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12 commits

Author SHA1 Message Date
Erik
5eca35b706 docs: park Campaign OP — gate-4 fixes committed, user re-check owed at resume
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 23:11:43 +02:00
Erik
07c0c2c7b9 docs: Campaign OP CODE-COMPLETE — plan/script/CLAUDE.md status flips
The campaign's /goal stop condition is reached: all nine slices landed and
reviewed (OP1/OP2/OP7/OP9 CLOSED; OP3-OP6 + OP8 code-complete with
connected gates owed), and the gate script is the complete per-tab
connected-gate contract (launch with ACDREAM_RETAIL_UI=1; §OP7 already
PASSED live bot-vs-ACE). OP9's ledger row records the combined review
chain (289bf5bc APPROVE-WITH-FIXES -> residuals 07f2b3f7) including
SF-4's corrected test-delta arithmetic (-84, not the implementation
commit's '-80 exactly'). CLAUDE.md Current-state gains the campaign
paragraph per feedback_claude_md_staleness; the settings digest
(claude-memory/project_settings_options_digest.md) is the new domain
entry point.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 13:43:33 +02:00
Erik
1a57f96efe docs: OP8 merged — ledger CODE-COMPLETE, file #373 (ConflictingMaps)
Merge 1c5cd969 lands OP8 on the campaign tip after 057d8cd7, so the
#372 viewport fix covers OP8's six ListBoxes (the re-review's merge
precondition). Post-merge full Release suite: 13,155 / 4 skips / 0
failures. #373 captures the deferred DAT ActionMap.ConflictingMaps
consultation the OP8 round-2 conflict-universe fix scoped out.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 12:42:25 +02:00
Erik
b4edee970f feat(ui): Campaign OP slice OP8 — Configure Keyboard
Ports retail's Configure Keyboard screen (gmKeyboardUI, LayoutDesc
0x21000009) — its own separate full-screen window, not a fifth Options-
panel tab. Retires OP3's INERT contract for the Gameplay tab's Configure
Keyboard button (0x10000204).

DAT reader (src/AcDream.Core/Input/RetailActionMap.cs): reads the
ActionMap singleton (DID 0x26000000, empirically the only one — not
0x27000000 as GetDBOType's Turbine-internal tag would suggest) and both
MasterInputMap defaults (0x14000000 "gmDefaultMap"/0x14000002
"DefaultMap"), union-merged per (InputMapId, ActionId) — proven order-
independent since the two maps' one shared context (0x5) has disjoint
action-id sets. Empirically resolved three lane-D unknowns against the
live DAT: the six ActionClass values (1=Movement, 2=Camera, 3=UI,
4=Combat, 5=Emote, 7=CharacterSettings — 6 is genuinely absent), that
the six unnamed InputMaps are 100% non-bindable (render nothing, not an
unlabeled group), and that the enum-to-DID pairing for the two master
maps is inconsequential to the merge result.

Identity table (src/AcDream.UI.Abstractions/Input/RetailActionIdentityTable.cs):
maps DAT (InputMapId, ActionId) pairs to acdream's InputAction where a
live consumer exists (~140 of 306 user-bindable rows — Movement/Camera/
Combat map almost completely; UI/Quickslot/Chat partially; only 5 of 87
Emotes and none of 48 CharacterSettings hotkeys, since acdream has no
general emote player or hotkey-to-option-toggle dispatcher yet). Every
entry cross-verified by label match AND a DAT-default-vs-
KeyBindings.RetailDefaults() byte comparison (RetailActionIdentityRoundTripTests),
which caught a real off-by-one in the Quickslot 13-18 block before it
shipped and found three genuine pre-existing RetailDefaults() gaps
(walk-mode's Shift-echoed chord, ten CameraAlternateControls arrow-key
alternates, and the Quickslot Ctrl+N use-vs-select ambiguity) — none
introduced by this slice, all documented rather than silently patched.

