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All nine review findings closed at root (one sub-item consciously
deferred):
F1 the category dropdown now draws: sprites/fonts wired and the popup
geometry read from the vendor menu's own authored popup LayoutDesc
0x21000043 (root 0x1000034F — correcting the review's 0x1000014F
transcription) per UIElement_Menu::MakePopup (pc:120705); chat's menu
is untouched and its tests prove it. The new test drives selection
through the REAL open/hit path the review flagged as bypassed.
F2+F3 the selected-item cost display ports VendorItemsUI::UpdateItemsUI
verbatim: quantity via the 0xDC41CB0 split-size mask (whole-stack for
ammo, per-unit for groceries/components; mask lives at the toolbar
SEEDING site pc:198784), plural names with retail's
fall-back-to-singular (pc:409056 — correcting the review's "name+s"
guess), full cost sentences with comma grouping and the player's coin
total, and Buy/Add buttons that disable without a selection.
F4 category switches auto-select the first filtered item (pc:201180).
F5 icon underlay/overlay/effects + plural name forwarded from the
already-parsed wire fields through VendorShopItem to the icon
composer. F6 a DIFFERENT vendor opens on its own first category;
same-vendor refresh preserves per the clamp. F7 scroll resets on
rebuild and authored empty slots fill; the right-click examine route
is consciously DEFERRED (shop items are not in ClientObjectTable and
the appraisal panel hard-requires it — documented, not faked).
F8 VendorState.Apply's fanout gets the same per-listener isolation as
Close/Reset. F9 AP-110/AP-161 wording corrected ("quantity-correct
pricing") and AP-161 rewritten to exactly the remaining conscious
gaps.
Clean-room complete solution with the #348 cursor fix in the same
tree: 11,334 passed / 4 skipped / 0 failed.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
614 lines
25 KiB
C#
614 lines
25 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Items;
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using AcDream.Core.Properties;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Slice 5.4 — mirrors <see cref="ExternalContainerControllerTests"/>'s
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/// harness shape (hand-built <see cref="ImportedLayout"/> over
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/// <see cref="RetailWindowFrame.Mount"/>) for the behavioral suite, plus one
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/// real-dat-fixture smoke test (mirroring
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/// <c>AppraisalUiControllerTests</c>'s use of <see cref="FixtureLoader"/>)
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/// that catches drift between the hardcoded ids in
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/// <see cref="VendorUiController"/> and the actual LayoutDesc 0x21000012.
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/// </summary>
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public sealed class VendorUiControllerTests
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{
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private const uint VendorGuid = 0x70000010u;
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private const uint ArmorItemGuid = 0x60000101u;
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private const uint FoodItemGuid = 0x60000102u;
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private const uint StackedItemGuid = 0x60000103u;
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private sealed class TestElement : UiElement { }
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[Fact]
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public void Bind_FromRealDatFixture_ResolvesAllRequiredControls()
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{
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ImportedLayout layout = FixtureLoader.LoadVendor();
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var screen = new UiRoot { Width = 1280f, Height = 800f };
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RetailWindowHandle window = RetailWindowFrame.Mount(
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screen,
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layout.Root,
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static _ => (0u, 0, 0),
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new RetailWindowFrame.Options
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{
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WindowName = "vendor-fixture-smoke",
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Chrome = RetailWindowChrome.Imported,
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Visible = false,
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});
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VendorUiController? controller = VendorUiController.Bind(
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layout,
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new VendorState(),
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window,
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static (_, _, _, _, _) => 0u,
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new ClientObjectTable(),
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static () => 0u,
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datFont: null,
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debugFont: null,
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static _ => (0u, 0, 0));
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Assert.NotNull(controller);
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}
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private sealed class Harness
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{
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// F2/F3: a deterministic non-zero player coin total so the cost-text
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// "(you have ...)" tail is assertable.
