diff --git a/docs/ISSUES.md b/docs/ISSUES.md index d86ee6b0..739c1619 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -48,7 +48,7 @@ Copy this block when adding a new issue: ## #145 — Inventory window panels occluded by the full-window backdrop (importer ignores ZLevel) -**Status:** OPEN +**Status:** DONE (2026-06-21 · `45a5cc5`) — occlusion fixed; the importer now folds `ZLevel` into `ZOrder`, so the backdrop sits behind the panels and they render (paperdoll equip-slot positions visually confirmed). The remaining gaps are NOT occlusion: empty backpack/3D-items content → B-Controller; per-slot paperdoll silhouettes (equip slots fall back to a generic `UiDatElement` sprite — they need `0x10000032` UiItemSlot + per-slot art) → Sub-phase C. Verify chat/toolbar (ZLevel 900 / 1,2) showed no regression. **Severity:** MEDIUM (blocks B-Grid visual acceptance — the gmInventoryUI nested panels render blank) **Filed:** 2026-06-20 **Component:** ui — LayoutImporter / DatWidgetFactory z-order