diff --git a/tests/AcDream.Core.Tests/Physics/PhysicsDataCachePhantomSourceTests.cs b/tests/AcDream.Core.Tests/Physics/PhysicsDataCachePhantomSourceTests.cs index 5312aaf..3f3c55c 100644 --- a/tests/AcDream.Core.Tests/Physics/PhysicsDataCachePhantomSourceTests.cs +++ b/tests/AcDream.Core.Tests/Physics/PhysicsDataCachePhantomSourceTests.cs @@ -12,7 +12,7 @@ namespace AcDream.Core.Tests.Physics; /// Setup-level CylSpheres/Spheres or per-Part /// PhysicsBSP. There is NO synthesis from visual mesh AABB. /// Acdream's mesh-aabb-fallback path at -/// GameWindow.cs:6116 previously fired for ANY entity that +/// GameWindow.cs:6127 previously fired for ANY entity that /// reached it with entityBsp==0 && entityCyl==0, /// including GfxObj-only stabs whose GfxObj has /// HasPhysics=False. This produced the 10 phantom 0.80 m