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public const int DefaultPlayerCoinValue = 1500;
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private const uint PlayerGuid = 0x50000001u;
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public readonly VendorState State = new();
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public readonly UiRoot Screen = new() { Width = 800f, Height = 600f };
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public readonly ClientObjectTable Objects = new();
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public readonly UiItemList ItemList = new();
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public readonly UiScrollbar ItemScrollbar = new();
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public readonly UiMenu TypeMenu = new();
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public readonly UiText ItemNameText = new();
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public readonly UiText ItemCostText = new();
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public readonly UiText ItemsTab = new();
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public readonly UiText BuyingTab = new();
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public readonly UiText SellingTab = new();
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public readonly UiElement ItemsPage = new TestElement();
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public readonly UiElement BuyingPage = new TestElement();
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public readonly UiElement SellingPage = new TestElement();
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public readonly UiButton CloseButton;
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public readonly UiButton BuyButton;
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public readonly UiButton AddButton;
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public readonly RetailWindowHandle Window;
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public readonly VendorUiController Controller;
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public Harness()
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{
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var bundle = new PropertyBundle();
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bundle.Ints[(uint)PropertyInt.CoinValue] = DefaultPlayerCoinValue;
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Objects.UpsertProperties(PlayerGuid, bundle);
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var root = new TestElement { Width = 800f, Height = 110f };
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CloseButton = new UiButton(
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new ElementInfo { Id = VendorUiController.CloseId, Type = 1 },
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static _ => (0u, 0, 0));
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BuyButton = new UiButton(
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new ElementInfo { Id = VendorUiController.BuyButtonId, Type = 1 },
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static _ => (0u, 0, 0));
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AddButton = new UiButton(
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new ElementInfo { Id = VendorUiController.AddButtonId, Type = 1 },
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static _ => (0u, 0, 0));
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root.AddChild(CloseButton);
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root.AddChild(ItemsTab);
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root.AddChild(BuyingTab);
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root.AddChild(SellingTab);
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root.AddChild(ItemsPage);
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root.AddChild(BuyingPage);
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root.AddChild(SellingPage);
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ItemsPage.AddChild(ItemList);
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ItemsPage.AddChild(ItemScrollbar);
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ItemsPage.AddChild(TypeMenu);
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ItemsPage.AddChild(ItemNameText);
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ItemsPage.AddChild(ItemCostText);
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ItemsPage.AddChild(BuyButton);
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ItemsPage.AddChild(AddButton);
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var layout = new ImportedLayout(root, new Dictionary<uint, UiElement>
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{
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[VendorUiController.CloseId] = CloseButton,
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[VendorUiController.ItemsTabId] = ItemsTab,
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[VendorUiController.BuyingTabId] = BuyingTab,
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[VendorUiController.SellingTabId] = SellingTab,
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[VendorUiController.ItemsPageId] = ItemsPage,
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[VendorUiController.BuyingPageId] = BuyingPage,
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[VendorUiController.SellingPageId] = SellingPage,
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[VendorUiController.ItemListId] = ItemList,
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[VendorUiController.ItemScrollbarId] = ItemScrollbar,
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[VendorUiController.TypeFilterMenuId] = TypeMenu,
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[VendorUiController.ItemNameTextId] = ItemNameText,
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[VendorUiController.ItemCostTextId] = ItemCostText,
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[VendorUiController.BuyButtonId] = BuyButton,
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[VendorUiController.AddButtonId] = AddButton,
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});
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Window = RetailWindowFrame.Mount(
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Screen,
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root,
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static _ => (0u, 0, 0),
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new RetailWindowFrame.Options
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{
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WindowName = WindowNames.Vendor,
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Chrome = RetailWindowChrome.Imported,
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Visible = false,
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Draggable = false,
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Resizable = false,
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});
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Controller = VendorUiController.Bind(
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layout,
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State,
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Window,
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// F5: sum every argument so a test can prove underlay/overlay/
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// effects were actually forwarded (iconId-only would silently
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// regress to dropping the last three).
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static (_, iconId, underlay, overlay, effects) => iconId + underlay + overlay + effects,
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Objects,
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static () => PlayerGuid,
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datFont: null,
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debugFont: null,
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static _ => (0u, 0, 0))!;
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Screen.WindowManager.AttachController(WindowNames.Vendor, Controller);
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}
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}
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private static VendorShopProfile Profile(
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float sellRate = 1.5f, uint altCurrency = 0u, string altName = "", uint altAmount = 0u) =>
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new(0u, 0u, 0u, false, 1.0f, sellRate, altCurrency, altAmount, altName);
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private static string GetText(UiText text)
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=> string.Concat(text.LinesProvider().Select(line => line.Text));
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[Fact]
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public void Bind_WiresTheScrollbarToTheItemListsScrollModel()
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{
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var h = new Harness();
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Assert.True(h.ItemScrollbar.Horizontal);
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Assert.Same(h.ItemList.Scroll, h.ItemScrollbar.Model);
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}
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[Fact]
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public void Opened_ShowsWindowAndPopulatesFirstPresentCategoryInTableOrder()
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{
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var h = new Harness();
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var items = new[]
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{
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// Food is table entry #5, Armor is #1 — retail's fixed table
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// order, not insertion order, decides the default selection.
