AD-98's fixed-canvas stretch (73041d70) scales every retained-UI quad at
TextRenderer.AppendQuad, but the live gate reported it JAGGED — text
especially. Cause: dat-font glyph atlases and IconComposer's composited
icons upload nearest (TextureCache.UploadUiTexture's UiNearestRepeat
sampler) — correct at the native 1:1 scale (pixel-exact retail art), but
aliased once magnified 2.4x1.8. Chrome/background art was already fine:
it uploads through GpuSamplerDescription.WorldRepeat (linear) by default.
Retail's own fixed-canvas presentation is a single bilinear-filtered
frame blit, never a per-texture stretch — this closes that gap one step
earlier, at the source texture, without adding RHI surface area.
- TextureCache.GetOrCreateLinearUiTwin: lazily registers a SECOND table
slot for a nearest handle's IGpuTexture, sampled WorldRepeat (linear)
instead of nearest — no re-decode, no re-upload, no extra memory-ledger
bytes. Returns the handle unchanged for anything never registered
nearest (chrome, UiTextureTableHandle.None), so it's a cheap
unconditional probe. Twin slots are released in Dispose without
double-disposing the shared texture.
- TextRenderer.LinearTwinResolver + the DrawSprite chokepoint: swaps a
sprite's texture handle through the resolver only while
CanvasScale != One. At CanvasScale == One the resolver is never even
called — zero overhead on the ordinary in-world/UI path.
- InteractionRetainedUiComposition wires the resolver to TextureCache
right after every UiHost acquisition (the lease can hand back a host
from a prior session against a fresh TextureCache).
- AD-98's register row gets one added sentence recording the fix.
Tests: TextRendererLinearTwinTests pins the renderer-side handle-swap
seam GPU-free (segment handle selection); TextureCacheLinearTwinTests
pins twin creation/reuse/dispose against RecordingGpuDevice. App suite
5097/3 skips (Release, ACDREAM_PROBE_LIVE_MOUNT=1 live-DAT probes
included). Full solution builds clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Third iteration on the screen, completing AD-98. The previous substitution
stretched only the root BACKGROUND while the child widgets stayed at their
authored 800x600 pixel positions - and the background painting carries
visual anchors (the World/Characters captions are art), so the user gate
showed captions overlapping the listbox and every widget misaligned
against the stretched art.
Retail model (established at 71bf24fb): fixed-canvas pre-world screens
render at authored 800x600 and the whole composed frame stretches once at
presentation; the blitter has no stretch mode. Our equivalent now does the
same one stage earlier:
- UiRoot.FixedCanvasSize: while the char-select screen is active, the
retained tree lays out in its authored canvas and Draw scopes a uniform
scale onto TextRenderer.CanvasScale; the mouse entry points apply the
exact inverse so MouseX/MouseY and every hit test live in canvas space.
- TextRenderer.AppendQuad is the single emission chokepoint - sprites,
rects, AND glyphs scale together, including retail-authentic non-uniform
aspect distortion and stretched text. World-space HUD stays native (the
scale resets outside UiRoot.Draw).
- CharacterManagementUiController stops resizing Root to the viewport;
activate/deactivate/dispose set and clear the host canvas.
- UiDatElement returns to retail-pure copy-or-tile; the interim
StretchOwnBackgroundToFill flag is deleted.
- AD-98 updated to describe the completed substitution.
Tests: canvas-scale quad math, inverse input mapping (window click lands
on the canvas-space widget), degenerate-size guards, controller keeps
authored extent + sets/clears the canvas. App suite 5085/6 skips; live-DAT
char-select probes 3/3.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The LA8 char-select root (0x1000039A) authors LeftEdge=TopEdge=RightEdge=
BottomEdge=0 ("no anchor") in the installed DAT — confirmed via the new
CharacterManagementLiveDatTests.RootAuthorsNoEdgeAnchors_RetailNeverResizesItSelf
gate — so retail's own UIElement::UpdateForParentSizeChange (0x00462640) never
resizes this element; it stays a fixed 800x600 rect in retail's own tree.
Retail's generic UI sprite blit, Graphic::Draw (0x00693b20) dispatching to
Graphic::PutImage (0x00693a30) for an exact/undersized destination or a
modulo-wrapped tile loop otherwise, has no third "stretch" mode — confirmed
against BlitMode (acclient.h ~3135) and MD_Data_Image::m_drawMode/DrawModeType,
both COLOR-blend selectors, not tile-vs-stretch geometry modes. The prior
"Normal -> tile, matching ImgTex::TileCSI" citation in UiDatElement was a
mis-attribution: ImgTex::TileCSI (0x0053e740) is called exclusively from
TexMerge::CopyAndTile/ImgTex::CopyCSI for LAND-SURFACE terrain texture
compositing, never from the UI element system.
Given the dat authors zero resize anchors and the blitter can only copy or
tile, the only way retail's whole pre-world scene (background + buttons +
listbox together) fills an arbitrary window resolution is that these
fixed-canvas "flow" screens render at 800x600 and the WHOLE FRAME is
stretched once at presentation — outside the UI sprite system entirely.
acdream has no offscreen fixed-resolution UI render target / present-time
scale pass; CharacterManagementUiController's constructor instead resizes
the MOUNTED ROOT element itself to the live viewport, which is why its own
background tiled (Width/tw > 1 at any resolution above 800x600, wrapped by
GL_REPEAT).
Fix: UiDatElement gains StretchOwnBackgroundToFill (default false, every
ordinary chrome/container element keeps tiling) — when set, the element's
own DirectState background draws as one UV-0..1 quad instead of the native
tile formula. CharacterManagementUiController sets it on Root right where
Root is resized to the host viewport, reaching the same visual result as
retail's present-time stretch (no tiling, no aspect-preserving letterbox)
through a different mechanism. Divergence register row AD-98 records the
substitution.
Tests: three new UiDatElementTests pin the UV-span mechanism generically
(tile past 1.0 when unset and rect exceeds native size; clamped to 1.0 when
set; byte-identical to the old tile formula when rect equals native size,
so every unaffected panel is untouched). CharacterManagementUiControllerTests
pins Root.StretchOwnBackgroundToFill == true post-construction. The live-DAT
gate confirms the root's zero edge-anchors and Type=3 against the installed
DAT. AcDream.App.Tests: 5084 passed / 3 skipped with ACDREAM_PROBE_LIVE_MOUNT=1
(5081/6 skipped without it — the 3 live-DAT-gated tests skip).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Root cause: the LA8 character-select screen's root background RenderSurface
(0x06007576, LayoutDesc 0x21000004 element 0x1000039A) is PFID_CUSTOM_RAW_JPEG
— a complete JFIF byte stream (confirmed live: 414,230 bytes, FFD8...FFD9,
Width=0/Height=0 on disk) that SurfaceDecoder.DecodeRenderSurface had no case
for, so it fell through the switch's `_ => DecodedTexture.Magenta` default arm
with nothing logged. Retail's RenderSurface::CreateFromSourceData
(named-retail decomp @0x004440a0) hands this exact byte stream to the Intel
JPEG Library (`_ijlInit`/`_ijlRead`/`_ijlFree`) at runtime and reads the real
pixel dimensions from the JPEG's own SOF header rather than this
RenderSurface's Width/Height fields, which are legitimately 0 for this
format — the same reason the decoder's generic non-positive-Width/Height
guard was also wrong to apply here.
