6 commits
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33b45ee581 |
fix(ui): vendor dropdown polish — authored arrow-cap with open/closed flip, downward popup, left-aligned rows
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Three gate findings, each settled by authored data rather than invention: the button face is retail's two-piece assembly and the 17x19 arrow-cap 0x1000034E now renders with its authored Normal(closed)/Highlight(open) states; the popup direction is an AUTHORED attribute (UIElement_Menu::Open pc:120210-120252 — bool attr 5, chat authors upward=true, the vendor menu authors nothing and defaults downward), so both menus are now byte-faithful with no special case; and the 19/20px text indents were chat-specific checkbox/LED clearances the vendor rows don't author — measured against the live retail font, "Spell Components" overflowed by 11px and now fits with 8px to spare. Chat's menu defaults are bit-identical and its tests untouched. AP-161's arrow-cap note closes. #351 files the pre-existing FarLoad Debug flake (three sightings today, never in clean-room Release). Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> |
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5224e43890 |
fix(vendor): gate-findings pass — the X button HIDES like retail, clicks return, the dropdown scrolls, pyreal suffix, staged-tab slots
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The user's connected gate found five issues; each fixed at the root: G4 (the discovery): retail's vendor X button calls only SetVisible(0) (pc:204147-204182) — the SESSION stays open and re-using the vendor lands on the same-session refresh; the range watcher remains the sole real close. Our port invented a full teardown on X, which is exactly why reopening died. The Runtime fixture proves the wire dispatch was never the problem; ACE has no already-open short-circuit. G3 (regression from the drag-suppression fix): denying IsDragSource also dropped press capture, so clicks fell through to window-drag. UiItemSlot.HandlesClick now claims presses for any occupied cell independent of drag eligibility — clickable and draggable are separate concerns. G5: the authored popup 0x21000043 is ONE scrollable column with a real scrollbar subtree (live-dat scan: ListBox 0x10000350 + scrollbar 0x10000351), not a 3x6 grid. UiMenu gains an authored-driven Scrollable mode (wheel, thumb drag, track paging, up/down buttons); chat's menu is untouched and its ten tests prove it. G1: retail's cost format is "%s %hsp (you have %hsp)" — the p after each %hs is a LITERAL pyreal suffix the port swallowed as part of the specifier. Restored. G2: the Buying/Selling pages' authored lists (same cell template as Items) get the empty-slot fill, presentation-only until staging. Clean-room complete solution: 11,390 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> |
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3c9fc57adb |
fix(vendor): Slice 6 review corrections — ownership-checked retire, live slider display, drag-proof shop rows, hardened buy reservation
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All nine findings from the buy-arc review, at root: F1 the materializer's retire pass re-checks ownership (guid->vendorId map; remove only while the live object's ContainerId still equals the recording vendor) — buying a player-sold UNIQUE no longer deletes the item you just purchased; the discriminating reparent-then-refresh test pins it. F2 the cost/name display subscribes to the live split state and shares ONE quantity computation with Buy (retail re-renders per slider tick: RecvNotice_StackSliderChanged 0x004C4500) — the sentence and the charge can no longer disagree. F3 shop rows never mint drag payloads (UiItemSlot.AllowDragSource gates both IsDragSource AND GetDragPayload — the second gate was caught by this pass's own test). F4 sendBuy reports whether anything was sent; a null-session buy cancels the reservation instead of leaking BusyCount forever. F5 the retire loop snapshots, isolates per-guid observer failures, and clears its tracking in finally and Dispose — teardown convergence can no longer wedge. F6 auto-select is retail's unconditional first-filtered-item shape (pc:201180-201184; the survival-check was our invention and the comment claiming otherwise is corrected). F7 non-stack buys clamp to quantity 1 locally (BuySingleItem pc:201669). F8 the Add button is hard-disabled until staging exists. F9 AP-161/162/163 rewritten to the post-fix reality. Clean-room complete solution: 11,378 passed / 4 skipped / 0 failed. The #350 render-ledger overflow observed this session is under separate investigation and is NOT addressed here. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> |
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97cf873870 |
feat(vendor): Slice 6 buy arc — shop items are real objects, vendor selection is THE selection, and Buy works (0x005F)
