From 31612e99c3a929826a4ca2f00f7bbdb80a30ce2e Mon Sep 17 00:00:00 2001 From: Erik Date: Wed, 24 Jun 2026 13:33:29 +0200 Subject: [PATCH] =?UTF-8?q?docs(issues):=20#146=20DONE=20=E2=80=94=20build?= =?UTF-8?q?ing=20collision=20re-base=20fix=20(49d743f)=20verified?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Opus 4.8 (1M context) --- docs/ISSUES.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 6b2a22f7..5405ce85 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -67,7 +67,7 @@ Copy this block when adding a new issue: ## #146 — Building/house-wall collision lost after portaling INTO a town (works on fresh login) -**Status:** OPEN +**Status:** DONE (`49d743f`, 2026-06-24) — root confirmed via the `bldOrigin` probe (Holtburg shell cached at the Arwic frame, ~5.5 km off) and fixed by re-basing the building cache on each landblock apply (`PhysicsDataCache.RemoveBuildingsForLandblock` + clear-then-repopulate in `ApplyLoadedTerrain`). Verified on the exact repro (Arwic login → Holtburg portal): `bldOrigin` now at the wall, channel returns `Collided`/`Slid`; suites green. (Move to Recently closed on next tidy.) **Severity:** MEDIUM (clip through house/building walls after every portal-in; doors still block; terrain solid) **Filed:** 2026-06-24 **Component:** physics — building collision channel + streaming-relative frame (teleport recenter)