A per-id media sweep of the installed DAT (new EveryDeclaredMediaId_
ResolvesToADecodableTexture test) showed this was the ONLY unresolved id
among the screen's 25 distinct media ids — the listbox (0x1000039D) and every
button face resolve fine. The listbox interior and the ENTER button's
circular fill are both transparent regions layered on top of the root, so
the one broken root background bled through everywhere nothing opaque
covered it, producing all three symptoms (full-screen background, listbox
interior, ENTER circle) from one cause.
Fix: SurfaceDecoder now special-cases PFID_CUSTOM_RAW_JPEG before the
Width/Height guard and decodes it with StbImageSharp (dual Unlicense/MIT,
pure managed, no native dependency — works on the Linux headless/graphical
targets Slice K/L commit to). JPEG is ITU T.81-standardized, so any
conforming decoder reproduces the pixels IJL would; round-tripped a
synthetic fixture through the real decode path to confirm. Verified against
the live DAT: 0x06007576 now decodes to 800x600, exactly the screen's
LayoutDesc-authored size.
Guard: per claude-memory/feedback_ui_resolve_zero_magenta.md, an unresolved
id reaching the draw path should be loud. That memory's existing guard
("guard on the id, not the handle") only covers a DIFFERENT trap — a
zero/absent id — and could not have caught this one, which has a real,
non-zero, DAT-resolved id. No guard existed for "id resolves but can't
decode" or "id doesn't exist in either dat" before this change, so both were
silent. SurfaceDecoder now logs once per surface id on every magenta-return
path (null data, JPEG decode failure, unsupported format, no-palette
paletted format, decode exception); TextureCache.GetOrUploadRenderSurface
logs once per id when a RenderSurface isn't found in Portal or HighRes at
all.
Tests: CharacterManagementLiveDatTests.EveryDeclaredMediaId_
ResolvesToADecodableTexture (installed-DAT gate, ACDREAM_PROBE_LIVE_MOUNT=1)
sweeps every StateMedia id in the char-select root + listbox row template
and asserts none decode to the magenta placeholder — this class of gap now
fails the gate instead of shipping silently. SurfaceDecoderTests adds
PFID_CUSTOM_RAW_JPEG coverage (real decode via a synthetic from-scratch
JPEG fixture — not retail art, generated with StbImageWriteSharp and
round-tripped before being pasted in as a literal; corrupt-data and
null-SourceData magenta paths) plus PFID_P8/PFID_INDEX16 no-palette cases
that now flow through the same logged path.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A launcher-spawned client showed the world with NO interface at all -
character screen included. RetailUi rode ACDREAM_RETAIL_UI (the dev-era
opt-in), FromSessionConfig inherited the env parse, and the launcher
strips ACDREAM_* from children by design, so every product launch got
the dev default. A session-config launch IS a product launch: RetailUi
is now forced true on that path; the env flag remains the dev-launch
opt-in. Pinned by the session-config options test with a null env.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Agent was stopped for token budget partway through the LA1 review fix
round. Landed here: F1 best-effort SessionStatusWriter, F2 App reader
tolerance (paths/mode), F5 argument-parsing hardening, plus new tests.
NOT DONE: F4 shared-fixture production shape (was the next step), F3
reconnect disconnected edge + recorded limitation, F6 exited
idempotency/reasons, F7 structural redaction test, F8 platform-guard
test + comment fix, optional RuntimeOptions PrintMembers redaction.
Build/test state UNVERIFIED at this commit. Next session: finish the
remaining findings, run the suites, then narrow re-review.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The LA3 Opus review process note was right: the contract both sides
implement lived only in orchestrator prompts, which is exactly the drift
mode the pin exists to prevent (and it produced the paths-key CRITICAL).
The schema, field rules, probe-mode discriminator, and status vocabulary
are now a binding plan section; amendments change this text first,
implementations second. Ledger: LA3 fix round dispatched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The launcher (LA3/LA4) needs the XDG/Windows path contract
(ApplicationPathSet/IApplicationPathEnvironment) without pulling in any
gameplay assembly. Move it out of AcDream.Runtime into a new BCL-only
AcDream.Platform project so the launcher-side Launcher.Core project can
reference it directly per the campaign plan (docs/plans/2026-08-14-launcher-campaign.md,
LA0). Namespace renamed AcDream.Runtime.Platform -> AcDream.Platform;
code is otherwise byte-identical (no logic changes).
AcDream.Runtime now carries a ProjectReference to AcDream.Platform and
re-exports it transitively, so App and Headless keep resolving the type
without a direct reference and K0's Headless single-ProjectReference
guard (HeadlessAssemblyReferencesOnlyTheRuntimeProject) stands unchanged.
The sibling Runtime dependency-boundary guard
(RuntimeProjectDeclaresOnlyApprovedProjectDependencies) does assert
Runtime's own project-reference set, so it needed a deliberate,
documented addition of AcDream.Platform to its expected list.
Moved tests/AcDream.Runtime.Tests/Platform/ApplicationPathSetTests.cs to
a new tests/AcDream.Platform.Tests/ project (namespace
AcDream.Platform.Tests) referencing only AcDream.Platform. Registered
both new projects in AcDream.slnx.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The user's first click on a mapping button killed the client: the live
dialog catalog's wait root 0x31 carries retail class type 0x19 (WaitDialog),
which DatWidgetFactory left unmapped, so the root built as a plain
UiDatElement and RetailWaitDialogView's ctor threw out of UiButton.OnClick
into the render loop. The unit test missed it by standing the confirmation
fixture (type 0x13, mapped) in for the wait root — the structural-false-
negative class again. Pins: DatWidgetFactoryTests theory for both dialog
root types, plus an installed-DAT UiDialogRoot/0x3D/0x3E assertion in the
env-gated keyboard probe. OpenCaptureInstructions now converts a dialog
construction failure into its contracted 0-return (log + capture refused,
retail's own OpenMapWarnDialog failure shape) instead of crashing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three findings from the user's first Configure Keyboard look (OP8 gate,
2026-08-14), each root-caused against the named retail decomp:
- #394 row-caption font: the synthesized action-label UiText never set
DatFont and fell to the debug bitmap font. The authored row template
(0x21000009/0x1000002F, retail UIOption_ActionKeyMap) carries FontDid
0x4000000A (18px serif) — Bind now takes resolveTemplateFont and applies
the template's own authored font, resolved once per template pair.
- #395 key captions: raw enum spellings ("Shift+ShiftLeft") replaced by the
port of CInputManager_WIN32::GetNameFromKey @0x00687F40 /
GetNameFromKey_Internal @0x00687800 (RetailKeyNames): DAT string-table
override by DIK-name hash (key enum 4 -> 0x2300000A, meta enum 5 ->
0x2300000B, delimiter enum 3 -> 0x23000007 — GetDIDByEnum category 4,
live-probed), else the OS keyboard layout's own key name ("SKIFT") via
PlatformKeyNameProvider (Win32 GetKeyNameTextW — register row AD-96 for
the DirectInput-vs-GetKeyNameText adaptation), else the DIK-suffix
spelling. Bare modifier-key bindings show only the key name.