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new VendorShopItem(FoodItemGuid, -1, 1u, "Bread", (uint)ItemType.Food, 100u, 5),
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new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500),
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};
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h.State.Apply(VendorGuid, Profile(), items);
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Assert.True(h.Window.IsVisible);
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Assert.True(h.ItemsPage.Visible);
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Assert.False(h.BuyingPage.Visible);
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Assert.False(h.SellingPage.Visible);
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Assert.Equal(1, h.ItemList.GetNumUIItems());
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Assert.Equal(ArmorItemGuid, h.ItemList.GetItem(0)!.ItemId);
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Assert.Equal("Armor", h.TypeMenu.Items.Single(i => Equals(i.Payload, h.TypeMenu.Selected)).Label);
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}
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[Fact]
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public void Closed_HidesWindowAndClearsListAndText()
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{
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var h = new Harness();
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h.State.Apply(VendorGuid, Profile(), new[]
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{
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new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500),
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});
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h.ItemList.GetItem(0)!.Clicked?.Invoke();
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Assert.True(h.Window.IsVisible);
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Assert.NotEqual(string.Empty, GetText(h.ItemNameText));
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h.State.Close();
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Assert.False(h.Window.IsVisible);
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Assert.Equal(0, h.ItemList.GetNumUIItems());
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Assert.Equal(string.Empty, GetText(h.ItemNameText));
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Assert.Equal(string.Empty, GetText(h.ItemCostText));
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Assert.Empty(h.TypeMenu.Items);
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}
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[Fact]
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public void Reset_HidesWindowAndClearsContent()
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{
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var h = new Harness();
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h.State.Apply(VendorGuid, Profile(), new[]
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{
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new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500),
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});
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h.State.Reset();
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Assert.False(h.Window.IsVisible);
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Assert.Equal(0, h.ItemList.GetNumUIItems());
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}
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[Fact]
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public void SelectingItem_NotInSplitExemptMask_ShowsWholeStackPriceAndFallbackPluralName()
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{
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// F2/F3 (Slice 5.4 review): MissileWeapon (0x100) does NOT intersect
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// the 0xDC41CB0 split-exempt mask, so retail prices/names the WHOLE
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// stack, not one unit — the review flagged the OLD test (asserting a
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// per-unit price + bare "Arrows") as wrong.
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var h = new Harness();
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h.State.Apply(VendorGuid, Profile(sellRate: 2.0f), new[]
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{
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// Value=1000 is the STACK-TOTAL wire value for a 100-unit stack;
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// per-unit = 1000/100 = 10. quantity = DescStackSize = 100 (not
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// exempt). SellPrice = ceil(2.0*10*100 - 0.1) = 2000
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// (VendorPricing.SellPrice, ShopSystem::SellPrice pc:702107).
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new VendorShopItem(
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StackedItemGuid, -1, 3u, "Arrows", (uint)ItemType.MissileWeapon, 300u, 1000,
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DescStackSize: 100),
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});
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h.ItemList.GetItem(0)!.Clicked?.Invoke();
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// No authored PluralName -> ACCWeenieObject::GetObjectName falls back
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// to the singular name UNCHANGED (not an invented "Arrows" + "s").
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Assert.Equal("100 Arrows", GetText(h.ItemNameText));
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Assert.Equal(
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$"cost {2000:N0} (you have {Harness.DefaultPlayerCoinValue:N0})",
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GetText(h.ItemCostText));
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}
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[Fact]
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public void SelectingItem_InSplitExemptMask_ShowsPerUnitPriceAndSingularName()
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{
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// F2/F3: Food (0x20) DOES intersect the split-exempt mask, so
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// quantity is forced to 1 even though the item has a larger
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// authored stack — the mask-member case the review asked for.
