docs(issues): #145 DONE — ZLevel fix renders the inventory panels

Occlusion fixed (45a5cc5); paperdoll equip-slot positions visually
confirmed. Remaining gaps are next-sub-step content/art, not occlusion:
backpack/3D-items population → B-Controller; per-slot paperdoll
silhouettes → Sub-phase C.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Erik 2026-06-21 07:36:55 +02:00
parent 45a5cc5bb6
commit 4904ff4e21

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@ -48,7 +48,7 @@ Copy this block when adding a new issue:
## #145 — Inventory window panels occluded by the full-window backdrop (importer ignores ZLevel)
**Status:** OPEN
**Status:** DONE (2026-06-21 · `45a5cc5`) — occlusion fixed; the importer now folds `ZLevel` into `ZOrder`, so the backdrop sits behind the panels and they render (paperdoll equip-slot positions visually confirmed). The remaining gaps are NOT occlusion: empty backpack/3D-items content → B-Controller; per-slot paperdoll silhouettes (equip slots fall back to a generic `UiDatElement` sprite — they need `0x10000032` UiItemSlot + per-slot art) → Sub-phase C. Verify chat/toolbar (ZLevel 900 / 1,2) showed no regression.
**Severity:** MEDIUM (blocks B-Grid visual acceptance — the gmInventoryUI nested panels render blank)
**Filed:** 2026-06-20
**Component:** ui — LayoutImporter / DatWidgetFactory z-order