From 6ca872feba612865fab847138865ffbb21c0d6d4 Mon Sep 17 00:00:00 2001 From: Erik Date: Mon, 25 May 2026 19:56:35 +0200 Subject: [PATCH] =?UTF-8?q?docs(test):=20#101=20=E2=80=94=20sync=20stale?= =?UTF-8?q?=20GameWindow.cs=20line=20ref=20in=20test=20class=20doc?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Task 2's 11-line insertion shifted the synthesis gate from line 6116 to 6127. The implementation XML doc was updated in the same commit; the parallel test-class-level reference was missed. Code-review minor finding; one-character fix. Co-Authored-By: Claude Opus 4.7 (1M context) --- .../Physics/PhysicsDataCachePhantomSourceTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/AcDream.Core.Tests/Physics/PhysicsDataCachePhantomSourceTests.cs b/tests/AcDream.Core.Tests/Physics/PhysicsDataCachePhantomSourceTests.cs index 5312aaf..3f3c55c 100644 --- a/tests/AcDream.Core.Tests/Physics/PhysicsDataCachePhantomSourceTests.cs +++ b/tests/AcDream.Core.Tests/Physics/PhysicsDataCachePhantomSourceTests.cs @@ -12,7 +12,7 @@ namespace AcDream.Core.Tests.Physics; /// Setup-level CylSpheres/Spheres or per-Part /// PhysicsBSP. There is NO synthesis from visual mesh AABB. /// Acdream's mesh-aabb-fallback path at -/// GameWindow.cs:6116 previously fired for ANY entity that +/// GameWindow.cs:6127 previously fired for ANY entity that /// reached it with entityBsp==0 && entityCyl==0, /// including GfxObj-only stabs whose GfxObj has /// HasPhysics=False. This produced the 10 phantom 0.80 m