KeyboardConfigController: six ActionClass list boxes built from the
DAT, merged with live KeyBindings for mapped rows (rebind applies
immediately through the same InputDispatcher every other input path
uses) and a new sibling RetailUnmappedKeyBindings store for rows with
no InputAction yet. Left-click a key button opens real InputDispatcher
modal capture; right-click erases that slot. N-way conflict detection
scans every other row plus the live KeyBindings table for acdream-only
actions (Ctrl+M mute, debug F-keys) as the non-user-bindable refusal
analogue, using retail's own byte-verified "Could not overwrite "
string (table 0x23000004). OK/Cancel/Defaults/Revert reuse the
OptionPage/IOptionRow verb model via a new ActionKeyMapOptionRow.
Persistence is keybinds.json only (D4 — no .keymap file interchange).

Five register rows: AP-202 (.keymap interchange narrowing), AP-203
(store-only rows with no live consumer), AP-204 (silent auto-reassign
instead of retail's confirm dialog; OK/Cancel ported as left-click not
right-click-release).

Small supporting additions: UiButton.OnRightClick (additive, no
existing behavior changed), InputDispatcher.Bindings getter (the
screen's single live-truth read seam), RetailScanCodeMap (DIK scan
code <-> Silk.NET Key, keyboard + the one mouse-device row).

19 new tests (6 ActionMap reader conformance incl. live-DAT row-count/
label pins, 1 DAT-vs-RetailDefaults round-trip, 12 controller
behavior tests against the committed keyboard_config_21000009.json
fixture) — full solution suite 13,147 passed / 4 skipped / 0 failed
(baseline 13,128/4/0, zero regressions).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 09:19:54 +02:00
Erik
ff5776415b docs: OP6 re-review CLOSED — slice code-complete, gate ready; doc residuals
The re-reviewer byte-decoded ALL six caption sites independently (no
transposition; a third evidence line from the fixture's authored
left/right label geometry), re-verified the audio chain through the one
place an inversion could still hide (the checkbox pass-throughs), and
hand-traced the 97-key conformance table (exactly 97, none invented or
dropped). Residuals applied here: SF-1 the AudioSettings doc comment's
wrong function attribution (the SetDefaultValue literals live in
gmConfigUI::InitOptions @0x0049E435/E457/E479, not InitUIPreferences);
SF-2 the gate script no longer asserts an unread DAT caption — it gates
on behaviour and asks the tester to report the authored English
verbatim; lane A's stale '24 option rows' corrected to 27 (the 39-item
pin is the authoritative tally). AudioSettings.cs change is
comment-only (no executable-code delta; suite state carries from
67b0815c, re-verified at the next code commit).

Campaign state: OP1-OP7 ALL CODE-COMPLETE; OP3/OP4/OP5/OP6 gates ready;
OP8 (Configure Keyboard) is the sole remaining implementation slice.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 08:21:07 +02:00
Erik
9714e491aa docs: ledger — OP5 code-complete (gate ready), OP6 rework awaiting re-review
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 08:13:39 +02:00
Erik
6097d2d136 docs: ledger — OP4 code-complete (gate ready), OP5 landed pending review
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 06:36:29 +02:00
Erik
7e9f372ce8 docs: OP7 live bot-vs-ACE gate PASSED — slice CLOSED
Evidence appended to the test script: run-1 diff-and-send exact to
contract; mid-run reconnect idempotence; run-3 cross-process persistence
proof (the fresh seed echoed the blob-only SalvageMultiple value);
graceful converged exits; no refusals, no pre-LoginComplete sends.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 03:31:23 +02:00
Erik
e1e4865439 docs: ledger — OP3 code-complete (gate ready), OP7 code-complete (live run owed)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 03:25:54 +02:00
Erik
5242de9f15 fix(ui): OP2 re-review closure (coordinator pass) — AP-195, tooltip port, zero-children pin
Closes the mechanism lens's REOPEN (one MUST-FIX) and both lenses' small
residuals on the OP2 rework (b236a442); the blast lens re-review was
CLOSED outright. Fable-direct per the two-failure escalation rule.

