diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 6b2a22f7..5405ce85 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -67,7 +67,7 @@ Copy this block when adding a new issue: ## #146 — Building/house-wall collision lost after portaling INTO a town (works on fresh login) -**Status:** OPEN +**Status:** DONE (`49d743f`, 2026-06-24) — root confirmed via the `bldOrigin` probe (Holtburg shell cached at the Arwic frame, ~5.5 km off) and fixed by re-basing the building cache on each landblock apply (`PhysicsDataCache.RemoveBuildingsForLandblock` + clear-then-repopulate in `ApplyLoadedTerrain`). Verified on the exact repro (Arwic login → Holtburg portal): `bldOrigin` now at the wall, channel returns `Collided`/`Slid`; suites green. (Move to Recently closed on next tidy.) **Severity:** MEDIUM (clip through house/building walls after every portal-in; doors still block; terrain solid) **Filed:** 2026-06-24 **Component:** physics — building collision channel + streaming-relative frame (teleport recenter)