#312 (cancelled park restored Runtime state but never the presentation half) CLOSED atb1f914d5; the two-client gate passed — the recalled remote appears in world and on radar and stays correct after going idle, which is the specific shape that failed (a moving remote self-heals via the per-packet prologue rebucket; only one that parks on its final Position and then goes idle sticks). #32's remote half closed at204d0ae0; a remote observed in acdream now slides down a steep face under gravity instead of freezing and then blipping. Left open and named rather than absorbed: the LeaveGround chatter bound, the !Ok airborne latch, the contact_allows_move action-animation watch item, the AP-140 follow-up (point the two routing gates at Body.InContact rather than re-deriving Airborne), and local-player edge-slide, which this work did not touch. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -230,7 +230,9 @@ not allocate a new array per tick.
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## #312 — Cancelled park restored Runtime state but never the presentation half
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**Status:** DONE (fixed 2026-08-04; awaiting the two-client visual gate below)
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**Status:** CLOSED — fixed `b1f914d5`, **two-client visual gate USER-PASSED
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2026-08-04**. The recalled remote appears in world and on radar and stays
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correct after going idle.
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**Severity:** HIGH (a remote player permanently invisible in world and radar)
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**Filed:** 2026-08-04
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**Component:** physics / placement / presentation
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@ -9555,7 +9557,13 @@ missing is the plugin-API surface.
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## #32 — Retail edge-slide / cliff-slide / precipice-slide incomplete
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**Status:** IN-PROGRESS
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**Status:** REMOTE HALF CLOSED — fixed `204d0ae0`, **user-passed 2026-08-04**
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("it lands and slides correctly now"). A remote observed in acdream now slides
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down a steep face under gravity instead of freezing on it and then blipping.
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The three recorded gaps below (LeaveGround chatter bound, the `!Ok` airborne
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latch, and the `contact_allows_move` action-animation watch item) remain open,
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as does the AP-140 follow-up (point the two routing gates at `Body.InContact`).
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Local-player edge-slide is unchanged by this work.
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**Severity:** HIGH
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**Filed:** 2026-04-29
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**Component:** physics / collision
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