- #396 capture feedback: clicking a mapping button now opens retail's
instruction dialog (InitiateBinding @0x004899D0 -> OpenMapWarnDialog
@0x00488A00): a type-2 WAIT dialog on retail's MapWarn queue key
0x10000001 with ID_ActionKeyMap_MapInstructions (0x23000004, ACTION
variable interpolated), closed on key hit or ESC through the capture
callback; capture is not armed if the dialog cannot open, matching
retail. New RetailWaitDialogView (wait root 0x31 — same authored
popup/message pair 0x3D/0x3E as the confirmation root, live-DAT probed)
behind a shared IRetailDialogView presenter seam.
Probe evidence (env-gated, kept):
KeyboardConfigLiveMountProbeTests.ProbeKeyboardFontsAndKeyNameStrings.
Register: AD-96 filed. Gate script OP8 section updated (step 4 rewritten;
the "pressed/active state is enough" contract is retired).
Full Release solution suite green (13,424 passed / 4 skips).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
staged-item trading marker
- Cancel text: ClientTradeSystem::Handle_Trade__Recv_CloseTrade
@0x0056DE30 shows "The trade has been cancelled." UNCONDITIONALLY
(every close reason) as 0x1A ClientLocal - the yellow top-center
SpewBox line. Wired at the router's onTradeClose beside ApplyClose;
the string lives in ClientTextRefusals with its citation.
- Staged-item marker: retail's mechanism decoded end-to-end - the
UIItem prototype (catalog 0x21000037) authors overlay child
0x10000438 (sprite 0x06001DAE, the green frame + corner trade icon),
bound @0x004E18FC and SetVisible(tradeState != 0) @0x004E2420;
gmSecureTradeUI::AddItem @0x004CA801 sets
ACCWeenieObject::SetTradeState(1) on YOUR staged items. Ported as:
UiItemSlot.ShowTradeOverlay + TradeOverlaySprite (drawn over the
icon), set on the trade window's self-grid cells; and
RuntimeTradeState now borrows the canonical object table and
maintains ClientObject.TradeState (1 at stage, 0 at remove/failure/
reset/close/clear) - which also brings the ALREADY-PORTED placement
policy's "You cannot move an item while it is being traded" refusal
to life (its input field previously had no live producer).
Runtime 1,626, App 4,992/3 - green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
root cause for every dead interaction) + retail's Total Items caption
The round-2 probes nailed it: the request seam fired for BOTH open
paths (use AND drag - "drag-release pick" -> "drag-on-player" ->
"request"), but no open-cmd, no wire-open, and no LiveCommandBus
drop-warning ever printed. MountSecureTrade captured
_bindings.Options.CommandBus() ONCE at mount time - the pre-session
surface whose Publish routes into a null route silently. CommandBus is
a Func for exactly this reason; the social mounts resolve it inside
each lambda. Every trade command - open (use + drag), accept (the
"unpressable" Trade button - the click FIRED, the publish died),
Clear All, close, and drop-on-grid staging - died on that one captured
bus. All six lambdas now resolve the Func per call.
Also: ID_SecureTrade_TotalItemsLabel probe-verified token-free
(fragments ["Total Items: ", ""], one ITEMS variable 0x004E8A23) and
composed via ResolveTemplate - the count texts read retail's exact
"Total Items: N". AD-95 RETIRED same-day.
The pre-feature stub-toast test row (drag-on-player option-on expecting
"Secure trade is not open.") now pins the SecureTradeRequested seam
instead. App suite 4,991/3 skips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
authored gmSecureTradeUI window, and both retail open paths
Three-lane research first (docs/research/2026-08-14-trade-lane{A,B,C}):
retail gmSecureTradeUI decode, the byte-exact ACE/decomp/holtburger
three-way wire agreement, and the acdream seam map (which found both
open paths ALREADY classified by the ported policy - OpenSecureTrade on
Use-a-player, StartSecureTrade on drag-item-onto-player with the
DragItemOnPlayerOpensSecureTrade option - dead-ending at a stub toast).
- Core.Net: TradeRequests builders (0x1F6-0x204, retail's CM_Trade
senders byte-checked against ACE's readers; the ACE-discarded
AcceptTrade echo carries zero-count item lists - AD-94), corrected +
completed inbound parsers (0x1FD-0x208; the old AddToTrade parser
missed the SIDE dword, TradeFailure missed the reason), delegate-hole
registrars, six WorldSession sends. 10 golden-byte tests.
- Runtime: RuntimeTradeState, the third sibling J-owner (fellowship/
allegiance shape): session-scoped, clears at generation reset (new
stage Trade=14), staged teardown stage 11 (Identity/EntityObjects
shift 12/13, TeardownStageCount 14 - the FA2-era per-stage-flag test
caught the mapping exactly as designed), combined ownership ledger,
event routing with ACE's wrong-initiator RegisterTrade landmine
honored (partner = whichever guid is not mine). 7 conformance tests.
- App: SecureTradeUiController binds the dedicated authored LayoutDesc
0x2100000D (root 0x1000007A - gmSecureTradeUI::PostInit's exact ids):
partner name/status/count/grid, the authored 'Trade' accept toggle
(accept <-> decline withdraw), 'Clear All' (ACE clears BOTH sides -
surfaced honestly), the X close, drop-on-your-grid staging, per-mode
accept cues (partner icon's authored Highlight state + Trade button
Selected latch). Mounted via the vendor recipe (nine-slice chrome,
hidden until RegisterTrade). ItemInteractionController's two policy
arms now raise SecureTradeRequested instead of the stub toast; the
drag path queues the dragged item until the window registers
(ClientTradeSystem::AttemptToTradeItem @0x0056DF80's shape).
Register: AD-94 (accept-echo zero-count lists), AD-95 (numeric-only
count texts pending template verification).
Suites: App 4,990/3, Core.Net 905, Runtime 1,626 - all green. The
panel itself is user-gate acceptance (two-client connected trade), the
#372-class lesson: fixture-green alone is not acceptance for a mount.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
machine + UiText per-state string swap (user retail gate)
The state side already worked (FriendsState replaces the full entry and
bumps Revision on 0x0021 OnlineStatus updates; the parser reads full
FriendData for every update type). The UI side had two gaps, exposed by
the installed-DAT row-template probe (template layout 0x2100005D root
0x10000519):
- The row authors TWO cells: the LEFT name text 0x1000051A whose
Online (0x10000054) / Offline (0x10000055) PassToChildren states
cascade into the RIGHT status grandchild 0x1000051F, which authors
per-state 'Online'/'Offline' strings AND per-state colors (retail's
green Online). The controller's FindDeepest binding wrote the NAME
into the STATUS cell (the deepest text IS the status grandchild) and
never flipped the state machine - so the status column never showed
or updated anything.
- UiText had no per-state authored-string swap: ApplyDatState switched
sprite + color per state but never the 0x17 string. Ported now
(second consumer of the mechanism after the powerbar caption):
DatWidgetFactory pre-resolves each state's authored string;
TrySetRetailState swaps the line, colored by the SAME state's
authored 0x1B.
