acdream/tests/AcDream.App.Tests/UI/Layout/SpellcastingUiControllerTests.cs
Erik e3605672bb fix(ui): restore retail magic shortcut bar
Port the retail horizontal ItemList empty-slot padding and share UIItem shortcut-number graphics with the status toolbar. Preserve all authored face children on compound DAT buttons so the three-piece Cast control reflows and renders as one complete button.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-15 19:11:07 +02:00

268 lines
10 KiB
C#

using AcDream.App.Spells;
using AcDream.App.UI;
using AcDream.App.UI.Layout;
using AcDream.Core.Items;
using AcDream.Core.Selection;
using AcDream.Core.Spells;
namespace AcDream.App.Tests.UI.Layout;
public sealed class SpellcastingUiControllerTests
{
private static (uint, int, int) NoTex(uint _) => (0u, 0, 0);
[Fact]
public void ImportedFixture_UsesRetailEmptyCells_ShortcutDigits_AndCompleteCastButton()
{
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
ApplyAnchors(layout.Root);
var spellbook = new Spellbook();
spellbook.OnSpellLearned(42u, 1f);
spellbook.SetFavorite(0, 0, 42u);
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
uint[] regular = [101u, 102u, 103u, 104u, 105u, 106u, 107u, 108u, 109u];
uint[] ghosted = [201u, 202u, 203u, 204u, 205u, 206u, 207u, 208u, 209u];
uint[] empty = [301u, 302u, 303u, 304u, 305u, 306u, 307u, 308u, 309u];
var graphics = new UiShortcutSlotGraphics(regular, ghosted, empty, 0x060074CFu);
using SpellcastingUiController controller = Bind(
layout, spellbook, objects, _ => { }, shortcutGraphics: graphics)!;
UiElement group = layout.FindElement(0x100000AAu)!;
UiItemList list = Descendants(group).OfType<UiItemList>().First();
Assert.True(list.SingleRow);
Assert.True(list.FillVisibleEmptySlots);
Assert.Equal(439f, list.Width);
Assert.Equal(13, list.GetNumUIItems());
UiCatalogSlot favorite = Assert.IsType<UiCatalogSlot>(list.GetItem(0));
Assert.Equal(42u, favorite.EntryId);
Assert.Equal(0, favorite.ShortcutNum);
Assert.Same(regular, favorite.ActiveDigitArray());
for (int i = 1; i < 9; i++)
{
UiCatalogSlot slot = Assert.IsType<UiCatalogSlot>(list.GetItem(i));
Assert.True(slot.IsEmptySlot);
Assert.Equal(i, slot.ShortcutNum);
Assert.Same(empty, slot.ActiveDigitArray());
}
for (int i = 9; i < 13; i++)
Assert.Equal(-1, list.GetItem(i)!.ShortcutNum);
var cast = Assert.IsType<UiButton>(
layout.FindElement(SpellcastingUiController.CastButtonId));
Assert.Equal((525f, 75f), (cast.Left, cast.Width));
Assert.Equal(3, cast.FaceSegmentCount);
Assert.Equal(
[
new UiPixelRect(0, 0, 31, 31),
new UiPixelRect(32, 0, 42, 31),
new UiPixelRect(43, 0, 74, 31),
],
cast.FaceSegmentRectsForTest());
}
[Fact]
public void ImportedFixture_BindsAllTabs_AndTracksEquippedEndowment()
{
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
var spellbook = new Spellbook();
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
var used = new List<uint>();
using SpellcastingUiController? controller = Bind(
layout, spellbook, objects, used.Add);
Assert.True(controller is not null, DescribeBinding(layout));
objects.AddOrUpdate(new ClientObject
{
ObjectId = 2u,
Name = "Orb",
Type = ItemType.Caster,
WielderId = 1u,
CurrentlyEquippedLocation = EquipMask.Held,
SpellId = 2670u,
IconId = 0x06001234u,
});
controller.Tick();
UiElement host = Assert.IsAssignableFrom<UiElement>(
layout.FindElement(SpellcastingUiController.EndowmentId));
Assert.True(host.Visible);
UiCatalogSlot slot = Assert.IsType<UiCatalogSlot>(host.Children[^1]);
Assert.Equal(2u, slot.EntryId);
Assert.Equal(2670u, slot.CatalogIconTexture);
Assert.Equal(2u, slot.CatalogOverlayTexture);
slot.OnEvent(new UiEvent(0, slot, UiEventType.Click));
var cast = Assert.IsType<UiButton>(
layout.FindElement(SpellcastingUiController.CastButtonId));
cast.OnEvent(new UiEvent(0, cast, UiEventType.Click));
Assert.Equal([2u], used);
}
[Fact]
public void FavoriteDrop_IgnoresForeignInventoryPayload()
{
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
var spellbook = new Spellbook();
spellbook.OnSpellLearned(42u, 1f);
spellbook.SetFavorite(0, 0, 42u);
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
using SpellcastingUiController? controller = Bind(
layout, spellbook, objects, _ => { });
Assert.True(controller is not null, DescribeBinding(layout));
