fix(ui): restore retail magic shortcut bar

Port the retail horizontal ItemList empty-slot padding and share UIItem shortcut-number graphics with the status toolbar. Preserve all authored face children on compound DAT buttons so the three-piece Cast control reflows and renders as one complete button.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-15 19:11:07 +02:00
parent 0527325b25
commit e3605672bb
12 changed files with 466 additions and 62 deletions

View file

@ -11,6 +11,60 @@ public sealed class SpellcastingUiControllerTests
{
private static (uint, int, int) NoTex(uint _) => (0u, 0, 0);
[Fact]
public void ImportedFixture_UsesRetailEmptyCells_ShortcutDigits_AndCompleteCastButton()
{
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
ApplyAnchors(layout.Root);
var spellbook = new Spellbook();
spellbook.OnSpellLearned(42u, 1f);
spellbook.SetFavorite(0, 0, 42u);
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
uint[] regular = [101u, 102u, 103u, 104u, 105u, 106u, 107u, 108u, 109u];
uint[] ghosted = [201u, 202u, 203u, 204u, 205u, 206u, 207u, 208u, 209u];
uint[] empty = [301u, 302u, 303u, 304u, 305u, 306u, 307u, 308u, 309u];
var graphics = new UiShortcutSlotGraphics(regular, ghosted, empty, 0x060074CFu);
using SpellcastingUiController controller = Bind(
layout, spellbook, objects, _ => { }, shortcutGraphics: graphics)!;
UiElement group = layout.FindElement(0x100000AAu)!;
UiItemList list = Descendants(group).OfType<UiItemList>().First();
Assert.True(list.SingleRow);
Assert.True(list.FillVisibleEmptySlots);
Assert.Equal(439f, list.Width);
Assert.Equal(13, list.GetNumUIItems());
UiCatalogSlot favorite = Assert.IsType<UiCatalogSlot>(list.GetItem(0));
Assert.Equal(42u, favorite.EntryId);
Assert.Equal(0, favorite.ShortcutNum);
Assert.Same(regular, favorite.ActiveDigitArray());
for (int i = 1; i < 9; i++)
{
UiCatalogSlot slot = Assert.IsType<UiCatalogSlot>(list.GetItem(i));
Assert.True(slot.IsEmptySlot);
Assert.Equal(i, slot.ShortcutNum);
Assert.Same(empty, slot.ActiveDigitArray());
}
for (int i = 9; i < 13; i++)
Assert.Equal(-1, list.GetItem(i)!.ShortcutNum);
var cast = Assert.IsType<UiButton>(
layout.FindElement(SpellcastingUiController.CastButtonId));
Assert.Equal((525f, 75f), (cast.Left, cast.Width));
Assert.Equal(3, cast.FaceSegmentCount);
Assert.Equal(
[
new UiPixelRect(0, 0, 31, 31),
new UiPixelRect(32, 0, 42, 31),
new UiPixelRect(43, 0, 74, 31),
],
cast.FaceSegmentRectsForTest());
}
[Fact]
public void ImportedFixture_BindsAllTabs_AndTracksEquippedEndowment()
{
@ -167,7 +221,8 @@ public sealed class SpellcastingUiControllerTests
Spellbook spellbook,
ClientObjectTable objects,
Action<uint> useItem,
Action<int, int, uint>? addFavorite = null)
Action<int, int, uint>? addFavorite = null,
UiShortcutSlotGraphics? shortcutGraphics = null)
{
var casting = new SpellCastingController(
spellbook, () => null, () => 1u, () => { }, _ => { }, (_, _) => { }, _ => { });
@ -178,7 +233,17 @@ public sealed class SpellcastingUiControllerTests
useItem,
new SelectionState(),
addFavorite ?? ((_, _, _) => { }),
(_, _) => { });
(_, _) => { },
shortcutGraphics);
}
private static void ApplyAnchors(UiElement parent)
{
foreach (UiElement child in parent.Children)
{
child.ApplyAnchor(parent.Width, parent.Height);
ApplyAnchors(child);
}
}
private static IEnumerable<UiElement> Descendants(UiElement root)