SocialFriendsPageController now binds the name to its own cell and
flips the authored Online/Offline state per friend on every
Revision-driven rebuild - the cascade renders the status cell exactly
as retail's gmFriendsUI does, green Online included.
App suite 4,989/3 skips (new per-state swap conformance test).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
gate; the DAT authors it)
The raw-property probe settles it exactly as the user reported: the
powerbar caption's mode STATES author their OWN justification (0x14
Enum=0x3 = Right on JumpMode/MeleeMode/MissileMode) while the element
default stays centered. ElementInfo.HJustify only ever read the
effective DEFAULT state, so the earlier "authored Center" conclusion
measured the wrong state.
The meter's absorbed state-label entry now carries the state's own
authored alignment (state 0x14 wins, element-level HJustify as the
fallback, ElementReader's same enum mapping), and the caption draw
aligns accordingly - 'Height' sits at the bar's right edge, retail's
placement. Live vitals labels keep their centered draw.
App suite 4,987/3 skips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Retail authors ONE caption element per bar with per-mode state strings,
switched by a PassToChildren state cascade (gmPowerbarUI::
RecvNotice_BeginPowerbar @0x004DA730 sets 0x10000042 Jump / 0x10000043
Melee / 0x10000044 Missile / 0x10000045 DDD; installed-DAT probe
confirmed every string + PassToChildren flag).
- Jump bar (user gate): the floaty powerbar's caption child (0x10000035:
JumpMode 'Height', authored HJustify=Center over the bar) was dropped
by UiMeter's child absorption. The stateful-fill meter build now
absorbs it into per-state labels; TrySetRetailState latches the
caption and OnDraw shows it when no live Label provider is bound.
JumpPowerbarController's existing JumpMode flip now surfaces 'Height'
with zero controller changes. The mount gained the string resolver the
Build call never passed.
- Combat bar (user gate): label 0x10000052 authors 'MeleeCombat' ->
'Power' and 'MissileCombat' -> 'Accuracy'; the controller latched the
MELEE string once at bind. CombatUiLabels now resolves both authored
strings and OnCombatModeChanged sets the mode's string - switching
live when swapping melee <-> missile weapons in combat. Also fixed
the mode-state flip target: the states live on the BASIC PANEL
(0x1000005C, PassToChildren), not the layout root (Hide/ShowDetail
only) - the old _root flip was a silent no-op.
New env-gated ACDREAM_PROBE_POWERBAR layout probe (kept, house
pattern). App suite 4,987/3 skips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
move-cursor border band
- Empty-state text (round 3): the literal-\n split was correct but each
authored LINE rendered as one clipped run. Retail word-wraps each
authored line within the element extent (its GlyphList draw - the
same wrap RetailConfirmationDialogView already uses). Multiline
authored text now wraps through UiText.WrapWords against the widget's
LIVE width/font/color (cached per width+font+color, re-read per call).
Single-line authored labels keep their one-run shape - re-wrapping
every label is a client-wide change no gate asked for.
- Move cursor (round 3): "the frame won the hit-test" is not a border
test - windows whose interior is not fully covered by children (the
inventory panel's empty regions) resolve those pixels to the frame
too. The border is now a geometric 8 px band along the window's outer
edge, AND the frame must win the hit-test so border-adjacent content
keeps its own cursor. Resize-edge claim still takes precedence;
whole-surface dragging unchanged.
App suite 4,984/3 skips (new BuildText_MultilineAuthored wrap test).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
refused-drop yellow notice
Item 4 (confirmation dialogs missing text + names): the missing retail
mechanism was StringTable template substitution - an entry is N+1 literal
fragments interleaved with N named variables, composed by
StringTable::GetString @0x004300D0 (no-metalanguage branch @0x004303B7).
ACE sends the bare player name for types 1/4; retail's OWN CLIENT wraps
it. Ported as DatStringResolver.ResolveTemplate (PLAYER hash 0x05506DA2,
the exact compute_str_hash space; Chorizite stores the variable hashes
directly):
- Server-driven type 4 -> ID_Fellowship_FellowshipRequest, type 1 ->
ID_Allegiance_AcceptSwearConfirmation, injected into
GameplayConfirmationController; null resolve falls back to the bare
wire message, never invented English. The 2/3/5/6 " Continue?" family
never consults the composer.
- Local Swear/Break/Kick: the bind-time fragment-0 latch (which showed
the dangling "Do you wish to swear to ") is replaced by click-time
ResolveTemplate with the target's name.
All five templates verified token-free in the installed DAT - this is
NOT a StringTableMetaLanguage port (AD-81's engine caveat stands).
Item 5 (refused drop shows nothing; retail shows yellow top-center
text): the prevRequest latch was ALREADY ported (InventoryTransactionState);
what was missing was the consumer. InventoryTransactionState now raises
RequestFailed(request, weenieError) when a 0x00A0 clears the latch;
ItemInteractionController composes ServerSaysAttemptFailed @0x0058EAE0's
"The <item> can't be <verb>" (verb table + suffix map ported verbatim in
Core's InventoryFailureMessages, NAME_PLURAL for merge/split) and routes
it as LogTextType 0x1A ClientLocal -> the SpewBox, retail's yellow
top-center line. The dispatcher's second leg (@0x0055B342) also runs:
outside the 7-code exclusion set, WeenieErrorMessages resolves per-code
text/destination; 0x426 AttunedItem has no row in either place beyond
the verb line - faithful single-line output.
Register: AD-85 narrowed to its numeric-field item, AD-81 amended (the
token-free interleave is now ported; meta-token engine + FormatName
remain), AD-93 filed (wire-guid-match vs retail's latched-guid
preference; no Move/Wield latch kinds).
Tests: +2 InventoryTransactionState failure-latch, +5 ResolveTemplate
(constructed StringTable fixtures), +1 composer injection, +1 end-to-end
refused-drop line. Core 4,697/1 skip, App 4,983/3 skips.
Research: docs/research/2026-08-13-confirm-and-weenie-error-display.md
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
empty state, retail amber row selection
- Move cursor (user-directed, ALL windows): HoverWindowMove now
advertises only where the window frame element itself wins the
hit-test - its border pixels; interior points resolve to content
children. Matches retail's Dragbar-chrome-only move cursor.
Whole-surface dragging still works, it just does not advertise.
- Empty-state text (round 2): the DAT stores the LITERAL two-character
escape backslash-n (probe-verified - the dump printed the escape, not
line breaks), so the round-1 newline split never matched. Escapes are
normalized before splitting in DatWidgetFactory authored text.
- Selected fellow amber (user: "check retail"): probe-verified - the
row name band 0x10000282 AUTHORS the retail selected-row art
(DirectState 0x06001450 + Highlight 0x06001451, the amber). Selection
flips the band's ActiveState to Highlight; no invented tint.
App suite 4,976/3 skips. Confirmation-text + refused-drop-notification
research (the round's items 4-5) lands as part 2.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
One user-ordered batch across the FA social panel + world selection.