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var h = new Harness();
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h.State.Apply(VendorGuid, Profile(sellRate: 2.0f), new[]
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{
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// perUnit = 500/50 = 10. quantity forced to 1 (Food is masked).
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// SellPrice = ceil(2.0*10*1 - 0.1) = 20.
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new VendorShopItem(
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FoodItemGuid, -1, 1u, "Bread", (uint)ItemType.Food, 100u, 500,
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DescStackSize: 50),
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});
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h.ItemList.GetItem(0)!.Clicked?.Invoke();
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Assert.Equal("Bread", GetText(h.ItemNameText));
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Assert.Equal(
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$"costs {20:N0} (you have {Harness.DefaultPlayerCoinValue:N0})",
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GetText(h.ItemCostText));
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}
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[Fact]
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public void SelectingItem_WithAuthoredPluralName_UsesItInsteadOfSingular()
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{
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var h = new Harness();
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h.State.Apply(VendorGuid, Profile(), new[]
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{
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new VendorShopItem(
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StackedItemGuid, -1, 3u, "Iron Key", (uint)ItemType.Key, 50u, 100,
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DescStackSize: 10, PluralName: "Iron Keys"),
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});
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h.ItemList.GetItem(0)!.Clicked?.Invoke();
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Assert.Equal("10 Iron Keys", GetText(h.ItemNameText));
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}
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[Fact]
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public void SelectingItem_WithAlternateCurrency_ShowsFullRetailCostSentence()
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{
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// F2/F3: the OLD implementation just appended the currency name after
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// a bare number ("50 Trade Notes"). Retail's actual alt-currency
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// sentence is a full two-clause sentence with a "you have" tail
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// (acclient_2013_pseudo_c.txt:991314), using RAW (non-comma-grouped)
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// integers — unlike the primary-currency branch.
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var h = new Harness();
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h.State.Apply(
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VendorGuid,
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Profile(sellRate: 1.0f, altCurrency: 0x12345678u, altName: "Trade Notes", altAmount: 12345u),
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new[]
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{
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new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 50),
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});
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h.ItemList.GetItem(0)!.Clicked?.Invoke();
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// Armor (not in the split-exempt mask) with DescStackSize null ->
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// PerUnitValue returns Value unchanged (50); quantity = 1 (no
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// authored stack) -> SellPrice(50, Armor, 1.0, 1) = ceil(50-0.1) = 50.
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Assert.Equal(
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"This item costs 50 Trade Notes. You have 12345 Trade Notes.",
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GetText(h.ItemCostText));
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}
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[Fact]
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public void NoSelection_DisablesBuyAndAddButtons_SelectionEnablesThem()
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{
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var h = new Harness();
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Assert.False(h.BuyButton.Enabled);
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Assert.False(h.AddButton.Enabled);
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h.State.Apply(VendorGuid, Profile(), new[]
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{
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new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500),
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});
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// F4 auto-selects the sole item on open, so the buttons are already
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// enabled — SetState(1), pc:202784-202789.
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Assert.True(h.BuyButton.Enabled);
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Assert.True(h.AddButton.Enabled);
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// Closing clears the selection -> SetState(0xd), pc:202572-202577.
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h.State.Close();
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Assert.False(h.BuyButton.Enabled);
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Assert.False(h.AddButton.Enabled);
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}
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[Fact]
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public void ShopItem_WithIconUnderlayOverlayEffects_ForwardsThemToResolveIcon()
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{
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// F5: PublicWeenieDescBody already carries these three; the review
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// flagged VendorUiController hardcoding 0u/0u/0u instead of
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// forwarding item.IconUnderlayId/IconOverlayId/Effects.
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var h = new Harness();
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var item = new VendorShopItem(
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ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, IconId: 200u, Value: 500,
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IconUnderlayId: 10u, IconOverlayId: 100u, Effects: 1000u);
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h.State.Apply(VendorGuid, Profile(), new[] { item });
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// Harness's resolveIcon sums every argument (see its comment) — this
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// regresses to 200u alone if the three are dropped again.
