docs(test): #101 — sync stale GameWindow.cs line ref in test class doc
Task 2's 11-line insertion shifted the synthesis gate from line 6116 to 6127. The implementation XML doc was updated in the same commit; the parallel test-class-level reference was missed. Code-review minor finding; one-character fix. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@ -12,7 +12,7 @@ namespace AcDream.Core.Tests.Physics;
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/// Setup-level <c>CylSpheres</c>/<c>Spheres</c> or per-Part
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/// <c>PhysicsBSP</c>. There is NO synthesis from visual mesh AABB.
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/// Acdream's <c>mesh-aabb-fallback</c> path at
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/// <c>GameWindow.cs:6116</c> previously fired for ANY entity that
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/// <c>GameWindow.cs:6127</c> previously fired for ANY entity that
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/// reached it with <c>entityBsp==0 && entityCyl==0</c>,
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/// including GfxObj-only stabs whose GfxObj has
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/// <c>HasPhysics=False</c>. This produced the 10 phantom 0.80 m
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