Every root cause was probe-proven before the fix (new
ProbeSocialClickRouting in SocialPanelLiveMountProbeTests - production
window mount + real UiRoot hit-tests + a synthetic click):
1. STUCK CHECKBOXES (fellowship x4, allegiance x1, "always checked /
can't change any options"): the authored checkboxes carry DAT
ToggleBehavior, so UiButton SELF-FLIPS Selected at MouseUp - the old
handlers read the flipped value and wrote the ORIGINAL back, snapping
every click to where it started (the probe recorded (id, oldValue)).
Fix: SuppressSelfToggle (the CH6a/b mirror discipline) + derive the
next value from the STORE; the per-tick seeding mirrors it back.
2. UNCLICKABLE ROSTER ROWS ("only get the move window cursor"): the row
name text is display-text ClickThrough=true, which the hit-test walk
skips regardless of HandlesClick - the wired OnClick was unreachable.
Fix: UiText.OnClick assignment now clears ClickThrough (central,
documented); the stats text gains the same select handler so most of
the row's width selects the fellow.
3. TRUNCATED EMPTY-STATE ("You do not belong... To create MISSING"):
the authored string resolves COMPLETE (three sentences) but embedded
'\n's rendered as one clipped line. DatWidgetFactory now splits
authored strings into one Line per newline, with the provider still
re-reading DefaultColor live (the state-color contract - caught by
BuildText_AuthoredLineTracksStateFontColor).
4. FELLOW NAMES WHITE (user-directed): the AD-82 invented leader-gold +
selection-blue tints are deleted; names always white (register row
narrowed).
5. ALLEGIANCE HEADER LABELS: bare "0"/"0" -> "Followers: N" / "Rank: [N]"
(user-specified format; the full retail StringInfo composition stays
AD-85's gap), monarch block matching.
6. FRIENDS/SQUELCH LIVE (AD-79 mostly retired): Add friend (name box ->
0x0018, retail clears the box - Request_AddFriend @0x0048D240),
Remove (row-click selection -> 0x0017), Appear Offline (CharacterOption
0x27 via the immediate 0x0005 auto-save, ACE pushes FriendStatusChanged
to your friend-of list), Squelch Character/Account add-by-name
(0x0058 guid0/type AllChannels + 0x0059) and Remove for the selected
row. The wire beneath (builders, WorldSession sends, Runtime commands,
parsers) existed end-to-end since J4.1/FA1 - this is panel wiring only
(docs/research/2026-08-13-social-wire-completion.md, committed here).
Send Tell stays inert (not in the order; AD-79's remainder).
7. WORLD SELF-SELECTION ("clicking my own char should select myself"):
retail has NO self-exclusion (CPhysicsPart::Draw @0x0050D823 arms
every physobj; RecvNotice_SmartBoxObjectFound @0x004E5BAE selects
unconditionally) - the includeSelf gate was an unregistered
divergence, now removed on both the left-click and right-click paths.
Element roles were probe-measured, never guessed (Add 0x10000514 /
Remove 0x10000515 / Send Tell 0x10000516 / Appear Offline 0x1000052C /
name field 0x1000051B; Squelch: field 0x10000540, Remove 0x10000547,
Squelch Character 0x1000054B, Squelch Account 0x1000054C).
Register: AD-79 mostly retired, AD-82 narrowed. Known remainder, filed
not hidden: the fellowship page's authored 600px content vs the 362px
viewport leaves Dismiss/Assign-Leader below the fold until the window is
resized taller (probe-measured; candidate follow-up).
Tests: Checkbox_Click fact rewritten to the mirror contract (both
directions), monarch-followers label updated, includeSelf expectation
updated, probe extended (click routing, synthetic click, action-widget
role dump). App suite 4,976/3 skips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
position memory, unified monitor, maximized restore; AD-92
Dual-lens Opus review of e56aa511 (reports committed under
docs/research/). The consolidated corrections:
- Mechanism M1 (load-bearing): on Windows, Silk's GLFW error callback
QUEUES exceptions on a static list instead of throwing - they detonate
later at window close, which is exactly #388's original two-stage
crash shape. catch(GlfwException) was dead code here and a failed
SetWindowMonitor "succeeded". Success is now judged by the NATIVE
POST-CONDITION (GetWindowMonitor after the call) on both enter and
exit; the catches remain only for the throwing platforms.
- M2 (both lenses): same-mode fullscreen re-apply is a no-op BEFORE any
native work (new IDisplayModeSwitcher.CurrentFullscreenMode). Every
Display-backed Config row applies per change - sliders per DRAG TICK -
so without this every tick while fullscreen re-issued a real
display-mode change.
- M3/M5 (both): the remembered windowed placement is process state (two
target instances exist - startup and live-save); a fullscreen boot now
exits through either instance to the real placement, not the (60,60)
literal.
- M4 (both): the switcher resolves the WINDOW'S monitor (attached
monitor when fullscreen, else IWindow.Monitor's index into the GLFW
array - the same monitor DisplayModeCatalog enumerated), primary only
as a last resort; the offered-list/switch-target mismatch is gone.
- Blast M2b: the offered-mode validator falls back to the SAME static
ladder the dropdown falls back to - Full Screen is no longer a
permanent silent no-op on catalog-less hosts (the switcher's own
monitor-mode-list check remains the hard guard).
- Blast M3: a windowed pick on a MAXIMIZED window restores it first
(Size writes are silently ignored while maximized; the deleted
WindowState=Normal write used to do this incidentally). New
IWindowedSizeSurface.IsMaximized/Restore.
- Mechanism M5: no silent bail-outs - the unparseable-resolution
fullscreen path logs, and the failure line no longer claims "staying
windowed" when the state is unchanged (#392 noted inline).
- Q1 nit: one cached Glfw wrapper (per-call GetApi allocated + took a
native refcount); IsFullscreen/CurrentFullscreenMode guarded.
- AD-92: highest-refresh-for-WxH + refuse-and-log versus retail's
pass-through-and-error ForceDisplayResolution.
Known-open tail, filed not hidden: #392 (persisted-flag divergence on a
refused enter - needs an apply-result seam); the mechanism report's
pacing-refresh WATCH rides the same seam.
Tests: +3 (same-mode no-op, unparseable-while-fullscreen refusal,
maximized restore-before-write). App suite 4,975/3 skips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Slice 5+6 of the display block, one coherent unit (they share the state
machine the goal's dual review covers).
GlfwDisplayModeSwitcher (#376) ports retail's fullscreen semantics -
Device::ForceDisplayResolution @gmClient::Init 0x004047af is a REAL
video-mode change - through native glfwSetWindowMonitor on the same
IWindow.Native.Glfw handle path #348's cursor cache proved. Primary
monitor (retail's primary display device); refresh = the monitor's
highest for the picked WxH; the windowed placement is remembered for the
exit path; every failure is a no-throw (bool, reason) result.