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Assert.Equal(200u + 10u + 100u + 1000u, h.ItemList.GetItem(0)!.IconTexture);
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}
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[Fact]
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public void SelectingDifferentCategory_FiltersItemListToThatCategoryOnly()
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{
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var h = new Harness();
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var armor = new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500);
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var food = new VendorShopItem(FoodItemGuid, -1, 1u, "Bread", (uint)ItemType.Food, 100u, 5);
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h.State.Apply(VendorGuid, Profile(), new[] { armor, food });
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Assert.Equal(ArmorItemGuid, h.ItemList.GetItem(0)!.ItemId); // default: Armor (table order)
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object? foodPayload = h.TypeMenu.Items.First(i => i.Label == "Food").Payload;
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h.TypeMenu.OnSelect!.Invoke(foodPayload);
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Assert.Equal(1, h.ItemList.GetNumUIItems());
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Assert.Equal(FoodItemGuid, h.ItemList.GetItem(0)!.ItemId);
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}
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[Fact]
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public void SelectingDifferentCategory_AutoSelectsFirstFilteredItem()
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{
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// F4: VendorItemsUI::UpdateItemsList's tail (pc:201180-201190) —
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// after a category switch the first item that passed the filter
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// becomes the display selection, not a cleared blank.
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var h = new Harness();
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var armor = new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500);
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var food = new VendorShopItem(FoodItemGuid, -1, 1u, "Bread", (uint)ItemType.Food, 100u, 5);
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h.State.Apply(VendorGuid, Profile(), new[] { armor, food });
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object? foodPayload = h.TypeMenu.Items.First(i => i.Label == "Food").Payload;
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h.TypeMenu.OnSelect!.Invoke(foodPayload);
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Assert.Equal(FoodItemGuid, h.ItemList.GetItem(0)!.ItemId);
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Assert.True(h.ItemList.GetItem(0)!.Selected);
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Assert.NotEqual(string.Empty, GetText(h.ItemNameText));
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Assert.NotEqual(string.Empty, GetText(h.ItemCostText));
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Assert.True(h.BuyButton.Enabled);
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}
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[Fact]
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public void SelectingDifferentCategory_ResetsListScrollToStart()
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{
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// F7a: VendorItemsUI::UpdateItemsList's tail (pc:201186-201190) —
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// ScrollToShow(m_shopList, 0) fires unconditionally on every rebuild.
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var h = new Harness();
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var armor = new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500);
|
|
var food = new VendorShopItem(FoodItemGuid, -1, 1u, "Bread", (uint)ItemType.Food, 100u, 5);
|
|
h.State.Apply(VendorGuid, Profile(), new[] { armor, food });
|
|
|
|
object? foodPayload = h.TypeMenu.Items.First(i => i.Label == "Food").Payload;
|
|
h.TypeMenu.OnSelect!.Invoke(foodPayload);
|
|
|
|
Assert.Equal(0, h.ItemList.Scroll.ScrollY);
|
|
}
|
|
|
|
[Fact]
|
|
public void ItemList_FillsVisibleEmptySlots()
|
|
{
|
|
// F7b: mirrors ExternalContainerController.ConfigureList's empty-slot
|
|
// fill so the authored 22-slot strip doesn't show blank space.
|
|
var h = new Harness();
|
|
|
|
Assert.True(h.ItemList.FillVisibleEmptySlots);
|
|
Assert.NotNull(h.ItemList.EmptySlotFactory);
|
|
}
|
|
|
|
[Fact]
|
|
public void Opened_WithDifferentVendor_ResetsToFirstPresentCategory_NotThePreviousVendors()
|
|
{
|
|
// F6: gmVendorUI::OpenVendor flushes sub-UIs when sameVendor==0
|
|
// (pc:203664-203667) — a different vendor must not inherit whatever
|
|
// category index the LAST vendor happened to have selected.
|
|
const uint OtherVendorGuid = 0x70000020u;
|
|
const uint OtherArmorGuid = 0x60000201u;
|
|
const uint OtherFoodGuid = 0x60000202u;
|
|
|
|
var h = new Harness();
|
|
h.State.Apply(VendorGuid, Profile(), new[]
|
|
{
|
|
new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500),
|
|
new VendorShopItem(FoodItemGuid, -1, 1u, "Bread", (uint)ItemType.Food, 100u, 5),
|
|
});
|
|
object? foodPayload = h.TypeMenu.Items.First(i => i.Label == "Food").Payload;
|
|
h.TypeMenu.OnSelect!.Invoke(foodPayload);
|
|
Assert.Equal("Food", h.TypeMenu.Items.Single(i => Equals(i.Payload, h.TypeMenu.Selected)).Label);
|
|
|
|
// A DIFFERENT vendor, which ALSO has >=2 categories (Armor then
|
|
// Food, table order) so a stale numeric index (1) would silently
|
|
// "validate" without the fix and land on Food again by coincidence
|
|
// rather than by the vendor's own contents.