- AP-195 filed: UIOption_CheckboxBitfield64 ports HALF of Refresh
  @0x004859C0 — the ANY-set checkbox predicate is exact, but the ALL-set
  LED media swap (P0x10000082=0x06004D17 / P0x10000083=0x06004D19) and
  the ListBox self-sizing tail (ResizeTo/CalculatePaperSize — the block
  IS a UIElement_ListBox in retail) are unported, and the block's row
  stacking is a second divergent implementation beside UiTemplateListBox.
  All due at OP5 before the Chat tab's connected gate; the IsSet doc
  comment now names both halves instead of quoting only the ported one.
- Row tooltips: UiButton gains settable TooltipText surfaced through the
  shared GetTooltipText hover pipeline (UiCatalogSlot's pattern);
  UiCheckboxBitfield64.AddChild applies the row tooltip retail stamps in
  CreateChildren @0x00485DF0, and documents that the 0x10000084 row-index
  attribute stamp is deliberately replaced by the typed mask closure.
- AD-73 addendum: UiTemplateListBox.ConsumesDatChildren=true is inert
  only while no authored Type-5 element carries children — that premise
  is now conformance-PINNED across all 32 fixtures (a future DAT
  regeneration surfacing an authored child fails the build instead of
  silently dropping it).
- Plan doc: OP2's contract names UiTabPanel.cs (retail UIElement_Panel),
  not the fictional-class-named UiTabControl.cs; ledger records OP1 and
  OP2 both CLOSED.

Full Release suite: 12,871 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 01:26:29 +02:00
Erik
8a05fda445 docs: OP1 re-review CLOSED — ledger records slice OP1 complete
Focused re-review verifies all ten fix dispositions genuinely close their
findings (fellowship order re-derived from OnChanged @0x0059A8E0; the
seed latch confirmed upstream of every one of the three blob call sites;
TS-71 retirement and TS-73 accuracy checked). Residuals owed to a small
coordinator pass, none reopening: R1 closure hoisting defeats the
per-tick allocation guard (move the IsDirty check into the ctor
lambdas); R2 concurrent MarkDirty during a flush is silently erased by
the trailing clear (needs the dirty-generation token); R3 NOTE — a
truncated-trailer PlayerDescription (options words zero) arms the seed
latch, newly wire-reaching via the timer.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 00:56:36 +02:00
Erik
b585d80e7a docs: Campaign OP plan — nine review-gated slices for the retail Options panel
Fable-authored plan from the four seam-verified research lanes. Eight
design decisions stated per the campaign directive (reactable at gates):
the retail panel is acdream's ONE in-client settings surface (the F11
SettingsPanel was never rendered post-V11 — lane D's verified correction),
retail's 21-vs-batched wire split ships exactly with all three flush
triggers, the 2015-only PK-deaths row ships wire+store with a register
row, Configure Keyboard is the campaign's only rebind screen (DAT
ActionMap data, keybinds.json persistence), dead support-URL buttons
short-circuit to their own byte-verified retail failure strings, Exit to
Character Selection adapts to Exit Game behind retail's confirm dialog +
mid-air refusal, lane B group C re-points to server truth per CH3
precedent, and bots declare options by NAME in the K1 strict schema.

Slices: OP1 Runtime map/dirty/blob (+ the headless local-write fix both
lanes found), OP2 the two missing widget primitives + UIOption mappings,
OP3 shell + Gameplay tab vertical, OP4 Character tab, OP5 Chat tab, OP6
Config tab, OP7 headless characterOptions, OP8 Configure Keyboard, OP9
closeout + connected test script. U1 closed during planning: the Defaults
button restores DAT DBPropertyCollection values
(UIOption::InqDefaultGameplayOptionProperty @0x004ef8d0,
GetDIDFromEnumStatic(0x16, 2)).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-10 22:52:16 +02:00