SilkRuntimeDisplayWindowTarget.Apply (#388) becomes the state-aware
machine: fullscreen target = validated native mode switch (mode must be
in #391's DisplayModeCatalog - an offered mode is supported by
construction, making the "Graphics mode not supported" crash class
unreachable from the dropdown); windowed target while fullscreen = the
native exit (which sets the client size itself); plain windowed pick =
the proven #387 size write. A raw Size write NEVER happens against a
fullscreen window - on GLFW that is a video-mode request, and an
unsupported one was the exact unhandled-GlfwException that killed the
user's 2026-08-13 session. The old Silk borderless WindowState path is
deleted from the apply. New IWindowedSizeSurface narrows the window
dependency so the machine is unit-testable (FakePacingSurface idiom).
Live-verified on this machine (goal-sanctioned automated run):
display: fullscreen mode switch 1920x1080@300 -> framebuffer resize
event 1920x1080 -> vulkan: swapchain recreated 1920x1080 ok=True ->
graceful close, desktop mode restored.
Tests: 5 state-machine facts (validated switch/never-size-write,
unoffered refusal, failed-switch usability, native exit, plain windowed
write). App suite 4,972/3 skips. Gate script sections D4-D6 written
(black-screen-risk steps flagged). Dual Opus review of the pair follows
as its own round.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Decomp-first per the block's rule: the research doc
(docs/research/2026-08-13-retail-ui-display-change.md, committed here)
pulled retail's actual mechanism before any code. A display change runs
UIElementManager::RefreshEvent @0x0045C530 ->
UIElement::UpdateForParentSizeChange @0x00462640, which unconditionally
re-applies every floating window's own clamping MoveTo override
(x = max(0, min(x, parentW - selfW)) - top-left priority, oversized
windows pin to 0), then broadcasts global message 0xE whose sole
listener reloads the per-resolution auto layout. No proportional moves,
no resets; retail saves layouts only via @saveui.
Port: RetailWindowLayoutPersistence.ClampAllToScreen() is the cascade
clamp (no store I/O; _restoring suppresses the per-move save so a live
drag-resize cannot write settings.json per frame), and
RetailUiRuntime.Draw carries a two-step screen-size edge detector:
change frame -> clamp; first stable frame -> one
RestoreAll(saveBack:false) per-resolution reload (the 0xE analog; no
lazy save-back, matching retail's save-only-on-command). The login
restore path already used retail's exact clamp math (Apply) - the live
trigger was the missing half, which is precisely the stranding the user
reported.
Deliberate deviation, register AD-91: retail's gmFloatyChatUI windows
have NO clamp and can strand; the block's requirement ("UI windows must
stay reachable") clamps every registered window uniformly.
Tests: 5 new persistence facts (clamp/top-left-pin/no-move/no-save-on-
clamp/no-save-on-live-reload). App suite 4,967/3 skips. Gate script
section D3 filled in.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Dual-lens Opus review of 7e0c1303 (reports committed under
docs/research/). The law, gate, and vertical application are CONFIRMED
at instruction-byte level against the PDB-paired acclient.exe (the BN
text FPU-elides this whole area); the fix round addresses the findings:
- Blast MUST-FIX 1: real schema migration instead of a hand-edited dev
file. SettingsStore v2->v3: a pre-v3 display.fieldOfView was the
applied vertical FOV in degrees; v3 means retail's m_fGameFOV.
LoadDisplay migrates on read - the untouched old default 60 maps to
the retail default 90; a deliberate other value preserves its visible
16:9 framing (x (16/9 - 0.1)), clamped to the registered [10,160];
the next save stamps v3 and migration never reruns. The dev
settings.json hand-edit was reverted so the migration owns it.
- Blast MUST-FIX 2 / mechanism M2: the Field of View now applies LIVE on
Save (retail: Render::GRPCallback_OnRenderPreferenceChanged @0x0054d999
-> SmartBox::SetDefaultFov). RuntimeSettingsTargets gains the camera
graph and applies through ApplyDisplayWindowState - the update-phase
seam, deliberately NOT the render-phase preview path (the review's
WATCH-3 cull-vs-raster landmine).
- Mechanism M1 -> register row AD-90: retail's divisor aspect runs
through the Render.AspectRatio preference (ComputeAspectForViewport
@0x0054f150, (w/h) x pref x 0.75) - exactly raw w/h at the registered
default, which is what acdream assumes; retail's NaN-through-the-gate
quirk (M3) is folded into the same row as deliberately not reproduced.
- Docs: RetailFieldOfView now cites the decisive vertical proof
(D3DXMatrixPerspectiveFovLH fovy slot @0x0059ab71), the unconditional
SmartBox::RenderNormalMode site, and M4's exact horizontal numbers
(89.0/83.9/80.6 deg); the Config FOV row comment updated to LIVE.
- Blast WATCH 4 disposition: the 15 replay-harness PI/3 constants stay -
they are CAPTURE-TIME camera parameters for recorded fixtures, not
production framing; changing them would invalidate the replays.
Tests: +6 SettingsStore migration facts, +1 live-apply fact.
App suite 4,962/3 skips; UI.Abstractions 922.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
User-directed (2026-08-13): "we should only support modern resolutions.
Not any old format." New DisplayModeCatalog enumerates the window's
monitor (Silk IMonitor.GetAllVideoModes) once at GameWindow load and
curates via a pure, tested rule: modern widescreen families only
(16:9/16:10/21:9/32:9 within 2.5%), at least 1280 wide, must fit the
desktop (an impossible windowed pick is not offered - the measured
3840x2160-on-2560x1440 silent clamp class), desktop mode always
included, refresh-rate duplicates collapsed, ascending order.
The Config Resolution row consumes the catalog through two new optional
Bind parameters; its Defaults value becomes the desktop's own mode.
Fixture/headless callers keep the static preset ladder, which now drops
800x600 and is pinned by test to pass the same curation rule (the OP6 S4
"default must be re-selectable" invariant holds on both paths).
Deliberate retail deviation, register row IA-22: retail listed the
adapter's complete enumeration including 4:3 legacy modes and authored
800x600 as the Config default (gmConfigUI::InitOptions
SetDefaultValue(0x03200258); gmClient::Init @0x004047af). The catalog is
also the designated fullscreen mode-switch validation source for
#376/#388 - an offered mode is supported by construction.
Tests: DisplayModeCatalogTests (8 - filter/clamp/dedupe/sort/ultrawide/
desktop-inclusion/fallback-consistency); ConfigOptionsPageControllerTests
row-12 default updated. App suite 4,961/3 skips; UI.Abstractions 916.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Retail's world-camera FOV is not a constant: the applied vertical FOV is
m_fGameFOV / (viewportAspect - 0.1), recomputed on every aspect or
game-FOV change (CreatureMode smartbox sites 0x00452b2f/0x00453b14),
gated by Render::SetFOVRad's open (0, pi) acceptance (0x0054b2d0 -
rejected results keep the previous FOV). m_fGameFOV defaults to pi/2 =
90 degrees (0x00454649) and is what the Field of View option sets in
degrees (0x00451e6a; registered range [10,160] default 90 -
gmClient::InitUIPreferences @0x004035b0). Net effect: the horizontal
view stays ~85-90 degrees across aspect ratios; wide screens trim the
vertical slice instead of ballooning the sides.
acdream hardcoded FovY = pi/3 = 60 degrees on all four world cameras,
aspect-independent, and the Config slider wrote raw vertical-FOV
degrees. New: RetailFieldOfView (the law + gate, decomp-cited),
CameraController.GameFovRadians + SetGameFov + one ApplyProjection
chokepoint recomputing every camera on SetAspect/SetGameFov/
EnterChaseMode/RestoreState; ApplyFieldOfView now feeds the law;
DisplaySettings.Default.FieldOfView 60 -> 90 (the retail registered
default; the stored number changed MEANING with this commit).