controller.Tick();
UiElement group = Assert.IsAssignableFrom<UiElement>(layout.FindElement(0x100000AAu));
UiItemList list = Descendants(group).OfType<UiItemList>().First();
UiCatalogSlot slot = Assert.IsType<UiCatalogSlot>(list.GetItem(0));
var foreign = new ItemDragPayload(9u, ItemDragSource.Inventory, 0, new UiItemSlot(), null);
bool handled = slot.OnEvent(new UiEvent(
0, slot, UiEventType.DropReleased, Payload: foreign));
Assert.True(handled);
Assert.Equal([42u], spellbook.GetFavorites(0));
}
[Fact]
public void SpellbookShortcutDrop_AddsToOpenTabWithoutRemovingLearnedSpell()
{
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
var spellbook = new Spellbook();
spellbook.OnSpellLearned(42u, 1f);
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
var added = new List<(int Tab, int Position, uint Spell)>();
using SpellcastingUiController controller = Bind(
layout, spellbook, objects, _ => { },
(tab, position, spell) => added.Add((tab, position, spell)))!;
UiElement group = Assert.IsAssignableFrom<UiElement>(layout.FindElement(0x100000AAu));
UiItemList list = Descendants(group).OfType<UiItemList>().First();
bool handled = list.OnEvent(new UiEvent(
0,
list,
UiEventType.DropReleased,
Data1: 5,
Payload: new SpellbookShortcutDragPayload(42u)));
Assert.True(handled);
Assert.Equal([(0, 0, 42u)], added);
Assert.Equal([42u], spellbook.GetFavorites(0));
Assert.True(spellbook.Knows(42u));
}
[Fact]
public void UnrelatedObjectUpdate_DoesNotRecreateFavoriteSlots()
{
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
var spellbook = new Spellbook();
spellbook.OnSpellLearned(42u, 1f);
spellbook.SetFavorite(0, 0, 42u);
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
using SpellcastingUiController controller = Bind(
layout, spellbook, objects, _ => { })!;
UiElement group = layout.FindElement(0x100000AAu)!;
UiItemList list = Descendants(group).OfType<UiItemList>().First();
UiItemSlot before = list.GetItem(0)!;
objects.AddOrUpdate(new ClientObject { ObjectId = 99u, Name = "Rock" });
controller.Tick();
Assert.Same(before, list.GetItem(0));
}
[Fact]
public void ObjectTableClear_RemovesEquippedEndowmentAndCannotUseStaleGuid()
{
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
var spellbook = new Spellbook();
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
objects.AddOrUpdate(new ClientObject
{
ObjectId = 2u,
Name = "Orb",
Type = ItemType.Caster,
WielderId = 1u,
CurrentlyEquippedLocation = EquipMask.Held,
SpellId = 2670u,
});
var used = new List<uint>();
using SpellcastingUiController controller = Bind(
layout, spellbook, objects, used.Add)!;
UiElement host = layout.FindElement(SpellcastingUiController.EndowmentId)!;
UiCatalogSlot slot = Assert.IsType<UiCatalogSlot>(host.Children[^1]);
slot.OnEvent(new UiEvent(0, slot, UiEventType.Click));
objects.Clear();
controller.Tick();
Assert.False(host.Visible);
Assert.Equal(0u, slot.EntryId);
slot.OnEvent(new UiEvent(0, slot, UiEventType.DoubleClick));
Assert.Empty(used);
}
private static SpellcastingUiController? Bind(
ImportedLayout layout,
Spellbook spellbook,
ClientObjectTable objects,
Action<uint> useItem,
Action<int, int, uint>? addFavorite = null,
UiShortcutSlotGraphics? shortcutGraphics = null)
{
var casting = new SpellCastingController(
spellbook, () => null, () => 1u, () => { }, _ => { }, (_, _) => { }, _ => { });
return SpellcastingUiController.Bind(
layout, spellbook, casting, objects, () => 1u,
spellId => spellId,
item => item.ObjectId,
useItem,
new SelectionState(),
addFavorite ?? ((_, _, _) => { }),
(_, _) => { },
shortcutGraphics);
}
private static void ApplyAnchors(UiElement parent)
{
foreach (UiElement child in parent.Children)
{
child.ApplyAnchor(parent.Width, parent.Height);
ApplyAnchors(child);
}
}
private static IEnumerable<UiElement> Descendants(UiElement root)
{
foreach (UiElement child in root.Children)
{
yield return child;
foreach (UiElement nested in Descendants(child)) yield return nested;
}
}
private static string DescribeBinding(ImportedLayout layout)
{
uint[] ids =
[
SpellcastingUiController.CastButtonId, SpellcastingUiController.EndowmentId,
0x100000A3u, 0x100000AAu, 0x100005C2u, 0x100005C3u,
];
return string.Join(", ", ids.Select(id =>
$"{id:X8}={layout.FindElement(id)?.GetType().Name ?? "missing"}"));
}
}