diff --git a/tests/AcDream.Core.Tests/Physics/PhysicsDataCachePhantomSourceTests.cs b/tests/AcDream.Core.Tests/Physics/PhysicsDataCachePhantomSourceTests.cs
index 5312aaf..3f3c55c 100644
--- a/tests/AcDream.Core.Tests/Physics/PhysicsDataCachePhantomSourceTests.cs
+++ b/tests/AcDream.Core.Tests/Physics/PhysicsDataCachePhantomSourceTests.cs
@@ -12,7 +12,7 @@ namespace AcDream.Core.Tests.Physics;
/// Setup-level CylSpheres/Spheres or per-Part
/// PhysicsBSP. There is NO synthesis from visual mesh AABB.
/// Acdream's mesh-aabb-fallback path at
-/// GameWindow.cs:6116 previously fired for ANY entity that
+/// GameWindow.cs:6127 previously fired for ANY entity that
/// reached it with entityBsp==0 && entityCyl==0,
/// including GfxObj-only stabs whose GfxObj has
/// HasPhysics=False. This produced the 10 phantom 0.80 m