The same seam closes a second latent bug the 2026-08-13 "squished" gate
report exposed: SetAspect only ever updated Orbit/Fly - the CHASE
cameras (the ones the player looks through) kept their creation-time
aspect across every mid-session resize, drawing the world at the old
shape stretched onto the new viewport.
The paperdoll camera stays outside the law by design (retail portrait
mode is UseSharpMode, not smartbox - DollCamera's own doc).
Tests: RetailFieldOfViewTests (golden law values at 4:3/16:9/21:9, the
constant-horizontal property, the rejection gate, controller propagation
incl. chase attach/restore + rejected-law aspect-still-propagates);
DisplaySettingsTests + RuntimeSettingsControllerTests updated to the new
semantics. App suite 4,953/3 skips; UI.Abstractions 916/0. AD-89 retired
in this commit; user settings.json migrated 60->90 by hand (stale
pre-port default).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
User report: resolution picks (and window drags) stretched the image
instead of changing the pixel count. Root cause: Campaign V slice V11
deleted the GL viewport target and left a null target, assuming the
driver's OUT_OF_DATE/SUBOPTIMAL acquire/present results would drive
swapchain recreation on resize. That is driver-dependent and
spec-insufficient — this machine's Windows AMD driver keeps presenting
the stale-extent swapchain scaled to the new window indefinitely, so
OnFramebufferResize only ever updated the camera aspect while every
pass (UI included) kept rendering at the old extent.
Fix: SwapchainRecreateViewportTarget implements the existing
IFramebufferViewportTarget seam for Vulkan and arms
VulkanGraphicsContext.RequestRecreate() on every resize event; the next
PrepareFrame rebuilds the swapchain at the live FramebufferSize (bursts
collapse to one recreation, stale events cannot install a stale extent,
minimised sizes stay gated by FramebufferResizeController).
Tests: SwapchainRecreateViewportTargetTests (target contract, size-
agnostic arming, null hook, controller-to-target end-to-end with the
minimised gate). Full Debug App suite 4,941/3 skips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
LandblockStreamer.HandleJob's near-payload check is "fail loud in Debug
builds and strip in Release" (its own comment, with a Debug.Assert at the
check). FarLoad_StripsEnvCellsAndPhysicsEvenWhenEntityListIsAlreadyEmpty
feeds a deliberately-buggy far factory to verify the Release strip — so
under Debug the assert fires, the test host's listener turns it into an
exception, and the job publishes Failed BY DESIGN. The test asserted the
Release outcome unconditionally and therefore failed on every full Debug
App run (found 2026-08-13 during the #385 session; every campaign gate
runs Release, which is why it never surfaced). It now asserts the Failed
result + assert message under DEBUG and the strip under Release. Verified
green in both configs; full Debug App suite 4,937/3 skips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
User gate report (Campaign OP happy-testing round, 2026-08-13): every
Config-tab dropdown drew its text gold + left-aligned and its popup a
fixed 6 rows regardless of item count. All three were unmeasured styling
divergences — the authored data (new probe menuprobe3, live DAT) says:
- button label child 0x10000355: fontColor white, hJustify=Center
- row template 0x1000035A: fontColor white, hJustify=Center
- popup ListBox 0x10000358: edge-docked L=T=R=B=1, the authored condition
arming retail UIElement_Menu::RecalculatePopupSize @0x0046caf0 —
popup resizes to the ListBox's summed content height, uncapped
(0x0046e5f4..0046e66c via ResizeScrollableArea's 0x32 broadcast)
UiMenu gains three opt-in properties (ButtonTextCentered,
ItemTextCentered, PopupSizeToContent) plus retail Open @0x0046cc42's
empty-list gate; chat + vendor keep the class defaults, so their shipped
behavior is untouched. ConfigOptionsPageController.ApplyMenuChrome wires
all four corrections for the 8 Config menus with the probe citation.
The same probe found vendor's authored popup ListBox is ALSO docked while
our vendor dropdown ships G5's fixed 6-row window — filed as #386 +
register row AD-88 (UNCLEAR: the G5 retail screenshot and the decomp
mechanism conflict) instead of silently reworking a user-gated surface.
The "resolution change resizes the window" observation from the same
report is #374's designed windowed-mode behavior (display-mode switching
is #376/#377) — no change.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The FA5 mechanism review found the offline-vassal name-grey
(OfflineNameColor) is an invented visual: retail's UpdateVassalsData
@004924c3 writes the vassal name with no colour change, and the offline
cue is EXCLUSIVELY the authored 0x100004AA marker (already wired,
SetVisible per online state). Removed OfflineNameColor; the vassal name
always renders in the normal white. The Allegiance page now carries NO
invented tint (unlike Fellowship's registered leader/selection tints).
Pinned by Allegiance_OfflineCue_IsTheMarkerOnly_NameStaysWhite (marker
visible iff offline, name always white). AD-82's FA5 addendum corrected
(it had described the now-removed grey as 'covered by the marker'); AD-86
count corrected seven -> nine.
Full Release suite: 13,297 passed / 4 skipped / 0 failed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Campaign FA slice FA5. The Allegiance page (0x10000291) goes from FA3's
empty-state shell to fully live, wired against FA1's parser and FA2's
RuntimeAllegianceState/IRuntimeAllegianceCommands (both already shipped
the full command surface, including SetUpdateSubscription).
CF-1 (the corrected data subscription): 0x001F AllegianceUpdateRequest,
not 0x027B, is the panel's data source (0x027B/0x027C are text-only chat
per FA2 MF-2). Wired at retail's three arming points -- Bind's PostInit
attempt (almost always a pre-world no-op), the post-world EnteredWorld
seam (RedeclareAfterWorldEntry, UNCONDITIONAL -- does not check the
current latch, matching retail's own PlayerDescReceived arm and avoiding
the exact MF-3-REOPEN bug class FA4 hit for 0x00A6), and the visible
branch (SetPageVisible, edge-triggered, folded into
SocialPanelController's existing window-shown+active-tab conjunction
alongside Fellowship's 0x00A6).
Monarch/patron/self blocks: per-relationship empty-state gate (fix-round
SF-7) replacing FA3's coarse HasProfile-only gate -- the monarch block
hides when there is no monarch OR the monarch is the viewer; the patron
block hides when there is no patron OR the patron is the monarch (in
which case the monarch block's 0x10000490 sub-block reveals and its
label swaps to PatronSlashMonarchLabel). Field sources decompiled fresh
from gmAllegianceUI::UpdatePlayerData/UpdateMonarchData/UpdatePatronData:
0x10000251 is the ALLEGIANCE's own name (not the viewer's), follower
counts are TotalVassals/TotalMembers-1 directly off the wire, and the
"experience passed up" text (0x10000492, doubled -- scoped FindDescendant
under each of its two parents) is the viewer's own CpTithed under the
monarch/patron blocks and each vassal's own CpTithed in their row.
