docs: close #312 and #32's remote half — both user-passed

#312 (cancelled park restored Runtime state but never the presentation half)
CLOSED at b1f914d5; the two-client gate passed — the recalled remote appears in
world and on radar and stays correct after going idle, which is the specific
shape that failed (a moving remote self-heals via the per-packet prologue
rebucket; only one that parks on its final Position and then goes idle sticks).

#32's remote half closed at 204d0ae0; a remote observed in acdream now slides
down a steep face under gravity instead of freezing and then blipping. Left
open and named rather than absorbed: the LeaveGround chatter bound, the !Ok
airborne latch, the contact_allows_move action-animation watch item, the AP-140
follow-up (point the two routing gates at Body.InContact rather than
re-deriving Airborne), and local-player edge-slide, which this work did not
touch.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-04 11:24:25 +02:00
parent b1f914d508
commit 97b22b8606

View file

@ -230,7 +230,9 @@ not allocate a new array per tick.
## #312 — Cancelled park restored Runtime state but never the presentation half
**Status:** DONE (fixed 2026-08-04; awaiting the two-client visual gate below)
**Status:** CLOSED — fixed `b1f914d5`, **two-client visual gate USER-PASSED
2026-08-04**. The recalled remote appears in world and on radar and stays
correct after going idle.
**Severity:** HIGH (a remote player permanently invisible in world and radar)
**Filed:** 2026-08-04
**Component:** physics / placement / presentation
@ -9555,7 +9557,13 @@ missing is the plugin-API surface.
## #32 — Retail edge-slide / cliff-slide / precipice-slide incomplete
**Status:** IN-PROGRESS
**Status:** REMOTE HALF CLOSED — fixed `204d0ae0`, **user-passed 2026-08-04**
("it lands and slides correctly now"). A remote observed in acdream now slides
down a steep face under gravity instead of freezing on it and then blipping.
The three recorded gaps below (LeaveGround chatter bound, the `!Ok` airborne
latch, and the `contact_allows_move` action-animation watch item) remain open,
as does the AP-140 follow-up (point the two routing gates at `Body.InContact`).
Local-player edge-slide is unchanged by this work.
**Severity:** HIGH
**Filed:** 2026-04-29
**Component:** physics / collision