GpuWorldRenderTraversalOrderSource.cs
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fix(rendering): preserve exact scene traversal order
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2026-07-25 02:03:58 +02:00 |
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LiveRenderProjectionJournal.cs
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fix(rendering): synchronize hidden live projections
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2026-07-25 03:14:15 +02:00 |
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RenderFrameProduct.cs
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feat(rendering): pack scene dispatcher inputs
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2026-07-25 00:44:58 +02:00 |
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RenderInstanceCandidate.cs
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feat(rendering): prove packed dispatcher output parity
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2026-07-25 01:31:56 +02:00 |
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RenderProjectionJournal.cs
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feat(rendering): pack scene dispatcher inputs
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2026-07-25 00:44:58 +02:00 |
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RenderProjectionRecordFactory.cs
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feat(rendering): pack scene dispatcher inputs
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2026-07-25 00:44:58 +02:00 |
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RenderSceneContracts.cs
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Revert "perf(rendering): draw retained frame product"
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2026-07-25 06:28:31 +02:00 |
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RenderScenePViewFrameProduct.cs
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Revert "perf(rendering): draw retained frame product"
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2026-07-25 06:28:31 +02:00 |
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RenderSceneShadowRuntime.cs
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Revert "perf(rendering): draw retained frame product"
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2026-07-25 06:28:31 +02:00 |
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StaticRenderProjectionJournal.cs
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fix(rendering): preserve exact scene traversal order
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2026-07-25 02:03:58 +02:00 |