Vassal roster: flat list built via UiTemplateListBox.FlushPreservingScroll
in the FA4 roster-diff pattern (guid-set diff, in-place update on an
unchanged set), rendering in the bindings' own already-reversed order.
Swear/break/kick: each opens a local confirmation dialog
(RetailDialogFactory via ShowConfirmation) before sending, mirroring
retail's MakeSwearConfirmationDialog family -- Swear targets the WORLD
selection (via the same ClientObjectTable name resolver
ToolbarRuntimeBindings.ResolveName already uses), Break targets the
current patron, Kick targets the panel-local selected vassal row (no
world-selection sync for Allegiance, unlike Fellowship). The
server-driven "accept incoming swear" (ConfirmationType 1) needed no new
code -- GameplayConfirmationController already handles every type
generically; a new test verifies it explicitly.
Runtime/composition plumbing: DeferredGameRuntimeStateCommands gains
Allegiance{Swear,Break,Kick,SetUpdateSubscription}; SocialRuntimeBindings
gains the Allegiance view/command projections; SocialPanelController.
Callbacks.AllegianceSnapshot widens to a full
SocialAllegiancePageController.Bindings record, mirroring FA4's
Fellowship widening.
Tests: SocialPanelControllerTests.cs gains 10 tests covering the SF-7
gate (4), roster population, swear/break/kick wiring (3), and the CF-1
subscription arming points (2); GameplayConfirmationControllerTests.cs
gains the type-1 verification test.
Also extends SocialPanelLiveMountProbeTests.cs (production-mount
assertions: scoped 0x10000492 resolution, the vassal row template, the
checkbox, confirmation-dialog string resolution, and a full production
Bind() pass) -- not yet run against live DATs in this worktree (no
Documents/Asheron's Call present here).
Release build green; full solution suite 13,296 passed / 4 skipped / 0
failed (13,300 total), up from FA4's 13,285/4/0 baseline.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The FA4 fix round's MUST-FIX 3 placed the 0x00A6 reconnect re-arm at the
wrong lifecycle point (re-review 8bbceff5): ResetSessionTransientUi runs
via the SessionDialogs reset stage BEFORE _inWorld=true, so SetPanelOpen
(world-gated, Validate requireWorld:true) returned Inactive and published
nothing — yet _pageVisible was latched true anyway, so no later hook
re-declared and fellow vitals stayed frozen for the whole new session.
The unit test passed only because the fake recorded unconditionally.
Two-part fix, both retail-faithful mechanisms not suppressions:
- SocialFellowshipPageController.SetPageVisible advances the edge-trigger
latch ONLY when the declaration is Accepted (published), so a dropped
pre-world send leaves the latch clear and a later attempt retries.
- ResetSessionDeclaration (pre-world) now ONLY clears the latch; the new
RedeclareAfterWorldEntry fires from the LiveSession EnteredWorld seam
(wired via RestoreLayout, idempotent if a persisted layout already
re-showed the page) so a still-open Fellowship page re-declares 0x00A6
in world and vitals resume.
Regression pins that actually catch it (the prior test could not):
- SetPageVisible_DoesNotLatch_WhenDeclarationDropped_SoItRetriesInWorld
(widget-level root, world-gated fake);
- Reconnect_ReDeclares0x00A6_AfterWorldEntry_NotDuringPreWorldReset +
Reconnect_StaysSilent_WhenFellowshipPageIsNotActuallyOpen (panel-level,
world-gated). RED-verified: reintroducing the pre-world declaration
fails the reconnect test.
Full Release suite: 13,286 passed / 4 skipped / 0 failed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
SocialPanelLiveMountProbeTests wrote the four checkbox labels and the two
Open/Close captions to the console with no assertion, yet the FA4 ledger's
live-DAT paragraph cited them as verified -- the same finding FA3's own
mechanism SF-3 raised for a different table ("printed but never asserted
-- deserves a real assertion, not just a hope"). Now asserts each label is
non-null/non-empty and the two captions equal the exact retail strings
"Open"/"Close". Env-gated (ACDREAM_PROBE_LIVE_MOUNT=1, real installed
DATs) -- inert in this session's build/test run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The corrected plan D6 (docs/plans/2026-08-11-fellowship-allegiance-campaign.md)
established that retail's client reads neither IgnoreFellowshipRequests nor
FellowshipAutoAcceptRequests on the fellowship-invite path -- both are pure
server-side filters with no client consumer, exactly like the two
allegiance bits they were always meant to parallel. Their claimed consumer
(RetailUiRuntime.TryAutoRespondToFellowshipInvite) is deleted in a sibling
commit this fix round. Both rows revert from Live to StoreOnly.
Mechanism review SF-8 additionally found FellowshipShareLoot's claimed
consumer -- "a second live checkbox surface on the fellowship page" -- is
not a consumer at all: nothing in acdream reads the stored value back
(FormatStatsText uses snapshot.ShareXp only; the 0x00A2 Create builder
carries shareXP alone), and the live-DAT dump confirms its checkbox is a
child of the NOT-in-fellowship frame -- invisible whenever you actually
have a fellowship to loot-share within. A second EDITOR of a value is not
a CONSUMER of it under AD-78's own "drives nothing observable client-side"
definition. FellowshipShareLoot reverts too.
Only FellowshipShareXP survives as genuinely live -- the Create-flow click
reads it directly as the sent shareXP wire bit. Net: 35 (pre-FA4) -> FA4
shipped 31 -> fix round reverts three -> 34 of 50 dimmed / 16 live, ONE
net un-dim from the pre-FA4 baseline, not four. Updated the class doc's
derivation table, the conformance test's ExpectedStoreOnlyIds set, and the
31/19 count assertions to 34/16.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
MUST-FIX 3 -- SocialFellowshipPageController.SetPageVisible is edge-triggered
on a bool that survives a generation reset unchanged while the panel stays
open, so a reconnect never re-sends 0x00A6 and fellow vitals freeze for the
rest of the new session. SocialPanelController.ResetSessionDeclaration
clears the fellowship page's latch (SocialFellowshipPageController.
ResetPageVisibleLatch, this commit's counterpart) and re-evaluates the
existing "window shown AND Fellowship active" conjunction, wired into
RetailUiRuntime.ResetSessionTransientUi -- a seam that already runs on
every generation reset. A still-open Fellowship page re-declares; a closed
or other-tab page correctly stays silent.
SF-4 -- SocialPanelController's constructor subscribed an anonymous lambda
to UiTabPanel.ActivePageChanged with no way to remove it; Dispose only set
a flag. A tab switch after Dispose still reached
UpdateFellowshipPageVisibility and issued a Runtime command, since Tick's
own _disposed guard doesn't cover this event path. Stored the handler as a
field and unsubscribe it in Dispose.
Also adds the panel-level D4 conjunction test mechanism SF-5 flagged as
missing (the only prior D4 test exercised the PAGE controller's own
edge-trigger directly, never SocialPanelController's "window shown AND
Fellowship active" logic or its ActivePageChanged subscription).
Per docs/research/2026-08-12-fa4-review-mechanism.md.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>