docs(issues): #146 DONE — building collision re-base fix (49d743f) verified

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-24 13:33:29 +02:00
parent 49d743f88a
commit 31612e99c3

View file

@ -67,7 +67,7 @@ Copy this block when adding a new issue:
## #146 — Building/house-wall collision lost after portaling INTO a town (works on fresh login) ## #146 — Building/house-wall collision lost after portaling INTO a town (works on fresh login)
**Status:** OPEN **Status:** DONE (`49d743f`, 2026-06-24) — root confirmed via the `bldOrigin` probe (Holtburg shell cached at the Arwic frame, ~5.5 km off) and fixed by re-basing the building cache on each landblock apply (`PhysicsDataCache.RemoveBuildingsForLandblock` + clear-then-repopulate in `ApplyLoadedTerrain`). Verified on the exact repro (Arwic login → Holtburg portal): `bldOrigin` now at the wall, channel returns `Collided`/`Slid`; suites green. (Move to Recently closed on next tidy.)
**Severity:** MEDIUM (clip through house/building walls after every portal-in; doors still block; terrain solid) **Severity:** MEDIUM (clip through house/building walls after every portal-in; doors still block; terrain solid)
**Filed:** 2026-06-24 **Filed:** 2026-06-24
**Component:** physics — building collision channel + streaming-relative frame (teleport recenter) **Component:** physics — building collision channel + streaming-relative frame (teleport recenter)