|
|
h.State.Apply(OtherVendorGuid, Profile(), new[]
|
|
{
|
|
new VendorShopItem(OtherArmorGuid, -1, 4u, "Buckler", (uint)ItemType.Armor, 900u, 40),
|
|
new VendorShopItem(OtherFoodGuid, -1, 5u, "Ale", (uint)ItemType.Food, 100u, 3),
|
|
});
|
|
|
|
Assert.Equal("Armor", h.TypeMenu.Items.Single(i => Equals(i.Payload, h.TypeMenu.Selected)).Label);
|
|
Assert.Equal(OtherArmorGuid, h.ItemList.GetItem(0)!.ItemId);
|
|
}
|
|
|
|
[Fact]
|
|
public void Refreshed_SameVendor_PreservesCategorySelection()
|
|
{
|
|
// F6 counterpart: gmVendorUI::OpenVendor's sameVendor==1 path does
|
|
// NOT flush sub-UIs, so a same-vendor refresh (Slice 6 post-buy/sell)
|
|
// must keep the player's chosen category.
|
|
var h = new Harness();
|
|
var items = new[]
|
|
{
|
|
new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500),
|
|
new VendorShopItem(FoodItemGuid, -1, 1u, "Bread", (uint)ItemType.Food, 100u, 5),
|
|
};
|
|
h.State.Apply(VendorGuid, Profile(), items);
|
|
object? foodPayload = h.TypeMenu.Items.First(i => i.Label == "Food").Payload;
|
|
h.TypeMenu.OnSelect!.Invoke(foodPayload);
|
|
|
|
// SAME vendor id re-approaches -> VendorStateTransitionKind.Refreshed.
|
|
h.State.Apply(VendorGuid, Profile(), items);
|
|
|
|
Assert.Equal("Food", h.TypeMenu.Items.Single(i => Equals(i.Payload, h.TypeMenu.Selected)).Label);
|
|
}
|
|
|
|
[Fact]
|
|
public void CategoryMenu_OpensAndSelectsThroughRealHitPath_UsingAuthoredPopupGeometry()
|
|
{
|
|
// F1: the popup never rendered because SpriteResolve/fonts/sprites
|
|
// were never wired, and the geometry was chat's own authored values
|
|
// instead of the vendor dropdown's. This drives the SAME UiEvent
|
|
// hit-test path UiMenuTests uses (not a direct OnSelect call), and
|
|
// reads the geometry back off the live widget instead of hardcoding
|
|
// pixel offsets tied to a specific constant set.
|
|
var h = new Harness();
|
|
h.State.Apply(VendorGuid, Profile(), new[]
|
|
{
|
|
new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500),
|
|
new VendorShopItem(FoodItemGuid, -1, 1u, "Bread", (uint)ItemType.Food, 100u, 5),
|
|
});
|
|
|
|
// Wiring: without these UiMenu.OnDrawOverlay early-returns (nothing
|
|
// renders) and the button face never draws either.
|
|
Assert.NotNull(h.TypeMenu.SpriteResolve);
|
|
Assert.NotEqual(0u, h.TypeMenu.NormalSprite);
|
|
Assert.NotEqual(0u, h.TypeMenu.ItemNormalSprite);
|
|
Assert.NotEqual(0u, h.TypeMenu.ItemHighlightSprite);
|
|
|
|
// Geometry from the authored template (LayoutDesc 0x21000043's row
|
|
// element 0x10000352 and ListBox 0x10000350), NOT chat's 7/17/191.
|
|
Assert.Equal(6, h.TypeMenu.RowsPerColumn);
|
|
Assert.Equal(18f, h.TypeMenu.RowHeight);
|
|
Assert.Equal(100f, h.TypeMenu.ColumnWidth);
|
|
|
|
// Open via the real widget event path.