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Three ordered pieces in one landing (the shared controller/composition files carry all three; the internal order was 6.1 -> 6.2 -> 6.3): 6.1 VendorShopItemMaterializer diff-merges the shop list into the live ClientObjectTable on VendorState transitions (so client-local close and session teardown retire the entries too) and never claims a guid it did not add — ACE's UniqueItemsForSale can re-list a guid a player once held (AP-163 files the collision-skip; no retail counterpart traced). Right-click examine on shop items now routes through the ordinary appraisal path — the 5.4 F7c blocker dissolves with the table entries. 6.2 SelectionChangeSource.Vendor: row clicks, auto-select, and examine all flow through the canonical SelectionState; the status bar and the existing byte-faithful StackSplitQuantityState slider light up unmodified. VendorSplitPolicy is the single 0xDC41CB0 mask owner; the slider VALUE seeds to 1 for exempt items while maxSplitSize keeps the stack (the splitSize/maxSplitSize distinction, research §B.3). Selection clears at retail's actual site — VendorItemsUI::RemoveFromShop (pc:202848), not a CloseVendor-level clear that does not exist. 6.3 BuildBuy (0x005F): vendorGuid, count, (i32 amount, u32 guid) pairs, and the trailing alternateCurrencyId the REAL client sends (CM_Vendor::Event_Buy pc:689288) though ACE's reader ignores it. TryBuy rides the EXISTING J5.2 one-request-at-a-time reservation and completes on UseDone; the Buy button disables while a request is in flight. The reconciliation round-trip (money property update, inventory CreateObject, ApproachVendor refresh -> panel rebuild) is proven by a synthetic-inbound test against existing machinery — no new owner. Register: AP-161 narrowed (selection + examine residuals close; staging/Sell remain; double-click-to-buy confirmed ABSENT from retail with negative evidence cited — we match retail). AP-162 files the conscious no-client-side-affordability-precheck deferral. Clean-room complete solution: 11,368 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> |
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e602f84be2 |
fix(ui): Slice 5.4 review corrections — the dropdown renders from its authored popup, retail cost semantics, auto-select, icon overlays
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All nine review findings closed at root (one sub-item consciously
deferred):
F1 the category dropdown now draws: sprites/fonts wired and the popup
geometry read from the vendor menu's own authored popup LayoutDesc
0x21000043 (root 0x1000034F — correcting the review's 0x1000014F
transcription) per UIElement_Menu::MakePopup (pc:120705); chat's menu
is untouched and its tests prove it. The new test drives selection
through the REAL open/hit path the review flagged as bypassed.
F2+F3 the selected-item cost display ports VendorItemsUI::UpdateItemsUI
verbatim: quantity via the 0xDC41CB0 split-size mask (whole-stack for
ammo, per-unit for groceries/components; mask lives at the toolbar
SEEDING site pc:198784), plural names with retail's
fall-back-to-singular (pc:409056 — correcting the review's "name+s"
guess), full cost sentences with comma grouping and the player's coin
total, and Buy/Add buttons that disable without a selection.
F4 category switches auto-select the first filtered item (pc:201180).
F5 icon underlay/overlay/effects + plural name forwarded from the
already-parsed wire fields through VendorShopItem to the icon
composer. F6 a DIFFERENT vendor opens on its own first category;
same-vendor refresh preserves per the clamp. F7 scroll resets on
rebuild and authored empty slots fill; the right-click examine route
is consciously DEFERRED (shop items are not in ClientObjectTable and
the appraisal panel hard-requires it — documented, not faked).
F8 VendorState.Apply's fanout gets the same per-listener isolation as
Close/Reset. F9 AP-110/AP-161 wording corrected ("quantity-correct
pricing") and AP-161 rewritten to exactly the remaining conscious
gaps.
Clean-room complete solution with the #348 cursor fix in the same
tree: 11,334 passed / 4 skipped / 0 failed.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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c721830e71 |
feat(ui): Slice 5.4 — the authored vendor browse panel (LayoutDesc 0x21000012)
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The vendor window is retail's own: LayoutDesc 0x21000012, root 0x100000B7, found by enumerating all 101 layouts for the one containing both known tab controls and clinched by the root's Type 0x10000017 — the literal UIElement::RegisterElementClass id for gmVendorUI (pc:202075). Discovery evidence and the D0 read live in the research doc's new §B.4. D0 corrected two assumptions: retail's category "tabs" are a UiMenu DROPDOWN fed by a hardcoded 18-row ordered category table (ported bit-for-bit against our ItemType enum; list always scoped to exactly one category, first-present wins, selection preserved across refresh per retail's clamp), and the layout authors THREE tabs — Items (browse, this slice), Buying and Selling (staged-transaction review, Slice 6) — decision 4's "browse/Buy tab" names the Items tab retail's mode-2 OpenTab opens. The non-default tabs render and switch pages but stay inert, fenced in comments. VendorUiController mounts Items: category dropdown, icon-cell item row with the retained scrollbar, per-unit retail pricing via VendorPricing.SellPrice (the vendor-stock path VendorProfile:: VendorSellPrice feeds), name/cost on selection. The panel is a pure projection of VendorState — opens on populate, closes on clear; the close button's VendorState.Close() is its only permitted mutation. Nothing on the wire. AP-110 narrowed (vendor leaves the absent-panels list); AP-161 files the precise Slice-6 remainder (Buying/Selling unwired, Buy/Add buttons, InqAcceptability). Twelve controller tests on a real-dat fixture. Clean-room complete solution: 11,323 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> |