From 4904ff4e21014231770cab4a579eb81f4469094a Mon Sep 17 00:00:00 2001 From: Erik Date: Sun, 21 Jun 2026 07:36:55 +0200 Subject: [PATCH] =?UTF-8?q?docs(issues):=20#145=20DONE=20=E2=80=94=20ZLeve?= =?UTF-8?q?l=20fix=20renders=20the=20inventory=20panels?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Occlusion fixed (45a5cc5); paperdoll equip-slot positions visually confirmed. Remaining gaps are next-sub-step content/art, not occlusion: backpack/3D-items population → B-Controller; per-slot paperdoll silhouettes → Sub-phase C. Co-Authored-By: Claude Opus 4.8 (1M context) --- docs/ISSUES.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/ISSUES.md b/docs/ISSUES.md index d86ee6b0..739c1619 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -48,7 +48,7 @@ Copy this block when adding a new issue: ## #145 — Inventory window panels occluded by the full-window backdrop (importer ignores ZLevel) -**Status:** OPEN +**Status:** DONE (2026-06-21 · `45a5cc5`) — occlusion fixed; the importer now folds `ZLevel` into `ZOrder`, so the backdrop sits behind the panels and they render (paperdoll equip-slot positions visually confirmed). The remaining gaps are NOT occlusion: empty backpack/3D-items content → B-Controller; per-slot paperdoll silhouettes (equip slots fall back to a generic `UiDatElement` sprite — they need `0x10000032` UiItemSlot + per-slot art) → Sub-phase C. Verify chat/toolbar (ZLevel 900 / 1,2) showed no regression. **Severity:** MEDIUM (blocks B-Grid visual acceptance — the gmInventoryUI nested panels render blank) **Filed:** 2026-06-20 **Component:** ui — LayoutImporter / DatWidgetFactory z-order