|
|
Assert.True(h.TypeMenu.OnEvent(new UiEvent(0, h.TypeMenu, UiEventType.MouseDown, 0, 10, 5)));
|
|
|
|
// "Food" is the 2nd present category in table order (Armor, then
|
|
// Food) -> row index 1, column 0. Derive the click point from the
|
|
// widget's own live geometry (mirrors UiMenu.OnEvent's own math)
|
|
// rather than a hardcoded pixel constant.
|
|
const int border = 5; // RetailChromeSprites.Border (UiMenu's private bevel thickness)
|
|
float outerH = h.TypeMenu.RowsPerColumn * h.TypeMenu.RowHeight + 2 * border;
|
|
const int targetRow = 1;
|
|
float iy = targetRow * h.TypeMenu.RowHeight + h.TypeMenu.RowHeight / 2f;
|
|
float ly = iy - outerH + border;
|
|
|
|
Assert.True(h.TypeMenu.OnEvent(new UiEvent(0, h.TypeMenu, UiEventType.MouseDown, 0, 10, (int)ly)));
|
|
|
|
Assert.Equal("Food", h.TypeMenu.Items.Single(i => Equals(i.Payload, h.TypeMenu.Selected)).Label);
|
|
Assert.Equal(FoodItemGuid, h.ItemList.GetItem(0)!.ItemId);
|
|
}
|
|
|
|
[Fact]
|
|
public void CloseButton_RoutesThroughVendorStateClose_NotADirectFieldWrite()
|
|
{
|
|
var h = new Harness();
|
|
h.State.Apply(VendorGuid, Profile(), new[]
|
|
{
|
|
new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500),
|
|
});
|
|
|
|
h.CloseButton.OnClick!.Invoke();
|
|
|
|
// The panel never mutates VendorState directly — the ONLY path from
|
|
// the close button to a cleared session is VendorState.Close()
|
|
// itself, so VendorId reads back 0 through the owner's own public
|
|
// surface, not a private field poke.
|
|
Assert.Equal(0u, h.State.VendorId);
|
|
Assert.False(h.Window.IsVisible);
|
|
}
|
|
|
|
[Fact]
|
|
public void SellingTab_SwitchesPageButPopulatesNoSellContent()
|
|
{
|
|
var h = new Harness();
|
|
h.State.Apply(VendorGuid, Profile(), new[]
|
|
{
|
|
new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500),
|
|
});
|
|
|
|
h.SellingTab.OnClick!.Invoke();
|
|
|
|
Assert.True(h.SellingPage.Visible);
|
|
Assert.False(h.ItemsPage.Visible);
|
|
Assert.False(h.BuyingPage.Visible);
|
|
// Slice 6 fence: no sell-list/price/button wiring exists at all —
|
|
// the page is exactly the authored-empty container it started as.
|
|
Assert.Empty(h.SellingPage.Children);
|
|
}
|
|
|
|
[Fact]
|
|
public void BuyingTab_SwitchesPageButPopulatesNoBuyContent()
|
|
{
|
|
var h = new Harness();
|
|
h.State.Apply(VendorGuid, Profile(), new[]
|
|
{
|
|
new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500),
|
|
});
|
|
|
|
h.BuyingTab.OnClick!.Invoke();
|
|
|
|
Assert.True(h.BuyingPage.Visible);
|
|
Assert.False(h.ItemsPage.Visible);
|
|
Assert.Empty(h.BuyingPage.Children);
|
|
}
|
|
|
|
[Fact]
|
|
public void ItemsTab_ReselectedAfterVisitingOtherTabs_ShowsBrowseListAgain()
|
|
{
|
|
var h = new Harness();
|
|
h.State.Apply(VendorGuid, Profile(), new[]
|
|
{
|
|
new VendorShopItem(ArmorItemGuid, -1, 2u, "Chainmail", (uint)ItemType.Armor, 200u, 500),
|
|
});
|
|
h.SellingTab.OnClick!.Invoke();
|
|
|
|
h.ItemsTab.OnClick!.Invoke();
|
|
|
|
Assert.True(h.ItemsPage.Visible);
|
|
Assert.False(h.SellingPage.Visible);
|
|
Assert.Equal(1, h.ItemList.GetNumUIItems());
|
|
}
|
|
}
|