docs(#138): record 2026-07-10 partial gate — enter+navigate confirmed, exit gate pending

User re-confirmed the ENTER + NAVIGATE half of the dungeon round-trip works
(retail-UI session). The EXIT half (portal-out to outdoor, esp. far-town where
#145-residual lurks) wasn't exercised, so #138 stays open and M1.5 does not land
until the exit gate passes. Marks exactly where next session resumes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-10 09:49:19 +02:00
parent 5e271dd719
commit 113569b482

View file

@ -2119,6 +2119,8 @@ Both are the **entity-lifecycle/render path across a teleport**, NOT the streami
**Acceptance:** portal out of the 0x0007 dungeon → full outdoor world streams (trees/scenery present), **server objects (doors/NPCs/portals) render**, **own avatar renders across repeated round-trips**, collision works, position tracks (no avatar-vs-camera desync). **Acceptance:** portal out of the 0x0007 dungeon → full outdoor world streams (trees/scenery present), **server objects (doors/NPCs/portals) render**, **own avatar renders across repeated round-trips**, collision works, position tracks (no avatar-vs-camera desync).
**2026-07-10 gate progress:** the ENTER + NAVIGATE half re-confirmed working by the user (retail-UI session — dungeon streams, renders, collides, navigable, doors work). The EXIT half of the round-trip gate — portal OUT to the outdoor world, and specifically a FAR-town exit (where the `#145-residual` far-town arrival cascade could surface) — was NOT exercised this session. #138 stays OPEN pending that exit gate; M1.5 does not land until it passes.
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## #137 — [DONE 2026-07-08] Dungeon collision incorrect at doors and wall openings ## #137 — [DONE 2026-07-08] Dungeon collision incorrect at doors and wall openings