docs(test): #101 — sync stale GameWindow.cs line ref in test class doc

Task 2's 11-line insertion shifted the synthesis gate from line
6116 to 6127. The implementation XML doc was updated in the same
commit; the parallel test-class-level reference was missed.
Code-review minor finding; one-character fix.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-25 19:56:35 +02:00
parent 5240d654df
commit 6ca872feba

View file

@ -12,7 +12,7 @@ namespace AcDream.Core.Tests.Physics;
/// Setup-level <c>CylSpheres</c>/<c>Spheres</c> or per-Part /// Setup-level <c>CylSpheres</c>/<c>Spheres</c> or per-Part
/// <c>PhysicsBSP</c>. There is NO synthesis from visual mesh AABB. /// <c>PhysicsBSP</c>. There is NO synthesis from visual mesh AABB.
/// Acdream's <c>mesh-aabb-fallback</c> path at /// Acdream's <c>mesh-aabb-fallback</c> path at
/// <c>GameWindow.cs:6116</c> previously fired for ANY entity that /// <c>GameWindow.cs:6127</c> previously fired for ANY entity that
/// reached it with <c>entityBsp==0 &amp;&amp; entityCyl==0</c>, /// reached it with <c>entityBsp==0 &amp;&amp; entityCyl==0</c>,
/// including GfxObj-only stabs whose GfxObj has /// including GfxObj-only stabs whose GfxObj has
/// <c>HasPhysics=False</c>. This produced the 10 phantom 0.80 m /// <c>HasPhysics=False</c>. This produced the 10 phantom 0.80 m